Really ironic that one of the selling points for 15th anniversary is the return of the Compile characters when it is exactly that game that started the trend (I'm not counting the Gamecube version of Fever) Plus It creates the misconseption that the story doesn't matter in a Puyo Puyo game when the characters are one of the reasons for the games to stand out.
I know right? I adore the old Puyo games because of their beautiful box art. I love the newer games too but I don't collect them because...well...why would I want to waste space in my collection for basically the same cover reused again and again?
Both Japanese and English-speaking fans: We want more Puyo Puyo content, like an 8th main series game, more character/worldbuilding development, merch of the characters, and maybe even an animated series Sonic Team: Best I can do is Quest
@@boopsdoops Indeed it isn't. Sega is redoubling their efforts on Quest, even going so far as to revamp the app and add a new story mode, instead of making an actual game that continues the stories of their 4 existing protag groups.
I just wish we got some sort of satisfying conclusion to the Fever character storylines brought up in the anniversary games, like Amitie's hat, Sig's arm, Raffina's magical bag, Popoi's existence as a whole... We never even got explanations to Red Amitie or Dark Sig, even though they look like they could've been used for a Puyo game's story.
To be fair, Puyo Puyo 7 did have plans for Sig (him teaming up with Ringo), but they were scrapped during development for unknown reasons. I do agree with you on Amitie though - Schezo brought up the potential of Amitie's Red Puyo Cap, only for Amitie to forget everything in 7 due to getting amnesia in Suzuran.
I’m not sure I can completely agree with this, although I do think you make some fair points. While Compile clearly pushed Puyo as a culture in Japan more than Sega does, the awareness and future of Puyo in the west has never been as vibrant and hopeful as it is today, given that the general awareness of Puyo as a franchise is far higher than its ever been due to the popularity of Puyo Puyo Tetris and the localisations we’re starting to get. Whenever the next Puyo game is released, it would be far more surprising for it not to receive a localisation at this point then to, which is something I don’t think we could ever say before. In terms of tournaments, Sega heavily supports Puyo events in Japan, but even in the west they support them, albeit in a minor way. I think they could do a far better job with that and create tournaments or at least promote them better, but saying it’s worse than Nintendo’s treatment of Melee is off (lowest bar). I think the treatment of Japanese tournaments is fine these days either way, while it’s not quite so much of a spectacle as compile events it represents a change in demographic of people watching esports more than anything else to a more competitively inclined demographic. Finally, I just wanted to give a mention to stuff like the Puyo Stage play, which shows that while less frequent than in compile era there are exciting events with the Puyo characters still going on. I feel that as the awareness of Puyo continues to increase in the west, we’ll slowly start getting stuff that was previously Japan-exclusive (from tournaments to media) in the west. They could definitely do a better job with merchandising though, and Sega could for sure be doing more to acknowledge Puyo releases and push them.
You raise some very good points, I do think it’s important to remember that Sega do make some cool stuff using Puyo, like the stage show. I want Sega to do the most they can with this series in the west, I feel like there’s so much potential but they aren’t capitalising on it nearly at all.
@@DaEgg123 I think they’re “capitalizing” on the series as much as they want. Through all the microtransactions they get from Puyo Quest, what motivates them to do better in the age of Late Stage Capitalism?
i have to agree with this, there's also the 20th anniversary event where the seiyuu's were on stage and did a live performance. while it was 2011, it was lots of fun. plus the fever series to me were something different from the compile era that wasn't beginner unfriendly but still had a lot of difficulty spikes for players to learn to work around, fever 2 especially in that regard. plus i can see a reason why sega isn't taking many risks, the franchise just isn't as big as it once was.. plus even in the 90's compile was much more hostile towards the idea of western fans, despite the arcade releases and puyo reskins they actively seemed to hate the idea of localizing any puyo games in contrast to sega who's code isn't a fucking nightmare to comb through just to make a translation patch.
To be honest, I think the franchise needs a mix of SEGA's approach and Compile's approach. SEGA as is plays it too safe, but that also means they are careful and don't run the risk of overexposure or milking the way Compile did. Compile took risks, but not all of them payed off. For every Nazo Puyo there were at least 2 Kikimora's Clean Up(you never hear anyone talking about it for a reason). That's why I think they should compromise: take a risk with some spin-off material like Compile did, but don't overdo it like Compile also did.
I want to say it was that Evo Stage this guy kept showing that guaranteed Compile's demise, Puyo Puyo grew too much too fast, and Compile's attempts to capitalize on it just foundered as the company died off
As much as I love the fever art style, I miss how much compile switched art styles back then. Stuff like puyo sun, puyo~n and waku waku puyo dungeon all looked gorgeous in very different ways. Also, I really wish they'd bring back nazo puyo. I've played the two SFC games way too many times even while not knowing any japanese and had a blast.
