I always used to think I had to use all the buildable area with my playthroughs. After seeing a few of your videos a month or so ago I've started a new run and everything is minimal and purposeful. I now try to build into the environment instead of bulldozing and building something else. It really makes it so much more immersive. Great video.
@@SarDeliac Yeah. IDK exactly what it is but I like it. It reminds me of some of the Bethesda build swap hut/treehouse builds. Nestled nicely into the trees and using them as support. Sorta tall but still rickety. Junk decorated but not too junk decorated. It just oozes charm and seems to fit well in the swampy Murkwater location. It's tight inside too. You know I like em tight....... That's probably what it is.
Unfortunately for my settlers, I discovered Murkwater soon after watching Papillon (the movie). The idea of a prison settlement in the middle of a swap was too good to pass up. I populate it with troublesome settlers. Won't farm your assigned crops? (I have this issue a lot at Abernathy.) To Murkwater! Don't understand that my bed is MY bed? Murkwater! Keep standing where I'm trying to build? Murkwater!
All of them are great, they serve the purposes of what you need there. You can use them as rest areas and perform maintenance and such. You have to have a Power Armor Station at Sommerville, in fact I leave a set of power armor there, just to use in the Glowing Sea. The Murkwater build is pretty cool, get sight lines and all the stuff needed for a couple days stay. Pretty good stuff, I like them all a lot.
Thanks loco. And yeah, that's exactly what I needed Somerville for; I was on my way to meet Virgil and I like using it as a jumping-off point. Was thinking I'd just jog out there and get it set up real quick but it turned into a whole process and a friggin saga that took like four and a half hours. :P
That is exactly what happened to me as well. I spent an entire stream just going to see Virgil the first time. I was able to edit the process down much smaller to put a video up on YT, but man did it drag out. Good stuff keep it coming.
Have you done the minutemen quests yet? I'm debating if I want to go that route or not because I hate running back and forth between settlements defending them. Also, what perks have you chosen to help you with survival mode and this settlement build you have?
No, I have not done the MM quests, and it is vanishingly unlikely that I ever will. Garvey is much more trouble than he's worth and I don't want anyone at Sanctuary; I've got 13 distillers cranking out 520 purified water a day. For perks, in general, at each level I go down the priority list. First are must-have perks (Gun Nut, Lone Wanderer, Sneak, Lockpick), then offensive skills (Gunslinger, Rifleman, Commando), then utility skills (Scrapper, Local Leader), then defense (Armorer), and lastly SPECIAL stats. I'll sometimes push SPECIAL stats higher if I'm trying to get to a specific perk, like here from 25-30 I went for a lot of Endurance to get to Aquagirl. I also don't get the bobbleheads until I'm at 10 in a given stat if I can help it. I covered the first 23 levels during the series, and here's everything else to level 95: 24 Local Leader 2 25 Endurance (to 3; building to Aquagirl) 26 Rifleman 3 27 Gunslinger 4 28 Armorer 3 (weave prep) 29 Endurance (to 4) 30 Endurance (to 5) 31 Rifleman 4 32 Aquagirl 33 Ninja 1 34 Sneak 4 35 Ninja 2 36 Ninja 3 37 Strength (to 4; building to Strong Back) 38 Strength (to 5) 39 Strength (to 6) 40 Lone Wanderer 3 41 Strong Back 1 42 Gunslinger 5 43 Scrapper 3 44 Gun Nut 3 (missile turrets) 45 Science 1 (time to build water farms) 46 Locksmith 3 47 Rifleman 5 48 Armorer 4 (to max out weave) 49 Strong Back 2 50 Lone Wanderer 4 51 Mister Sandman 1 52 Mister Sandman 2 53 Mister Sandman 3 54 Science 2 (upgrading