Funny thing about Time Traveler, the effect is actually really simple to recreate if you have the right materials. The image wasn't actually floating in space, it was just an optical illusion using a concave mirror and a black background.
29k subs man you are growing so fast. I remember finding this channel from the first time you and larry did a video together, I'm so glad I subbed I've had so much enjoyment from your videos. Great channel and it shows from how many fans you keep getting. I'm so envious of your collection haha. Cheers !
I love Time Gal. I bought it in Japan in '96 for my PSX. I have beat it soooooo many times you'd think I'd stop playing it....but no, I still do at least once a month.
I have it for SEGA CD and it's one of those games I've just never gotten around to playing [I've had it for two decades now], I'll have to give it a go!!
Yeah, the game and character are awesome. She's one of my favourites =) Really wish Taito made her their mascot. Due to her backstory and occupation she could have been used in all sorts of different games. for one she eventually made it into a shmup and also Elevator Action as DLC YEARS later.
Love the cheesie picture of Billy Mitchell in the background of the 32X cutaway! For some reason it really made me chuckle.... He's a smug git who needs a slap as that picture attends to.
I had a LaserActive at one time. Sadly, I never had any of the LaserActive games. I did however have the Genesis add-on and so I played a ton of SegaCD games ( I had a Genesis at one time when it was released, but never got the SegaCD add-on for it) as well as watching LD movies. I sold it a few years after getting it, but I still have a few LDs laying around- probably have bitrot by now.
You are ABSOLUTELY positively correct. "Sega Earth" is indeed the Codename of Mega CD. And Yes, it DID start off as a Laser Disc Add on Project for Mega Drive between SEGA and Pioneer in 1988. Due to Costs,limited silicon and risky bulk BOM pricing, it was scrapped in 1990 for CD, and SEGA ultimately went with JVC.
@@skins4thewin For Sega "Project Earth" SEGA went to JVC for a CD based add on using a specific CDX license. JVC was the OEM Manufacturer of Mega CD/Sega CD, and ultimately was able to design a Mega Drive/Mega CD 2nd Party SKU licensed by SEGA called Wondermega or JVC X'Eye which I actually had during 1993-1995. The Pioneer Laser Active used an Expansion Module to play Mega Drive and Mega CD games, SEGA allow this as part of the deal after both companies had to scrap plans to use a Laser Disc add on. Also, in 1994, Pioneer had plans to acquire 100% of SEGA's Stake from CSK Holdings, because Okawa was Sega's Chairman, he blocked it and begin his devious plan of ruining SEGA's gaming brand and forcing them out of the Console business.
@@segaunited3855 - Solid info 👊. Thanks for laying down some facts. That Pioneer unit looks sick! Do you know if the PC-Engine add-on module was ever released? It was shown in the retro ad clip on this video. That's pretty bad-ass, if so.
@@TexasHollowEarth Yes. The PC Engine Module was only released in Japan, NEC was still supporting it at the time and was preparing its exit from the gaming business. And you are very welcome.
Neat! I have a laser active with MD pack but like many of them it needs fixing up as the caps in them are absolutely terrible. Interesting to learn a little about its history thank you
Yeah I talked with Al Nielson about this back in 2014 at PRGE. They were thinking of releasing this statewide but instead went with Pioneer with the Laseractive Sega Pac.
@@segaunited3855 At least the ideas were organized in order,but I think their decisions got them some longevity and also would Dreamcast had been Sega Pluto or Sega kuyperbelt.
@@c.glazercrush3994 Dreamcast's minor issue in development was going with the Katana Chipset. SEGA had the option of buying out 3Dfx and were close to a M&A deal with JVC at the time. But Parent Company CSK butted in and ruined everything.
Sega's customer base was severely fragmented, preventing them from producing a strong format in the mid to late 90s. More consoles would have increased this fragmentation.
@@MrGeocidal SEGA's Consumer Base wasn't fragmented. It's Overall Corporate Structure was Dysfunctional thanks to their Parent Company CSK Holdings who was trying to tell them how to run their own Company by dangling the Purse in front of their faces. Sega CD was actually not a failure and actually did quite modestly well selling 6 Million Units Worldwide. Saturn was a Modest Success in Europe, Did VERY well in Australia and was commercially successful in Japan. Its North America where it was a lackluster flop, because of Mismanagement of Sega of America. The Saturn never sold poorly in the States, it underperformed until 1997 and was actually starting to do WELL when the plug was pulled. Dreamcast was hit in Pretty Much every overseas Market except Japan where like Saturn in America, it underperformed due to Isao Okawa and severe Quality Control Issues.
At least SEGA kept its deal(in a strange reversal)with Pioneer unlike Nintendo which had poor negotiating skills(giving away software sales left and right and even IP's to companies with dismal records in game design and console engineering)and even poorer tack and honor(going with Pioneer while still having a deal with Sony).
