Yup, especially in the context of the time and the Super Nintendo/Famicom. Basically "Look, Look LOOK! We can do sprite scaling and rotation now too!!!" And going berserk with it. Especially the European v1 which combines the hyperactive logos with the original music.
It's better to keep the showing off on these screens instead of putting it in the games; SNES games come to mind, loving to use mode 7 and remind you the console can do that...
BrySkye And the SEGACD did it better. Without a chip, the SNES could only scale it and move it between certain layers. In contrast, the SEGACD could manipulate a sprite at any time, without a requirement for layers. This allowed for Mode 7- like effects while also being able to have parallax scrolling on backgrounds (Sonic CD). The enhanced scaling is very noticeable on MEGACD 2 (J)
All of the boot screens: 0:12 - Mega CD Model 1 (NTSC-J) 1:27 - Mega CD Model 2 (NTSC-J) 2:43 - Sega CD Model 1 (NTSC) 3:41 - Sega CD Model 2 (NTSC) 4:31 - Mega CD Model 1 (PAL) 5:20 - Mega CD Model 2 (PAL) 6:31 - Sega CDX (NTSC) 7:08 - Sega Multimega (PAL) 7:40 - Victor Wondermega (NTSC-J) 8:30 - Victor Wondermega M2 (NTSC-J) Hope this helped for some of you!
I liked the first U.S. version. It starts off sounding futuristic (for 1992) then reminding you that this is a device to have fun with. The second one... um, yeah. They should've kept the first version, or switched to the version Japan and Europe was using.
Sprite rotation and trapezium transformation in real time is the essence of rasterized 3D graphics used even today. Just a bunch of triangles transformed just like that Mega CD logo. So it really was the future. Paving the way towards a 3D, turbo-charged future. Who would have thought.
I mean sure, the SQUASH AND STRECH looks wierd on the EU/JP versions but you gotta admit, on both the Sega CD (US) and the Mega CD (EU/JP), the animation is pretty good for something made in the 90's. Also, I like V1 and V2 Sega CD US but hey, they could be garbage and I'd never know because I'm just being biased because I live in the US.
Underintact134 if you think about it, it's quite impressive. it's showing off the capabilities of the new Motorola processor implemented in the CD, which allows the Genesis/Mega Drive to render sprite rotation and resizing.
To my recollection, the scaling and rotation wasn't handled by the SCD's Motorola 68000(nor the base Genesis' 68000). There was a separate ASIC used for scaling and rotation calculations. Which is not to say that them spinning logos weren't really hot back in the day. Shame that good use of the hardware was rare. I only recall seeing it used in Lunar: Silver Star, and only once there.
And do you know that Mega Drive and the Master System STILL being manufactured in Brazil? Obviously in one-chip consoles, but they sells well and they're usually the first consoles of people (because it's almost 10x cheaper than a PS4 or a XOne) *And the PS2 also was the most popular console here! Good times playing Gran Turismo 4, Shadow of Rome and modified PES... :')
0:13 SEGA MEGA-CD v1.00 (J) 1:28 SEGA MEGA-CD v2.00 (J) 2:44 SEGA-CD v1.00 (U) 3:43 SEGA-CD v2.00 (U) 4:34 SEGA MEGA-CD v1.00 (E) 5:20 SEGA MEGA-CD v2.00 (E) 6:34 SEGA-CDX (SEGA-CD v2.21) (U) 7:11 SEGA MULTI-MEGA (MEGA-CD v2.21) (E) 7:42 VICTOR/SEGA WONDERMEGA v1.00 (J) 8:32 VICTOR/SEGA WONDERMEGA v2.00 (J) The SEGA-CD was an accessory for the SEGA Genesis that allowed it to play games off CD-ROM discs. This accessory was released as the MEGA-CD outside of America to match the Mega Drive branding used in those regions. The SEGA-CDX was a console with the ability to play both SEGA Genesis and SEGA-CD games natively, as well as audio CDs. This accessory was released as the SEGA MULTI-MEGA outside of America to match the Mega Drive branding used in those regions. Its boot animation is the same as the SEGA-CD/MEGA-CD intro for its region, albeit with a higher version number. The Japanese boot animation is missing from this video. The WONDERMEGA was a console developed by SEGA and VICTOR (known internationally as JVC) with the ability to play both SEGA Mega Drive and MEGA-CD games natively. This accessory was released in North America and Brazil as the JVC X-EYE to match the Genesis branding used in those regions. The X-EYE's boot animation is missing from this video.
The mega CD music sounds like you're going to open to a glorious new world of gaming! Like a Walt Disney opening! I love it. The Sega CDs Bios are... ok. not as magical!
I like the first U.S. Version. It started sounding like futuristic (for 1992) then reminding you it's a device for fun. The second... um, er... yeah, The Mega CD sounds way better, lol.
