1️⃣ Join the New Generation Discord here: ・ discord.gg/AXkCFrduJ8 2️⃣ Recommended Videos & Playlists (as shown in the video): ----- ・ 0:02:26 Parrying all Supers in NG (Playlist+Videos by James McLinden) » ru-vid.com/group/PL6-PiHX9WR-lpKlarI80cJY8_N8LockP- ・ 0:02:41 Parries in Third Strike (by Bafael) » ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lx7DFR0UCA8.html ・ 0:05:03 Taunt Effects in Third Strike (by Bafael) » ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DrZFhanPc1s.html ・ 0:06:15 Juggles in Third Strike (by Bafael) » ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KPHqWxxc2F4.html ・ 0:46:49 Development of SFIII (by Matt McMuscles) » ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tvFUkk-3sCI.html ・ 0:47:00 Gamest Mook Vol. 36 (Playlist by TheShend) » ru-vid.com/group/PL3ECE3C810340B38F ・ 1:02:45 Necro Stun Juggles in Third Strike (by JMotive) » ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QbFiEIXN1Lc.html ・ 1:16:45 Yun's SA1/2 in Third Strike (by me) » ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZwIkB4Dfw8U.html 3️⃣ Shoutouts ----- ・ JamesMcLinden: ru-vid.com/show-UCXtb-PGmYIpNohvLoq-8GZQ » Labs a lot of more obscure fighting games. Interesting content, check it out! ・ Bafael: ru-vid.com » Very informative and well presented fighting game content! Lots of SF3 footage, commentary, etc. - Check out all SF3 Primers!! ・ Matt McMuscles: ru-vid.com » Not only Fighting Games, but there's lots & it's a big focus/passion of his! Also, the "What Happened?"-series is super interesting as a whole! ・ ru-vid.com » The Archive of SF3. If you're looking for SF3 footage, TheShend probably has it! ・ JMotive: ru-vid.com » Friend & SF3S Necro Specialist from the UK. Check out his great "Necro Tutorial" video if you're interested in the character! 4️⃣ Corrections ----- ・ None yet.
I hope you do one of these on second impact. I've been studying the three games a lot more lately and it's hard to find a consistent well of info for all the differences.
I know it's probably just a coincidence that SF6 was announced while you were about to finish this video, but dropping an 1-hour long analysis of a 25 year old game when the newest installment in the franchise was just announced still feels like a massive power move. The madlad.
@@neonthunder3261 surely not all, but some sf3 chars are gonna be in for sure. With a base roster of what was it, 24 chars? - we're already 8 chars over the base roster of sf5 (and sf4 arcade for that matter), just gonna be interesting to see who we'll get early on.
@@riiyaFGCkind of interesting the first two SF3 installments the backgrounds seem flatter. But 3rd strike a LOT of the stages seem to have a fish lens or super tunneled focus on some of the stages. Namely Hugo’s Urien, Akumas, Gills, Remy and Dudley’s. It’s kind of neat when you actually pause to look at those details.
This was a fantastic video! I’ve always found NG and 2i to be fascinating games with all the different and unique combos, ToDs, and ToS’ in them. NG, while being unfinished or just untested in a few areas, is a very cool game. I’m glad that they refined it for 2i, and then turned it into a masterpiece with 3S. I wonder if a larger player base for NG will appear on FC2 after this. Love the video!
This is a really good breakdown. Most people play 3S ofc, and 2I seems to be a bit more understood, but almost no one discusses NG. I do like to see it. Also, Sean having close HK to light Tackle actually frustrates me, because he doesn't have it in 3S. I'm of the opinion that 3S Sean's biggest problem is lacking a safe, meterless ender, and that imo would have immensely helped.
Thanks! Yea, that's why I made it for NG - Since 3s is being played a ton, and 2i has a lot more players interested in it, there's a higher chance for coverage to come out for those games. I feel like there was basically no chance anyone would make this kind of video for new generation, so I just figured I'd have to make it myself if I wanted to watch that video. And Yea, Sean not having it in 3rd is exactly why I included the info that he has it in new gen, otherwise it'd be not that interesting to hear about after all! I don't think it's help that much though, since it's only off of cl.HK. What he needs is something he can more safely do off of pokes like his his cr.MK I think. Of course, having something is always better than not having something, so it'd help in some way for sure.
I just have to say that I love how you formatted the video, incorporating the game's 4:3 aspect ratio into the transitions and using the sidebar space for info is brilliant! Keeps everything incredibly consistent and all the more enjoyable!