Yet another I already knew about, but good video nonetheless, and having said that the Pioneer Laser Active with all the packs/modules would be one of my holy grails in game collecting.
Aside from being able to play Mega Drive carts and Mega CD discs, there were Mega LD games produced by Sega. Along with LD titles produced by NEC. You needed the relevent pack to play them. So the Mega LD, originally for the Mega Drive did live.
You said “developmental phrase” lol. Another good vid Top Hat. Never knew about all these Sega console ideas til I found your channel thanks to Slopes Game Room.
for anyone that wants to know the MSX computers had an add on that allowed them to connect to PALCOM laserdisc players and you could play MSX laserdisc games or something like that...back in the late 80s
back in the record player days we were promised that cds would be practically unbreakable, would not get scratches or decay or bend (well, they don't bend, ok). now we know better. with pretty much all game cartridges still retaining their data after 20-40 years and playing fine, but try to find a 2 year old game on cd or dvd that still plays (not to mention the devices they play on mostly being broken fairly early in what would be ther expected lifespan of 50-60 years)
I remember seeing a laseractive at my local pawnshop in the early 90s. It sat there for years with a price tag of $235, I remember Wanting it so bad, but I already had a Gens/32x/CD behemoth and no way my parents would buy another one.
that laser disc system end up being a poor man laser disc system with game system attachments. The laser and disk drive break easily and hard to repair.
Also there was no "Project Saturn", SATURN's original Codename was "AURORA" in 1993. And not correct regarding "Project Jupiter". JUPITER was a totally different Chipset from Saturn. It was going to use Model 1 3D technology, instead of Model 2. Saturn uses low end Model 2. Jupiter ultimately became the Sony PSX.
@Dusk Raccoon Actually they weren't. Sony had actually been planning a Console of their own since 1990 while signed on as a 2nd Party Partner for Nintendo's Super Famicom, instead of doing R&D and taking the time to create their own product, Sony decided to talk its way out of the contract by creating a New Clause that would literally give them 80% Control of the Super Famicom CD add on, 30% Control of Super NES silicon, 100% OEM rights, plus the Rights to use Nintendo's IPs like Mario and Zelda. Sony basically created a Loathsome contract that they knew Nintendo would HATE, in the middle of that, Sony found a Loophole and ended up using the Super Famicom CD add on patents and designs and stealing the "Nintendo PlayStation" IP. Regarding your claim, Sony never worked with Sega on Jupiter. They tried to eavesdrop on SEGA of Japan in September 1991 regarding upcoming Next Gen Hardware projects, but were thrown out of their Offices for making boisterous claims that couldn't be substantiated. Sony then approached Sega of America, LIED to them about having the rights to manufacturer Sega CD when JVC has EXCLUSIVE OEM rights to Mega CD/EARTH (since Sony and Philips patented and owned CD ROM technology), and claimed to SOA, that they could design and make a CD based 3D only chipset for JUPITER, and promised SOA to meet with them and head to Japan to pitch the chipset to SEGA by March 1993. Sony NEVER met with SOA, Refused to return their calls, deliberately ignored their messages and faxes, and in the Spring of 1993, Reneged on their Promise to meet with Sega of America to discuss the pitch prospect. Instead, Sony RAN off with the Chipset and LOCKED it down. PSX is STOLEN Jupiter Hardware. Pure and Simple. It was originally and solely designed by Sony to Destroy and Dominate Sega Jupiter. Sony didn't see the Saturn coming, neither did Sega of America. Aurora was a SURPRISE, and top Secret 64-bit project at Sega Away and SEGA AM3 and AM4 that begin in Early 1993.
@Dusk Raccoon Yup. PS1 is STOLEN SEGA Jupiter hardware. Using Stolen designs of Nintendo's Super Nintendo CD add on. 32X was an extremely misguided,half baked idea from Sega of America and solution regarding the System 32 based MARS" Chipset. SEGA in 1990-1991 had been working on a Full fledged successor to Mega Drive called "Giga Drive" or Sega Mars. They scrapped it in 1992 after being WOWED by Nintendo's Star Fox and turned to Jupiter and Model 1 3D instead. In Early 1993, SOJ sent GD prototypes and MARS prototype over to Sega of America with instructions to "Combine Genesis and Sega CD into SKU using System 32 Chips and make a 32-bit CD upgrade of Sega CD" codenamed "Sega CD X". Sega of America was afraid that Genesis was going have a Huge dropoff in 1994, so they kept trying to suggest ways to keep it fresh and keep it going, at First SEGA of Japan suggesting copying Nintendo's "Super FX" method with SVP" but SOA didn't want to do it, SOA then assured SOJ that they had a plan, what SOA didn't tell SOJ is that they were simply going to upgrade Genesis using System 32 tech, by exploiting Genesis' hidden 32-bit Register Bus. In Early 1994, SEGA of Japan initially gave "Genesis 32" or "Genesis 32X" a thumbs down and "NO", but Parent Company CSK and its owner Isao Okawa went behind Hayao Nakayama's back and greenlit the 32X for Sega of America. Saturn didn't flop, it underperformed its first year and half due to its steep price and minimal 3rd party support. Sega of America had completely dropped the Ball on Saturn, Wasting ALL of 1994 on 32X and missing Saturn's first year. By the time SOA had moved on to Saturn, nobody there had any idea how to properly program and code games for it. They were confused as hell by its design and failed to teach Western 3rd Party developers how to properly make games for it and properly use the SH-2 Aurora Double Sided(Dual Core) 32-bit CPU.
