Agreed, but saying that, I would like to see more flexibility for world starts rather relying on Origins for a world start. It would be cool to start on a tomb world for the Necros for more RP play styles and have another origin.
Chose Portrait with face tentacles + Play Necroids (increase your pops by infecting other pops with parasyte) + Psionic ascention + have slave based empire = congratulations, you are now playing Mindflayers.
I think each species pack needs to be standardized and at least add: 1. At least two origins 2. Species specific traits 3. Maybe technologies 4. anomalies + archeology sights I’d like to see stuff with mechanics and flavor!
@@MastemaJack well, its not as bad as I thought it would be, the game runs fairly well (except in endgame when it starts to slow down) main plus is that I share playstation accounts with a friend, so we buy everything together, so each of us pays half and half
Maybe later you could unlock Genetic Entropy which makes crossbreeding quicker and gives you a pop that is a combination of all species types that slowly takes over. Traits could be a toss up from anything it absorbs to passively mutating beneficial traits with each spawn. It doesn't cost research time to upgrade pops but it slowly makes everyone better in different ways
I personally love the new ship set. It looks very gothic and imperial. Even if you aren’t big on playing as the necroids, I could see someone using that set for just a regular xenophobic empire.
the problem with this idea is some people really like the idea, and some want the species to be more or less just cosmetic.. so make them optional, and even better if not just for plantoids, after all, many species do actually require food AND sunlight (and water too) actually, even plants "eat" nutrients from the ground not just sunlight.
Plantoids integrated with tree of life would be really cool too. Even if the tree just had a few more stages/tiers it would be more engaging, but especially if there were some actual decisions to be made, particularly giving plantoids some variation of nutritional plentitude or the ability to trade pop growth for tree growth and significant benefits to different specilisations or even just a souped up version of planet specialisms that give extra resco output or districts or something along those lines, but where the player had some input. Tree of life is a bit meh for something that should be a central game mechanic, there is virtually no interaction once you start the game, you just need half an extra farmer per planet.
@@matthewmcneany tree of life is fine being separate. The race not have to be grown from the tree of life, but is part of thier life cycle. Think of argonians from elder scrolls. They are reptilian but require the hist trees to develop.
I would certainly hope late 2021 but 2022 would just be our luck I like that name hissho but I would probably go reptilian instead Guessing sio is a Necron warcry
Building a PC to play stellaris up to date. Playing on xbox and can't stand watching the beautiful federation expansion and not being able to play it. Thankfully the game js already covered for me by xbox game pass. Plus o PC we can play Crusader 3, another gem from paradox and also on gamepass.
To be fair the console version isn't terrible. I feel it's oddly quicker paced, but that might just be that I play it differently. The Feds & Origins needs to come to Xbox. I have a ball on PC with them. Yes, I have and buy both sets of DLC #wasteful
Now that I think about it, I would love an army update (more dept and gameplay, even though I hope it doesn't have micro) That and a vassal update. I imagine vassal to work in similar way as federations.
I love that they're releasing this so aptly close to Halloween, and it gives a sort of optional fantasy or parasite type DLC for those who want it. But we all know there'll be a fish and/or amphibian pack/s sooner or later, I'd personally rather just get it out the way and have them in my game alongside another under-the-hood patch.
Before starting my game I was kind of disapointed with the normalness of the game mechanics for such a weird concept but after starting a Necrophage game I realised that having primitive civs to invade instead of colonisable planets is a real game changer. Not having to do anything related to colonising changes a ton of stuff about your usual opening moves and warps how your entire game plays out from month 1. It's a weird experience to look at the Expansion tree and go 'wow half of these bonuses do literally nothing'.
Maybe a mini game type thing where you actually deploy different types of troops and they have strengths and weaknesses based on what kind of troops they are?
@@alistairgrey5089 a system like Crusader Kings 3 could work, where you have several different kinds of soldiers you can train that are weak to and countered by other kinds of troops would be cool. Introducing combat phases like in CK3 could also be interesting, with different stats mattering in different phases.
@@forsakenquery honestly, I rarely use orbital bombardment unless it's a fortress planet. I just build a ton of my strongest armies and send them in with a half decent general. I rarely lose because it's just about numbers.
@@EisenKreutzer I was thinking something as simple as the combat style of HMM 3. It was simple but involved layers and sometimes the underdog could still pull it off.
had to come back to the video to order the pack thru your link and support the channel. so, watched twice, ordered and commented.. i'm soo supportive. as for people requesting special abilities or whatever for different species like lithoids had personally i think a much better idea, especially for a role playing option, is to give us a set of 'free' civics that have both an advantage and disadvantage.. like have the lithoid one be a single civic that let's your species eat minerals instead of food, but it also makes pop growth much slower... etc.
Ah good thing you told me about that Link, because i would ve bought it over steam the second it comes out xD Now i am happy to be able to support you finacially for once :D
I see alot of comments about plantoids getting unique traits but I feel each species type should have a baseline trait to make picking them overall more interesting, i understand making iteasier to pick the kind of race you want but if that's the case species type could be a selectable option instead of portrait defined.
In the end I want to present the expansion and allow you to make your own decision based on the information shown. Unless it's Distant Stars, then; YEEEEESSS
ASpec going to have to REALLY disagree with you on the ship design, I think it looks lovely, much better than most of the ships currently in the game. This might be my go to from here on out when playing Stellaris.
Thanks for the video, great like always. Sadly they missed so much potential on this one, some of the design decisions doesn't really seem impressive to me. I was looking for to something quite dark and more sinister. Even the added voice is not great, it reminds me too much of the celestial one. Some darker male voice would have been better. Also the ship's look a bit too ninja like in a cartoonish fashion for me.
