I haven't finished watching this video, but I just had to take this moment to say: Thank you Rodney, thank you very much. This game needed the "watch it played" treatment.
Sekigahara is just such an awesome game, I am glad it got the Royal Rodney Smith treatment, hopefully there are more GMT games in the horizon :) This was great news.
Didn't expect to see these kind of games taught by you! But you still made it easy for people who are not into wargames to understand how it's played. Well done! I would love to see a Game Play video of this game with Pep! I guess it would be hard to film it though!
It was fun hearing Rodney’s evolution on the pronunciation of “daimyo”. I think there were at least 3 or 4 different versions in there. It started out in a pretty rough place, but you got there by the end :) Much love and great video. The rulebook looked a bit like the manual to a microwave, so this video is a blessing.
Whoa! Whoa! Whoa! That was a ton of info. Bravo! Rodney. I like the new non-chalant intro. It feels like you are so comfortable, you are practically in my living room. When will we get the holo-Rodney version to teach our home games each game night?
What a pleasant surprise when you first mentioned this on Twitter! Can't wait to watch later. Would love to see more vids of GMT games but ultimately that's up to you. Keep up the great work you do!
Well done, as always, Rodney. Thanks for getting this content out there, looking forward to sending this to future opponents to avoid having to do the teach myself :)
No te creas. He visto muchas explicaciones de Unna que han sido más claras que las de Rooney. Unna no tiene la producción, presupuesto, o misma ayuda de las editoriales, y sin embargo hace un excelente trabajo. Y como Unna hay otros grandes. No creo que ninguno no le llegue a "a suela de los zapatos" a Rooney. Es desmerecer el esfuerzo de mucha gente de nuestra lengua que hacen un grandisimo trabajo. Saludos.
@@Max-pj9km I don't speak Spanish, so I can't tell if the original poster posted something insulting to other creators, or if I'm missing the context. I would not want to accept a compliment at the expense of other creators. If this is happening, then I will delete these comments.
@@Max-pj9km Tienes razon, muchos españoles son muy maquinas y gente como UNNA directamente excepcionales... en ningun momento les quito merito. Simplemente que este tio ha hecho tantos videos, que cuando tengo un juego y veo que el lo explico que encanta, porque realmente los explica de 10... ojala UNNA tuviera mas videos, quizas hasta hubiera visto el de ella por ser en mi idioma
@@WatchItPlayed Im just saying that Rodney its superb and there is no one like him explaining videos... even if my english is not perfect I still prefer to watch his videos... thanks to all you guys for helping us understading the rules
A well done video as always, Rodney. I know you pronounced Daimyo correctly in parts of the video, so I'm not gonna give you any guff when you accidentally called them di-a-myo. :)
I can never thank Rodney enough for these how to play videos. He really knows what he's doing. Perfect organization of how to explain, perfect pronunciation, perfect, absolutely perfect.
We can’t thank you enough for how you made our life easier by learning the games from your videos. I’ve been following you for 6+ years wishing everyone to find a video. Even though our group is used to playing super heavy games and play around 100+ new games a year, we still prefer watching your videos over going through the rule book first. Is there any chance of producing a how to play video for a COIN game please? 😄
I would love to - finding the time would be the challenge for one of those titles, but I have absolutely fallen hard for COIN games lately - so I certainly would like to.
Thanks Jeeves! We have 1960 the making of a President on here as well, and then on our Twitch channel we have a full teach and play of Cuba Libre if that might be of interest: www.twitch.tv/videos/1299595197 Play: www.twitch.tv/videos/1299598428
I'm going to play this game tonight, thank you for that excellent video! Also, that box lid spin at the end was just icing on the cake. Only a true master can pull that off
this kinda reminds me of the board game shogun from the masters series. A board game that you cannot buy here in little Denmark any more and i have being look for a game set in the same awesome samurai japan setting!
Wow! Thanks, Rodney. An amazing job on what is a potentiality complex ruleset - you have my undying gratitude, attention, and every blessing I can throw at you and GMT to see more of these kind of videos... A fantastic job all-round that has me itching to try this game and more GMT wargames, although not 'til next year since I'm not buying new ones in 2019... 🙏😍👋👌👍🎉🍰
Once you get playing it is not complicated at all, the core of the game is very smooth. Reconsider giving it a try. It was my first block wargame ever and it never left my heart.
@@aonline_abridged it's not something my wife and I are interested in playing. We don't do a lot of war games. We don't even do combat in Scythe when we play each other. We are more interested in sort of cooperative more than competitive games.
Question in regards to movement. Say you discard one card to move three stacks. When you have say six blocks in a single location and you wish to split them up so they don't all move together. For instance, I want to split the six blocks into three stacks of two. Does moving each stack of two count as one of my three movements? Or does the original stack of six, splitting it up into three stacks of two blocks each going different directions, count as a single movement action? For reference, the question came to me when watching the movement explanation at around 6:11. I'm assuming from the point at around the 11:00 mark, that it all counts as one movement, but wasn't sure. Thanks so much for doing this video! I've been wanting to get into some war games and bought Sekigahara solely because you did this video.