The PS1 hardware was not stolen plans because Sony was the ones who approached Sega after Nintendo dropped them in favor of Phillips. Sony designed the Playstation add-on for the snes and modified the hardware and presented it to Sega. SOA was interested but SOJ was against the idea and decided to use their own in house hardware. You can read the interviews from SOA president Tom Kalinske, who was for the joint project.
@@fightclubhubbs Yes. It WAS Stolen. Sony was signed on as a 2nd Party OEM for Nintendo regarding Super Famicom, they signed on in Late 1988 and co developed and designed the SA-1 Co Processor as well as designed and manufactured the Super Famicom's Sound Chip. No, Nintendo didn't drop them in favor of Philips, they DROPPED the Contract in 1991 after it was revealed that Sony's Clause would have given Sony nearly ALL control of the Super Famicom CD add on the Playstation as well as access to Nintendo's IPs and 100% OEM rights on Super Famicom. Nintendo approached Philips because they figured that Philips would provide them a CD ROM license, which makes since since Sony and Philips co developed CD-ROM and CDX technology. And unfortunately, that's not correct. We've spoken to people close to Kalinske and AG themselves personally met and spoke to Tom Kalinske last year, Sony never Showed SEGA ANYTHING. They went to SOJ FIRST, NOT SOA. They met with SEGA of Japan in September 1991, and then to Sega of America in the Spring of 1992. Sony didn't modify the Hardware, they didn't even USE any designs from the add on because they legally could not. They instead USED blueprints,Trade secrets and Documentation of Sega Jupiter provided to them by Sega of America. Sony is NOT innocent and it is a lie that they were interested in working with SEGA, they were Not. They had plans for their OWN Game System, being CD ROM based dating back to 1990 and exploited being an OEM to get it made. They stole Nintendo's IP and Casing Mockups for Super Famicom CD to design PSX, and then STOLE Sega of America's OWN designed Chipset for Jupiter by lying about being licensed to manufacturer Sega CD SKUs.
@@segaunited3855 In an interview with USgamer, Kalinske stats that Sony's Olafsson and Schulhof came to him and SOA where he agreed on the endevour to team up on a new console. ""We had the Sony guys and our engineers in the United States come up with specs for what this next optical-based hardware system would be. And with these specs, Olafsson, Schulhof and I went to Japan, and we met with Sony’s Ken Kutaragi. He said it was a great idea, and as we all lose money on hardware, let's jointly market a single system - the Sega/Sony hardware system - and whatever loss we make, we split that loss."" After that, Tom went to Nakayama who said no, calling it stupid and that Sony had no idea how to make a game console. There were no stolen plans, Everything was a joint venture until the Board of Directors from SOJ ended it.
Same thing happened with Sony being hired to develop a CD-ROM add-on for the SNES, then when that project was abandoned, turning it into the 32 bit Playstation. Yes, if the SNES CD-ROM had been released, it really was going to be called the Nintendo Playstation! Some demo models actually exist!
Fanboys like to say that Nintendo is so innovative, but based off all the crazy things they tried in the 90's that title definitely belongs to Sega. Hell, even the Switch (which everyone thinks is the first 'hybrid console') is a ripoff of the Nomad.
... and the Nomad was a rip-off of the TurboExpress. NEC's portable TurboGrafx-16, HU-Card compatible portable. Did the Nomad have an add-on TV tuner? I had a TE in it's day with the tuner. It was pretty cadillac for back-then.
The sega cd was not a failure it was an add on that sold over 6 mill. Love your videos but you making same mistakes these new revisionist reviewers do and that is lumping the sega cd with the real failure the 32x
I wish that I could give this comment more than one like. The Sega CD was a great add-on and it was pretty successful when compared with other add-ons.
While not a failure having sold 6 million units, that's still not a lot when you consider how many Genesis/Mega Drive units were sold around the world. had the CD drive been included at the start of the whole Genesis/Mega Drive project with only the cart slot used for save games, and ram/CPU/GPU upgrades, with many of the same games found on the carts of the Genesis/Mega Drive, then I think it would have done even better.
