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SF6 Ryu Complete Oki Guide - Beginner to Advanced Guide for Ryu Okizeme 

raidhyn
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For a look at all additional discovered oki you can check out the written Ryu Notes here: docs.google.com/spreadsheets/...
00:00 - Intro
00:15 - Oki Explained
01:39 - 214LK - Light Tatsu
03:32 - 623HP - Heavy Dragon Punch
05:35 - 214MK - Medium Tatsu
07:18 - 214HK - Sideswitch
07:46 - Forward Throw
08:28 - 2HK - Sweep
10:14 - Corner 623HP
12:23 - Corner Forward Throw
13:23 - Corner Juggle 623LP
15:06 - Back Throw is Bad
16:17 - Denjin Launch 214MK
18:17 - Fireball Oki
20:24 - Level 1
21:44 - Level 2
22:29 - Level 3
23:12 - Leave a Like
Follow me on Twitter: / raidhyn
Thanks for watching!

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30 июн 2024

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Комментарии : 67   
@kakashihatake4180
@kakashihatake4180 2 месяца назад
Best Ryu oki guide I've seen so far! Just some extra stuff: - Ryu gets meaty DI easily because all you have to do is end any combo in lp dp > st.lp frame kill > DI - Can get a safe jump midscreen off ex donkey kick by doing ex dk > st.lp frame kill > sweep. You'll be +41 at most. However, this will lose to some faster wakeup light lp. - In the corner, light donkey kick and light tatsu grants a meaty ovh that combos into jab if you do light tatsu/donkey > st.lp framekill > f.mp - Corner medium donkey grants a meaty ovh too if you frame kill with st.lk - In the corner, if you confirm into HP > HK target combo, you can do: cr.lp (framekill) > f.mp for a meaty ovh than combos into jab. Very strong. - After sweep you can do autotimed meaty heavy hasho to be plus. If people like to react ex dp or parry you can try to bait them with a light hasho. After counter/pc sweep you can do the same but you have to frame kill with st.lp and then do heavy hasho. I'd recommend the empty jump oki after pc/counter sweep instead because at certain ranges the side you end up on can be ambiguous. - Not oki but a spaced cr.mp into heavy hasho or medium hasho is a pretty decent tool. If they like to DI and you do cr.mp > medium hasho, you can counter their DI. If they mash, mistaking the medium hasho for the heavy version, you'll get a counter hit launch because cr.mp > m. hasho is a natural frame trap. When they're conditioned you can do cr.mp > h.hasho. If you space it right, cr.mp > H.hasho will still make some buttons whiff if they mash through the gap. It's a somewhat gimmicky mindgame tbh but still works at very high MR when used sparingly.
@TheEvilmonkey25
@TheEvilmonkey25 2 месяца назад
Goated comment, specially the hp hasho after a sweep.
@prabhu786
@prabhu786 2 месяца назад
Great info. I'll keep a note of all these.
@twitchthoughts9063
@twitchthoughts9063 9 дней назад
Dude we should be following you instead
@intellectic9155
@intellectic9155 Месяц назад
Yo, these videos really set you apart. Breaking OKI down toddler style. Great stuff. Make more of these w/ other characters please.
@luis_yance
@luis_yance 2 месяца назад
As someone who messes around with Ryu here and there post patch, this is a solid guide to learn some more oki options I could implement in my game plan. Thanks!
@moil6384
@moil6384 2 месяца назад
amazing guide, thank you so much, not only learning oki setups but how to take notes on the game
@robbieortsak6486
@robbieortsak6486 2 месяца назад
Amazing! Thanks a bunch for this information. This will boost my corner game immensely.
@TaekwonMridul
@TaekwonMridul 2 месяца назад
thank you so much for sharing your knowledge especially in such a nice format!
@CharlesPlaine
@CharlesPlaine 2 месяца назад
I knew a ton of these but you enlightened me on a bunch that I didn't realize or lab. Thanks, bro
@BenM1983
@BenM1983 2 месяца назад
This is just an outstanding video - excellent work.
