This console was too advanced for its time, and simply refuses to break. I remember when the ps4 first came out and everyone thought the touchpad was a LCD.
The Dreamcast did actually have some piracy protection. Back in the day though, a specific hacker team stole the official sdk which allowed them to find out the weakness in the copy-protection. From that point onward any CD-ROM that had the right data burned on it could run a game on Dreamcast no console mods needed. There is a bit more to this story, but this is about the gist of it.
@@listentome... you can play games depending on the revision of the console, easy to tell with the sticker on the bottom of the system (mainly due to the MILCD exploit) if there is a circle with a 0, 1, or no circle at all, it means that the exploit will work on it and you can burn no problem if there is a circle with a 2, you have a rare 2nd revision dreamcast, which means the MILCD exploit has been patched (on account of the support for MILCD being pulled from these final revisions), however, there are reports of some 2nd revision dreamcasts being able to play burned games, and its a bios patch so you can make it possible to play burned discs if you flash a bios onto the system that has MILCD support. there are always region chips and stuff, but its very easy to burn dreamcast games due to the exploit being thoroughly documented and the 2nd revisions being quite rare in the first place.
yeah it was ahead of it's time. It came out like 2 years before the ps2 and even had online functionality and was easy to develop for, and the controller even had analog triggers. Too bad Sega shot themselves in the knee with the saturn beforehand :(.
There is technically an "error" if you will: If a Dreamcast disc is played in the music player, an audio message will play telling the user to not play the disc as a CD (since it contains "game data", not audio).
5:07 Yeah, most Dreamcasts don't have any real anti-piracy because the Windows CE compatibility made what little there was easily bypassed. Models with it patched (you can tell by a circled "2" or "3" on the bottom) are actually somewhat rare but can be bypassed with a GDEMU (which you'll probably want someday anyway since their belts are all dying or dead, and most of them have bad lasers just due to wear and tear).
@@minignoux4566 The MilCD spec was included to make home development for CE possible without leaving the whole system open, but IIRC the main weakness that allowed the mode switching required to run native Dreamcast binaries from CE mode, was on Windows CE's side. It's called an exploit chain.
@@minignoux4566 Yes, but no? It's complicated. IIRC, there are components of CE on the NAND for security purposes, mostly just 1/2 the bootloader, a logo, and a hardware blob. The bootloader is supposed to remain resident and prevent switching to native binaries from CE code. I THINK (key word there, think) that memory residency is part of how Sonic Adventure 2's final antipiracy check was triggered, the floor hole in Cannon's Core? It also triggers on a GDEmu with a verified clean GDR image for similar reasons, it fails the memory integrity check.
as far as i know and i had one the early produced ones where able to play copies i later buyed a 2nd one after my first broke and it was later produced and it could play copies !
If i remember correctly. There's supposed to be a number after your ntsc or pal and it on those varients (0,1,2,3 etc) if the numbers were 2 or above it couldnt play burned games
The dreamcast was the last video game console manufactured by sega. It was launched in 1999 and in pal countries, the spiral had to change to blue because tivola was using an orange spiral as their logo before the dreamcast came out.
1. As far as I'm aware, NTSC-U DCs are the only one with the number on the bottom. PAL and NTSC-J systems don't have it. 2. There are (2) systems that can play burned games. It just needs to be made before November 2000 (there ARE systems made during November that can play burned games, but it's a 50/50 chance they will.)
@@godofmediocrity7582 I'm glad to inform you that my PAL Dreamcast has a number. Same with any other PAL Dreamcast I've seen. I don't know about the NTSC J Dreamcasts though.
@@Pedro.Sanchez Alright, then that's my mistake. I knew that some reigons did not have the number, but I guess it's only Japan. Thank you for correcting me.
This console does have a warning message when something happens at boot up. If you try to boot certain games when a VGA Box/Cable is plugged in, instead of the game, a message telling you that the game is not VGA compatible and that you have to turn off the console to change to the proper cable, will pop up. P.S.: You don't really have to turn off the console, just change de cable or move the switch on the box. and boot the game again. Also, when the DC has an error, it will either return to the menu or it will simply freeze.