Thank you! Yea, I really dislike stretching 4:3 content to 16:9, so I was left with a bunch of unused space. I figured that if I put into into the game area itself it'd be harder to see at times, so I tried keeping it outside of the game window's boundaries as much as I feasibly could... I still like the little animation of the side bars and them showing the progress for the current section, even if it's kind of unnecessary 😎
I love Dudley's rain stage, it's my favorite stage in fighting games. And when I got this game, and nba/nfl 2k for Christmas, I played those games all day AND night on my dreamcast lol.
Tossing more praise to the pile: Editing is super slick--especially like how you overlaid everything, using the black space of the aspect ratio I too always love watching informational deep dives on old games covered by few if any before, so thank you for all your effort here Hoping this gets the views it deserves Cheers!
thank you for this, I had a faint memory of playing some street fighter game with a rainy stage in a now defunct arcade. It left an impression on me for some reason. Then somehow I ended up here and realized it was Dudleys stage in this game. Feeling the nostalgia for that era in games. Thanks for a great video
Thank you, happy to hear you enjoyed it!! Yea, labbing all of this took quite a while considering I didn't really have any sources at all to read up on, so I just checked basically everything in this video myself (lol)
Its always amazing to see people break these games down and explore their intricacies as if they were wristwatches. Superb explanations and great job showing us that this game had a lot more than what meets the eye initially!
Same, I mean, that's the only reason I really made it myself in the end lol. Glad there's more out there who thought that and happy that I've been able to fulfill this need for a NG video like this for some of them!
Thanks a lot! True, a 2nd impact video like this would be great! My new job leaves me with a lot less free time though, so I couldn't make one for it even if I wanted to
You know, I'd have never thought the reason I'd download Fightcade was mostly just so I could do the Dudley combos you showed in this video. Great stuff!
Lol enjoy! If all you wanna do is play the game, you can also just get the fbneo emulator itself, but I guess with fightcade you can also play matches online. If you hit F10 on your keyboard you can make a savestate and load it with F9, which may help with trying out combos! (you can bind them to something different as well in the controls (F5) if you scroll down a bunch there, I believe they were called "system load state" and "system save state" but I can't check right now if they were called that)
Absolutely massive video. I'm overjoyed to see someone approach New Generation without bias. To me, NG was the SF3 I fell in love with, and it instantly sold me on the parry system. At least once I figured it out. I loved NG so much, I'd travel around the arcades in my city whenever it moved (the usual business was that more expensive games would be swapped between arcades). I kept a notebook with moves, super arts, etc. Back then, you couldn't really read about it in the gaming press. At least not where I grew up. Thank you again to giving this game some proper attention. 3rd Strike has its place in the pedestal among the best competitive fighting games, but I always felt that NG was the original vision Capcom had for the game. Audio and visuals mesh together perfectly. Every background got a pixel art treatment and the music is the Capcom of old, played using instruments, rather than whole digital tracks mastered in a studio. This one is really special to me, so again, thank you for all the work you've put in to make this video.
Thank you for the kind words! I really enjoy SF3 as well (as might be apparent), but got into it with 3rd Strike (like most people nowadays, I imagine). But I also enjoy looking at how games worked in previous versions, especially arcade titles; and while there's some info and a bunch of match footage of 2nd Impact, there's barely anything available for New Generation (at least none I could fine that satisfied me). For 2I there at least was enough to look at like, tools characters had or didn't have back then, and how it changed their options / play-style, but for NG I had no idea what characters had/didn't have. For example, all I ever heard about Oro was like, "his basic 3S combos don't work so his combo game is trash" and "his SA3 (tengu stones) can 100% ToD the opponent so in the end he's a trash character with one normal (st.MP) and if you hit it you win the round". I really wanted to see what else those chars had (especially those I heard nothing about previously, e.g. Necro), and in the best-case scenario wanted to see a video about it to show me all the cool/interesting bits. But since there's seemingly zero interest in NG compared to 3S or even 2I, I figured it'd never exist unless I'd just make the video myself (lol). The video is kind of rough in spots since I'm not used to making content like this (I especially dislike the voice-over lmao), but I feel like it should suffice to show western audiences what NG is about... Afaik there's japanese videos by now, or in general, that go over NG's quirks, but at least when I made the video there was nothing accessible enough for me to find on it. Anyways, again, thanks for the comment and glad you enjoyed the video!
