@@tintin6291 Lol you think the reason people aren't playing is because the game doesn't have player collision. What are you smoking bro? The reason people aren't playing is plain and simple: 1. Desync and shot reg are horrible. 2. Game is still in early access. 3. There has been almost no content added since release.
@@tintin6291 most people don't gaf about collision why are you pretending like they do- i'd be curious to know why you even care about something as nuanced as that lo
@@supernice_auto your not a halo player then. All real halo players don't play halo infinite. They all left so of course nobody complains because it won't change
@@tintin6291 that might be one of the dumbest things i've ever read LMAO yeah bro i'm not a 'real' halo player because i play halo and you don't- that makes a lot of sense lmaooo all the halo pros are also fake halo players but you're a real halo player, got it.
I fully believe that you, Shyway, are responsible for the lion share of Infinite's movement meta evolution. 343 would do well to pay attention. Happy you're back!
yes because most competitive people don't like halo ifniite. they liked halo 5. only a few are willing to drag themselves thru the mud to create content for this game and those who do create content have partnerships with halo in some form. if the game was as technical as he claims then many of the best fps players would be making videos on it.
@@tintin6291 Not true. A game can be technical and more competitive but less successful - see 2007 Shadowrun the most skill based FPS to ever exist. Infinite has no casual fans or audience and therefore isnt worth playing for most pros unless you just love the game or a top 4 team.
Honestly bro, your analysis is so top notch as always , your an asset for the halo community hands down. Great video . Max skills also. Also totally agree halo has always been much more skillful and unforgiving than all other fps shooters . Specifically halo 2 >all
I really enjoy seeing you make this content. Please don't ever stop. Even if I never nail these mechanics, I'm closer to doing it with this information than I would ever be without it
This is my favorite thing about Infinite.. compared to other halo games.. and I've been playing since CE all nighters on Lan with my big brother and his friends when I was 7
Curb sliding doesn't compare to super gliding and tap strafing in apex. The timing on a super glide is way harder than an infinite curb slide and doing it with tap strafing. You have 1 frame to hit a super glide. Timing on a curb slide is waaaay more forgiving. Giving it a lower skill gap. There's also wall bouncing in apex with a large skill gap when pairing it with tap strafing. And you can go even further with jump fatigue wall bounces. Then on top of all of that the legend abilities add another layer to the movement skill gap. It's just not even close. Yeah curb sliding takes skill. But to say it makes infinite the most technical fps is just ridiculous and not true. You make great content tho man keep it up. Sucks that 343 is terrible and ain't helping you out at all lol.
I'm here 4 all of it... Loved your movement in H5 and loving it in Infinite... Keep it up brother... (Halo 5 is King 👑) and yes, I'm still 47 years old.. That picture is about 20 years ago... Pretty damn Grey now
Having to play against dysnc in itself makes this game the most difficult. Melees don’t work, grenades are broken, and getting shot through walls is a norm. My favorite of them all is getting one punched on full shields and having a 50/50 chance to trade with an enemy who is one shot not even facing you
I love this kind of videos, because it gives me a better understanding and insight of how these mechanics works so I can apply them into my Forge maps later this year, so thanks! 😄👍 It would be great if you could do a deep dive about all Equipments in the game, if there are more to them than expected 🤔
And perhaps how you/the player(s) could combine the Equipments together just like in Overwatch how you can combine the Ults together. If that's a thing in Halo with the Equipments that is, because I’ve never seen it🤔 Well kind of in Halo 3 though
I'd argue that Halo 5 was more technical, but infinite has some good tech too. I'm not sure if Halo Infinite can take "most technical fps game that is still supported" (eg not h5). Despite all the movement tech, the aiming skill gap isn't as wide as other competitive titles partly because of aim assist. The sheer percent of kills in infinite that are either trades or are subsequently traded makes it more like "make sure you're full shield, shoot first and don't whiff horribly simulator" mid-gunfight. compare that to a game like cs or valorant where winning a fight with less health, while it's still a disadvantage, is possible if you aim better whereas br fights in infinite are drawn out and fights are usually (not always) decided with the first bullet meaning that the longer ttk doesn't actually add that much skill when following up is way too easy for pros in most cases. that being from a top level pov of course.
@@jeroddunn that's true and playing as a team should improve your probability of winning but the long ttk combined with relatively easy aiming can make it feel a tad boring, especially from a spectating pov, because every time you see 2 players fighting you know who's going to win within the first 0.25s and then the next 1-2 seconds feel expositional
hey Shyway! I've been watching your videos for a while, thanks so much for your tips! Just wondering how you got your voice to change? In your older videos, you sound way different, and now your voice pitch is lower, how did you do that?
@Shyway If u posted videos of your connected curb slide routes, like you did on streets, for every map.. would be amazing!! I still practice that same route on streets.. it way very helpful!!
