I love the Saturn but is impossible to run this kind of polygons on this console even in a dream. Maybe the Dreamcast could get this job done... Or the Mega Drive.😋
I suspect that Daytona USA 2 is based on the Scud Race engine. Of course I have no proof but they share the same mirror mode trick, both used palletized textures in a similar manner (e.g., blinking traffic lights), both use micro-texturing to give the road surface additional texture detail (in Scud Race, this generates the sharp, clean streaks on the road surface) and given that they were two flagship titles developed within just two years of each other on the same hardware, why wouldn't they? If I had unlimited time, I would love to try de-compiling these games (as was done with Super Mario 64) to reconstruct C++ source code so that latency-tolerant net play and maybe even track and car customization could be added to both games. Or maybe someone else can take up this project :) Both games were definitely written in C and/or C++ and the machine code retains a lot of that structure. Should be very doable! One could even simply translate the CPU code and leave the audio and video boards emulated.
Ah, I remember playing the vanilla Super GT at my mall's Tilt arcade, and emulating the Plus version on Supermodel back in 2012 when I had my cheap ASUS family PC. Everyone who was playing cards behind me would LOL at me playing as the cat in the Super Beginner course! Although the drifting physics take some getting used to, you have to respect Scud Race/Super GT for its amazing visuals at the time of its release. Now I got my Xbox 360 Wireless Speed Wheel and Logitech Driving Force Pro to enjoy this with. :)
I remember a Tilt arcade at Deerbrook Mall but I don't remember what games we're there since I was too small. The latest I seen there was a tekken 5 machine that had ps2 controllers plugged to it
My fav arcade racer next to ridge Racer type 4 ever. It's simply mind blowing how good this is. And even today 2022 its still looks the business. SEGA at its peak. Bravo.
i used to play this at times square in new york city at the arcade called INXS, playland never got it in the 90s. i think it was $2.50 per play but it did have 4 of those huge screens (projection to boot) linked up.
Definitely a good 3 to 4 years ahead of its time in terms of graphics. Most mass released console and PC racing games didn't start to get comparably good looking until 2000 or so I'd say. The car model polygon count and exterior details look similar to what was in Test Drive Le Mans from years later. Wish this had come to Dreamcast, the only reason I can think it didn't was because they decided it was too similar to Daytona and Daytona would have better brand recognition amongst buyers so they just focused on the remastered release of that but still, they should have put it out there.
I would be happy if this is Daytona USA at home. I personally love this game 1st, Daytona 2 2nd, and Daytona 1 3rd. Still play all of them from time to time in emulators.
The year this came out I was still sitting at home playing stunt race Fx on my super nes. Let's just say it was quite a Shock when I went to the arcade and saw this game and Daytona USA. I remember having an uneasy queasy feeling like sea sickness, But I just chalked it up to being excited playing a new game that looked so good, but looking back now I know it was from the high frame rate compared to the choppy super FX games I played at home.
For mirror, hold the start button as you select a track. For the special vehicles, hold the start button as you select a vehicle, and this is different depending on what vehicle you select. Keep in mind this only works on the super beginner track. If you want to use the special vehicles on other tracks like I did, it gets a little more complicated and involves using a program such as Cheat Engine.
Juegaso de coches de carreras de sega yo jugaba mucho a este juego en las recreativas scout racer que recuerdos me entra ver de nuevo este juego que n7nca salio para ninguna consola se quedó en recreativa
The camera is very jerky or "snappy" which is quite off-putting. What causes this? Is it the emulation? Or the controller being used? Does the real arcade also do this?
I never had the opportunity to try the real arcade cabinet myself, but it seems to me that it's mainly just from using a joystick on a regular Xbox One controller. It's just not really possible to get the same smooth movement as using a steering wheel. This is a fairly good quality video on real hardware for comparison. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EGUdZB1PoLE.html
@@arronmunroe Very interesting, thanks for that link. I looked at some footage I recorded last year of Virtua Racing on an emulator and lo and behold it has that same kind of camera oddity, likely due to the controller I was using. Weirdly it seems to affect the 2nd two tracks the most and not so much the first one.