What a wonderful video, so many stuff I didn't know! As for the juggle points and Dudley exceeding jp6 by ending his combo with a super, IF juggle points work like on 3rd Strike (not sure, just assuming), reaching jp6 doesn't mean you CAN'T juggle anymore, it just means the window for your next hit before the character is untouchable is gonna be very, very small (13 frames iirc). This is why you can do "limit break" stuff like hitting a LP headbutt with Urien on Q after reaching jp6.
Yea, but there's at least 37 frames (after hitstop) between the DP and the SA3; it just felt like it'd have been way too long for the combo to still work if the juggle counter was at jp6 at that point.
I can really recommend GuileWinQuote for this, he's looked at a bunch of games that don't see as much play and goes over their mechanics and what makes them unique as well! Here's their channel: ru-vid.com
Dude this video is fucking incredible, super unfortunate that it doesn’t have as much views compared to how polished it is. I will say though that the entire video is hyper-focused more on combos than what the characters do in neutral, and general strengths and flaws aren’t really stated that consistently. Still, phenomenal watch!
Thank you for your kind words! Yea, the video is more combo-focused than neutral-focused because well, there isn't really enough gameplay footage out there that I'd have felt confident enough in talking too much regarding how characters would tackle neutral differently due to the game's framedata / options / etc. ... Combo possibilities I can look at without any playing partners, so that's no issue, but the nuances of neutral etc would require a lot more time and enough opponents to cover the entire roster, I think.
Thank you! I tried to make it as easy to follow as I could while not taking too long for it (considering how much there is to cover), I hope I achieved that goal at least somewhat!
Thank you soo soo much for making a video like this. This made my day as new generation is such an underated game in my opinion and at one point my favourite street fighter game. Seeing anything like this for this game just makes me soo delighted so thank you again and can't wait to watch this while I practice new tech I find out in this vid in the newly added training mode for this game on fightcade ❤
• Ryu and Ken's air Tatsus are missing from this game for some reason. I'm kinda surprised you didn't notice TBH. • The second hit of Sean's medium Dragon Smash is broken. Oro, Elena, and the twins fall out of it when done on the ground. This was not fixed in 2nd Impact. • Because Yagyō Ōdama doesn't exist, doing Oro's SAII with two punches instead gives the orb a steeper arc, which does not reach the opposite corner. This applies to 2nd Impact as well. In 3rd Strike this version doesn't exist for obvious reasons, even without max meter.
Oh I think I just forgot to mention it, I remember that I know they don't have one (oops) Oh, I didn't test it on them I guess. Cool info! There's also some more fun stuff with Sean I didn't know when I made the video, e.g. you can crouch cancel the recovery of his wheel kick, allowing him to link it to clHK in some situations. Didn't know the Oro SA2 thing either! Sounds useful for some of his combo routes, maybe especially in the corner. Great infos, thanks!
It's absurd that nearly a year later, this video only has 14K views. I've watched it multiple times because I love analysis of fighting games so much, it makes me wanna do my own analysis videos lmao
Late reply, but thanks for the kind words! And I'm glad you've enjoyed the video! The reason I've made it really is because I also love analysis-videos like that and I've wanted to see one for NG for a long time, but figured the chance anyone would ever make this kind of video was near zero (so I just had to make it to watch it myself lol). If I remember correctly the video got to 10k fairly quickly (over a week or two), so I guess it's just that the video got boosted through RU-vid's algorithm once, and once it left that cycle it started to become harder for the video to gain any traction. There's also probably not that many people interested in any SF3 besides 3rd Strike, so I don't know how many people would even want to watch a video like this. Viewing numbers are fairly irrelevant to me since I don't make any money off of videos, so if anything my reasoning for hoping for high viewer numbers is that it allows people who'd want to watch a video like this to have a higher chance of even finding out it exists.
Awesome video, loved the CMV at the end too! All the street fighter 3 series are special to me because they were my gateway into the genre, great to learn more about a pretty lowkey game.
You clearly invested a ton of time and put a ton of effort into this video and it shows! great stuff! Its weirding me out that you have such a low following! Quality stuff all around, keep at it King
Thanks a lot for the kind words!! I don't really upload too often, and the style I do videos in varies a lot I think (this one's the first video I did with scripted voice recordings over it for example)... Plus I randomly upload stuff for different games, including a lot of non-fighting games, which I assume most wouldn't care about. I want to dump all non-FG content on some other channel I think, so at least this channel can focus on fighting game content (which may be less troublesome for anyone who'd like to get informed about just the FG content). Not sure when I'll do the next video (I never really plan these, I'd not even really consider making these kind of videos a hobby of mine, I think) but I'm sure there'll be more to come at some point!