I bought a brand new Sega Dreamcast 22 years ago, and it still work fine. The quality of this console is awesome. The only error or common failure that u can see in some consoles, is a defective disc reader
I wish BK4 had his own console with his own errors. Just so we can hear his ear rape errors I have the perfect error for it: The BK4 is too hot It occurs when your BK4 is overheating. Edit: woah thanks for the likes :o
No, the console errors would be this: Corrupted BIOS: The BIOS are too hot. Dead components: The components are too hot. Overheating: The console is too hot. Hypothermia: The cold is too hot. Removing game disc while game is playing: The game disc is too hot. Removing wires when console is on: The wires are too hot. Mashing every button on the controller: The buttons are too hot. Breaking the controller: The controller is too hot. Loading corrupted save data: The save data is too hot. Controller battery dying: The battery is too hot. Putting in a PlayStation disc: The PlayStation disc is too hot. Putting in a PlayStation 2 disc: The PlayStation 2 disc is too hot. Putting in a PlayStation 3 disc: The PlayStation 3 disc is too hot. Putting in a PlayStation 4 disc: The PlayStation 4 disc is too hot. Putting in an XBox DVD: The XBox DVD is too hot. Putting in an XBox 360 DVD: The XBox 360 DVD is too hot. Putting in an XBox 1 DVD: The XBox 1 DVD is too hot. Putting in a Gamecube CD: The Gamecube CD is too hot. Putting in a Wii CD: The Wii CD is too hot. Putting in a Wii U CD: The Wii U CD is too hot. Putting in a music disc: The music disc is too hot. Putting in a movie disc: The music disc is too hot. Breaking the internal fans: The fans are too hot. Putting in pirated games: The pirated game is too hot. Not having a hard drive in the console: The hard drive slot is too hot. Using third-party controllers: The third-party controller is too hot. Plugging in the video cable but not the audio cables: The audio cables are too hot. Plugging in the audio cables but not the video cable: The video cable is too hot. Console not having room to breathe: The breath is too hot. Getting the console wet: The wet console is too hot. Getting the controller wet: The wet controller is too hot. Playing 1-Player games with 2-Players: The second player is too hot. Dying and your soul being put into the console (Joke): You are too hot.
At 5:02 It is because of the Japanese MIL-CD disks. Which was just music. They found out a flaw in those discs that would allow the console to boot homebrew. This created the boot discs as someone mentioned. Eventually they discovered you could do this all on one disc. Almost any dreamcast can boot from burned discs. There are a few edge cases that cant like really late model NTSC consoles and a few special edition Japanese consoles.
1. Access file with no VMU. 2. Also try playing the disk on a audio player (not really an error but it’s like the Sega CD warning if you try to play a Sega CD disk in an audio player). Also speaking of Sega CD, make Sega CD/Genesis errors!
Here's an idea on how to possibly get something weird to happen It's pretty clear the system has some sort of mechanism to verify if the disc lid has been closed. What would happen if you were to hold that down with a tooth pick or something, then quickly take out the game disc while it's running and insert a new disc?
I noticed you asked about whether the Dreamcast has any sort of copy protection. The Dreamcast doesn't actually use CDs for games, but uses something called a GD ("Gigabyte Disc"). The GD is a custom derivative of the CD created specifically for the Sega Dreamcast and Sega Naomi (arcade hardware based on the Dreamcast) that allows for 1~GB instead of the usual 700~MB of a CD. Because it was a custom format specifically for a game console, GD-Rs were not released to the public, and were instead something a game developer had to get from Sega to test their game on. However, the Dreamcast *also* supports something called a MIL CD. This is a multimedia CD variant that was quite elaborate in concept, but none of the record labels were interested, so not much came of it. Which turned out to be a good thing, because this was simply a minor CD variant that was supposed to handle Dreamcast code. That means supporting this format allowed people to put Dreamcast games on a regular CD. If the game was too big for a CD, you could still try to fit the game on one by reducing the quality of any streamed movies or audio. The thing is, MIL CD support was only on early Dreamcasts. Later Dreamcasts removed support, and so you needed an actual GD to run games. I believe there are actually more of the earlier Dreamcasts out there, but don't quote me on that. As for how people got the data off the GD-ROMs themselves? Well, somehow the Dreamcast SDK got leaked, and from there people figured out how to turn the Dreamcast into a GD drive, much like how it's possible to get data off of a GameCube disc by using Wii homebrew. The data was in a standard ISO format, and from there it was fairly easy to figure out to get games to fit on CDs.
Sometimes when you put in an unrecognised disk and go to music it will read you out an error/warning message in about 5 different languages. It basically tells you the disk isn’t supported by the Dreamcast so get it out or the speaker might explode. I always liked the German one.
