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Shape Engine - 2D C# Vector Game Engine - Free & Open Source and RayLib Powered! 

Gamefromscratch
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27 окт 2024

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Комментарии : 42   
@gamefromscratch
@gamefromscratch 2 месяца назад
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@mehdifardadi1905
@mehdifardadi1905 2 месяца назад
This could have been awesome for this year's GMTK game jam In case you don't know the theme was literally"Built to scale"!!
@sicfxmusic
@sicfxmusic 2 месяца назад
That will be instant disqualification to use vector shapes that scale no matter what 🤣🤣
@victims5820
@victims5820 2 месяца назад
1:09 hahahaha
@theARDISAN
@theARDISAN 2 месяца назад
Its like the exact thing I was looking for just randomly appeared. I'm even learning Raylib atm too. A game called N game or N++ is another game that is completely vectorized. phenomenally game, underrated too (well nowadays) compared to percision platformers like Celeste
@PurpleKnightmare
@PurpleKnightmare 2 месяца назад
The raylib name is in all lowercase.
@Towik
@Towik 2 месяца назад
Someone should remake Another World in this 😆
@DaveGreen_Games
@DaveGreen_Games Месяц назад
Thank you very much for this :)
@Ranakade
@Ranakade 2 месяца назад
Omg I've been wanting to make abstract arcade games. This engine is perfect for that!
@DeadRabbitCanDance
@DeadRabbitCanDance 2 месяца назад
Cool video! Any questions about cooking, please? 1. What API does the engine use? Are basic calls to functions for drawing primitives (lines, triangles, loading textures and shaders) available for study and adjustment? 2. I haven't seen 3D primitives in this engine. Even just a triangle with a given color. Is 3D implemented or is it not present in this engine at all?
@unqualifiedgamer6252
@unqualifiedgamer6252 2 месяца назад
I think Raylib is using OpenGL
@DaveGreen_Games
@DaveGreen_Games Месяц назад
There is no 3D at all. The engine is designed for 2D only but raylib can handle 3D. You can fork the repo and look at all the primitive drawing functions or change/adjust them. But beware a lot of the actual drawing happens in raylibs source. (GLFW backend with openGL)
@PixaYy-yo6tr
@PixaYy-yo6tr 2 месяца назад
what's that 1:08 lol, i noticed this in one another video. anyways, i really appreciate your videos! keep going! you deserve way more subs and views.
@SunSailor
@SunSailor 2 месяца назад
I really would like to have exactly this to render a vector based layer in Unity. Yes, there are several attempts, e.g. Shapes, but they all lack a good integration into the 2D world of Unity.
@sanketsbrush
@sanketsbrush 2 месяца назад
1:08 what the f was that sound 😂
@lukasgruber1280
@lukasgruber1280 2 месяца назад
The Vectrex Engine
@DaveGreen_Games
@DaveGreen_Games Месяц назад
I like that name ;)
@riyanafrizal4188
@riyanafrizal4188 2 месяца назад
this could be a great tool to make analogue horror style animations
@TackerTacker
@TackerTacker 2 месяца назад
Can it load vector graphics? Like .svg files?
@DaveGreen_Games
@DaveGreen_Games Месяц назад
ShapeEngine itself can not use .svg files. If raylib can load and use them you should be able to use them in ShapeEngine as well! I designed ShapeEngine more around being a simple "programmers game engine" where you don´t have a classic interface and code is used for drawing things :)
@hipflipped
@hipflipped 2 месяца назад
So it pretty much does what pre-existing (more mature) engines can already accomplish with relative ease?
@DaveGreen_Games
@DaveGreen_Games Месяц назад
I have tested a lot of engines and frameworks and the only acceptable one for my specific needs was raylib. (primitive drawing with excellent performance out of the box.) If you know about more mature engines that can do what ShapeEngine does with decent performance, pls tell me :) I never planned to make a framework/engine myself but out of lack of alternatives I started ShapeEngine ^^
@jorgegomes83
@jorgegomes83 2 месяца назад
Have you talked about Picotron game engine?
@kittenhero568
@kittenhero568 2 месяца назад
Wait, guys, what's the shape engine and raylib for again?
@AsatteGames
@AsatteGames 2 месяца назад
I assume bullet hell kind of game would be a good choice for it
@KaranChecker
@KaranChecker 2 месяца назад
Or classic asteroid style game(s)
@Aerionix1
@Aerionix1 2 месяца назад
Qix and Major Havoc were 2 of my favorites in this style
@PurpleKnightmare
@PurpleKnightmare 2 месяца назад
Any vector style graphics, Asteroids, Gravatar, dozens of 80s games, a few modern ones. Now raylib is just a library, it is kind of a XNA successor, only much better. I use it with C++, but it supports dozens of languages.
@PurpleKnightmare
@PurpleKnightmare 2 месяца назад
@@Aerionix1 Gravatar is one of my favorites.
@kaysta_dev
@kaysta_dev 2 месяца назад
yo made my hopes up... tutorial when?
@adhidwipa6027
@adhidwipa6027 2 месяца назад
I thought the engine could handle SVG
@ulrich-tonmoy
@ulrich-tonmoy 2 месяца назад
every platform except console
@twenty-fifth420
@twenty-fifth420 2 месяца назад
Every platform is supported if you know ASM and C. Raylib is C.
@PurpleKnightmare
@PurpleKnightmare 2 месяца назад
OMG OMG OMG raylib!!!! I make vector graphic arcade games using raylib + C++! Also, please fix your title, raylib is all lowercase as you can see in the logo.
@soran2290
@soran2290 2 месяца назад
Godot is better 😂
@vxpdx
@vxpdx 2 месяца назад
I bet you're the type of person to use a hammer with a screw
@poetryflynn3712
@poetryflynn3712 2 месяца назад
@@vxpdx Vulkan is better than all of them. No reason to use anything else
@8bit_pineapple
@8bit_pineapple 2 месяца назад
​@@poetryflynn3712How many games have you finished?
@PurpleKnightmare
@PurpleKnightmare 2 месяца назад
Dude, Godot is a general purpose engine, not even in the same league.
@somedudenamedanthony
@somedudenamedanthony 2 месяца назад
@@PurpleKnightmare
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