Sega's brand Twitter accounts, especially for their more niche series, are amazing at remaining active with the community. Another example, beyond the Puyo Puyo account, is the Super Monkey Ball account.
I’ll say I’m happy that the series at least exist still with how Sega is with the their IPs but I also I don’t like that I’m worried that we’re going to get nothing for the 30th anniversary this year.
I’ve been studying Japanese, and I’ve been majoring in Game Design, but seeing as I own foreign copies of the Puyo series, I feel almost inclined to finish learning Japanese so I can at least attempt to translate the games. That would be really cool
It's sad that fans have to translate games like puyo puyo 7 and puyo puyo 15th and 20th just because sega was a bunch sissy's and the fact that sega has to use the tetris brand along with the puyo puyo brand to release in the west just so it can make sales is sad. But this also shows how much the western players In the community care about the series as a whole. I just wish that sega cared more about the puyo puyo community.
I don't think there's any hope for merch when we can't even convince Sega to make an actual main series game, that ought to be the first priority here to really establish a bigger following. I think you kinda skipped over the much bigger problem! The reason Sega made PPT2 is because they didn't have enough faith in the series to make a mainline game. For whatever reason they just don't think Puyo can stand on its own, they need to shackle it to a more popular IP instead. But that didn't work and PPT2 bombed in sales - for good reason, we all know it's a terrible mess of buggy ctrl-v, but I don't think they care to learn the right lesson from it. If they didn't believe in Puyo before, they definitely don't believe in it now.
i really think the editing is great (it can be better but i stil like it) as for what you say for the video, i completely agree, puyo puyo has just been nulled down to "oh japanese port here, tetris crossover here, ooh also puyo quest gotta get the microtransactions!"
cool video, didn't really know the comparison between how the two companies handle the property but it's pretty sad how SEGA has handled it compared to Compile.
I meeeaan Sega-Puyo to me feels better than Compile-Puyo just for the little new things But really i gotta hand it *Did Sega ever made good marketing decisions, like, EVER?*
Hmm... I agree on some things with the video. Without a doubt, in terms of merchandise, they could do better, as far as I know the keychains that Puyo Puyo Tetris 1 and 2 brought, some candies and stickers... nothing more. I also have problems in certain aspects in the most recent Sega games of the series, such as Champions that show that they play it safe a lot. Nevertheless: -Compile went bankrupt, and one of the reasons was the great expense of money they made, perhaps the great budget in their tournaments was a cause... perhaps. -Yes, Compile made many more spin-offs... too many. Not only am I personally not a big fan of those, but I think they over-exploited their IP a bit, especially by putting Madou Monogatari on the table, which, again, caused several problems. -The closest thing to a Sega Spin-Off on Puyo Puyo was Chronicle, but not only was it not good, but it sold almost nothing, perhaps the reason why they now play safer than ever. -Also... I think that Puyo Puyo is and will continue to be a niche due to its nature. In fighting games, these are usually niche, because the number of people who play it competitively is few, but apart from that, due to the style of the game in various aspects... maybe it's still something that's only popular in Japan, something normal actually. Sakura Taisen no matter how good that franchise is, again, it's only popular in Japan, with Sonic it's the other way around, it's popular except in Japan, being Sega's mascot. Although Sega could do better, it is something that I don't even know if it would be worth it.
Idk about calling it niche, turns out it's like sega's 3rd best selling franchise or something along those lines. So.... Yeah. Though, as for direction the series should go in, i can't really say. I would like to see more of the way Compile used to experiment come back. I'd figure releasing the same competitive puzzle gameplay each entry isn't the most invigorating for devs to wanna make an entry fairly regularly
Oh sure, and I bet they couldn't be bothered to bring back Doppelganger Arle in a future Puyo Puyo game, Doppelganger Arle is my dream character for future Puyo Puyo games
Okay so... I'm genuinely kinda curious as to why people like her so much. She's really mysterious, yep, but we literally have 0 lore for her that's considered canon. All we know is that she's Arle's doppelganger and was put in some place for some reason.
to be fair, i think the overproduction of puyo merch and other bad business decisions is what made compile bankrupt in the first place, so maybe sega doesn't want to take as many chances
Honestly, you are reading my mind. Not that SEGA needs to step their game up but Compile's puyo is 100x better than what we have. Mainly because the old series actually had mature and dark themes, but now since Sonic Team ripped the series in half in 2004, they chose to scrap everyone out and make everything go from looking like an actual anime, to being super kid friendly. Also, this might be an idea for a video but I've seen people do English translations for previous games and the worst part is unlike puyo nexus' translations (snes 2 and sun) they're using the same censorship and soft language puyo tetris 1+2's dubs have (as in using "creeper" instead of pervert and Arle calling Carbuncle "carby" despite she never did that during the compile era). I'm also shocked how the MegaDrive de-make of Puyo Sun had new art by the original puyo box cover artist. Bottom line if your puzzle game is running out of ideas and feel the need to add Sonic in it for no reason other than the fact that "this is made by SEGA", WE'RE GONNA HAVE SOME PROBLEMS.
