this is why Prize cards now are more often normal monsters which are worse than existing monsters. can't create a crush card situation if theres an already better card.
Anotherverse Dragon is the latest prize card and it is for sure a badass looking dragon. It reminds me of Serpent Night Dragon in a way. I think Konami should print the old normal monsters from the early OCG sets that never carried over to the TCG as prize cards such Black Dragon Jungle King, Sea King Dragon or Job Change Mirror. Everybody would be Ok with that for sure.
Damn, using such cards in video games back then felt so magical to me. Most of them were released FAR too late here in Korea. Even the original japanese versions had too much price since they usually come from random gift cards in books, game soft and its guidebook, etc..
During the Crush Card Virus section he mentions how expensive the game was getting. Keep in mind that Dark Armed Dragon was a $4 Rare in OCG but a severely short printed Secret Rare that went for around $300 in TCG.
DAD Turbo with 3x DAD and all the necessary Destiny Hero support which were only from a Duelist Pack and DMoC, Dimension Fusion etc the deck already ran up to $1.5k-2k
I always have had the feeling that Konami uses the trends in OCG tournaments (to see what cards are used heavily) to inform what rarity they choose to make those cards in the TCG. Idk, maybe this is old news anyway, but that always seemed like one of the business strategies they use.
Cyber-Stein was in one of the first OCG starter decks, alongside BEUD and megamorph. It shows just how many OTKs there were in the pre-TCG OCG that anyone thought that was OK.
What I always found weird is that Dark End Dragon and Light End Dragon are main deck effect monsters from the GX manga. But for whatever reason, they became synchros when they got turned into real cards.
I was kinda active in spanish nationals for a while and I've seen some of these prize cards personally. An old friend of mine spent A LOT to buy Des Volstgalph. Another went to a (I think) YCS and came back with Crush Card Virus and a Stardust Divinity replica. And in one national there was a major fuss because someone stole the Gold Sarcophagus from a player.
You can't get much more Yugioh than going to a major card game tournament, and then having one of your rarest most precious cards stolen by either your opponent or a henchman.
Pokemon TCG has a similar prize card problem with Tropical Beach. It was a prize for the 2011 Championships and has the fantastic effect of letting you draw until you have 6 cards in hand instead of attacking each turn. They haven’t printed a good championship card since, but also haven’t reprinted Tropical Beach or an equivalent card. Tropical Beach barely squeaks into Expanded to this day, so it is a sought after card. To the point there were eBay listings for the *TCG Online* copy going for over $50.
I remember that shit back then. That’s why I was reluctant to play any evolution pokémon in the BW and XY format because most competitive elitists would tell me I needed to play 2-4 Tropical beach (along with the 4 N and 4 Sycamore) if I wanted to play Stage 1 and Stage 2 cards. Also I think TB 2011 lets you draw until you had 7, not 6.
I remember playing Yugioh WC 2009 Stardust Accelerator and having such a rough time against the duelist who uses Dark End Dragon. As a kid to me it was just a good card, but crazy to think that it was a prize card i had no chance of obtaining.
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!. Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore. Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 "Gift Exchange" Targets.
What has always bugged me about Dark End Dragon is the fact it is a Synchro monster, since it appearted in the GX manga as an effect monster and is meant to be the dark half of Light and Darkness Dragon.
Fun fact about Crush Card, I can't remember what pre-release it was, but it was the one where the booklet you got had exchange of the spirit, a few of them and I mean a very very few of them actually had Crush Card virus. I don't remember if they did this with Gold Sarc as well but I remember hearing they did. Sorry this old man's memory isn't want it used to be.
I remember this and attended that sneak peek. It was for Power of the duelist and the intended promo was Hidden Soldiers. Interesting thing is that this was by complete mistake and before it would have legally been released via SJC.
I love crush card and all the virus cards, modern iterations of virus decks are so fun to watch (mainly rhymestyle's), I should make one on master duel!
