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Sett punishes tanks 

Bwipo - Educational VOD Library
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Patch: 14.10
Bwipo is a Belgian professional League of Legends player for FlyQuest. He has also played for Fnatic, where he was a member of the team that was the runner-up of the 2018 League of Legends World Championship
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30 май 2024

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Комментарии : 11   
@TBgraculus
@TBgraculus Месяц назад
your effective health vs physical dmg is hp*((100+armor)/100). every point of armor increases your effective health by 1% of your max. hp. at 100 armor you have 2x your hps effective hp, thus 50% dmg reduction. at 200 armor and thus 3x effective hp, you take 1/3rd the dmg and so on.
@joshuam4880
@joshuam4880 Месяц назад
This. It doesn’t make sense to think about armor in terms of percentage reduced but rather effective hp gained.
@abcdefgh5808
@abcdefgh5808 Месяц назад
which does mean that the relative impact of the first 100 armor is higher. +100% total effective hp, vs +50% for going from 100 to 200 armor
@robertoce9811
@robertoce9811 Месяц назад
@@abcdefgh5808 yes but just put math aside and think in this term , thee longer the game goes the more ad dmg u receive so even if u get less dmg reduction from armore that dmg reduction reduces more ad dmg anyway
@TBgraculus
@TBgraculus Месяц назад
@@abcdefgh5808 sure, but you always get the same ehp for your gold. so to buy armor doesnt become less gold efficient
@Ackelope
@Ackelope Месяц назад
@@robertoce9811 if you accept that then you also have to accept that other stats like flat health and AD among others have relatively diminishing effects. a ruby crystal at 1000 health is a 15% increase in health, at 2000 it's only 7.5% an argument for the linearity of armor which i have found somewhat convincing in the past is the fact that percentage damage reduction on its own is clearly more relatively effective whenever you gain more of it. going from 0 to 10% damage reduction against a 100 damage ability reduces it to 90, which is actually just a change of 10%, but when you go from 10% to 20%, it goes from 90 to 80, which is an 11.11% reduction. just like old CDR, if armor gave the same amount of damage reduction per point, it'd have to have a cap, or give so little reduction per point (or per gold spent) that it effectively had a cap, else you'd have champions running around with 100% damage reduction.
@edvinassamonskis3519
@edvinassamonskis3519 Месяц назад
Fuck yes, Bwipos energy is back love to see it haha
@Saiphel
@Saiphel Месяц назад
Well yes but you have to keep in mind that if you go from having 50% damage reduction to 75% damage reduction the damage you take is 1/4 instead of half, so the additional 25% damage reduction has the same effect as the initial 50% damage reduction.
@J040P3DR014
@J040P3DR014 Месяц назад
banger
@Brady53023
@Brady53023 Месяц назад
Foist
@meatheadwglasses
@meatheadwglasses Месяц назад
If you ever wanted to just beat on people with autos on sett try stride>bork>ldr/mortal, the point and click sidelane damage is insane
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