"Or does the original stack of six, splitting it up into three stacks of two blocks each going different directions, count as a single movement action"
At 13:57, don’t understand how the two-block-group can move from Suwa to the south. It starts with 1, +1 leadership = 2 movement from origin in Saku. But it departs its origin within 5 blocks, meaning -1 movement. 1+1-1=1, so it stalls in Suwa after moving its one step. The road (not highway) south is not available. Right?? (However, I think their compatriots can continue west on the highway, via +1 highway bonus.) Bonus question: Could you spend a card to force march just those two blocks that additional step south?
A great question - at the point I split and move them, I was just trying to show that even if I split them into smaller groups, they would still keep their original -1 movement due to starting as a group of 5. It would have been better to just take the 3 blocks off and moved them to Kiso, and left the other 2 in Suwa as I made that point, because as you say, those 2 blocks technically couldn't have moved (unless I had spent a force march on them). All of this to say, I think you've got a great understanding of movement!
Amazing! I’ve been wanting to play this for a while and was hiding from the rule book. Excellently done, as always. (If I was able to request a game, I’d beg to see you do Conquest of Paradise) Thank you again.
Thank you for this great tutorial, Rodney! The game has been sitting on my shelf for a year, but now with your help it became digestible at last. :) I have one question about the rules: in 9:20 you say that you have to show the leader (or one of the leaders) to your opponent in order to get the leadership movement bonus. If you split this troop during the movement how (or can you) keep it secret from your opponent in which one of the two (or more) groups is that leader now?
@@WatchItPlayed Thank you for your answer! Yes, I see now the correction. Likewise, while performing the muster action you also have to reveal the "truth" to your opponent (18:10). I guess this can also be replaced by honesty, right? Especially if you trust each other. :) (Sorry for re-sending my question, but I think it was not sent by RU-vid one month ago. We played this fantastic game yesterday, and we were following this "double honesty" rule. I hope we did it right.)
Number of takes needed to capture that smoothly flipping box top flourish: 1 Number of takes required to avoid unwanted game box flatulence: over 9000 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GcZ0nK6kpQQ.html
One key rule I missed declaring: "Leaders who deploy without a card are immune from Loyalty Challenge" - so as long as you deploy it before playing cards (ie, at the beginning of combat), it could not be challenged, otherwise, it could. I'm going to add a note about this to the description of the video - thank you.
May I ask one question? According to the manual section, 7.3.4 Leadership, It says 'If a castle is used, it must be aligned (matching colour) and controlled by the active player...' So, that means, even if I capture opponent's castle (let's say I am a group of dokugawa then win the siege of Sanada's Ueda castle), in the movement phase, I may NOT use it for leadership bonus. Is it correct?
Hey Woo, unfortunately I shot this long enough ago that I wouldn't know for sure without looking it up, and I lent my copy to a friend. You might need to check with the publisher on this, or the BoardGameGeek forums. Sorry I couldn't be of more help!
On the point at 28:10 "if you have losses, then they must be taken from any that defected to your opponent" - just to clarify, if you have 2 blocks that defected, and you have 2 blocks lost, this means you *HAVE* to remove both of those blocks, right?
Would love to play this but how balanced is the game? Just from the video, it feels like Yellow has a significant advantage with an extra pool of Mori units and the fact they win ties at the end. Does black have any starting advantages to compensate?
I don't tend to weigh in on questions of balance (I find gamers can come up with pretty differing opinions about this over various games). For questions of balance I generally look at how much the game is being played, and if it's been around a long time and still doing well, that's usually a sign to me that players aren't finding the game to be unbalanced, even though new players may have some balance concerns initially (usually because they haven't explored all the strategies yet).
For a game with secret information, I wish the yellow pieces were all the same shade so you couldn't deduce which piece was which after multiple plays...
The yellow blocks are actually painted a gold color, which is a bit reflective. I believe that the lighting/camera set-up is accentuating the reflections, making some gold blocks look like are different shades. In person they are all a uniform shade. Of course, the blocks are wood and each has a unique grain texture, if you looked at them closely enough. My only quibble about Sekigahara's appearance is that while the blocks are gold, the stickers are yellow.
Rodney is the best. But I know that lonelyman bgs has some good vids on the rules. I only have strategy videos, so after watching the how to play mine are for getting better at a particular faction! You should really get the game it’s my top game of all time
To be fair, it is a very understandable typo. There isn't a big difference between the two names. And the letters are right next to each other. I totally get how he got them mixed up like this.
Risk, but with a different map, no wrap-around, no RNG once combat starts, hidden unit strength/value, card-based deployment of forces in combat, and almost every other possible difference than "both are map-based wargames"... but yes, other than literally everything but genre, the two games are basically identical.
I did try to do some research on the correct pronunciation, but many of the sounds are natural to my native Canadian English, so I likely fell short quite often. The primary objective here was to teach the rules of the game, so hopefully I succeeded in that.