This may be the most helpful guide I've seen for a fighting game of all time, I appreciate that you showed what worked and then showed WHY the other thing didn't work, you put mad effort into this and it's appreciated, I played a friend last night who was on EVERY beta and a cracked ver. And this showed me so much tech that I was missing out on, hopefully it carries into the full release, thanks again homie 🙏🏾
When he said you must stop doing medium kick to fireball lmy jaw dropped because it's really apart of my arsonl since SF2 champion edition and is hard to give up
I know lol it will be hard because is easy to throw a Drive Impact between the C.MK > Fireball, this applies to any fireball character like Ken, Ryu, Juri and probably some of the new characters like Dhalshim too, so instead do S.HP > Fireball :)
Great vid man, I like how you put the combo inputs on the screen in text, I know you have the in game inputs turned on but having the text is so much better.
Really liked this video much better then whats out there , really liked the mixups medium tatsu drive rush block was something i really liked especially the make sure you punish haha
great video with the notations, but its really confusing when u call the buttons low and high, "standing low kick" or crouching high punch, the L and the H stands for light and heavy.
Sorry I was used to a different game, thanks for the feedback, I will correct that in future videos, you are right lol L stands for light and H for heavy, thanks 😁
Thanks and yes, all these setups and combos still work because Ryu didn't suffer of any changes as far as I have tested but I will check again and make a new video about everyone with new tech :) but so far all these combos and setups still work in current version
I cant link a slk after ex hasho geki, is it only on crouching opponents?? Or is it the counterhit?? Also, i believe this footage is from the cracked beta, ryu got some changes in the demo.
Oks, I just tried on the Demo and it works, is only on counterhit, so if you throw crouching medium punch into ex hashogeki, it will connect as a counterhit if they attempt to throw a button, I forgot to add is only on counterhit but this will be very common because after your crouching medium punch, you are 0 on block so the opponent will try a crouching LP to stop the presure but if you throw your ex hashogeki then you will catch them :)
sorry for the delay, yes it does but only if you do it first, even a Jump heavy kick, punch or any air normal except light punch or kick, but you need to keep in mind, if you don't throw your normal earlier, chun or guile will grab you, one example is against CPU, it knows you did throw so the CPU will do jump MP earlier and will beat your throw but against normal players do it, I am pretty sure that you will win any normal most of the time because your opponents will not do a normal earlier expecting you to try your air throw :)
Well I tested in both and so far Ryu and Luke seem to have the same frame data but I might be wrong, I will take the time to compare everyone's frame data in the upcoming open beta.
@@scorpfgcsv i like what you did there with the side switch after the uppercut. i can't get the crouch heavy to consistently anti air but gotta practicfde more