And weirdly enough, when you finally got past that guy. He rarely ever did a move to try to get past you, despite not even 5 seconds ago he had clearly faster bike. Or how else would he be able to stay in front of you like that.
November 27, 2019: I'm looking at the tax on my salary when Italy theme pops into my head seemingly at random, despite not having heard it since playing this game as a kid in the 90's. Glad I was able to find it and confirm it was from this game. The human mind is weird.
Gotta add, Brazil theme is literally a Heavy Metal remix of a Jazz song by legendary composers Jaco Pastorius/Herbie Hancock. (Kuru Speak Like a Child) Yep, on a Genesis game. Just insanely awesome.
@@shane__8015 it took a lot of effort to kill it off. First, the dreadful RR3 SMD and SCD games, then the crap 3D0 game with PSX and Saturn ports. Then Road Rash 3D, Road Rash: Jailbreak. Pure trash, each and every one.
Ah, Brazil. By far my single favorite Genesis tune without debate. The build up of it is pretty grand, personally like how at one point you could hear all the instruments at it go head to head (including the chirps) and as a result, you could tell that the Composer was going balls crazy.
Holy shit. Talk about cyclical discovery: - As a kid, Brazil was my favorite song in the entire game. - Parents listened to Weather Report as I was growing up. - Didn't really start getting into Weather Report until a few years ago. - Find out a song I loved as a kid was ripped off from a musician I grew up listening to and now love because the devs loved his work too. This is a small, small world we live in.
Hell yeah man! My brother and I would play this all the time. We would knock the cop down and park our bikes on him for an endless loop of "ooh oh oh ah ah ooh ah" Need to find that sound byte haha.
This game has given me the urge to knock down motorcycle cops with a club. Shortly before I do that I realize that doing so would have terrible real life consequences... XD
Few things in video games are as cathartic as knocking opponents from their bikes in Road Rash, specially when it's the cops, there's something about beating the cops that makes it more fun than beating the other opponents.
Maybe a little too far, I think a lot of the game was kind of a downgrade from Road Rash 2. You had the new gameplay features but I think it is the worst performing game of the three, you can almost count the frame rate on one hand... may have been too ambitious, and it's surprising that it was so bad after Skitchin, which is the smoothest of the "Road Rash" games.
this game sounded and felt very... experimental, even though it was the third installment of the Road Rash series. Its compressed sprites and gritty, crunchy sound effects didn't seem polished at all. With that said, I really love this game. The soundtrack, the tracks, the gameplay, it all felt great when playing.
This was the first game I played that had a Brazil stage (My home country) and I freaked the fuck out, I never thought I'd ever see Brazil in any video game ever. Actually, before that there was street fighter, but I kinda fucking hated it, all other countries get cool ass characters, and we got a fucking monster XD.
That part at the 1:50 ish mark sounds less like midi notes played in a scripted sequence and more like they were taking input from a player on a actual drumset that was triggered up. Really bizarre and cool
Yes! Also considering digital drumsets might have already had MIDI capability back then, either that or Don Veca sequenced this with a lot of care and attention to detail to make it sound "humanized".
Badass soundtrack with some dope compositions but some instrumentations could have been "beefier". I also like how the Japan & Italy tracks are based on folk songs, respectively Sakura Sakura & Tarantella Napoletana (do the others tracks are based on anything?).
That's one of the little problems with FM synthesis, since it's based on a root frequency + its higher harmonics it's really hard to get a "fat" sound with a lot of crisp harmonic overtones. I wish western developers had caught on to the way Hitoshi Sakimoto did it--your music's root notes are in very low octaves (low frequencies) which then you can turn up the MULT on the other operators to get richer harmonic overtones while keeping that "fatness." The problem with the patches on games like this is they want to get that electric guitar crunch and it gets dangerously close to thin digital noise.
Thanx for the explanation. I've yet to get into Mega Drive music composition (it's planned) but until then I like all these details. Thunder Force IV has some pretty beefy guitar sounds, some of my fav' on the system.
What's interesting about this Road Rash ost is that it is the first to use PSG squares accompanying the FM instruments. In general I think Road Rash 3 had the best music although the title themes of the first two were pretty good aswell with those 80's Robert Palmer drum samples. Close call but I still think 3 is the best musically.
Not as good as the first two game's OSTs thanks to the thinner sounding instrument choices imo, but I'll say, these compositions are FANTASTIC. I especially love the title, Italy, and Tokyo themes. In fact, I wonder how this might sound with Rob Hubbard's instruments in his driver. (Not just instruments from the Road Rash games, this includes John Madden Football, Desert Strike, and others)
This doesn’t sound as good as Rob Hubbard’s soundtracks but this still sounds good though but Germany and Brazil are my favourite tracks with Japan getting an honourable mention.