Source code: github.com/4ai... 1st public look Been working on this for a couple of months. Written in Lua using g3d engine on top of LÖVE framework. Some basic GLSL is used to achieve lighting. Models are done in Blender.
Sadly, not enough attention to continue. Ask anyone on the internet - they're happy to get a game, but not to support it with likes and comments (let alone provide some knowledge). #ProjectOnHiatus :(
Is there please, please any form or sort of an update on this wonderful project? Or possibility of releasing a sort of early demo maybe, even if it's not an open/public one if you'd feel comfortable enough with sharing this with a random cool internet stranger? I'm just so passionate about this game, the Shining series as a whole really, and I can't even think of the words to convey how stupid I must have looked smiling ear to ear watching this video and the excitement I felt at the idea of this and the amazing potential that's there, and some of which has already been captured. Even if not, totally understand, but just want to say, sincerely, from the bottom of my heart, I wish you the absolute best of luck in your endeavors. Especially in this project, but in any and all your future endeavors, I wish you great success in anything that you're passionate about and pursue. May the RNG gods smile upon you.
Hey :) Thanks a ton for the blessing, but I'm in a dead end with this and the project is dead. No one seems to be interested enough to help, even when I offer some cash in exchange for help. The thing you see is all there is to it: it reads maps, items, and enemy data directly from the ROM and renders that in 3d using shaders. I've ported over everything that's out there in the wild in terms of editors, but that's not enough. I'm in a serious need of some romhacker help to make any progress and lack time to pursue it on my own. Frankly speaking, I think, I can rant for hours on how is this gem being ignored even by the fans. That said, I wish all the good in the world to a fellow Shining soul. Your kind words are much appreciated 🍻
@@meta.5studios hey there. Sorry to disappoint, but I don't think I'm interested in this myself any more. No bounty available at this time either. I greatly overestimated the popularity of the game and haven't done anything to the codebase in more than 2 years. All because I wanted everything to be extracted directly from the ROM. If it wasn't for that, I'd be coding battles long time ago (and I did to some extent). That said, if you can provide some code to extract enemy spawn data from the ROM (including battle rng logic), I might look into that. But must have no strings attached (gpl, ccbync, whatever), since I'll be porting it to Lua. That might soung arrogant as hell, but I just don't want to invest into this more than necessary. To that end I need a skilled romhacker who's willing to work for free 😅
Да карта тут только чтобы я понимал где я во время разработки. Я думал 2 режима сделать: превый - как в оригинале, второй - карта видна, но оно жрёт 1 ед магии при открытии каждых N "тайлов". Вообще мне не хватает данных, т.к. нет готовой карты ROMа, а люди, которые когда-то хачили и переводили недоступны или не отвечают. Прорвёмся, наверное 🤷🏻