Hey everyone - higher resolutions will be available soon, youtube is still processing them. Just a heads up to give you an idea of what's coming: -Mafia Definitive Edition Comparison -History of Rainbow Six - should release in the next week or two. Lots of games releasing nonstop so it keeps getting pushed back, but all that remains are some final edits. -Avengers Review -Crash 4 Review/Comparison -300k Subscriber Special - First Studio Tour :) -Console Reviews/Comparisons
SS4 just needs better lighting, really. The older games have worse textures and models but they made excellent use of lighting, so they still look really good. The way they handled the lighting just feels rushed and unfinished.
@@wabachi It lacks quicksaves and nano suit keyboard shortcuts, unlike the original. And the graphics, at least from what I've seen, are improved as much as it needs to be called "remastered". Sorry mate, you won't see the Half-Life 1 to 2 graphics leap, or hell, even the SiN: Reloaded project that Nightdive is currently workin' on looks better than Crysis remastered.
the biggest graphical difference between the two games imo is how much easier ss4 is on the eyes, both due to much less muddy textures and the more vibrant color scheme.
I honestly prefer ss3's colors, it's easier for me and more interesting. I always turn the saturation down to 25% But I guess that's what happens when you split your fan base as much as croteam has lmao
The complaint that BFE is colourless was always ridiculous to me since it fits the apocalyptic setting and grim story of that game. And to me, it still has that Serious Sam charm to it
Nobody: Serious sam: 7 years have past, but i do not change. Time has lost is effect on me. Yet the suffering continues (. . .) Hope is lost. Gotta get back, back to the past to the proud days
Long ago in a distant land, i Mental, the shapeshifting master of darkness, unleashed an unspeakable evil. But, a Serious SAMurai warrior wielding a minigun stepped forth to opposed me.
Imagine a Serious Sam game with the level sizes the original games were known for, but with Bad Company-style destructibility. I would absolutely be up for SS5 if they could pull that off.
Have you seen some of the map sizes in this game? Lmao I mean most levels in the older games are just temples or some flat open desert areas that are a reasonable size. The levels in ss4 are about the same and sometimes much much bigger
Never cared about graphics quality when it comes to Serious Sam. I can even play the first version today without remaster just for fun. It is the fun factor and never ending action of this series which is more important to me.
Serious Sam 4 is way better, they improved on a lot of things people complained about in the 3rd game like: -less hit scan enemies -less weapons that need a reload -no more underground or interior areas -they tweaked the flying witch thing that used to restrict your movement when fighting her -vehicles, and much more
I don't thin interior areas were a complaint, First & Second Encounter and Serious Sam 2 had quite a few of those and they were good, the only interior area in Serious Sam 3 that wasn't underground was the second level
I'm retired army and can attest the serious sam 4 sounded better, but the one that REALLY won me over was the serious sam 3 coach gun! I own a model similar and it sounds as if they replicated it to an absolute T! The kick for a muscle man like sam seems accurate too!
knowing serious sam has never been a super high quality game with incredible voice acting animation but looking at the comparison the games looks like a massive improvement graphics and gun wise
People complain about the look on every review. In my opinion, it’s the serious Sam look that they hate. If the game was more realistic, then it would just feel like a stereotypical shooter; with this slight cartoony look, it feels like a game. But not cartoony enough to feel like it’s a cartoon. If people want a realistic shooter. Then play another game than complaining on one and still play it.
@@EG_John What so realistic in this new part? I mean, enemy design is rather silly, and this game takes it's place in modern time, so the environment should be a bit more realistic. Other than deagle and assault rifle, this game feels like encounters to me.
I like the way it look, not cartoon non photorealistic, from the look to the gameplay give me something of old fps that I missed, but it need some adjustment in terms of shadows and lights, that's undeniable. Cause look cartoonish was good and, for me, would be still Hood, and for sure This game don't have to bevome like others but sometimes it look strange... B.F.E. had dark sposts even where there weren't suppose to be... This is the opposite. Not complainining the image, but how some detailed look 'cause bad lighting.
Serious Sam is better than ever. People complain that it isn't as good as doom. When i played doom, it constantly felt grim and complex like a horror game, while playing Sam games you get simple super fun vibes where you murder bunch of aliens in satisfying way while hearing silly Sam comments. Both games great tho
The next game should just be "Serious Sam" which starts from the beginning, with Mankind expanding across the stars into an interstellar-empire and finding Alien ruins, where they awaken the Insane Alien God Mental who then proceeds to conquer/convert Mankind and push them back to Earth, after which we get condensed versions of the previous games, done in chronological order. The events of Serious San 2 should be re-made and replaced with something new and then finally we should end the game at a new point in the Serious Sam time-line, finally progressing the story.