@@riiyaFGC I feel you, I mostly focus on patch notes comparison, combo/tech exhibition and low level tech tutorial or "lessons" on more ambiguous or lesser known (to a casual perspective) mechanics and I uploaded a clip of me replaying Valkyrie Profile (huge J-rpg nerd) and it wad by far the least watched video on my channel
Very interesting vid, Dudley section was fascinating. Seeing NG again has made me remember the dream of having these stage backgrounds available in 3s. But I assume that mod is impossible for whatever reason? Ggs for yesterday, hope we can play more times in future. As you could tell I need the practice!
Hey, thanks! Yea, I haven't seen any updates on the stage port endeavour in a while... And Yea, thanks for the matches! Nah, you were doing fine imo, it could've gone way more even. At most you can tell my necro needs practice lol
Such a great video, I hope you do one for second impact! I’m a big fan of new generations and second impact because of the OST/arrange albums. Very underrated games that should be played a bit more I think. I remember playing these games as a kid on a Dreamcast.
Amazing breakdown, I’ve always been curious about the nature of this game and why it fell off so hard back in the day as soon as 2nd Impact and 3S hit Great work!
Thank you! Very unlikely, it seems to be at least just as much as this video, and this one already took me 3 months since I'm not really a huge video maker (and for now I don't wanna see video editors for a while lol). If I look into 2i some more, at most I can imagine doing singular characters as I check them out, as opposed to the full game.
I can't find it if anyone has already mentioned it, but Ken SA3 in NG and SI gets extra hits on the tatsu part against certain characters, which is part of why it does so much more damage and stun. The characters I know it works on are Ryu, Alex, and Urien, but I'm fairly certain it doesn't happen against twins and Elena. It seems the "backwards" swings of the tatsu will hit wide hurtboxes, effectively doubling the damage of the second half of the super. Considering it doesn't happen in 3S, it was probably an oversight.
these types of videos scratch that mix of video game fighting game and video essay itch for me thank you so much I genuinely love all of this information I will never use im a total stats and info geek
There's other stuff I noticed about Dudley: -CR.LK -> S.MK target combo can be special and super cancelled. It wasn't until Street Fighter 4 that he could do this again. -Duck upper can only be cancelled on the first hit, meaning that the damage of the second hit (which is the one that deals the most) goes to waste. -MGB doesn't whiff on crouching Ibuki and Oro. Not particularly useful in this game since you can't combo into M/H MGB, but it's really useful in 2nd Impact where you can (and into EX MGB too). It still whiffes on crouching Elena in all games. -S.HK doesn't combo into medium duck upper on crouching characters (or standing twins). This is useful in scenarios where a max distance HK cancelled into a jet upper would either whiff or only connect the first hit. Even though you never mentioned his "punch & cross" attack, it seems to work the same.
Oooh, a bunch of cool & interesting stuff! - crLK > stMK to specials: I never tested that, yea. That's cool! I forgot he could do it in 4, too (lol) - ducking only 1st hit canceling to SA: Oh, I had that in the script at one point; I guess I took it out for some part to drag on a little less (I think I did because the part where I wanted to talk about it I changed the route to ducking straight > SA? Which is a better route than just the 1st hit of ducking upper due to the 2nd not being available for SA cancels) - Yea, didn't cover MGB much more because, like you said, not being able to combo into M/H MGB makes it less useful as a whole. - Oh yea, I didn't test ducking upper stuff vs. crouching opponents at all. Thanks! punch&cross works in all 3 games, yea - I didn't mention it here because cross itself seems pretty bad for AA scenarios (which I did talk about), since it's possible (/easier) for the opponent to be able to block the strike after triggering Dud's cross counter. I imagine especially after parrying a Dud stHP and attacking into the cross, the opponent would be at a height where they'd be able to land and block before the cross comes out. Again, cool stuff!
