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Short Test Drive with New Simulator Concept ... 

Matthias Fulczyk
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Here is a short test drive with a new simulator concept. The whole thing was only set to 30% power to test the components first. And yes the ride was not very good because I drove IRacing for the first time in 2 years. More Information about the Simulator: / @fuzimumplw

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9 апр 2021

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Комментарии : 46   
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
And don't worry ... next week something will come again with DIRT Rally 2.0 ;-)
@kendallrene1874
@kendallrene1874 3 года назад
hey, do yo play wrc 9? would like to see some clips of that. Love all your videos by the way.
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
WRC 9 has no Motion Support ... No Motion = No Buy
@ivancurielvaz5912
@ivancurielvaz5912 3 года назад
@@MatthiasFulczyk as you should, not worth it at all then
@legendarymark112
@legendarymark112 3 года назад
Any chance to get more videos of this rig?
@Seandoran34
@Seandoran34 3 года назад
Whoa that literally looks like the perfect setup. Physics look accurate too
@bigman8642
@bigman8642 3 года назад
Amazing setup, & nice drive, BIG UP !
@cajamanual6713
@cajamanual6713 3 года назад
I love your videos, I hope some day get a ring like this.
@Marchino461
@Marchino461 3 года назад
Amazing set up! great work! I want one like This!
@thtiger1
@thtiger1 3 года назад
Well, that goes on my lottery bucket list
@jemlittle1787
@jemlittle1787 3 года назад
This is very good. I like the flat turn on slip idea. Like a massive printer with a 5 axis head. Id be interested in what software runs the motors. Can you tell why you went for screw drive and not rotation? I can see its fast and you mention its only 30% power wow.
@king_of_3005
@king_of_3005 3 года назад
Neben deinen Fahrkünsten bin ich auch von deinem technischen und handwerklichen Geschick schwerst beeindruckt 😃👍. Wie du mit diversen Aluminium vierkankt Stahl, Servomotoren, pneumatik Zylindern und vielen weiteren baukomponenten einen derart perfekten Simulator gebaut hast.... Chapeau mein Gudster ☺️😊😃😉👌👍💪
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
Für das handwerkliche Geschick musst Du den Hut vor den Kollegen hier ziehen: ru-vid.com/show-UCx9xRhPcrKQuINPn5nqnfDwfeatured
@king_of_3005
@king_of_3005 3 года назад
@@MatthiasFulczyk Das mache ich 😊👍. Danke für den Link 😃😊👍
@shemightluvnestor
@shemightluvnestor 3 года назад
Epic! I support you!
@PeterSosinski
@PeterSosinski 3 года назад
Great motors. Teknic is King. We use them as well. Great performance and low EMI. I guess you are using SimRacing Studio or equivalent?
@dmn6784
@dmn6784 2 года назад
what motors are that?
@lifeofasimrigmestizo6910
@lifeofasimrigmestizo6910 3 года назад
That is nice, I would like to make me one of them
@subaruimprezaspec
@subaruimprezaspec 3 года назад
hello ... what peripherals do you use, pc, workstation, monitor ??? thank you
3 года назад
What Teknic motors are those MC SD SC?
@chrissidreiks6908
@chrissidreiks6908 3 года назад
Matthias, from which developer is the motion system? Never saw it before. Seems like a mix out of Nlr traction plus and 4 wheel motion system :)
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
ru-vid.com/show-UCx9xRhPcrKQuINPn5nqnfDw
@wlan7070
@wlan7070 3 года назад
Wow....
@yara_mir356
@yara_mir356 3 года назад
Просто отвал башки 🤘🏼
@kezman82a
@kezman82a 3 года назад
Do you hink sfx 100 would work in apartment with woodwn floors and walls? 😅 If I turn down motion a lot maybe...? 😅
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
If it should not be loud I would rather take a seatmover like the Next Level Racin V3. To reduce the SFX100 so far that it is not loud makes the whole system pretty pointless.
