As always, check out Shapez.io here, the update is super worth it: bit.ly/shapez-ar Video is a few minutes late, sorry about that! I had to edit this together really quickly, as I just finished streaming 3 hours ago lol.
Fun fact: to get a full belt of the first shape past when you unlock wires, you need 32 full belts of the raw dye colors if you are using quad painters and everything is at the same level. Unless there’s an efficiency I’ve missed. But because the quad painter takes 4 dye per whole shape, there are 4 layers, and half of the colors is white which requires 3 raw dye meaning the average raw dye per dye used is 2, 4*4*2 = 16. As far as I can tell, using double painters painting full shapes and then splitting, rotating, and combining those, the optimal solution would be 4 full belts of dye per full belt of the result shape.
if you paint the shape white or another color beforehand, you can minimize how many paint lines you need to setup. Also, assuming you have a quad painter capable of 7 items per second on a 14 item/second belt, you can support two paint lines with a single fully loaded color belt. You only need 2 quad painters to keep up with the belt's 14 item/s speed. for each portion of the shape, you need: - 6 to 7 regular painters (@2.33 items/sec) - 1 full white belt (color circle beforehand) - 2 quad painters (@7 items/sec, split white circles between them) - 2 full red belts (1 to each quad painter) that would be 12 belts I think. I didn't do that for my solution, but I did that for my latest shape. edit: yeah, I think that works out. obviously the proportions depend on your levels. imgur.com/a/oMPUnZk ignore the gaps in the shapes, the game has a little bug where no matter what I do (with a weird exception of an even weirder bug), belts rated for 14 items/sec don't want to go over 12 items/sec, even if the belt is fully loaded, and I'm just trashing the items. it causes weird issues.
@@jpsalis That's indeed a better option than letting the quad painter do all the work. Though it seems like the quad painter is only perfect for shapes needing 4 different colors or 1 corner changed. otherwise reducing belts is crucial in most of my setups.
@@-yttrium-1187 yeah, it's in a tough spot. It runs through items fast, but if you're running more than 1 or 2 colors, it gets messy really really fast, and your bus might as well be a highway. I like using it for the method I mentioned above, it seems to save on space, though I usually space my designs out quite a bit so I can focus on getting maximum output. Like in my image, you can see how small the quad painter is when painting two inputs with a single line (still full speed) and it's definitely the way to go for crazy shapes that can't pick a favorite color or "make everything" contraptions.
something I've noticed with the quad painter: like you said, it's super dye inefficient, but there are some really neat ways to get around this, especially with the ability to disable its inputs. my method is to paint the entire shape with a standard row of painters first, then use the quad painter to fill in any small details I need to add.
following that line of thinking, paint circle white to maximize dye efficiency, then use quadpainter to paint 2 opposite corners. rotate half the output by 90degrees in either direction, stack an output with a rotated output, stack the result on top of itself for the shape for this level. yes, quadpainter still needs 2 belts of red dye, but red dye is a basic color and therefore easier to access in higher quantities.
So if the belt checker is 0 or 1 if it’s not moving or moving, and the painter paints if 1 and doesn’t if 0, you can hook up painters to moving/not moving belts and make different colored shapes depending on if I belt is moving or not, which could be true (or not) if a specific factory is backed up. I don’t really know what else is possible, this definitely unlocks new mechanics. I’m definitely excited to unlock this myself in a day or two and try it out for myself!
there are anything machines. they can produce (almost) every shape. the hub gives you its shape on wires layer it sets the goal for the anything machine
Watching this while playing the game right now is interesting to see the development. When you mentioned that Tier 4 was the highest, I checked my current on my even harder modded playthrough and I'm at 15/16
Did you know that you might as well have another type of trash modules already? They collect the shapes needed for upgrades, leaving more space for the big square to receive the shapes it wants.
Now my highly compact stack and color for any shape needs a massive update. i no longer need so many painters just because colorless wasn't possible before with painter's. maybe now its even possible to make the 4 dimensions single layer shape (all corners are a different size and are not over something)
I can tell you with 100% certainly, that shape you're thinking of is impossible. But also uncoloured parts of shapes were always possible if you cut up differently coloured shapes and assembled the quads back together again.
you cut out the brainderp with the red dye belt management that you didn't even notice on stream... kinda sad... cause that was funny and so incredibly you
after finishing my fully automatic factory i started a new game and now i'm working on level 19. before i can build vssersion 3 of my fully automated factory, i need the electric stuff. what level do i have to complete to unlock the electric stuff?
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I will stand by my position that quad painter is objectively the worst type of painter. Double painters and filters do the same thing, but faster and using only 1/8th as much paint.
Those who are poor (like me) will be sad to know that the Wires update is mostly Steam only. The free/demo version online does not allow you to use wires.