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Shader Graph Forcefield: Update 

Wilmer Lin GA School
Подписаться 12 тыс.
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In this episode, we update our Overwatch-esque forcefield created in Shader Graph. This time around we add a couple of enhancements:
*an extra glowing interface where it makes contact with other geometry
*vertex displacement when it’s struck by a particle weapon.
Note: this is not a step-by-step tutorial but rather a walk through of the updated Shader Graph.
You can find the project at the GitHub repo here:
github.com/Uni...
Software Used: Unity 2019.4.1f, Universal Render Pipeline 7.3.1
TIMESTAMPS
0:27 Shader Review
1:20 Output Settings
1:30 Rim Glow
1:42 Scanline and Fill Texture
2:16 Branch Toggles
2:44 Intersection Glow
3:30 Vertex Displacement
4:47 Forcefield Impact script
5:45 Particle Weapon script
6:34 Particle Collisions
7:45 Visual Enhancements
8:17 Unity Lighting and Shading Course
Check out the previous videos in this series:
• ShaderGraph
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Опубликовано:

 

26 авг 2024

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Комментарии : 31   
@jialiu7731
@jialiu7731 3 года назад
Thank you for the video! It is brilliant, and hopefully there will be more shader graph tutorials in the future. 😀😀😀😀
@WingofTech
@WingofTech 2 года назад
Agreed!! Shader and VFX graph tutorials are in a huge scarcity. ;w; Thank you so much!!
@CrusaiderLP
@CrusaiderLP 3 года назад
thank you for providing the demo for free!
@keyboardastronaut1247
@keyboardastronaut1247 3 года назад
And a video on how to constrain and move joints in DOTS and new Unity Physics 👌.
@mathiasjensen2841
@mathiasjensen2841 4 года назад
I tried copying the shader into a clean template startup of URP and the intersection does not seem to work there in Game view, but it is visible in Scene view. Must have something to do with the depth buffer. Did you fiddle with some settings somewhere in the render pipeline to make the intersection work in Game view? Really nice tutorial as always :)
@GameAcademySchool
@GameAcademySchool 4 года назад
In your URP Pipeline Asset, make sure Depth Texture is checked.
@imzary
@imzary Год назад
Hey I was wondering is there a way to make this shader work in 2D? I know it's a bit odd but I've not managed to find any sources online with a shader for a force field like this but in 2D
@keyboardastronaut1247
@keyboardastronaut1247 3 года назад
Hi Wilmer, we need a video for player movement using forces in DOTS and the new Unity Physics.
@jimmyjones3200
@jimmyjones3200 2 года назад
I wonder if anyone could help me please? Everything seems to be working in the code but I can't actually see the effect happening physically.
@Bhakti_Ras_041
@Bhakti_Ras_041 2 года назад
Please make one video on moving some color effects in ui Avatar frame
@filipathtc
@filipathtc 3 года назад
I can't find the old video. Is it removed?
@DisCamCole
@DisCamCole 3 года назад
Great video! I'm having trouble hooking up the ripple piece of the shader, as you never seemed to focus on the 2 nodes that connect to the PBR Master/Output They look like position nodes, but that doesn't seem to work for me - could you tell me what they are?
@DisCamCole
@DisCamCole 3 года назад
I'm fairly confident now that it's a Position & an Add node, and the problem lies somewhere above in the Input Direction & Amplitude group - as once I reach the first Multiply node, it comes out Pink (instead of black, like it your video). After a bit more messing around, I discovered the issue was cause by my Vector3 for ImpactRippleDirection was set to (0,0,0) and setting it to any other value fixed my problem. Cheers!
@DisCamCole
@DisCamCole 3 года назад
Well that fixed it in the Shader Graph Editor, but when I save it - the effect disappears from the Scene View... I wanted to avoid downloading another Project to my cluttered HardDrive, but looks like I'm biting the bullet if I want that ripple effect :P
@ulgmail
@ulgmail 4 года назад
Does the force shield look the same if the camera is inside the sphere? Can you see the honey comb there as well?
@SeanGauseOfficial
@SeanGauseOfficial 8 месяцев назад
The shader is double sided, so yes.
@equalique1
@equalique1 4 года назад
thaks for sharing!
@jamesuniverss
@jamesuniverss 3 года назад
How can you put space between the exposed property in the editor ? o_0
@TestKimochi
@TestKimochi 4 года назад
amazing!
@alexismaquaire6201
@alexismaquaire6201 3 года назад
How do you do this intersection shader for an opaque shader :(
@johnanthony44
@johnanthony44 4 года назад
Any chance we'll see shader graph explains using DOTS? Especially the collision. Thanks for the great videos!
@GameAcademySchool
@GameAcademySchool 4 года назад
John Anthony Probably not. The Shuriken particles don’t convert to Entities. The Particle Collisions make interacting with the force field pretty simple. In DOTS, you’ll need to use VFX Graph and some custom Systems, since that you don’t get that for free. Doable just probably not on my to-do list. I was browsing through this stuff from last year and thought it could use a little update.
@thomasrafty4375
@thomasrafty4375 4 года назад
Thanks bro
@504Rone
@504Rone 4 года назад
Thanks for this! I tried it with HDRP and its not quite working as expected. Anyway advice?
@GameAcademySchool
@GameAcademySchool 4 года назад
I haven’t tried porting to HDRP shaders but will check it out this weekend
@GameAcademySchool
@GameAcademySchool 4 года назад
Unfortunately yeah like everything else requiring conversions between HDRP and URP, it's a lot of manual work to rebuild the materials/shaders one-by-one. And you'll need to use a different output node for the ShaderGraph; and the light values don't convert nicely so it does not convert neatly without a lot of trial and error for the settings.
@xavisanchezgimenez7517
@xavisanchezgimenez7517 Год назад
where is the tutorial about this part?
@mikegoesnike
@mikegoesnike 2 года назад
Will this work for intersecting with a terrain?
@XboxPlayerPL
@XboxPlayerPL 2 года назад
Hey! Does it work with character mesh material?
@mikegoesnike
@mikegoesnike 2 года назад
Hi, does this work with a plane instead?
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