@@MimimiGamesYT Very Cool Game really a beautiful game with a lot of attention to detail --Will there really be no more games from Mimimi Games in the future or maybe there will be?
You're one those rare studios that have found your formula, and make what your audience wants. Don't change! Also, PLEASE PLEASE REMAKE THE "COMMANDOS" GAME SERIES.
@@Onyxiateyou are the reason the gaming industry sucks now, you probably want them to make another team shooter and throwing nonsense with uneducated guesses.
Thank you so much, Mimimi Games, for all the love you put into your games!!! Desperados 3 was one of the best games I've ever had the pleasure of playing! All the best and let's all hope that the new Commandos will be a worthy representation of this genre after you guys have perfected it. Thank you for everything ❤
It devastated me beyond comprehension to have known that such a talented umbrella company MiMiMi studio, is closing down because of the faults of Volition. Have had my fair share of gaming with many genres but Stealth Tactics is the only one that stuck with me through and through. You folks have nailed the ball out of the park with every title released thus far. If any of the devs/management read this, know that we the dedicated fans are always there, at our best of capacity to support/fund projects should you decide to ever come back. Alternatively, you could collaborate with studio like Creative Destruction (known for War Mongrels) or such.
Yeh, its so sad that they revived my best game genre and now they are closing. But it keeps me wondering, could they not continue with crowd funding? I am pretty sure their dedicated fan would support them. Although I am also sure they have thought about this themselves.
Truly a product of love, passion and sheer dedication towards a genre whose little flicker was almost snuffed out until MiMiMi turned back the tide and set a blazing standard. I humbly request anyone willing to buy the game, please do so directly from the devs own web store, it provides them with the full compensation. One can only dream, but for a future project, perhaps consider a more dark and sinister setting in the many depths hell featuring a roster of irredeemable souls with a knack for unique violence, taking on demons and their masters to gain control of the perpetual inferno.
I am so sad to read that you are closing your studio :'( I had some gripes with Shadow Gambit, but I was very much looking forward to your next game. With the masters of stealth tactics games closing, what hope do we ever have of another great release in that genre? Farewell.
정말 좋아하는 스튜디오 였는데 아쉽습니다. 쉐도우 택틱스, 데스페라도스를 pc, ps5, xbox로 여러번 플레이 했을 정도 입니다. 여러분이 만드는 게임은 최고였습니다. 마지막으로 멋진 선물을 주고 가셔서 감사합니다. It was a studio that I really liked, so I'm sad. I've played Shadow Tactics and Desperados many times on pc, ps5, and xbox. The game you made was the best. Lastly, thank you for giving me a wonderful gift.
Danke für all die tollen Spiele, dir ihr uns über die Jahre geschenkt habt. Auch wenn es weh tut, kann ich den Schritt nachvollziehen. Bleibt gesund und euch allen alles Gute auf euren neuen Wegen.❤
What? A trailer that actually shows what the game is about in detail, instead of a glorious rendered cutscene with trailer drums and swooshes? Blaspheny!!
OMG I LOVE THIS GAME , i just seen wanders video and im so hooked!!! Im dying to see the full playthroughs of any one and everyone!!!! The more the merrier!
@@wintersoldier547Volition, the studio behind Saints Row announced their closure in August 28th.... MiMiMi is a small umbrella company under Volition.
вы сделали крутые игры, спасибо вам. Новость что Shadow Gambit: The Cursed Crew ваша последняя игра, очень жаль, хотелось что вы радовали и дальше нас своими шедеврами!!!
I know this is gonna sound crazy… but I would love to see them make this type of game set in the Warhammer 40K universe and you play as a group of Ork Kommandos.