@@daniels7568 by default it's not those ugly big green chunks, but very detailed *red* blood effects. I don't understand why this green gore mode was enabled for the *review* and default gibs setting wasn't preserved :(
Really enjoyed SS4, but I missed the intense Alien look of the enemies, atmosphere and encounters from SS3, especially the Bio-mechanoids. They looked like horrible cyborg dinosaurs, which was a fun contrast with the tongue-in-cheek nature of the game and story. Intense silliness. Sure SS4 had that too, but I missed the moments of taking down the warship, having it run like a coward only to take it on again. Fighting with AI didn't make me feel like Sam was the one man army he often is. Sam needs no helping hand. Too long wandering through the streets of Italy to me. Needed some heavier insane encounters in the French countryside. Damn, it was awfully barren for a area so large. Shame we didn't see Charlie return at the end again. They just forgot about him. Still a fun game though, not sure if they'll ever do SS5, but I sure hope they do.
Well in 4 Sam looks more like someone pasted Sam's clothes onto some UE4 asset character instead of making a character with any art direction in mind other than "realistic human". IMO Serious Sam 4 will probably age worse because the art style is so generic this time around.
@@yujin4562 The problem is they never move forward with the story. It's always a prequel to a prequel to a story between first and second encounter and it never goes forward.
Are you serious? Good vid. Looking forward to this one. Not every game has to have the best tech. Game play is everything and Serious Sam always had it. Watching the new footage of SS4 put a smile on my face.
That "legion" system, looks pointless because, there are just 3 type of enemies and allies copied and pasted with the same animations over and over, not something really dynamic.
It't a trick, like croteam said, with alot of potential. If people try to support them and wait, Legion system can become something way better of just an illusion.
@@IskenderCaglarM41B441 easy to speak like you do. Thay said from the beginning it was just a trick, but that trick can become more then just a mere illusion with the time,if you let them work.
@@ULTRAOutdoorsman Bro. It's still impressive. Why does it matter they don't have collision? They do when you're close so it makes no difference. I don't think you want all those allies to have collision either
I think SS4 got overly harshly hammered in reviews. I know that review copies suffered from not having the huge day one patch. However the reviewers never said stuff like, "I expect this or that to get patched". They just slated SS4 into the ground. To be fair in a sense, some of the new enemies are annoying. I don't liek some of the enemy updates like the mechanoids or lime-green gnarr. There are some cringy cut-scenes. However the moment to moment combat is still as crisp as ever. Have to agree with Nick over ligthing though. I never thought about until I watched this vid. The lighting is proably what pulls SS4 backwards in terms of appearance.
Please do a video ranking the mancubuses from Dooms 2, 3, 4 & 5 in terms of most likely to receive a low-interest 10 year mortgage from a respected bank with one being "highly unlikely" and ten being "well qualified for the loan"
So two things: 1. This game looks absolutely amazing!! 2. It irks me that both sides are using Starship Trooper tactics in those battle scenes (more so that the humans are using Starship Trooper tactics, Mental's forces get a pass since they have never been known to use tactics of any sort anyway). I don't necessarily expect them to form proper squad sized formations with proper spacing. But at least form a basic line of some sort. If you were tasked with designing the least effective formation possible you could not do better than the Starship Trooper mass blob formation, which leaves only a tiny portion of shooters in front to actually fire their weapons, with the rest unable to fire for fear of hitting their comrades in the back, but all of them still vulnerable to enemy return fire. There is a reason that the line has always been the preferred basic combat formation going from antiquity all the way up to the modern day. It is simply the most efficient way to put all of your combat power to the front. You don't need to study modern tactics in detail. Just put them in a line, with perhaps a few meters to the left and right of each soldier, and it will be miles better than this.
Hey Nick!, love your content, btw the serious sam games have color options in the graphics menu so you can make look more vibrant. It's impressive how ss3bfe changes when you set it to vivid and ss4 even more so.
Perhaps in SS5, Sam can reminisce about his old team from a photo and say: “I could have sworn Jones died after the helicopter crash just before I activated the time lock. Or I must have got my memories mixed up in cryosleep.” Or they can make this their Gears of War Carmine joke and say it was Jones’s twin brother.
@@Nick930 That's a bit of personal prefference there. In my opinion, old DOOM games are better than the 2016 version and DOOM Eternal and overall, SS is better than DOOM.
The Serious Sam series are some of the best fun old school shooters around, and gets better with each entry. Co-op is awesome. I am glad developers like Croteam still make these games. Edit: I believe there are options to make the colour scheme in SS3BFE either Vivid, grayscale, bright etc. I found Vivid gave the best SSFE type look.