@hsy2030
@hsy2030 2 месяца назад
Best Ryu oki guide so far! Gonna use these and gain more MR💪
@ptiger15
@ptiger15 2 месяца назад
Great guide! as a ryu main there are two more oki setups i would also recommend. if you land a medium donkey kick near or at the corner you can do: forward dash --> whiff st.lp --> meaty 5mp. This setup leaves you at +2 OB which is enough to tick throw them and can even delay by 1f into a meaty throw if you want to mix-up the throw timing. if you land a light donkey kick you can do: forward dash --> whiff st.lp --> meaty 5mp/meaty throw. you dont get plus frames like with medium DK but still solid oki. I mainly use these setups since ryus main 5f+ punish is usually PC 5.lk into donkey kick or tatsu especially against common moves like: Ken's low jinrai OB, Juri's three way fuwa stock special move OB, and certain sweeps OB (chun and deejay).
@jpVari
@jpVari 2 месяца назад
Omg thank you. Modern, all in one place... Needed this so bad. I have a couple on my repertoire but this is huge for me.
@OutOfTouch_YT
@OutOfTouch_YT 2 месяца назад
modern player also. this helps me get some new aggressive ideas. i'm gonna stick to modern either way just so i can still spam better fireballs faster.
@joshuatan5008
@joshuatan5008 2 месяца назад
This is a really sick guide. Thanks ❤️❤️
@Dylan_Eccles
@Dylan_Eccles Месяц назад
Great well formatted guide
@Thighsupremacy9909
@Thighsupremacy9909 2 месяца назад
I watched your ken meaty setups. Recently got to master with ken and ryu but really lacking in Ryu okis this will be very helpful. Thanks!
@hakobo2744
@hakobo2744 Месяц назад
Such an awesome guide, so useful. Saved it so I can come back
@prabhu786
@prabhu786 2 месяца назад
Great video. A few i didn't know about, I'll them to my own Ryu document.
@lucien4888
@lucien4888 Месяц назад
Incredibly well done video thank you
@WillaSalam
@WillaSalam 2 месяца назад
This was so helpful!! Thanks for sharing it :)
@woooo_yeah
@woooo_yeah Месяц назад
awesome vid, really good presentation
@fitzciaran
@fitzciaran Месяц назад
Awesome info and delivery! ty
@solodolo9450
@solodolo9450 2 месяца назад
Really good guide- thank you!
@therepoman_
@therepoman_ 2 месяца назад
Great video! I wanna add another set-up from Ryu's corner BnB (juggle 623LP). 5MK frame kill gives you a +2 OB/+10 OH/+12 CH 5MP, and you're still in throw range if they block it. This is one of my favorites.
@bzhmaddog
@bzhmaddog 2 месяца назад
Great video
@darrelthorburn5608
@darrelthorburn5608 2 месяца назад
Awesome video
@dmoo8121
@dmoo8121 2 месяца назад
Thank you great video
@SuperpowerReview
@SuperpowerReview 25 дней назад
a lot of info to digest but great video.
@ax__digital9898
@ax__digital9898 Месяц назад
elite tutorial
@Wedgez
@Wedgez Месяц назад
If you cook something like this up for Akuma you''ll be in business.
@klimzy
@klimzy Месяц назад
love your guides man - subbed! are you planning to update the guide for season 2? keep up the great work!!
@raidhyn
@raidhyn Месяц назад
Will probably update the document at some point, but everything you see here should still work!
@TripleOAgent
@TripleOAgent 2 месяца назад
Excellent video. Will you be making more like this? For other characters etc?
@z1u512
@z1u512 2 месяца назад
Gonna learn these to know the ryu matchup
@hdawson1998
@hdawson1998 2 месяца назад
No, don’t!
@Rex-golf_player810
@Rex-golf_player810 2 месяца назад
Lolol fuck
@woooo_yeah
@woooo_yeah Месяц назад
New with the season 2 balance patch, Ryu is +42 after light donkey kick for a safe jump!
@raidhyn
@raidhyn Месяц назад
I heard about this! Gonna be fun to route into in the corner for sure.
@RowdyDump
@RowdyDump 17 дней назад
I'm praying for the day raidhyn releases the akuma oki guide
@raidhyn
@raidhyn 17 дней назад
Hoping to by the end of the month.
@wata1991
@wata1991 2 месяца назад
Good video, but you missed his corner meaty overhead setup after light tatsu. Really easy and strong.
@maxmood
@maxmood 17 дней назад
Thanks for sharing.. are these still relevant in season 2 ?