power armor to go to the Glowing Sea) 55 Strong Back 3 56 Strong Back 4 (no more dmg) 57 Luck (to 3; building to Critical Banker) 58 Bloody Mess 1 59 Bloody Mess 2 60 Bloody Mess 3 61 Agility (to 8) 62 Agility (to 9) 63 Agility (to 10) 64 Gun Nut 4 65 Luck (to 4) 66 Luck (to 5) 67 Luck (to 6) 68 Better Criticals 1 69 Better Criticals 2 70 Better Criticals 3 71 Luck (to 7) 72 Critical Banker 1 73 Perception (to 8) 74 Perception (to 9) 75 Perception (to 10) 76 Concentrated Fire 1 77 Luck (to 8) 78 Charisma (to 8 - going to Nuka World, lots of persuasion events) 79 Luck (to 9) 80 Luck (to 10) 81 Strength (to 7) 82 Strength (to 8) 83 Strength (to 9) 84 Strength (to 10) 85 Endurance (to 6) 86 Concentrated Fire 2 87 Concentrated Fire 3 88 Endurance (to 7) 89 Endurance (to 8) 90 Endurance (to 9) 91 Endurance (to 10) 92 Intelligence (to 8) 93 Intelligence (to 9) 94 Charisma (to 9) 95 Intelligence (to 10)
Very cool, fits not only the purpose but the RP of Survival. The bare essentials, no-frills stuff feels so much more appropriate. Hope you'll try something in Murkwater on another save, I generally like it for the atmosphere although it's not what you'd call practical. (One of my non-survival saves has a BOS mausoleum there, just 40-ish power armors liberated from their previous owners and put on grisly display. They look pretty forbidding when the light is right - not that it deters fresh fools from adding to the collection, but it's the thought that counts I guess. Should revisit that save.)
Thanks! I'll definitely be doing Murkwater on the megabuild... eventually... but it's not impossible I'll revisit it here later on, too. With a couple of exceptions I rarely choose settlements to build on; they sort of present themselves for development as my needs change. Or I'll be fiddling around somewhere else, think "hey, this idea or thing would work great in Murkwater," go and build it, look at it, think "not bad, and let's try adding..." and then it's four hours later and I'm like how did that happen.
For walls that snap I use group select to put them in; for walls that don't snap (like the junk walls), I use the rug glitch to set them in place. I cover all the basic techniques in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QcE1L9wqTtQ.html (the various methods are time-stamped in the description so you can jump to whichever one you want to review).
Yeah, he went nuts. I must have spent an hour just looking through the menus and taking notes. I really love all the retextured metal, the railings, and yay finally all the dummy consoles like the ones in Greenetech! Whee! Still no security-gate door, helipad, or forklift, though. Maybe someday.
SarDeliac Where we the dummy consoles? I love the retectured structure materials and it seem really insignificant but I'm so glad we have WOODEN PLANKS.
The planks are cool as hell too, yeah, though I worry about the Size footprint of using a lot of 'em. And I don't remember offhand where I saw 'em but I think they might be in Decorations > Terminals? They're definitely noninteractive so probably there. I do know there's a whooole lot of 'em, though.
Sar u would think so, yea. I'd love to b able 2 build half that (not that I have the skill anyway) but I'm modded 2 the teeth n I can't build a drop in the bucket. kinda feeling like I'm at a crossroads here. idk. thanks
For some reason, I can't get Fallout 4 to run anymore on my computer. So, I've started playing the game on my X-Series X-Box. Problem is, as soon as I build too much in a settlement, the game crashes when I try to visit. SO, I 've started a new game where instead of trying to fill up the entire area with as much as I can, I started going for the stripped-down, modest, only-the basic-essentials settlement builds. Your exemples of builds here are a great inspiration source.
