Also known as Oki, Okizeme is an offense technique to prevent the opponent's wake-up attempts. During Okizeme, the offensive player utilizes strikes or throws to keep the knocked-down enemy on the ground or interrupt their recovery to get a combo opportunity
That midscreen safe jump is amazing. Thank you so much for this cause even though Ken is such a popular character, quality guides are few and far between
This is exactly what I was looking for. I learned the run overhead oki from watching high level matchups but god damn this is what I was wondering bless you sir❤
After watching so many Ken videos, this is the absolute best at giving precise approaches to OKI. Thank you sooo much. Bonus: these are super fun to do in training mode as each string only has one moment where you need to work out the timing.
so from what i can tell the dragonlash safe jump only works on backrise? witch is most common but still....i jump over everytime on normal rise and get punished
If they normal rise you will crossup. If you're whiffing it's likely because you're pressing jLK too early. You want to imagine hitting it very very low to the ground.
Sorry, I was onboard until you started using Anime fighter lingo. Can't stand that numpad nonsense. Super petty of me, I know. This is street fighter. Please use our lingo if you are going to make videos about our game.
I’m literally doing all these okis and getting beat by wake-up supers and e-x specials, Mainly akuma e-x shoryuken. And the sweep one has only worked twice, i sweep them follow up with a plain sweep with them laying down and I go for the hp and get punished. Same thing goes for sweep to light tatsu to crouching lp, I get caught all the time by scrub wake up button mashing.
Noob question: what is "5" in "5MP" or "5HP" mean? Does it mean "un-directioned", as in "5" on the side keyboard being in the middle, so "not left, not right, not crouch, not jump".
Tbh the character breakdown with included doc is A1 👌🏾👌🏾👌🏾. The plan is to do them on all charcters, a select few, or just the ppl you main? I peeped the Chun and Ryu vids
Unfortunately each if these videos is the result of over 100 hours on each character between documenting in the spreadsheet, selecting the best oki for the video, and testing everything to ensure it's consistent. Next character I intend to drop 100 hours into is Akuma. 😊
For the TL DL 623 HP, you can do a light punch after dragon lash to time it, then drive rush into st.Hp. I tested and it works. Also, for counter hit sweep, into lk.tatsu, double dash works as a frame kill as well.
This is a really great video, probably the first game since I started playing fighting games that Truly I labbed oki, more than just a few things at least, the frame meter nerfs my laziness into the ground. I hope you make more ken videos
@@Phi_LongHo depends on the height but I think this gets there a little early. Usually just walking up and doing 5HP/2MK without the drive rush or backing off to throw a fireball or look for another jump is safest.
You're leaving gaps between your dashes are after the initial Tatsu ends. Look at the frame meter for empty spots where you're missing frames. SF6 hasn't been balance patched and they're not planning to patch things until next summer. So all these setups will work for a nice long while.
@@raidhyn thanks for the reply. I started to get the timing. It's easier when I start spamming the dash right before the tatsu ends but I prefer to get to get the right timing when to dash, I'm not consistent yet but I guess it's just a matter of time. Also we have to get used to the delay we have to wait (recovery of the dash) before making a hit. For the patches you mentionned, do they generally change things intentionally to mess up some setups or it's more the change of the normals frames that impacts indirectly on the setups?
@@yama1019 honestly no one is really sure how they're going to balance things when they do a new pass. Capcom has said that they aren't planning to do a balance patch until a year has passed from release and so far everyone seems pretty stable. They've hotfixed a couple of things but that's it. We'll just have to wait and see what they do 😁
Just to be flashy, but I like to use it on hitconfirm to crouching opponents because you can link cr.LP. So you can do cr.LP>st.MP>Drive rush cancel>st.HP>M. Dragon Lash then loop it. Flashy, but not really amazing damage for the meter usage.
This is one of the best guides ive seen for ken around! Thank you so much for making it. Would you ever consider doing a guide around Kens block pressure?
Thanks! I am hoping to make some more guides in the near future. My summer has been pretty eventful (and I'm at EVO right now) but I'm hoping to settle in and make some more stuff in the coming weeks.
@@duxnihilosorry time stamps aren't working for me. The "framekill" for the safe jump is the jump. You will cross up if they wake up in place, land in front if they back roll.
@@BlackHazama honestly throw is the most reliable hard counter to parry since you can't ever know when they're gonna let go of it. Just take it one mechanic at a time. And join the supercombo discord. Hit me up in there if you ever got questions I think I put it in the description...
What? Understanding frame data and how it makes you vulnerable or not is a key element of fighting game knowledge for over 30 years now. You don't need to know science or math. You need to know how the game works. The same way you'll never get good at a shooting game if you don't understand how spawns and recoil work. This video is going over the fundamentals.
@@3chel0n13 bro I’ve been playing street fighter since the age of 4 years old. I know how the game works. I’m almost a master rank. But I always lose to a person that knows the frame data at a really really intensely high level bro. And frame data is in fact math it’s all math. I win my matches based off of knowing when it’s my turn that’s all and going for whiff punishes. Some characters are jus really really good on being plus and a scrub can get an easy win because the character frame data is really good and the scrub dont even know setups. Ken players we have to do the most work to win a fuckin match. It’s fuckin annoying.
I hope you cover more GBVS and/or update us on how the "Play a character each week" journey went! The Rising beta is coming up soon and you're just about the only channel that did recent, relevant GBVS guides, so I'd love it if you still had more in the works!