So. I went through the game to the end. (I use a translator, sorry for the mistakes) It's worth mentioning in advance that I liked Shadow Tactics more than Desperados 3 and there are a number of reasons for this: 1. In ST, one character can kill several opponents thanks to quick animations (2 or 3 if using a pistol, or even more at a time , if you think it over even more tactfully), and in Desperados 3 the animations have become long and it is no longer possible to kill two opponents with one character without resorting to distraction. Because of this, the gameplay has become not so fast and beautiful. I would like the speed of the animations (I'm talking about delays in the transition from a crossbow shot -> knife kills. In ST, the delay between throwing a shuriken and killing a katana was minimal). But that did not happen. Which makes me sad, because such multi-kills by one character were extremely aesthetically beautiful in ST. And I would really like to do that kind of thing with Shadow Gambit, but it's not meant to be. 2. Melee kill speed. In ST they were very fast (2.5-3 seconds), in Desperados 3 only Cooper was the fastest. The rest finished off somehow too long (5 seconds). In Shadow Gambit, out of 8 characters, only two quickly finish off. The rest are busy with the body for 5 seconds. I would like everyone to have quick kills in Shadow Gambit, but this did not happen. 3. Number of player characters per bunch of enemies following each other. In previous games, there were 4.5 people in the squad. Now there are only 3 in SG (in the last act 8 and thank you for that. Thanks to this, the last act was beautiful. As I understand it, the number of characters compensated for their slowness. BUT in the rest of the game there are only 3!!! It's too few when the guards so much). 4. Never liked to draw out opponents one by one to kill them. It is always much more interesting to make beautiful combos that your squad performs in a few seconds, finishing off a crowd of opponents (again, in the last act it looked great, but in the rest of the game ... No. Too few characters.). Therefore, I had to reduce the number of opponents with monotonous tricks of the type: whistled-killed, whistled-killed, whistled-killed, whistled-killed (I'm not kidding. Instead of an epic combo, take garbage called lure-kill several times in a row on the same site cards ... nonsense.) 5. Map repetition... It's not that big of a problem, but some maps are uncomfortable and after completing one mission on them, you don't want to go back there. Perhaps "uncomfortable" would be fixed by increasing the number of people in the squad / speeding up the animations. But, as I said, this did not happen. Although apparently they are not uncomfortable, but complex. And even more difficult if, like me, you are trying to make beautiful combos, instead of taking the soldiers one by one around the corner. 6. You can not cancel the pumping of skills. By improving John's ability, I thought he would move allies the same way he moves, but he only hides them underground. There is no way to get a skill point back. On the ship f5, f8 doesn't work( 7. F5, F8... Quick saves, during which the computer freezes. This could have been fixed thanks to parallel programming, but the developers didn't (or I don't understand something). Because of prolags and long save animations, you literally don’t want to use them (you forget about them, and the reminder bell doesn’t always work or just rarely appears) => you get more angry if you make a mistake, because you are thrown far back. The saves are long also because of the animation. Two words: slow saves. 8. I also didn’t like running around the ship (I’m not talking about missions, but about running around the ship back and forth, back and forth.). The stories themselves weren't bad. Although they could not hook, as in previous games. Outcome. The game is not bad. I liked the last act. Liked it very much. But the rest of the game kept me from calling the game a masterpiece. My top games from Minimi for now: 1.Shadow Gambit: TCC !!!!Only the last act!!!! 2.Shadow Tactics: Blades of the Shogun 3.Desperados 3 4.Shadow Gambit: TCC
Guys am a big of your strategy games and am really looking forward to this game. This looks super dope but you guys need to make more such games and revive the legendary old titles like Commandos and Robin Hood The Legend of Sherwood. Pls guys make this happen. 😍
Hello I wanna say I'm a huge fan of all your games. But I think I have a bug in the game. The characters get stuck if you let them walk longer distances. Is it me or is iet something that needs to be fixed?
2:12 stuff like this is concerning. missing the point of strategy if you can just revert every mistake. it is bad enough you can save and load which isn't even disabled on the hardest difficulty. well designed games but this has always annoyed me, too much handholding features. put a bit more on the player. easy difficulty should be the only time a player can win despite making many mistakes. maybe add limits to amount of times saved. make them earn the victory on Normal or harder.
Can you PLEASE update the game so that we can cancel the crew captain test mission currently selected to select new crew captain test mission. Made the mistake of starting the mission Suleidy's Cure and it is literally one of the worst mission I've ever had the misfortune of playing and now I'm stuck having to beat it because I can't select another crew mission. The mission "Suleidy's Cure" is literally so awful that I'm considering uninstalling the game and abandoning it, despite loving every other mission.
Release physical versions of this game please. I want to buy it but i'm waiting for a proper edition in physical form, thanks. You are losing alot of money from collector's.
Why are saves so long in every game from your studio? Firstly, why such long animations of the save itself? Secondly (and much more important), why does PC stop at this moment (is it really impossible to make the save into a separate process so that the game does not stop)? And the kills are too long. 5 seconds for most of the characters is too much.