@kezman82a
@kezman82a 3 года назад
@@MatthiasFulczyk thanx!
@legendarymark112
@legendarymark112 3 года назад
@@kezman82a get four pieces of the rubber gym flooring and put the rig on that.. they come in 1m x 1m squares.
@kezman82a
@kezman82a 3 года назад
@@legendarymark112 you think that coins keep the neighbors happy enough? Thanx for the tip!
@Roorally666
@Roorally666 3 года назад
😯😯🤩🤩
@naan-oyobizniz3168
@naan-oyobizniz3168 3 года назад
I've always wondered: Why do you keep the monitor static? I have never tried a sim-racing-rig before but I feel like it would "feel" more natural to have the screen move with the setup. Is it just preference?
@Videomen0
@Videomen0 3 года назад
Acarsın yimin olsun
@nrlive194
@nrlive194 3 года назад
MOIN MEISTER
@alperaltntas4722
@alperaltntas4722 3 года назад
Adam acar abe
@LogiForce86
@LogiForce86 3 года назад
Your braking motion is inverted. Under braking the rig should move you backwards to mimic the deceleration effect and thus pull you (if you had them) into your seat belt harness. Same for acceleration, you want the push to be in your back as the car accelerates and moves forward. Just noticed also the turning effect seems wrong to me. What you want to feel is G-Forces, but you seem to forget that in a car a human being is a loose sack of potatoes in a car. The car as one unit will move in the direction of the turn, the front turns first and most and the rear of the car only follows. So you should get a lot more front movement than rear, and into the direction of the corner. With only a drift towards the outside of the corner, so the rig sliding to the right in a left hand corner, when you lose grip. With the rear moving more in oversteer moments and the front in understeer, or equal amount if you get in a 4 wheel slide/drift to the outside of the corner.
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
Everyone has their own philosophy on how it "feels right". Have you ever driven a Seatmover?
@LogiForce86
@LogiForce86 3 года назад
@@MatthiasFulczyk if you don't want to take my advice than don't. I have been in a full motion simulator in theme parks, but apart from that no. So I suppose I should shut up right, because you dislike my opinion? As that is the usual trend with such responses. Been there and done that for a decade in WMD, so it won't bother me. Eventually I will do it better myself, for myself and maybe others if I feel like it. Just like the pCARS2 ffb tweaker I made. From what I see you seem to forget that you need to simulate the car movement and not the g-force directions. If you move forward under braking it will just end up giving the wrong impulses to the brain, although the brain can and will adjust and maybe you have already adjusted to your own setup. So I am not surprised it feels right for you, but throw an experienced race driver in there and he will tell you otherwise.
@MatthiasFulczyk
@MatthiasFulczyk 3 года назад
@@LogiForce86 I have no problem with other opinions. That's why I also wrote that everyone has his own philosophy about it. The difference to the many others who think how it should be "right" is that I myself have raced for 15 years and therefore have a good body feeling how it should feel "for me" right. In addition, there are also many concepts on the market that look spectacular, but the driving experience is absolute garbage but many think that see so it must be. Like, for example, this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mrSEhzwGohU.html
@LogiForce86
@LogiForce86 3 года назад
​@@MatthiasFulczyk I will let Niels Heusinkveld explain it to you: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ttCXkfjnvvc.html There isn't any philopshy about it, because your body is NOT under different laws of physics because it is in your motion rig as compared to your real car. Thus while continues motion is possible from a fixed position, to generate the same movements to feel the same peak forces as you would in a real car. Which you can further enhance with telemetry based tensioning seatbelts and maybe a SimXperience GS5 G-Seat device to feel that ongoing pressure on the body. The motions and physics are the same, you're that same sack of potatoes that you just need to throw around in the same way. The best way is to build a rig to the average wheel base dimensions of a car, so that when you add the pitch and yaw of the car it will be pitching more around the center of your head. Otherwise the rear actuators aren't able to move you around correction and the only thing they technically would be good for is to give you a sense of flight or depression of the car over humps or dips. That's my 2 