4:41 not true, there's a pressure release on the SS3 rocket launcher. The two front pieces push back to the edge of that black bar. It's quite noticeable. Good video otherwise!
the weapon sounds in all Serious Sam games have always been very lackluster and muted. the freakin' shotgun sounds like someone shutting a metal garage door ffs.
I don't think I'll do a review - at least not right now. The reviews take up so much time that I've scaled them back to only the biggest games that I want to share my opinions on. Crash 4 and Avengers are next in line for reviews at this point.
Animated characters and graphics were a lot better in SS3 than in SS4. Even the gun shades have finished and SS3 appears a lot realistic, that's what appeals the most
at 8:23, look at the shockwave which the explosion causes to move through the grass. The grass totally flattens for a moment before standing back up and continuing to sway. That's pretty cool.... which then he mentioned in the video immediately after I posted my comment. lol I'm glad to start finding some silly secrets, but I miss the fun of Serious Sam Second Encounter, or Serious Sam II. Those games took themselves ...less "seriously." And they were light and fun! Sam doing limbo and getting wasted with the blue village chicks, or having to rescue Santa Clause from a house chimney - it's not all this "The earth is doomed and all your friends are dead" junk. Anybody else agree with me that the latter games could be a bit more light-hearted?
croteam promised in 2019 that the new serious sam 4 engine was going to have tons of enemies in screen without FPS drop but was a lie or a false promise yet there is a big framedrop when tons of enemies are in screen
Great video! But 8:00 Excuse me, WHAT! If "Gore" setting is set to "Red" (which is by default) gibs and effects when enemies are destroyed are extremely detailed. What you've shown is not really showing the difference between games :(
Im no expert, but MAN the sound of the double barrel shotgun from SS3 is absolutely amazing!! What stood out the most(in my opinion) is the echo after the the shot. I bet one of the DEV team has a coach gun or something, and thats why they've been able to replicate such an authentic sound. Too bad SS4 double barrel shotgun got such a poor sound effect, i would rather copy pasted it from SS3.
i love this channel he reviews games i never heard of that look so cool and i been growing my shopping game list thanks direct comparison for this channel keep up the good work
I was so confused about Croatia !! Those guy's there built the best Game ever! and graphics !! Considering how primitive tech wise they were back in the day!!! Today they are just Top Gun man Love their style and their Serious Sam line of games..Hope they keep going I will keep buying Love it Nice review awesome just awesome !!
I’ve never seen any footage of these games even though I’ve been aware of this franchise for years. This is actually my first time actually seeing what it even is. P.S. I thought Sam was as anthropomorphic animal…I thought that’s the type of games these were.
As a hardcore SS fan, I really didn't like this one. Animations are off, textures are off, everything kinda is off. Imho even TSS HD looks and plays a hundred times better. This engine proves to be highly problematic.
1:16 talks about better resolution and Button on his shirt. Doesn’t talk about the details and the veins popping out of his face. SS4 is like a cartoon.
One slightly unfortunate change is you can now see the word "INERT" is printed on the C4. A surprising number of games don't realise that real C4 generally doesn't have that. :P
Dude. I don't care what the other half of the community has to say. Even with it's minor downsides, SS4 was a large face lift from SS3 in every aspect & anyone saying otherwise are clot poles. Croteam did their best to release a good product and they did. They are still determined to work on improving SS4 so why can't the whole community hold their damn breaths? - Remember that No Man's Sky started out as a rushed disaster but their devs didn't give up. Have some faith, people.
I find serious sam 4 to be very fun and good looking game, but as a true Serious Sam fan for over 20 years i can say that Serious Sam 3 is much more "Serious Samy" than SS 4. They really improved some great effects and textures, but the story line and one liners are a little bit cringy for me. I am not saying that SS4 is a bad game, i think it's fucking awsome but i just want to say that SS3 is more Serious Sam alike than SS4.
I mean, I like the visuals, they hold up against quite a few "modern" games like to keep it compareable they did Beat FO76 so the engine is a good 7/10 if bug fixes are to be aplied.
I don’t want to annoy you, or be rude, everyone can have their own opinion but FO76 is certainly not comparable to a modern games, it looks way worse than any other AAA FPS. It’s not really a good thing to compare this game to FO76 lol. Battlefield 3 for exemple beats both of those games, and it was release 9 years ago. But I agree, I think the Serious Engine (for the visual) is better than the old crap Bethesda use since Morrowind. They (croteam) just don’t know how to use it to the full potential I guess.
Now that there's a new entry coming out - I am interested in looking into doing that project now. January is currently the planned month for that video