The father of the Settlers Volker Wertich had a falling out with Ubisoft in the development of the last Settler title. Then he started the development Pioneers of Pagonia with his own team. So I would say that PoP is closer to the original idea of the Settlers than the Settlers itself (In that regard it's kinda similar to City Skylines and Sim City). Best wishes from Germany.
Hello from Germany :) Settlers from Volker Wertich was a huge thing in the German gaming sector and is a (emotional) part of a lot of the history of gamers here, back when we were all children. Same with the Anno Series or the IPs of Blue Bytes from Mainz, who are Blue Byte Ubisoft nowadays. I look forward very hopefully to how Pagonia will become in the future.
@@DimondTrooper Sadly that one is already infected with Ubisoft's brain rot, there's a DRM-ed progression system with unlockable rewards, I still remember losing hundreds of hours of progress when the DRM corrupted my profile.
yep, german here and they were great, played them lots as a child but I sill have some of them, fifth game was amazing imo. the early ones were very difficult to manage for young children (I played with my younger brothers, 2-6 years younger)
In my experience (from settlers 2😂) multiple roads from the storage help preventing traffic jams I’m another German who grew up on the settlers series (mainly settlers 2) The traffic jams were part of the experience and also the foresters always planting trees where you want to build (and usually waving at you like they know exactly what they are doing 😂)
Yeah, Blue Byte and "Die Siedler" 1-3 were very well known in germany. Together with Piranha Bytes (Gothic 1-3), EA Sports (FIFA) and later on Crytek (Farcry and Crysis) they were known as one of the big german developers.
19:31 yeah, "Settlers" is one of three old video games series us Germans tend to *worship* - the other two being "Anno Domini" and "Gothic" messing with either of the three while in slapping distance of a German is generally a BAD idea
Hm... you maybe should plan for your main transit roads to not directly connect to locations that need steady deliveries. Like - rotate your market stalls inwards and make a small road accross the tavern tables. So your market transporters don't halt the whole column of other guys.
Hi Pravus, one of the few growing up in Germany and liking "Die Siedler", but never ended up buying it (that´s what the "few" part relates to). I was too invested in other games (Sid´s Pirates, Monkey Island, Sim City, Football Manager, C&C2, Test Drive, BG2, etc.). But I knew I was the exception within my community, as everyone else was playing it (the same for Diablo). This might be the 1st of the series I might be buying :) And I love your content; the videos have the right size, and you present the Games in a unique way that resonates (making fun of some parts, yet being very informative).
Hi Pravus. Very excited for this series (loved Settlers growing up and love your content) - just watched your video on the future of the channel and discussions of growing the channel. I have no idea how much it affects the algorithm but the tags on this video (at time of commenting) are all surviving mars related and it says you are playing surviving mars. Guessing it is defaulting from the previous video so thought I would point it out to help you grow! Here's to an awesome 2024.
The Settlers, especially the 3rd game, was a very popular game in Poland as well back in a day, although somewhat short-lived after the next games failed to deliver. For some reason it did not create such a lasting community like Heroes of Might & Magic 3 did, where we still hold high prize pool tournaments. I did hold like 4 copies of that game, however, and still have at least 2 sets of CDs, including one imported from Germany with a Polish localisation thrown onto it. Personally, I've probably spent close to 2k hours in Settlers 3 and probably a combined 1k+ in other The Settler games together, having been playing them literally since I can remember and even still playing The Settlers 3 now on occasion. For that reason Pioneers of Pagonia has me quite excited but at the same time I see a lot of influence of The Settlers 7 and The Settlers Online in this game, which kind of kills a lot of the optimism at the same time. I guess it is more accesible to younger and more casual players but, meh, nostalgia. Just gotta wait and see what this game becomes, I guess.
