Greetings Everyone! I have released an updated version of this video! Please find it here! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CKZam9YnD1Y.html
This is going to help me so much, I now understand some of my big mistakes aka efficiency!!!! I really do need to learn town planning better, will try out your placement with homes and work. Thank you so much for all the advice!!
One thing to keep in mind is that you can make bread from just flour. I wasted a lot of time getting other stuff lined up because the Tech menu says that it'll make bread with sugar/butter/jam--and delaying it because I didn't wanna waste around with sugar yet--and if I'd started with a mill right off I'd be making level 2 food in the first few years.
You can reassign workers, so in theory if you had people live across town just switch them to a job that is closer. Kinda annoying if you have over 1000 people, but that's what I've had to do.
what i liked more about banished is that you didnt need a market place to put housing. I hate that restriction because i like to put houses near the work places, also the workes would automaticly live near the workplace. in settlement survival however this is indeed not the case. so it happened that my worker lived on the other side of the map for some reason instead in that house that is the nearest... i also hate that they murder each other.. its not like they have to suffer through diseases and freezing and starving. Still love the game tho
The market place is an annoying restriction, I agree. That's silly that the game would assign a worker like that! I enjoy it quite a lot as well! Thanks for sharing and watching!
@@SarmateGaming well, my schedule is all over the place, so tuning in for many livestreams just doesn't happen often... and not to discount the amount of time you have to invest to make it happen, but watching it being constructed slowly is... mind-numbing... As I believe that you are a Sl1pg8r fan (quotes you've said, that he's said for years, lol) I would HIGHLY APPRECIATE a MONTAGE!!! Get us started with the first year and general layout of things, highlighting the differences between this new map versus the others, and tell us what your plan is... then, show us the first... idk... 60 years in 2x speed... set it to non-copyrighted music, and let the song play out... shoot for about 3-4 minutes of fast forwarded content and BOOM!!! You've just created your first MMMMMMOOOOONNNNTTTTTTAAAAAGGGGGGEEEEEEEE!😁
@@SarmateGaming WOW, I just read another article about the game saying that the full release is expected sometime next year, as they've already sold 10000 copies on Steam, and that there's several additional improvements in the works! It would be cool if you could revisit the game every now and then, until the game is actually released, as the improvements include several stpry-driven plots, amongst other things.
How many houses should I build for a stable, sustained growth? Till the "wants new houses" message disappears? Two houses a year? Like how many houses should I build each year?
What I normally do is have enough houses to satisfy the "wants new houses" people. You get that message when you have a family and the kids are of age to move out and start their own family. If you have a nursing home, then in that same house once the kids are gone and the adults are older they will move to the nursing home, freeing up the house they lived in. If you have empty houses that just allows for the kids to have a spot to move into right and if you take in immigrants then they have their own place right away. Thanks for watching!
@@SarmateGaming Honestly this game is better in every way. I wouldn't bother going back unless you just want to see where this game came from. Mechanics such as making sure people have houses next to their job, it was just weird for me to see someone play this and not know that after I've played banished for 1k hours over the years.
@@rookie28604 yes but in banished you dont need a market place for housing. so its much easier to plan and build houses wherever the working places m8 be.
Not sure why Settlement Survival went with this graph like tool to show you supply and demand. Patron has a much better months in year representation with a green and red bars showing in better detail when you need to ramp up production of a resource.
One of my "biggest" problems is that I can't seem to keep enough meat to butcher up/cook citizens seem to eat it all before it can be butchered. Probably need better food sources so they don't eat all of it.
Have you tried banning the meat? For example if you ban buffalo meat then the meat has to be processed into the meat chops and fat. In case you don't know how to ban something. I > Stock Management > Ban Column > toggle what ever you want to ban!
@@SarmateGaming I did not know that was possible....i was wondering if there was a way to forbid foods from being eaten. Thanks for that advice it'll surely help out!
Thank you for all these tips! It really helps with my settlement here. But one thing confuses me; how do you determine the quantity of workers in each workplace? I’m still having a long thought about this as I’m not sure about the discrepancy of output it will make if I increase my workers (for example, Forest Farm) from 3 to 4 workers. Does more workers contribute to more output?
You're Welcome than you for taking the time to watch! You are correct, more workers helps the output, but only if you have enough of the ingredients for whatever you're trying to make and you have storage space!
Been really ready to dive into a game. Bought, installed it, crashes to desktop on a their logo and after like 2 second of loading into the menu, refunded. And I was really ready to play another town building game :(
It does! There are a few items that also help with making it faster, paper, books, and since I made that video they added in traders and one of those traders, Carlos allows you to use rope as well!
I avoid most of the annoyance with trying to find the building I want in the menu by just copying an existing one. Just (Left) shift + (left) click an existing building (only works with buildings).
@@SarmateGaming You're welcome! I really don't have much else, you did a decent job in the video summarizing most things. I would appreciate some guide how to actually make silver without having to send my guys on a year-long trip in the trading post, or to have like fifty of them mine silver and mint coins. I didn't play the game when it still had the grocery store, but it still managed to piss me off that they removed it!
For right now that's about what our options are unfortunately, It's too bad that they took out the store. Maybe they will bring it back at some point. A town would have some kind of grocery store!
@@SarmateGaming Well, right now I'm thinking about sending a caravan with 1 guy, so it would intentionally be lost and I could cash in on the insurance. I'm sitting on millions I can't spend.
I like to use 1 worker on a 7x& for Pastures and I use the standard farm field, I use 2-3 farmers depending on if I have the tech farming efficiency learned for my farms. This is probably not the idea method for either aspect, but it works well enough for me.
It's automatic and very difficult to control who goes where, however, if you build near your work areas it should be good enough to improve your town's efficiency!
I got a comment from Honeywell and they explained it like this "The transfer station is a stockpile with workers. The workers will take anything that's placed in it and transfer those to a warehouse outside of it's radius. It's a way to move resources around the map and prevent local storage from filling up and halting production." It seems like a way to distribute more effectively. I think it would be like if you had a bunch of nurseries someplace and you wanted to distribute the medicinal herbs around the town you would use the Transfer Station.