You forgot to answer the most important question for us players: is the late game finally playable at a reasonable speed? That is what makes or breaks the game.
@@A_Spec that was fast.😉 It's a shame that at the moment playing in a big Galaxy is simply not possible. Hope they finally use all CPU cores and speed up the game.
I like the origin approach here. I'd love to see the old species packs have an origin added to them, that has a unique species trait. Plantoids could get something dealing with photosynthesis for example. I'd have to look at all the packs to figure out what we have and think of what might be interesting ideas to suggest.
So what I take away from this is that Necroids is basically a species pack for other species packs/origins in that it modifies the way you would normally play for example the near-immortal lithoid necrophages that Aspec created that have basically zero downsides for the primary species. That and Necrophages are the Go'auld.
Necrophage and the spoopy profiles are the real sellers. It's not really Human tier with the advisors and other cosmetics expanding an existing species type but anything is better than plants. I REALLY wish this was more like robots or even lithoids where it fleshes out the species. I'd like to see more machine origins or ways to mix species and origin bonuses that push your species in a very interesting direction, and there's always room for peaceful unification avians. Spirituality got some bonuses if you choose to play them but I think it just needs more wide sweeping bonuses to make the shroud more appealing vs synths and biological ascension, maybe even work on gene manipulation to give it some better end goals away from materialist.
I really wish they would go back and rework all alien types. They really wouldn't have to do all that much, mammalians could get a bonuses to habitability on cold worlds, molluscoids could gain a bonus to wet worlds, arthropoids could gain a bonus on dry worlds. Reptillians would gain a massive penalty on cold worlds, but get big boosts on wet words and maybe slightly smaller bonuses on dry ones. Plantoids could get a bonus for energy production but gain a penalty to mining, humanoids could get extra trait points or extra trait picks. There are so many little things they could do to make the various species feel actually unique, it's kind of shameful that they haven't gotten on it yet. Hopefully after the next update.
I am the RP/narrative type of player, I wish they make the origins more narrative. On the shoulder of giants is my favourite one and I would love for them to expand those type with more introspective narration of your species and origins.
Hey, thanks for the informative video as usual Aspec. Just wanted to alert everyone the new Necroids release trailer - it definitely has a "ESPIONAGE" tab showing on the diplomacy screen around the 24 second mark (trailer on Steam, have not yet found the release trailer on RU-vid). Unless I have completely missed something in the news around Stellaris - could this be what we were all hoping for coming in the near future? A little tease?
While this is possibly the most well-rounded of the species packs to-date ... I still can't help but think that this is a pittance compared to the mods. Diverse traits gives each and every species unique traits that are either more advanced versions of standard traits, or entirely functionally new traits that can really change how a species is played. There are many mods that add new pop portraits, and even the 'bad' ones are still a refreshing variety over the standard portraits. Same can be said for ship designs too. Ultimately, It feels like less effort is actually being put into making Stellaris a smooth and stable/reliable experience, and more into DLC's and minor content packs that further add to the bloat or instability in the code. That isn't to say I don't appreciate the fact that they continue to develop Stellaris - but I would much rather they overhaul the underlying code so that my planets with 200+ pops don't crash my game, or so I can play the game beyond the year 2300 faster than 1 day per second. I love Stellaris, and I'm sure this content pack is good ... but I just cannot in good faith support it, when there is better and more varied content available for free through mods, and that history has shown minimal performance improvements to the base-game. Maybe i'm just being too much of an 'old-fart' about this ...
Well, they really need to give other "species"/appearance categorie bonuses, like Lithoïds. I always wondered why they didn't give specifique bonuses to these, it's so important ! I might get back into modding to fix that...
I was hyped when I saw the trailer, but this pack seems less intersting than Lithoïds in terms of gameplay... I'll grab it later only for the ships and portraits.
Would be really awesome if they addes vampiric portraits to go with the necrophage origin - but looks like a great dlc as it is . To be honest I for one really love the ships aesthetic...
I really would have wished for a new planetary tranformation and new colossus weapon that fit the expansion and the connected ascension perks aswell as maybe some other undead ascension path though.
I know the devs are working on fixing a number of issues related to performance/AI, but I won't buy anything from Paradox until I see a drastic improvement.
Gave up on paradox about 1 1/2 years ago no bought or played, only really watch some stuff on them now like your vids, over playing them/buying stuff from them.
I aways thought that the game was lacking the Ithkul from MoO3, while not exactly the same at least we got the parasite thing going on now. Not sure about buying it.
I think a "Dying Civ" would be a nice add where you take control of a hyper advanced civ and face a population that cannot grow, in-fact your species is dying, so you loose pops. In addition to that you loose tech as the years progress, eventually making advanced repairs impossible. Then you start to loose the ability to create those advanced ships/buildings due to a loss of the tech. Your options would be fleeting but as a game designer im sure possibilities could be made to slow the progress of pop / tech loss taking on special projects to keep your pulse beating by exterminating entire empires and absorbing their life aura, or tricking them. Or with special gigastructures, or a complete bio wipe... i mean c'mon endless. ANCIENT TECH! We have all seen this play out in Sci fi dramas but never in a game. Eldar, Asguard, i could go on you get the point. But everything on the table is up for loss. Its up to you to slow, stop or even grow at a heavy cost.
And yea Warhammer is a game but not like this. Not a grand strat game, and even in those games you need to tech up, there is no tech down due to the tactical nature of the play.
I wonder if you pick necrophage can you be a hivemind and if so have the parasitic embryos and the wraith trait from Stargate universe mod then use special decision to hunt prey and have a chance to obtain human pop
I don't really like the cityset, something about it just clashes really hard against the planet backdrop. Maybe something to do with the quality of the file? Love the ships and portraits, though!