Considering that you have to invest 5x perks for having a heal that gets overshadowed by every other healing source, SH is dead to me. You didnt win these fights because of SH and would have survived this fight without it as well. Especially if you would run 5x enchanted or sth like that instead.
You are correct, I did not win the fights because of Shirking Heals. However, one could argue that Shirking Heal helps, just like other perks do as well. Don't know if you made the mistake cuz of fast typing, but SH can be used TOGETHER with Ench Ward as well. My build is online, and you can see that I am using Conditioning/SH/Ward on armor. At the moment, SH is a superior choice for players like me. :D Regarding SH being overshadowed, please show me proof of what you are saying. Do you see other players do 1v7 or 1v9 without Shirking Heal? If yes, pls share links here so that we can further improve our builds!
so many folks just luv to hate. but great playin and vid. also, this type of build and fighting is not just "left clicking".. there is a whole lot going on there.. same/simular to real life, and a fight.. a casual wont notice the tech, positioning, synergy, understanding the enemy, mechanics, and a host of things that make the difference between him, and just any casual who puts on heavy armor and a GS.. just as an example. Pvp in NW is very skilled based. but those without em hard earned skillz, like to just put the blame on a host of other reasons.. keep up the gud fun bro. btw u have kicked my ass multiple times in duels n such lol. also, just sticking to and playing one build, u develop much better fine skillz then when jumpimng around builds all the time. u have been oon that build since foeva, way before heavy was becoming meta again lol
Oh wow I am so pleasantly surprised by what I have just read! 1) Yes, I have been playing ONLY sns/gs since my first day of NW, back in Summer 2022. Back then, if someone played SNS he was excluded from Wars!!! Playing the same setup has made me understand this particular combo deeper. And trust me, I am still learning! :D 2) Yes, I do agree - people who are not experienced might just see left click, but the timing, positioning, analysis of enemy setup, and mechanics do matter THE MOST! 3) Hahaha I am glad that I can see this comment from a person I have killed in PVP. I am sure that the fight was respectful and no toxicity was there :D
The way I look at it, the perk is now on par with more perks allowing people to using other builds instead of everyone needing a must have perk. The devs have been talking about this for awhile so for anyone upset that they wasted time and money are just upset they don’t have as much of a crutch in their loadout.
Hey I absolutely agree. I think it is a strong perk, but not a huge advantage like before. I think right now it's kinda balanced. Imo, the best way to balance it would be based on Equip Load.
SH is now clutch rather than an exploit where u can trade stamina to HP which is idiotic, u dodge to prevent damage, not to refill HP. 10 seconds make it fair, we now dont roll around and suddenly full hp every few seconds. if anything to complain, that devs took this long to make SH actually make sense and fair.
Hi bro! I think it is a great set, and for some tanks might be BIS. Not sure it benefits my playstyle, but most likely will farm it just to be safe! :D A lot will depend on the type of enemies you have in front of you!
This is fun I would know I run various tank builds including this one however the fatal flaw seems to be the end circle if the enemy is smart they just stack a few dots and bump you into the fire its a tragic way to die
I think so, yeah. You just got to tweak some crafted pieces so that you get a triple x200 split. I thought about it, but it's very expensive to do, and I am almost always broke.
Imo SH gives 4,5k HP every 10 sec, which is better than the 2k HP from Health. However, perhaps there are builds that benefit from Health more than SH! :D Or maybe in S4 Health is stronger! :D Do you use the same build as I do?
I am afraid that your question requires a multi-factor answer. If my team mate survives a fight depends on: 1) Player skill 2) His build 3) Enemy's build 4) Team tactics 5) Positioning 6) Timing Etc. If my team mates lack one or more of the above, in comparison to their counterparts, they will die. However, at the end of the day this is okay, cuz I can 1v3 anyway!
Hi bro! Thanks for watching the video! Sorry that you did not enjoy the vid, my next one is a 1v9 so I hope you will find it more to your liking. Cheers!
Yeah it seems like it. Perhaps though light players who dodge a lot also benefit?! Imo, the most correct approach would be to change the amount of HP received according to EQUIP LOAD. :D If that makes sense... :P