No Wait! I've spend loads of session playing this with my mates at the Arcades back in the day, but I definitely don't remember all those Toy Story style beginner stages with the cat chasing you around the house?! Were those unshockable or later revision of the Arcade Model 3 board?!
@@arronmunroe OK, I didn't even know a Plus version existed. I see they also added various other crazy vehicles and even a racing mewing cat in the regular stages as well! :D LoL! I'll definitely have to replay this on an emulator some time when I have some time!
Just so there is no misunderstanding, the new stage is actually the only stage in the game where you are supposed to be able to use any special racers, including the cat. There were cheats used to play as them on the other stages, which is why the graphics were messed up there.
Smooth moves. How do you have your controls set up for this game? I'm playing around with the Supermodel3 emulator right now and I can't seem to find any settings that feel quite right. On default settings, the steering is way too sensitive, but if I crank up the saturation, then I lose the ability to turn to either the full left or right.
I actually didn't adjust anything related to steering sensitivity. It's just that the joystick on the official Xbox One controller is very good for moving the stick very slightly. That said, I still found this very difficult to play, and it was definitely a lot harder than Daytona 1 or 2.
@@arronmunroe Thanks for the quick reply. I've been trying to get into this game since it was the one Sega racer from this era that I never really dug into that deep before.
I should also mention that the download section on the Supermodel website is really out of date. The newest version is Supermodel SVN r783, which shouldn't be too hard to find with google.
To everyone reading this comment, which American version of these arcade games do you think will be emulated in M.A.M.E. 0.217 and why? Battle Circuit Capcom Sports Club Chase Bombers Cleopatra Fortune Dance Dance Revolution 2nd Mix Dance Dance Revolution 3rd Mix Dance Dance Revolution 4th Mix Dance Dance Revolution 5th Mix Dance Dance Revolution 6th Mix Dance Dance Revolution 7th Mix Dance Dance Revolution 8th Mix Dangerous Curves Dark Edge Dirt Devils Dirt Fox Dragoon Might F-1 Super Lap Gekirindan Jurassic Park Konami's Open Golf Championship Land Maker Landing Gear Last Survivor Midnight Run: Road Fighter 2 Namco System 22 Games Operation Tiger Psychic Force Puchi Carat Rail Chase Red Earth Ring Of Destruction: Slammasters II Sagaia Side By Side Simpsons Super Dead Heat Syvalion None of the above. All of the above.
@@g.j.1033 I don't usually pay much attention to when clones of games that are already playable get dumped. They can be useful when a game isn't already in English, though.
arronmunroe I understand. I also am asking everyone else but it seems nobody else is noticing this comment so can you let everyone else know about this comment please?
Dude... You really need to turn down the SFX on the Supermodel games. Every one of them is drowned out by the SFX with music you can barely even hear. Otherwise, very nice gameplay!
You can't specifically turn down the sound effects in this game, but there is the option for -balance=-50, which I used for Daytona 2 Power Edition. I'm not completely sure why I didn't use that option for this one.
@@arronmunroe It's all good, man! It's not like I'm not gonna watch your content now because of it or anything. Just a suggestion for the future. Keep the awesome content coming! I'm a subscriber. ^.=.^
@@ShinobiShowdown I'm not sure what happened before, but I would suggest trying the latest version of the emulator. There is a video on RU-vid called "SEGA MODEL 3 emulator / SuperModel guide / Playing Daytona USA 2" which may help you get it set up. It's not for this game specifically, but the idea is still the same.
Am I really drifting like on the real thing? Never got to play it before, so I wouldn't know. Anyways, I just mapped the controls normally, so nothing unusual there.
I think you should brake then steer a lot to the side you want to drift for automatic, whereas shift your gear down and turn the wheel hard for manual,this is sort of what it is,i've played Daytona USA 2 before so it might be the same
I only know what it's like to play them with a gamepad, but I find this game to be way more difficult to control than Daytona 2. I find it very easy to slip out on many turns from turning the "wheel" too far, or I lose too much speed from braking too hard.
I don't think MAME is the greatest when it comes to Model 3 games. I use the emulator Supermodel for those, although I'm not so sure you could easily use that with a Steam Deck.
phisycs seems awful even for an arcade game ... The car just rotate around it's "central pin" and skid over the track...it's really bad graphic is good though