The Puyo Fighter Spinoff being rejected for being violent is stupidly laughable when Sonic the Fighters is loaded with slapstick and rated A (All Ages) by CERO.
i've always held the opinion that sega puyo games just dont have the style that the compile ones did. the compile games just oozed charm and had a certain attitude to it's art and music that takes itself seriously. now its just soft, cutesy garbage all game long... i long for the day a puyo game takes itself seriously T^T
Almost 2 decades of her existing debuts, and *Amitie STILL hasn't fulfilled her goal as a wonderful sorceress.* God, SEGA needs to rewrite a few for their era of the franchise... likewise, at least do common sense in battling rather than just Puyo matches...
I want the games that weren't released in the US like fever 2 puyo puyo 7 and the anniversary games in the switch library they don't have to dub the dialogue for fever 2 it's their choice really
What about Dr. Robotnik’s Mean Bean Machine? That’s when I got into PuyoPuyo when I was a kid! But I didn’t realise that that’s what it is until PuyoPop Fever when I was 13. Oh… I LOVED that game so much when got it for Christmas! 😃
You think with how popular Puyo Puyo is (or at least once was) Sega would try and push it to even greater heights At this point I give up on Arle in Smash Bros and I feel like at best they would only add spirits. Does that sound too negative?... probably yeah lol
Now this is a great video but I have a reason why Sega doesn't promote other series like they do with sonic bed A they can't have two franchise that they can make way too much merch for like Nintendo does as they have been shortage on money company wise senes the Dreamcast B they did saw compile bankruptcy because they milked puyo puyo a lot so they don't want to take the risk C they are really insecure about puyo in the west as I they were like Nintendo with panel de pon and compile as if they weren't they would've released chronicles in the west instead of Tetris Now I don't want to start a wild fire here because I don't have the energy to and I really like the video Also when are they gonna make langus plushies Sega do it or give me the license to Langus
I appreciate this feedback dw about it Also yeah where the hell are the Lagnus plushies every other playable Compile character in Puyo Tetris 2 has one why doesn’t he!!!
@@DaEgg123 Other thing is that I checked the guy who dropped the fighting game project Twitter account and it seems, like a lot of the series modern developers, aso retweet fan content.
Apparently Japan recently got a collaboration with Sanrio with a Plush set that includes the A trio, making them the first official Amitie and Ringo plushes.
My opinion I think actually puyo puyo get more support from sega than any of their other ips (not including sonic, yakuza, persona and football manager). My opinion is they at least need to do english version of any of their newer puyo puyo titles day one in the future (they actually did it in puyo pop fever on the dreamcast and this port never got released outside japan) . Even if it’s not planned to get released on the west at least an option to import the game.
I miss the old days of puyo puyo prob Sega think puzzle game are too hard and bad will not get much fan Now that I think they don't want to repeat the same mistake as the console one some say it bad they decide to stop taking risk only if it 100% they will do it
I'm pretty much mixed with SEGA and how they are pretty much treating it. If they don't care about it sometimes, then why not get the fans to create future Puyo games or maybe allow the community to co-own it with SEGA? SEGA likes their fans, and the community cares about the series more than SEGA! Maybe have the 8th main-line entry be about chaos on Purupu and Kuu's world with an extremely serious tone than the other games with the final boss being a one-by-one fight with an infected Marle (by Currysia)! That will be super epic!
I like Puyo Puyo. Although I vastly prefer Tetris over it, I still have lot's of respect and hope towards it and it's fans. :) The Tetris brand has had a big bunch of support lately so I hope that Puyo Puyo will get some support too...
It will be cool if arle was in the next season in fortnite but chances are low bc puyo puyo in the west is not that popular but I will be sad if she was a Japan exclusive if she was in the battle pass she would have a animated style and regular fortnite design and later in the season she should have a puyo friend I choose shezo cause snake eyes has a sword like pickaxe for arles pickaxe it would be a pickaxe but made out of puyo , for her back bling she would have carbuncle , for her glider it would be a big fireball she would obviously be a part of the video game legends series cause she has her own game and that's what I think if arle was in fortnite
OH FUCK NOT THAT MEME AGAIN. If we want Puyo Puyo to be treated again as a tier 1 franchise Smash Bros is the most crossover likely to make any impact, but event then It is more of SEGA themselves and game feedback to make any real difference in the current situation.
Thing that sega did with puyo puyo: -Reworked the story -Added bunch of characters that are... Ok. -Ruined the artstyle -Got rid of the lovely sprite animations -Made the game more confusing and easier because they changed Puyos from 5 to 4 colors -When Dr.Robotnik's mean bean machine 2?