Thanks! Very unlikely I'll make anything like that for 2I. I only really made the NG one because I was near 100% sure no one else would ever make it for that game, and I really wanted to watch a video like that myself. 2I has some more people playing it and finding/documenting tech, opposed to NG with barely any at all. I'd assume 2I chars would be more extensive to cover as well (with EX moves added giving eveyone some more options to cover, plus there being 14 chars instead of 10). This video already took me a good ~3 months to make, and during that time I couldn't really do much hobby stuff either... If I'll make anything more (for NG or 2I) it'll be random/assorted tidbits for single characters at best, but there's nothing I'm planning as of now. Right now I don't wanna see any movie maker timelines for a while tbh. :^) But I'm sure there's a bunch of people who like making videos much more than me (and are much better than me at it) that also play and consider making tech videos for 2I.
i would really love someone to cover what 2nd impact has in comparison to this and 3rd strike. i think it's interesting how that game allegedly has widescreen compatibility and stage specific intros and character specific outros.
Honestly if i were good enough to make a 3rd strike mod i've always wanted some of the things in NG to be brought in. Mainly Alex cMP and The Boot being this speed, This alex UO, hard knockdown power bomb with the better damage, crouch MK comboing more consistently for alex/ being hit confirmable like chuns, ryu pushback on hadokens and the heavy shoryu into shinku advantage, This version of hyper tornado, Some of those necro loops, and ducking upper juggles (obviously with scaling). It's got a lot of niceties that should have stayed.
A lot of NG things are completely busted & still would be (or would be more-so?) in 3S I think. I agree some things like a lot of stuff Alex has, Necro's Juggles and stuff like Oro's sideswitch are cool things that'd be fun to have in 3S as well; but I guess like this it's at least a reason to boot up NG and dabble around with what the chars have here lol
@@riiyaFGC oh yeah I’m definitely not looking at this and thinking “yeah Sean really needs his basic jump ins to be almost touch of stun combos”. I just think that 3s took a lot of QoL options away when it added a lot and having the best of both worlds would be super nice for a lot of the roster.
Grass always greener on the other side etc 3s realistic and monochrome stages make the cartoony playable characters pop out a ton I just wish 3rd strike didnt reuse stages
@@riiyaFGC I've played the game through the sf30th collection (I know) and I've always preferred the whole aesthetic of pre third strike sf3 (third strike is very pretty too though). I always heard it was bad and too janky to be fun, but this video is proving them (at least partially) wrong. can't wait to land these absolutely absurd combos
SF 3 3rd Strike is literally my favorite SF game even though I've grew up playing SF2 first and I can't wait for SF6 to come out this year in June 2nd of this month and Metro City Downtown Stage in Street Fighter 6 looks similar to Alex SF3 New Generation stage.
Hey, this was an amazing video. Good job on making it. I have a question though: Have you considered, or will you ever do one documenting the changes of 2I, and showing off what's different from NG/3S in comparison?
Hi, thank you fellow 2hu fren! 🐰👍 I'd like to make one for 2I, but that game would need exponentially more work than NG, since it has more 4~5 more characters (Separated Twins into 2 chars, also Urien, Hugo and Gouki), everyone has EX moves (making the moveset and combo-possibilities a lot more complex) and taunts (incl. taunt effects), and the game has seen way more play over the years (so more has been found out already I'd technically have to cover). Also, I'm not really much of a video creator (I think, at least it's not like "my main hobby" or anything), so this video already took me way too long as I fumbled around. (lol) If anything I could see myself making a video covering how the mechanics of 2I changed from NG (and maybe how they would then still change to 3S). Maybe at the end go over some few things I thought are cool character changes from NG (or just noteworthy stuff specific to the chars' 2I iterations) and maybe shoutout some content creators that I know of that upload tech for specific characters. But I don't think I could make anything nearly as thorough as I did with this video for 2I. I currently don't really have the time to make a video like that on the side anyways, however, so I dunno when/if I'll be able to get around to it.
@@riiyaFGC Yw yo, also that's a shame. I do know that 2I has a lot more when compared to NG. I figured since you spent a lot of effort doing this for NG, you might be able to documentation for 2I. I can understand you also being too busy with other stuff and what not.
They really did my boy Sean the worst in Third Strike. He wasn't even the best in NG🤣 It's good to see that Dudley and Necro has some interesting things in this game.
And he's arguably not the worst in 3S! He's a beast in 2I as well, so I think it evens out. And Yea, most chars have some cool stuff to play around with!