3:50 Phase 1 is quite a nice little shelter but I didn't see were your cooking area was though. 6:27 Great defensive turrets. Weird question though. Is it true that the rockets could destroy your crops if they fire upon the enemies there ? 7:40 I like how you keep it so cultery. It makes it lived in and were your stuff is at makes sense for why its there in the first place. 9:00 How did you fix your roof here ? Did you group select it as well or did you fix it some other way ? 11:44 I like this one alot !! I love how you made the choke point in the front of your turrets and going up too the power armor. Love how it is up on a hill and how you built the walls surrounding you bace of operations. These builds are GREAT !! Keep up the great work. Take care The Great SarDeliac have a great day
Thanks Kjell. :) For Coastal Cottage, the cooking station is downstairs by the sleeping bag. Missiles can destroy crops but only if they hit enemies that are actually in the field, and the crops haven't already been destroyed by gunfire--which they usually are by that point. The roof at Somerville is a couple of the rubber mats on the floor above it. Didn't have to group select anything, just kinda dropped 'em on there.
this appeared in my recommendations, and I have to say I've seen some great techniques I never thought about, and I thank you for sparking some sense of creativity I haven't had in a while!
I found out don't turn on settlement beacon if you don't have enough defense I try wall the settlement cause robots from Ada quest I level 50 I build base in glowing sea what mistake cause I didn't wall it in
I know, right? This is the tallest free-standing structure I've built in a very long time, come to think of it... and it's, what, two and a half stories at best. :P
@@SarDeliac Wow, that sucks. Still, enjoying your videos and learning a ton about making my settlements look more Fallouty. thanks for all your hard work.
is ps4 that much better of a machine? Monster Barbell's sanctuary is absolutely bonkers. it's overwhelming. if I tried just building the lights n nothing else, my xbox would chug, freeze, then take a duce. I'm still in shock.
The PS4 on paper is a more powerful machine, but I don't think the difference is that significant, particularly since the game engine itself is the same on both. Since I don't own a PS4, though, I couldn't tell you for sure.
Nope, I don't. Building in 76 is more frustrating and annoying than fun--I do it as little as possible--and they have very few scrappy pieces to use. Not much of a fan of the "clean" building style, y'know.
the stairs on the truck at coastal cottage... perfect usage or missle turrets at warwick, the boarded up side windows at sommerville. And at murkwater, its the quintessential outpost build, could it be more fitting to the site i don't even think so. Each one some exceptional feature. thanks
It pools the contents of the workbenches for every connected settlement. Allows you to dump all your scrap in a single workbench and access it from any attached settlement.
can you do or have you done any small settlement builds? like red rocker or Jamaica plains etc. Also their is a channel called cursing with curtis they do settlement stuff also one thing they did that i think you'd like. Is making a small simple machine gun turret nest for settlement defenses so the guns can shoot out but they have cover an some enemies can't reach them to melee them.
@@SarDeliac ah good cause i haven't done settlement builds in forever. long story but i've never been that great with small spaces since settler pathing is... not so great. Small settlements are also super annoying just because most could clearly logically be bigger but no and since i can't have the settlers living on the roof of red rocket without them acting like lemmings. It is... difficult.
Watching this again. Still like the Coastal Cottage build. Really small and not too complicated but it looks good and the truck makes a nice entry ramp. Interesting to hear you say how soft the building at Warwick is. Guess 2.5 years was enough to forget about that. Add some buoys and neon to that Murk build and you'd have the makings of a nice little claustrophobic saloon of your own ;) Hell it even has a fallen log laying on it.
@@SarDeliac What? I can't read your tiny text. Let me grab my glasses. Where did I put them?...... wait a second... what was I doing.....why am I in the kitchen? Oh look an apple.
When I went to talk to him to see if he had a radiant for me, a pack of 5 Raiders attacked from down the hill of the tree swing, and I'm like f it, they're just Raiders so I didn't bother with VATS. Mister Hero Settler decided he needed to run between me and my target. Shot him in the back of the head. Kids ran off to Diamond City, I guess.
I was going to ask the same question, I thought maybe you moved them using the workshop option to move settlers... come to think of it I'm not sure you can move kids tho.
Thanks, I really enjoy how you lay out your survival builds. (I'm loving Not having settlers when I have the choice.) These videos are extremely helpful. If/when I start a survival character- it will be due to this series :) :)
I used to have a mod that gave me those vault tec rubber mats as well as institute furniture, what is that mod called? I forgot since I last had it but I need it again