@raidhyn
@raidhyn 17 дней назад
Yes. There's new ones but all of these still work the same.
@TheBlackDraka
@TheBlackDraka 2 месяца назад
hey!! great video, just wanted to let you know there is a typo at around the 13 min mark, the meaty should be 6HP and not 6MP right?
@raidhyn
@raidhyn 2 месяца назад
You right. Thanks for the catch!
@OmegaRandy6
@OmegaRandy6 25 дней назад
Any plans for an Akuma oki guide?
@soleil2947
@soleil2947 Месяц назад
Nice video! If anything could be improved, I'd suggest: don't cover the rare knockdowns at all (or significantly less than you did). Instead: add more layers to your coverage of the most common knockdowns. For instance, it would be useful to know which of these point-blank framekills allow you to shimmy each characters's throw by walking backwards immediately afterwards. (Do you need at least +2f? +3f? More? How many extra frames are needed to back-walk shimmy Zangief, versus Chun?) Another category of oki that would be useful to know more about is safejabs - i.e., light meaties that are safe to DI and slow reversal supers (even better if the safejabs don't leave you throw-punishable when perfect parried, idk if that's a thing). Hope this makes sense, Raidhyn!
@raidhyn
@raidhyn Месяц назад
That's what the document is for homie
@soleil2947
@soleil2947 Месяц назад
Related idea: at the end of the video, you could show an "extended demo" weaving together multiple oki setups into a round-ending sequence. For example: Phase 1) j.HP -> 5HP -> 214LK [Dash framekill midscreen] Phase 2) CH 214LP -> DR -> 2HP -> 214LK [Forward safejump] Phase 3) j.HP -> 4HP -> 236HK -> 623LP [2LP framekill in corner] Phase 4) 236LP -> 5LK -> 236LK This 4-phase sequence probably kills most characters, and strings together several of the setups you described. (I added a juggle 214LK safejump I heard about, though not 100% sure whether it's always safe. It's +41f here; but you can only juggle with DR -> 2HP in Phase 2's context by hitting 214LP late into its active frames.) Anyway, the "extended demo" would be a good opportunity to "put the pieces together" for your audience by giving them a refresher in a flashy way.
@soleil2947
@soleil2947 Месяц назад
@@raidhyn Oh nice! I will check that out in more detail
@betweenbrothers6458
@betweenbrothers6458 2 месяца назад
If opponent has OD or super if you throw drive rush you’re cooked because you can’t block.
@apowersak1
@apowersak1 10 дней назад
What's the song that plays during the Sweep section of the video? It sounds really good
@raidhyn
@raidhyn 10 дней назад
It's from the Under Night soundtrack! Really good fighting game series. 😊
@apowersak1
@apowersak1 10 дней назад
@@raidhyn holy crap 3 minute reply, thanks dude! Great video though still getting the hashogeki dash down lol, omw to listen to the soundtrack
@w_smith_1990
@w_smith_1990 2 месяца назад
Do you plan on doing a ED oki guide ❤
@raidhyn
@raidhyn 2 месяца назад
If I ever pick up Ed I'll probably put one together. Just been having too much fun with Ryu lately :)
@w_smith_1990
@w_smith_1990 2 месяца назад
@@raidhyn ok understandable keep up the good work
@TheEvilmonkey25
@TheEvilmonkey25 2 месяца назад
Me with 160h play time in sf6: "Wait, you can parry safe jumps????"
@davidduong9144
@davidduong9144 2 месяца назад
Ryu is good until you bump into another shoto or Luke
@twitchthoughts9063
@twitchthoughts9063 9 дней назад
I main both - can say while Luke is more fluid and hard hitting, if you dont overextend Ryu, he’s the better bet
@slothywun
@slothywun 2 месяца назад
How can anybody learn all this stuff? Its too complex!
@AlwaysInnaHoodie
@AlwaysInnaHoodie Месяц назад
I’ve learned how to do it. It’s a matter of doing it on ranked where frames and connection vary worse than training mode😂
@Dupree4
@Dupree4 2 месяца назад
I don’t understand any of the terms you use.
@jman140692
@jman140692 Месяц назад
Looks like you might have to update this for the season 2 Ryu buffs lol
@raidhyn
@raidhyn Месяц назад
Should all still be the same. Mostly. Probably. Look I'm at Combo Breaker and have no way to check.
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