"Supposed short printing" GLD1 Crush Cards were regularly exchanged for 300USD. I actually sold 2 for $500 in cash a week before the banlist that killed TeleDAD was announced when I quit the game back then. Very different times.
I was in highschool when Dark Armed Dragon was released, the arrival of the Synchros and the dominance of the Gladiator Beasts and Lightsworns. What an era! Though I was confused because it took too long to Konami to release Crush Card Virus considering it was a card that was in the anime and it also was available for play in the OCG since 1999 iirc.
Yes I was also in high school at that time and didn't critically think about how they do their reprints or about the prestige prize cards carried as the only copies and wondered why it took ages for crush card to get a print for everyone but also thought about gold sarc a lot because I was used to it in the games.
@@LightshaverConstellation exactly because I had mostly counterfeit cards of Crush Card Virus or even Black Magician Of Chaos for years and most of them didn't get official prints until 2008/2009 so it was very weird.
One of my favorite old school combos is Gold Sarcophagus searching Necroface while Soul Absorbtion is active for a 5k LP gain from Necroface's banish effect.
and then after that, YCS prize cards had included Number 106 Giant Hand and Minerva, the Exalted Lightsworn. Each was worth thousands. Giant Hand was a strong component of the Rank 4 Toolbox and a single copy would be passed between friend groups to be borrowed for tournament use right up until Duelist Alliance. Minerva was the critical piece of a Lightsworn deck that would have been a tier 1 deck alongside ABC and Majespector in the period before Invasion: Vengence
Here's an idea for an episode of Failed Catds and Mechanics: the Duel Terminal 1 archetypes by which I mean the archetypes mentioned in the storyline before Sophia makes her appearance. Most were unviable and a few still are despite some added support. The biggest issue many had at least in the beginning was a complete lack of dedicated S/T support. Hell, it may make for a few episodes
Some players say dark end dragon shouldn’t be allowed in edison since almost nobody had access to it since it was a prize card. It almost doesnt matter anyways since dark end isnt a generic synchro most decks cant make it anyways except dark monsters like caius/chaos sorc/malicious+ lvl 2 tuner like plague spreader. Or gorz+lvl 1 tuner like white stone of legends. Or a blackwing deck
Will you do the Shonen Jump magazine promos next? Pretty sure that was the first way to get broken things like Tyrant Neptune and Summon Sorc in the TCG
I don't envy Konami for needing to balance a game where 90% of the time both players will want to draw 100 cards, activate 100 effects and OTK without counterplay if there is even the slightest opportunity. How do you retrain such a playerbase to appreciate grindy back and forth games?
Just don't balance the game poorly in the first place. But really, there's probably no easy way to do that without alienating at least half the remaining fans. I'd release retrains of stuff that maybe could come off the banlist, stop with the constant powercreep, hit the broken stuff (like Bystial/Runick/Superheavy/etc), and put a stop to the scapegoating of archetypes.
I don't think I ever knew what Crush Card Virus did until now lol the anime was totally different, and the only time I ever played it was in Duelist of the Roses where it was a field spell. Honestly it'd be cool if it was just a field spell, that destroys all 1500+ face-up monsters on the field. Give it a three turn limit, I suppose, but the one-sided-ness of the card as it is seems too powerful for a single discard/tribute.