Another German here :) I played "Die Siedler" with a friend in split screen in my early days of gaming. Loved the series until including Die Siedler 3. After that it wasn't as good anymore. I like to see this game getting some traction and maybe look into that when I finde some time. Something I loved from Die Siedler was that you didn't had to build the streets, it just built the path as the settelers moved to their destination. That created some awesome organic paths for you.
Loving the new series of Pioneers of Pagonia. Your take on these settlement games is so funny as well as informative. Your description box for this video needs a slight tidy up, Pravus, as it is still showing hashtags for Surviving Mars and you have left in your disclaimer for Surviving Mars towards the bottom of the description box.
Pravus the way you talk, commenting, voice tone, etc2 is very nice and well done, it feels like I'm watching a movie or a journey. your voice is very suitable for this kind of thing. I really enjoy your RU-vid channel. keep it up!
i´m from Denmark and love The Settlers, before the online part, that it was single play... so see this game are almost some see the old Settlers again, thanks Pravus. love your work
Hello from Germany, Settlers was the first game I ever played. We played it all together at home, pretty fun, even though my whole family wasnt ever really into gaming at all.
Space efficency is a modern concept for huge cities, it looks artificial and not dynamic in the slightest The fact that you even attempt to make things look somewhat dynamic in their growth is fantastic Pravus, I love it, remindes me of my small town here in northern Sweden. Praise Pravus!
Space efficiency is not a modern concept; even the ancient city of Rome was built with that understanding. However, as populations swell, and borders grow, a new layer of growth is built, and unless that is done deliberately by the rulers of the settlement, it can be chaotic, winding and twisting as everyone strives to build as close to the town gates and major thoroughfares as possible for their own benefit, without any such oversight, but that usually gets burnt down and replaced when the rulers of the settlement decide to utilize the land that such squatters were tolerated upon previously.
@@KainYusanagi And you mustn't forget that sometimes the 'chaos of winding and twisting roads' was also deriberately planned for defensive purposes. Hard to have an attacking archer unit do shit, when the maximal line of sight is 50m.
Settlements HAD TO BE space efficient up until about the late 1800s when trains became cheap enough to be used for daily commutes. Walking is slow. Square street grids are an ancient invention too, since, you know, right angles are not a very difficult concept to think about. People have made rectanguloid buildings since people have made buildings at all.
Space efficiency is absolutely not a modern concept for huge cities. Before modern transportation, it was a necessity to be space efficient in order to become a huge city in the first place. For practical reasons (material strength and pre-elevator logistics) it wasnt possible to build too high up, so instead all the land area had to be utilized to the fullest. Rome is the quintessential example with its cramped insulae crammed into each other all over the place, only the odd majestic public building getting some leg room. And medieval cities famously utilized overhanging upper floors to reclaim some of that wasted space above people's heads on the street. Not to mention the streets themselves being as small as possible. The modern style of city with empty space between buildings, large roads, green spaces, etc. is a thoroughly modern invention. You can clearly see it in cities with surviving old towns. It's always endless rows of multistory houses with their walls pressed against each other. No open areas except where the pre-modern buildings have been demolished.
If memory serves me right, the settlers game also had this quirk of single file transport. Or rather carriers that transported stuff from one flag to the next one llke a bucket brigade. So planning roads accordingly was a part of the game.
@@thurisaz123 Right. I remember some elaborate contraptions of 'one red (meaning steep incline) road is as fast as three green (even ones) and you have to somewhat calculate, or at least estimate how long certain transports would take, so you don't chocke out whole production chains down the line :D also: "breading donkeys" is my new favorite typo :D
Yes, well remembered! One of the main things in Settlers 1 and 2 (and maybe later games, I haven't played them) was how to best create a road network that enabled the efficient transport of goods. You could only transport 1 item between flags along a road, and the Settler went at the speed of the slowest ground along that path. So a grid / loops of roads with regular warehouses was the most efficient method (assuming you had building materials for the warehouse and enough settlers to populate the paths)
I think I played the first settlers when I was 8, not sure, but loved the gameplay. Hope this turns into a significant series with all the missions provided 😁😁😁
19:17 Here 👋 I am from Germany and looking it from Germany too. One point: After do you known the traffic on the *one first street* why do you not make side streets and looking for short ways for one product chain? Why not put all market at side street? Use more as one connection - specially at later time where you have had more free space?