@@riiyaFGC Sean is definitely at least 2nd worst, because as bad as he is, his normals are at least just gimped shoto ones, and basketball mixups aren’t bad. All of Twelve is just nonfunctional
@@theobserver4214 twelve is pretty functional, but does zero damage He wins the neutral in most match-ups (unlike Sean), but it's not like that wins him matches if he can't get any reward for it. Like I said Sean is arguably not the worst, but there -is- a debate
I thiiink I remember he can? But I don't remember it working easily and against the whole cast... Who did it work on again? Notable in NG is that it works against the entire cast, and against certain characters (e.g. shotos) it's so lenient that you can even walk-under instead of dash-under.
Very interesting I never seen anyone do a deep dive into new generation. Myself I rented the Dreamcast game for a week the double impact. I played new Gen beat it and then never touched it again until the 30th anniversary game came out
Thank you! Yea, it seems like not many have labbed New Generation much; Previously I've only played it once or twice on Fightcade & played through it in the 30th Anniversary as well
Thank you! In case you haven't played any fighting games before, I'd probably recommend looking into something like SF4 or SF5 (since I feel like the "game feel" may end up closer to that, rather than the arcade-era games), or at least SF3 Third Strike, as you'll find more players for that game as opposed to New Generation for sure! I hope you'll enjoy your time playing whatever you choose to either way, though!
31:01 I find it incredibly sad that they made Alex so shitty in New Generation and didn't seem to try too hard to make him especially strong in 3S... considering he's, you know, the protagonist of the SF3 games and was the supposed face of New Generation
Reshade! You can download the filters I used at the time if you check out my "re:THIRD Update" video, it's included as a bonus for the download of that.
Yea, I know Double Impact changed some things as well (for the 2nd Impact port), also removing Hugo's ToD in the corner and some Necro juggles iirc, among other things
They don't in New Generation. The way it works in 2I is that while there is no EX version of the Universal Overhead, you can still do the UOH with 2 buttons and lose meter as if you did an EX move. If you do it during a specific frame while in Genejin, it'll underflow the value and give you something like 256 bars in return. Since there's no EX moves in New Generation to begin with, "EX" UOH doesn't exist either, so you can't perform this kind of thing here.
The ibuki section makes me not want to play this game as much as I love it. I notice during the discount new gen tournament yesterday no one picked her. I think I understand why now lol
I believe the discount NG tourney also has some bans (to the infinite) in place; and honestly, at a low to intermediate level at that point Sean is more annoying/scary to death with than the Ibukis I've fought personally. I think the players there just enjoy the other chars more, rather than it being n agreement (or such) to not pick her at all. I think what I've seen online most commonly are like Sean, Ryu, Alex and Oro
I couldn't combo them into super in NG, at least. I haven't played 2I too much, but doesn't only EX tatsu confirm to SA there? Since EX moves aren't in NG, that one's out of the picture at least. If generic tatsus confirm into SA in 2I as well, then I guess that they got buffed from NG to 2I, yea... They massively lowered the stun though (thankfully)
@Mibeador In NG, if both chars hold up after Sean hits his tornado, the opponent leaves the ground 1~2f earlier; so I guess it's minus on hit (like in 3S), but it's not as bad because it's not in throw range. I also tried punishing it with Ken's SA3, and that didn't work, so while it's minus on hit it seems to be safe.
Pof (one of the devs for Fightcade 2) made a training mode script that works with New Generation, If you open Fightcade 2 and enter the New Gen lobby there's a button near the top-right corner that lets you start training mode (which includes that input display).
At the bottom at the end of the video there's credits; The song's track 9 from the arranged soundtrack of SF3 New Generation, "The Judgement Day"; The full AST is uploaded here, give it a listen!: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zYn51_xTV4A.html
It s a Street Fighter 4 Dudley Player Named Smug he is the best Dudley Player in that game in my opinion but he lacks with Dudley when in comes to the SF3 games.
Assuming the leak of SF6's roster is correct, I was massively disappointed. With 6 being after the timeline of 3, I was hoping we would get a resurgence of the SF3 cast (or atleast a majority of them). What I would do to get Dudley, Remy, and Sean (who is literally the essence of that SF6 trailer) at launch smh. I'll give it a chance, but certain characters like Guile, Honda, and Blanka don't even fit the atmosphere of the game judging by the trailer.
@@riiyaFGC Third strike has a lot of super hard to do stuff that most players can't do, but that doesn't mean they're not viable options. Don't you think expeting yourself to be able to do every viable combo in a game almost nobody plays is a bit too much? There's nothing wrong with using tools to show some things off even if you personally can't do those things