Th eonly errors you're gonna get are... Put a Dreamcast Disc in a CD player (you'll get a voice recording that states you should only play the Dreamcast game on a Dreamcast unit) And if you Try to boot a Dreamcast game that doesn't support a certain video cable with said video cable. for example NBA on NBC showtime won't work through VGA without being force booted into it, only like 15 games have this
There is one REALLY obscure error on this system. Some games are not compatible with the VGA box. If you would try and play a unsupported game with VGA in, it will tell you to swap your inputs. And this error is in the bios!
Your Dreamcast was manufactured before October 2000, so it still has the MIL-CD functionality that left a security hole, which is allowing it to run burned discs.
Anyone notice the Dreamcast and playstation similaritys: 1.the console is the same looking just with the sides cut of 2. The start up screens include an orange logo on a white background 3.they both have really small handhelds to go with them . Dreamcast = VMU PlayStation = PocketStation
imagine if you insert a blank cd disc into this console, it starts making a static glitch, console screeches VERY LOUD, and static on the screen moves.
The most common "glitch" that you can see on Dreamcast is the time and date reset when the internal battery is damaged, same as ps2, gamecube or og xbox, dreamcast request you for set it every time that you turn it on.
Dreamcast uses a proprietary medium called GD-ROM (so named for holding a gigabyte instead of the 700MB of a standard CD), but some bonus discs called MIL-CDs were produced as well (basically little bonus discs that came with other products, like one which I think came with an album), which aren't held to nearly the same standard. And they both use the same executable format. Whoops. Sega of America did eventually catch on, so later US models have had their MIL-CD functionality removed altogether.
7:32 Dreamcast can only play CD-ROMs and GD-ROMs, which is what dreamcast games are stored on. PS2 games are stored on DVD-ROMS, a format that the Dreamcast Optical Drive is not built to read. That is why its not booting into the game. Also Dreamcast does have copy protection but it was relatively primitive and easily worked around, like it was with the PS1 piracy protection.
@@TheDigiPunX the only cd rom games that can play on a PlayStation 2 are old PlayStation 1 disks that are backwards compatible. A traditional PS2 game is always on a DVD-ROM
5:07 A dressing That. The Sega Dreamcast Did Have Privarcy Protection. But It Was Exploited By The MilfCD That Sega Used. Sega Did Patch This Exploit In Their New Models But To Late.
The system did have copy protection but hackers found that early models of the system could load games using a proprietary media format to the Dreamcast called MIL CD, this is why your system can play burned games without being modded.
Oh man you have the rare blue dreamcast. Its only available in certain countries. Normal dreamcasts are orange. Its not matter to gameplay, but its rare to find. (I just typed it in 3:12 so he said)
This XML file does not appear to have any style information associated with it. The document tree is shown below. AccessDenied Access denied. Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.
Even when people say that not, It did, the thing is that for pirate the console people used a boot CD that disable It instead of modify the console, when time passed finally people discovered a way to put the game and the anti-piracy boot disabler on the same CD, that is the way that the DoA2 of the vid works probably.
It is because of the Japanese MIL-CD disks. Which was just music. They found out a flaw in those discs that would allow the console to boot homebrew. This created the boot discs as someone mentioned. Eventually they discovered you could do this all on one disc. Almost any dreamcast can boot from burned discs. There are a few edge cases that cant like really late model NTSC consoles and a few special edition Japanese consoles.
Regarding the copy protection thing - Dreamcast does have it. It's supposed to play GD-ROMs (giga disk read-only memory), which is the standard game format, supposed to hold a gigabyte of data instead of the normal 650MB, as well as MIL-CDs, a kind of multimedia CD. The MIL-CD could contain a Dreamcast executable file, but it had to be burned in a way that only Sega knew... until someone read the RAM of the Dreamcast while the executable was being read, and the executable burning way was the same for every game. Thus, people started converting GD-ROM games to MIL-CD games (chopping off a FMV sequence here and there), and they can be played on unmodified Dreamcast consoles! Here's a great video by the Modern Vintage Gamer that explains it in detail: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rj56VU_VmWg.html
There is one known thing, a resistor that connects to the board for the controllers often burns out. This is easily fixed my just twisting the resiter round so that the wires short past it though and it still works afterwards. Also there is a button attached to the lid to force the console back into menu when you open the lid, you might get more interesting results if you take the top half of the console off, tape the button down and then power it on with a game disc in, then remove the disc while a game is loaded. It will still think the lid is closed.