Note the difference between the Wondermega BIOS music and the Mega CD BIOS music... rumors of why JVC did this was to show off the console's audio capabilities, as one of the Wondermega's key selling points was its superb audio quality. Neat fact, eh?
...Now that you've mentioned it, the Wondermega version is the one Sega seem to have used for the Mega-Drive/CD theme on the Nintendo 3DS in Europe/Japan. But... I think it just sounds wrong? Like the notes are actually out of phase with each other? Like if you played a piece of stereo music with the left and right channels slightly out of sync. Interesting to know where it comes from at least.
The piano is way better in the Wondermega IMO. It still sound very FM but at least it sounds like it was the original sound and the Sega CD sounds like it's recorded or something similar. The end of the loops sounds better on Wondermega too
I'm thinking about getting a Sega CD someday when I start my game console collection as a voice-actress. The 2nd startup of Japan's is cuter especially with my favorite Sonic while the American startup is more beautiful especially with the music from the 2nd model.^_^
*Sega Mega-CD (J/E) | Sega CD (U)* A CD-based accessory for the Sega Mega Drive. The Mega-CD had its own game library, separate from the existing titles available for the Mega Drive. v1.00 (J) - 0:13 v2.00 (J) - 1:28 v1.00 (U) - 2:44 v2.00 (U) - 3:43 v1.00 (E) - 4:34 v2.00 (E) - 5:20 *Sega Multi-Mega (J/E) | Sega CDX (U)* An all-in-one console with the ability to play both Mega Drive and Mega-CD games, in addition to audio CDs. The Japanese startup is missing from this video. v2.21 (U) - 6:34 v2.21 (E) 7:11 *Victor/Sega Wondermega (J) | JVC X'Eye (U)* An all-in-one console developed by Sega and JVC with the ability to play both Mega-Drive and Mega-CD games. The Wondermega also supports CD+G, making it suitable for use as a karaoke machine. The North American startup is missing from this video. v1.00 (J) - 7:42 v2.00 (J) - 8:32 _International names are used where applicable. Features listed apply to all units, including North American units._
This was the one for me. Like the first part of this bios it just hit you hard, like CD quality sounds with bass hitting you like no home system hit you before.
Little fact on sonic cd US, we changed our music NOT because of copyright and licensing and all of that, it was because Sega of America didn’t think US Americans would like the soundtrack of the sonic cd version they made. So they had to make a deal, Sega of America had to keep the past music for the game, or we else it couldn’t be sold in America. We also didn’t know about Sonic cd in 1993 until later in the 90’s because there were EXACTLY NO commercials or anything related to sonic cd. Those are the reasons we didn’t know so much about sonic cd. And for the app, the Japanese opening and ending was was changed ONLY because the original singer Casey Rankin died, and had to make instrumental because he was also the lyric writer. R.I.P Casey Rankin
The sega Cd was an awsome exprememnt in an etempt to bring CD gaming into homes so lets all thank sega for getting it to homes for us but yet though the 32x was not much then a tumor to the system
i was quite familiar with the US 2.00 version of the Sega CD which they had on display at the Fort Buchanan AAFES in Puerto Rico back in 1993. Ironically, while i've never owned the system itself, i do have a couple of Sega CD games (which i use for the Kega Fusion emulator, which allows the use of any Sega/Sega Mega CD game, provided that the PC has a CD or DVD rom drive)
I prefer Sega CD v1.00's Bootup screen, the music and presented like it was SEGA and then evolved into the SEGA CD, amazing. I wish I had it on my Sega Mega CD.
I think the SEGA Mega-CD start-up music is probably the best. (The SEGA-CD startups are cool too!) And I wonder why Sega made a lot of Sega CD (Mega CD) startups!
Technology Spotlight - Computers and Gaming Well, According to the versions of all of the mega-cd and sega-cd boot screens, they were upgrading... so, you get a point
Yeah, true... I get why Sega put out a lot of boot screens because there were 2 models of the Japanese, European and North Amercian models plus the CD-X, Wondermega etc.
showing off its skills when scaling and rotation was a big deal for game consoles. always been a SG fan, but SNES beat them to the punch in regard to scaling, rotation, perhaps sound/music.
Mega CD scaling and rotation chip is more advanced than one in SNES, though. Also can't compare CD audio to usually low quality samples used in SNES games.
It's sort of up in the air as to which 16 bit system had better audio. The SNES had fantastic sampling capabilities which meant voices sounded great but it was entirely incapable of sound synthesis which meant cartridge space was hogged by sound samples and sometimes the samples themselves sounded muffled and other times the developers used reverb for no good reason. I prefer the genesis' sound but that's because I like the type of music it's suited for.
US 2.0 was my favorite, especially the intro part. Sounds really cool. The US 1.0 is tacky 90s and the JP/Euro one is too repetitive and gets annoying quickly
Japanese & European Mega CD Bios Composer: Sachio Ogawa American Sega CD Model 1 Bios Composer: David Javelosa American Sega CD Model 2 Bios Composer: Spencer Nilsen