3:52 If I were to update this card to a more modern standard: _Des Volstgalph #2_ (EARTH) Level 6 Dragon/Effect _You can special summon this card (From your hand or GY) by tributing 1 Monster, Spell and Trap card each from your hand or field. If this card destroys an opponents card by battle or card effect: Inflict 500 damage. Each time a card or effect resolves, this card gains 200 ATK/DEF until the end of the turn. (Quick effect) Once per turn, at the beginning of the turn, you can tribute 1 card from your hand or field: Activate 1 of the following effects depending on the type of the tributed card:_ Monster: This card is unaffected by monster effects, and deals piercing battle damage, for the rest of the turn. Once this turn: if you destroy an opponents monster by battle or card effect, you can destroy 1 monster on the field or from your hand. Spell: This card is unaffected by Spell cards/effects for the rest of the turn. Once this turn: if you destroy an opponents Spell card by card effect, you can destroy 1 Spell card on the field or from your hand. Trap: This card is unaffected by Trap cards/effects for the rest of the turn. Once this turn: if you destroy an opponents Trap card by card effect, you can destroy 1 Trap card on the field or from your hand. ATK/2200 DEF/1700
I play cyber stein in my deck as if I get mad at someone else, then I will use his effects to bring out big monsters, but i think it is too slow to get played in duels, but I made a custom cards for cyber stein into a archetype and I am still upset about you not reviewing my cyber stein's dr.stein custom card and it fits in it
Funny thing, my stepdads friend was the one to win the dsrk end dragon. Unfortunately tho, he had to sell because he borrowed someones deck and they told him if he won anything, they would have to split the prize
I still say having your opponent choose the 3 monsters Crush Card destroyed was a STUPID idea. They should've just stopped with the no damage thing, maybe have it last for the next 3 turns like the card destruction if they were really worried.
Gotta say, I liked it more when rare Yugioh cards were more expensive. It meant that the price for card packs were justified and not clearly overpriced like today
There are a bunch of cards that fall under that preview: they make them too strong for their time when first released, then they wait a while until either the game reaches the point where they aren’t THAT bad (at least on paper) AND/OR they errata the formally broken cards. They infamously gutted Chaos Emperor Dragon around the timeframe (I don’t remember if this was before or after tough) a pendulum retrain of it was made. If it were up to ME, I’d just take a lot of these nerfed cards and make new retrains of them where they can be considered as their old counterparts for card effects _(This cards name is always treated as “Chaos Emperor Dragon - Envoy Of The End”)_ that stay about as strong as the original banned versions, but said strength is re-shifted into new directions to compensate for any nerfs to the original broken effect, IF said effect still needs to cautiously applied before release.
@@soma467 Let me try something… There’s the OG, a pendulum retrain and a Gemini homage… And for good measure, it’s LIGHT “envoy” counterpart has an extra effect over it… Let me try a retrain that balances characteristics of all these: _Chaos Emperor Dragon: Envoy Of The Destroyer_ (DARK) Level 12 Pendulum Scales: 13⬅️➡️0 Pendulum effect: _This card (from your hand, field or extra deck) can only be placed in your pendulum zone by banishing 1 LIGHT and DARK monster each from your hand or field. During either players turn, you can pay 1000 LP to activate 1 of the following effects:_ ⚪️Banish 1 card from your hand or field, then target 1 of your Dragon or Gemini monsters, or 1 of your “Chaos” cards, that is banished or in the GY; Add it to your hand. ⚪️Banish 2 monsters from your hand or field: Special summon 1 Dragon, Gemini or “Chaos” monster from your hand or deck with a matching type or attribute as either of the banished monsters. _You can only use each effect of “Chaos Emperor Dragon: Envoy Of The Destroyer” Once per turn._ Dragon/Effect _This cards original attribute is always also FIRE. Cannot be normal summoned/set. Must be special summoned (From your hand, Extra Deck, or Spell/Trap zones) by Tributing or Banishing 2 LIGHT and DARK monsters each from your field or GY. This card can attack twice per battle phase. Once per turn, you can pay 1000 LP to activate 1 of the following effects:_ ⚪️(Quick Effect) At the beginning of the turn, Target 1 Dragon, Gemini or “Chaos” monster on the field: That target gains ATK/DEF equal to any change(s) to either players LP during this turn. ⚪️(Quick effect) At the end of the turn: Destroy as many cards from both players' hands and fields as possible, then inflict 300 damage to your opponent for each card from their hand or field that was destroyed by this effect. You can only activate 1 card or effect during the turn after you activate this card's effect. _You can only use each effect of “Chaos Emperor Dragon: Envoy Of The Destroyer” Once per turn._ ATK/4400 DEF/4000