friends Me . Boaty . Swiss . Trevor Nick . Tusk We gonna escape on coldfront. Part 3 is here : ------------------------------- • [SFM] Survivor of The ...
I had never understand people who are using banditizm and carrying only about themselves. In a zombie apocalypse where every human can be your friend, and zombies - no.
Okay so from what I've seen is that your story is way too unclear. There are certain things you have to cover while doing a film. As example. Has this "apocalypse" been going on for long? You don't need to show that of course, but judging over the fact that they all got guns, it's just stupid and makes no sense for the scout in the 1st episode to just shout to the demoman (as they should have at least made some sort of contact with them, meaning they should have become more careful. Now I only watched these two episodes. I don't know if the characters personality is brought to some viewers to earlier videos. But then again, a fresh person to your channel would look at the characters and go "why?". This is one of the most important questions to ask yourself when doing a script/story: Why? Why does this happen? Of course I'm not asking for a reason for the apocalypse, but I'm asking for a reason for their actions. I have no clue wether BLU started the infection or not as we only see RED zombies. Why was a Heavy being a guard while they locked the place down in the first episode? You might have an explanation for it yes, but you need to, and this is the next most important point, deliver it to the audience. I'm talking about making it clear for people so it's as clear for you. As example. Why didn't you just added another scene where they got out of the teleporter? Me, the viewer, I had no idea where the teleporters were bringing them. Where is the body of the dead engineer? Did the spy brought it out of sight? Then we should have seen him at least duck, so we go "Oh, he brought his body away". Did the engi not hear the gunshots? Don't get me wrong. It is possible to bring in mystery, as we see the mysterious sniper, but I'm telling you that you should always ask yourself firstly the "why"-question and then deliver the scenes (the ones which should be understandable), in an understandable matter. Oh and don't use SFM for adding the fading in and out effect. Rather just leave the camera and do it in post production, as in SFM, every model has an own lighting which needs more or less external lighting to get darker (You often see that on cosmetics. They are still viewable while the background isnt).
Put me in the next SFM video :D Soldier: Cosmetics: - The Brotherhood of Arms - Flakcatcher Weapons: - Carbonado Botkiller Rocket Launcher Mk.I - The Gunboats - Escape Plan There you go. I hope so that I will be in the next SFM video :D -
Very good animating and good job for keeping up your motivation for this long of an SFM. One thing I will say that may improve your SFM's is to make the classes a bit more lively and give them different personalities and emotions. Other than that was a very nice job mate.
CrazyRandom Soldier Keep experimenting and playing around with different options. Importing animations from previous projects can also save you time. Good luck ;)
Eh might as well try Pyro - federal casemaker. -stock brockers scarf. -dead of night. Dragons fury. Gas passer. And hot hand. Well yeah I tried if you could maybe add me in a video which has a %1 chance but still and great vid
The Engineers death was stupid, other then that it was fine, I expect these last few parts to cover a lot of the plot holes (The Blu Spy Zombie, The Medic etc)
Could you put in as well pls Pyro: Cosmetics: Carrion companion Green ghostly gibus and coffin kit Weapons: Smissmass sweater flamethrower Detonator and backscratcher