cents from 35 years of being driven and driving in a car, plus having been busy seriously with sim racing since about 2008. I went into tactile feedback using DSPs and delays to simulate the size of a real car, before even Simvibe was a thing. Having reworked the force feedback in Project CARS 2 to suit my needs and those for Formula drivers as well (and work together with them). Yet, I am just simple old me who never raced apart from doing heats on rental kart tracks, and driving my real cars on the streets to the limit to find out what the limit feels like. So even if I don't have professional experience, I will be arrogant enough to say that I at least am capable of having enough insight and imaginary capability to mentally visualize all the forces at play. Anyway, I'll leave you to the video of Niels Heusinkveld that I linked at the start. He has more community credits than little old me, and maybe you are more inclined to listen to him instead. For me there is no philosophy about it, the same as there is no philosophy about Force Feedback. Nor is there a philosophy about tactile feedback. You just need to look at all the things involved. Force feedback is simple, you only need to send out the pinion movement of the steering rack which you can at higher speed/tick rate fully calculate on a physics level in the game. All the other fluff is only needed because people want to feel other things through a device that isn't made for it. Like seat of pants (motion) or curbstones and road noise (tactile). Tactile is also simple but can be more complicated as it depends on the materials you made your rig of. Basic tactile is 4 vertically moving heavy actuators on 4 corners that move according to the suspension movement. You basically wish to simulate the hammering the strut towers of your car take. The difficulty lies in the fact that different materials and material thicknesses travel vibrations faster or slower than others, some might even dampen the vibrations more than others. So what I did was used a Behringer amp with DSP that has a delay function to simulate the travelling time/speed of these vibrations as compared to the real car and your seating position therein. So if you set Simvibe to suspension movement aka Chassis Mode, it will fire instantly as the suspension is impacted. If you delay that you can simulate that your tactile transducers are farther away from you. So if you bolt an actuator on all 4 corners you can virtually distance them to be at the same distance as the strut towers would be to your driving position. If you do that your brain gives you a better mental image of size of the vehicle you're driving, which also as a result adds to the depth perception from my experience. Motion as you know is hard to achieve, as motion is basically slow tactile feedback. Whilst tactile transducers reproduce the higher frequency feedback. So motion should only be used to mimic the change in direction of the car and as explained depending on the size of the rig (i.e. determining the center around which you move the rig) the pitch, roll and yaw of a car. Where the motion simulator might look weird that you posted, but if you go onto a slow 15 degree embankment, like on modern Zandvoort for example at the hair pin, you will desire that tilt to give you a sense of lean or "camber of the road". Same with if you'd do a steep hillclimb or descent. So in that sense the continued sense of angle of a car will most likely add again a little to the immersion. The biggest problem is always getting all of these systems to run in perfect harmony, and since no game is the same in their output it is often a headache. Besides, I like to just quickly get in and out of games for a quick drive myself these days. So having to boot up and configure dozens of programs takes the fun out of the sport shall we say. Finally I do want to say that you do an awesome job with this motion system. Sadly I don't have a 3D printer, so I won't be able to have a go at it myself. Even if I did the space and money is too tight for it at the moment anyway. It's still bucket list stuff though, but I rather go for a DD2 at this point in time to replace the old CSW v2. Keep on doing what you do though, as I know a lot of people are happy with the system and everyone can configure it how they like.
@FuzimumplW
@FuzimumplW 3 года назад
@@LogiForce86 But he didn't build the rig at all ... It was me :-)
@BM-21
@BM-21 3 года назад
Все на английском, ставьте лайки.
@stenstamm7651
@stenstamm7651 3 года назад
first comment
@Spyke1970able
@Spyke1970able 3 года назад
FOV is not correct
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