Watching from Germany. Regarding the Traffic Jams: I do not think you are supposed to put buildings that receive deliveries right on the main road. You got 3 Squares of distance to place buildings. You need to use them. Giving the buildings their own, short road means deliverers don't disrupt the main road line. But I heard that proper warehouses also connect to the ships storage. So, less need to carry stuff too and from the boat.
I remember playing Die Siedler 7 with my Dad when I was maybe 7. It is still my favorite game ever (and I realize it is the odd one out here). Ah, and yes we are German!
Yeah, the incredibly simplistic pathfinding does rather stick out. Calling them traffic jams is really apt because they really do behave like cars on a two lane road rather than people down a wide path. That'd likely start to drive me nuts. Makes it feel like you want to avoid placing any buildings on main thoroughfares to avoid bottlenecks and backups, which you wouldn't think should be a thing with pedestrians. Also, I wouldn't really call this game "grid based", as while something of a grid appears when you place a path, it's pretty clear that structures don't snap to that grid, only to the side of the path. I think the grid that shows up is more a guideline to tell you if you have room to place buildings on either side of it if you want to place your paths first and buildings second.
Greetings from Portugal, I would like for PoP to maybe allow all settlers to go off road, like they used to? It confuses me that they must all wait in line. The older settlers didn't had that problem
Not quite from Germany, but Austria. For some it's the same so idk how you'll like to treat it. I always liked building games and settlers was a nice game. However, I kinda feel like it's more like a 'getting into the genre' style of game and stopped playing it, just felt too ... well easy would be kinda wrong, but I felt like I grew out of it. Don't know if I missed a complex part of the game, but I think I've explored all of settlers. My goto building game right now is 'Against the Storm' for reference btw.
I'm on the same boat, against the storm has a nice mechanic of every settlement is different because it's perks, storm effects and blueprints are different. Much more catching
I loved Settlers 1 from Amiga since it had impressive graphics and sound in comparison to PC. Also soldier fights where a lot different to Settlers II. In Settlers I soldiers had Morale which worked more like battle experience and they could dodge hits so very experienced soldier with weak armor could defeat inexperienced one with best armor. It was very engaging to watch. In Settlers II it went to stupid hit for hit like rts games.
23:10 One side of your own ground is wide open and you *now* angry? As you first settled this direction do you forget a stronghold at this side and not make war tools nor soldier - and now do you complain? It is a modern version of The Settlers mix with The Settlers II, first played on Amiga 500 in 1989 or on PC 1990 if I renember right. The second was around 1994. I self loved the big maps then I love the business in it, not the war with other groups. For the missions I buy books with maps so I can better planing what I should do. 😂 I wonder every time why people not read the description and why do you not make an exchange point for diplomacy with your neighbor's?
Hello from Germany, but I watch most of your videos, because you are entertaining and good at those kinds of games and not because you play certain games.
>Builds a market on the main road from the ship which has high traffic on a slow day >Goes c'moooon when the characters inevitably stop to use/fill the market. Cmoooooon
I absolutely loved settlers 4, I am English, not German (sorry). I was wondering why the Settlers series went downhill, but the Germans in the comments have answered that :)
Greetings from Germany and yeah, The Settlers was a sensation for Germany, too bad that one weird side game, don't know the English name, but it had Egyptians and Bavarians as their faction alongside a third, kinda fell into obscurity
German here; Idk about the computer game series of Siedler but if we are talking board games i feel like „Die Siedler von Catan“ is very popular and well known. Kind of like Risk for other people (though that’s also well known around here but newer). That’s the impression i got talking to international friends. So the PC games would probably be similar. Any germans here feel free to correct me.