Cuz fake history is boring & that's what gets taught. "History" then becomes a trigger word for getting kids bored & uninterested. Real history is dynamic & exciting.
Wow, so even Pioneer made an an attempt to get into the gaming market and failed horribly. I always found it interesting how successful Sony became when the majority of their completion attempted the same thing and failed so badly. Wonder what some of the game art looked like for that laser disc system.
Whoa I had no idea about that Pioneer games console!... Now I want one, are they hard to get? also I'm sure the games catalogue for it isn't huge so it should be an easy to get all the games? Were the games really on huge 12" LD discs?
The model number is CLD-A100, and yes the games were on Laserdisc. There is a Japanese (PAC-S1) or US version (PAC-S10) plug-in module that handles the Sega Genesis and Sega CD and the Mega LD (LaserActive specific) games. I don't think you'd be very impressed at the quality of the games on Laserdisc, and no it's not easy to collect all of the games due to very low print quantities for certain titles. Rocket Coaster is probably the one most resembling a "game", with a pre-rendered track. Most others are just rail shooters with a pre-rendered movie background and boring repetitive enemies.
Mega CD is NOT Sega Earth; Seag Earth is the precedeing *version* of the idea that BECAME the Mega CD! The Sega Earth was to use Laserdisc technology, while Mega CD uses Compact Discs.
No offense there man, but the SEGA LASERDISC system (project earth) was alive & well. It was the LaserActive laserdisc system that played both laserdiscs, and SEGA CD / Mega-CD games. It also had an attachment to play Genesis/ Mega Drive games. It was an actually released system. The mega-cd was not project earth.
Hold on a minute...how can you not respect the design of the Sega Genesis model 1 coupled with a mode1 Sega CD. It still to this day looks like an expensive piece of equipment. Its aggressive looking and minus the stupid power blocks needed to power the system was one of the sleekest looking machines of the 90's. It makes the Snes (purple buttons) look absolutely childish by comparison. In fact I think it is the best looking set of machines for the entirety of the 4th generation and is only second to the slightly sleeker Neo Geo AES (cosmetics only). Now I do concede rather handily that the power setup is stupid and unrealistic when thinking of permanent audio/video solutions for the home at the time. I had to run an extra extension cord attaching it to a second power brick when I was a kid. I actually wound up with three power strips in my bedroom when I was a teenager. I had two T.V.s (27 inch and 50 inch) in my bedroom with Nes, Master System, Sega Genesis/Sega CD/32X, Snes, Atari Jaguar, and a 3do. Needless to say my house was the literal hangout for the entire neighbourhood. Whats funny is, not much has changed. In celebration (I wished I hadn't) of the PSX mini I broke out my Saturn and PS One and had a ton of people over. We partied like it was 1995 and had a Saturn vs PlayStation shootout. Unfortunately, the PSX mini is a piece of garbage so we just used the original hardware for the evening. I wound up bringing out the NEO GEO AES out as well and it was a good night. I also have two One Up Arcade machines and an MVS candy cab that we brought out to the living room for the event.
It was never commercially released. Apparently, it was available in one magazine via mail order. The European Turbo Grafx plays US games, no pal region games were made.
@@TopHatGamingManChannel I felt like an idiot asking you that, then watching your retrospective on it. Merry Christmas by the way, thank you for taking time to reply.
interesting name for that console but sadly Sega been there done that of sega/mega laserdisc system but hey at least you will be a happy chap to use that to review scream 1996 director's cut film oh it is the unrated version its different than the cut version of bloody mpaa r rating version. ;) cheers.
Who the fucking cares, the sega LD addon for the genesis would had been dead on a rival anyway’s. But did you know there was a prototype disk system addon for the sega master system but it was never released due low sales of the master system !!!
Philips cdi was shit and poor video quality. One thing with laser active the video quality was much better. Just like laserdisc pissed all over cdi video quality. Cdi was worse than vhs for picture quality.
@@dcikaruga PC Engine CD was discontinued in 1994. Mega CD lasted until 1996. What do you mean? NEC moved on completely to PCFX in 1994, and in 1996, left Gaming behind completely.
@@segaunited3855 PC Engine CD came out like a year after the PC Engine in 1988, if I remember correctly. It had a fairly good collection of games on CD as well, unlike the Mega CD..... I didn't know it only sold 1.5 million, but I'd say at least in term of games, it had a better run than the MegaCD.
@@dcikaruga PC Engine CD was released in 1989 2 years after PC Engine, it had stronger 1st party support than Mega CD but ultimately lost, due to the fact that it was 2X more steeper in Price than Mega CD and due to the fact that Sega CD lasted longer and sold better. Turbo Graphix CD was also a major commercial failure, as nobody in 1990 wanted to spend $500($1,300 today) on a pricey add on that only enhanced TG16's storage capacity.