Scareclaws having names based on phobias, and having some of the most metal artwork of the Visas lore cards, only for it to be actually the closest thing to a supporting cast to the protagonist is crazy! Reino heart manipulating and brainwashing the Tearlaments, and Rise heart being...rise heart, it's crazy to know that Scareclaw are the homies of the lore!
When I saw the brief of the Branded and Visas lore on YGOrg, I knew that @TheDuelLogs will finally make a lore video with the official knowledge!! Please make a whole Phyrexia invasion Lore video on your ManaLog channel if possible. Love from the UK!!
I was just looking for this video after I saw you did a whole segment on the Fallen of Albaz Lore in your 4 hour sleep video. I hope you do something similar for the World Legacy and Duel Terminal. Especially Duel Terminal because it would take a genius like you to explain it.
I still find it crazy that even though Visas is a tuner it took 3 sets of archetype to finally give him a extra deck monster and of all things it was a fusion monster and not a synchro
I wonder what it would look like if there was a Yugioh archetype who was like...aware of us. Of the summoner, of duel monsters and the duelists therein. Maybe their gimmick could be art of them frozen mid motion trying to claw or break out of the card, looking you right in the eye as you hold them in your hand. I dunno, that's what came to my brain.
@@RictorPHXno world legacy was only 2nd, he was explaining about Orcust Crescendo. The first was something else, it was ranking the cards, not the lore
Something to point out with Tearlaments Rulkallos effect. It's 2nd effect reads as follows: *When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY.* Rulkallos sending a Tearlaments card to the graveyard is attached to the destruction, not the negation. This means that if the negated card was from the graveyard, you won't need to send a Tearlaments card.
I knew that Tearlament were broken and had their popularity for a reason, but having their effects explained like this i realised how dumb and advantage generating they really are. Like jesus christ, all this recursion and milling...
Duellogs put it as the only S tier deck when he ranked all Tier 0 decks, and people were still mad it wasn't higher. I love Tear. The artwork is great, it's fun to play, it's unique, and it has a variety of unique end boards that can run a ton of packages, but even I agree this deck was beyond overpowered considering it got shot through the eyes and is still tier 1 in the OCG.
@@Endershock1678 It is a conceptually interesting deck. I just think some of its cards (especially the backrow) should not plus for being milled. Send cards to the graveyard for cost, not for effect would also fix some of the other effects, while still providing fusion material in the GY. I think it would still be a very strong strategy anyways without outpacing every other deck
I was wondering about the lore of these guys...cant wait for more asmr lore. I laughed when Kshtiras and Tearlaments were the villains and tyrannical in terms of leaders, of course they were
Ironically, the most problematic of the Tear cards, Rulkallos turned Kitkallos, was more of a victim who became a hero. It was only really Reinoheart turned Kaleido-Heart that's the villain.
Tears were always posed to be the strongest deck of all time. Mind you they have a foolish they never use and a book of moon that sends ANY monster from your arctype to your GY for no cost ... And no one runs it .
Top 10 non-union archetypes that put their monsters in the back row. Bonus points for "union but better" type effects like Dragunity, Magistus, Sup Sams, Cyberdark, Destruction Sword, Inzektors, Infernoble Knights, the Claw of Hermos fusions, Therion, Plunder Patroll, and ZW's
Can't wait for the Duel Logs to talk about Mannadium Prime-Heart and how he has a special defensive ability that stops your opponent from targeting it with card effects. No monsters facing Mannadium Prime-Heart will be safe due to its multiple energy blades! Find this powerful card in Cyberstorm Access, releasing on May 5th!
It seems like every card here has at least 3 effects. 1) do one or more of the following: start/search/extend/recurse 2) buff something in your archetype specific mechanic 3) target one opposing player; negate their fun
I've honestly always wanted an effect that deals with defense position monsters alongside the A counter effects for Aliens. I love my Alien, Ogdoadic, Reptilianne deck, it's powerful against effect monsters and special summoned monsters. Their main boss link monster locks down any monster with an A counter by stopping them from activating their effects and forcing them to stay in defense position. Alien Mars monsters with A counters vanilla, eliminating effects that can bypass the Alien Link lockdown. Alien Kid gives my opponents SS monsters an A counter upon their summon. Tge reptilianne gives me the ability to make my opponents attack 0, which grants access to a plethora of effects that need 0 atk monsters on my opponents field. They also allow quick and rapid access to any of my decked reptiles as well. Ogdoadic spells are just complete advantage for aliens, but some more up to date effects that could focus on the defense pos monsters would be nice in helping me get rid of them.
Reinoheart: invaded a whole planet full of ultra strong mermaids by himself BDSM said mermaids to strip away their powers and forced them to be his little waifus Turned the entire planet into his hare...I mean empire Refuse to elaborate further (or leave) Damn, this man is a legend.
Visas tames their leader by turning him into a marketable plushie. They were kinda just minding their own business doing "law of nature" things at home until that happened.
Each planet field spell is numbered in OCG. There are at least 6 worlds. We are missing 2. Each of the 4 archetypes we so far have cover Xyz, Link, Fusion and Synchro.
@@ScionStorm1 Fusion is the 1st World, Link is the 4th, Synchro the 5th and XYZ the 6th world. So the only other special summons are Pendulum and Ritual? But neither of them reside in the Extra-Deck (at least not from the start). (damn I wish Rituals were an Extra-Deck type ... it just makes sense for them to be 😞)
You forgor Twinsaw? Also doesn't the line at 12:50 apply to all of them? Reichheart, Kaleidoheart, Riseheart are all the universes bad guy equivalent of Starfrost and have the same statline.
"...and the Tearlament are the Fusion version" Well that's a good reality you were referring to, nothing looks them into Fusion and the result is Abyss Dweller becoming an honor Tearlament card.
Visas Starfrost is a tuner, and yet, there are no Synchro monsters within the lore. My guess is that they'll come along when the story reaches it's climax.
I haven't been keeping up with the TCG as well as I used to. But I've always been curious about this lore. You guys can spoil it now or wait until duel logs uploads the next video. I'm cool either way.
I'd feel bad about Tears being oppressed if they weren't a malignant cancer on the actual game. Once again, I have to wonder why Konami just doesn't have animes made of their various lores. Just call it something like Tales From Yu-Gi-Oh and whatever the particular lore is. It's not like they don't have 300+ episodes worth of plot already written.