I always wondered why I couldnt get some of these slides.. it is 100% that upward momentum for me, I don't think I would have noticed that on my own.. thanks Shyway!
Halos up there, but its not quake. No movement comes close or gives you the same skill ceiling. Curb sliding is the best thing to ever happen to halo in a long time. Its mechanics like this where momentum is actually affected and can make a real difference.
@@JoshingTV It's uses the Source physics engine. That's all that needs to be said. Ok quake doesn't the source engine, but there's still b hopping and air strafing.
Trying these movement techniques in campaign makes the gameplay more satisfying. Master Chief getting the drop on unsuspecting Brutes-and even Hunters, yes I said that right-is so much fun. Try it in the House of Reckoning portion. It’s still difficult, but it’s easier to bait a Hunter into charging you, drop sliding with rockets or a Skewer, and popping them in the back. I did this in H5 a lot by thrust sliding to get behind a screaming Knight without its armor and assassinating it.
Very nice video although it is extremely hard to do with a normal layout controler that i am use to playing and it has the Sprint on Pushing down the thumb button .
I think technical is too vague a term really. In terms of the amount of techniques available, Halo 5, Apex, and Titanfall seem to have the edge there. In terms of difficulty, the tech in all of these games is fairly difficult to pull off, especially under pressure. There's a lot of muscle memory and timing involved and a missed input will get you killed in gunfights in all of these games. They're all pretty "technical" at the high levels, I'm not sure you could call one game the "most technical", especially without clarifying what you mean by that word in the first place. Plus, a games deeper techniques are often lost on an audience who isn't aware of them. Halo Infinite for example tends to be perceived as less technical than these other games when, in my experience, the tricks in Infinite are some of the most difficult to pull off out of the major technical FPSs, mostly due to how tight the timing is on many things. So it's a difficult discussion when "technical" isn't clearly defined, and when talking about games which have more fundamental and subtle techniques that some may be unaware of.
i really want you to sit down and look at your own videos and compare your halo 5 videos to your halo infinite videos. you will see that you not only upload less but you have also scaled back a lot of the technical talk about the game. this is because halo infinite lacks many things that make halo a halo game. like collision for example. i get it. you have partnerships with halo now and you don't want to loose it but till this day i still cant comprehend why you continue to play this. remember, the people who loved halo 5 for its move set don't watch videos like yours anymore. the only people here are the same people who hated halo 5. you know. the game that made you rise in popularity. you are making videos for the same people who would've liked to see halo 5 fail. i hate to say it but you turned your back on the very people who supported who since the beginning.
I don’t have any partnerships with Halo - I agree Halo 5 is a more technical game. The title doesn’t say Halo infinite either - just baiting an interesting discussion on the topic of technical video games. Unfortunately for now h5 is finished and not relevant, hard to say my back is turned, I just moved on like 99% of the community. I actually enjoy infinites gameplay (despite the horrible flaws/missing content).. in the end of the day I’m a Halo fan - Despite my preferences I try to be fair and accepting to all perspectives in this community. You’re welcome to continue supporting or not 👍
If we're talking modern FPS then I guess, except that Quake Champions still exists. If we're talking all time then I have to laugh because of games like Quake 3 Arena, UT2004 and Tribes. I know the younger generation of players will probably disagree or just write it off as some boomer shit but all I ask is that you watch some old frag movies of players like Rapha, Cooller, av3k, evil, toxjq and Cypher or try to see if you can even complete the basic movement tutorial in Quake Live. Watch some old Tribes Ascend montages and then join me in the depression that is listening to people rave about being able to do super sick nasty slide cancels and bunny hops in modern FPS games while Quake just sits there rotting away despite being everything people claim to want in a FPS. Halo still has a place in my heart because it's the last game I can think of that is still carrying that classic arena shooter torch and seeing the game have all of the movement options you talked about makes me happy because you can see the DNA of older games in it. It also depresses me though because of how 343 and MS is treating this game.
@@Skuge_ Yeah you didn't learn how to superglide, tap strafe, air strafe, bunny hop, mantle jump, 180 wall bounce, jump pad redirects, etc. You can't even do most of those movements unless you change your keybinds to jump and forward on the scroll wheel.
At work now. But def watching tonight when I get home! Glad to see you back!! I hope you're doing well man and sorry that you had to deal with all the drama recently.
Controller does have access to some beautiful movement not presently possible on keyboard widening the skill crevasse that is the input gap. Keyboards only have access to 8 way digital input, so you're going full speed in whichever direction you're inputting, which is why keyboard movement can be kinda speedy, but lacks the ability to manipulate directional velocity to do precise ledge line ups However this is only because the way the game currently registers game inputs, it does not allow for analog keyboards or mixed input peripherals. If the game allowed for analog key input, or like a keypad with a joystick on it, you could unlock some pretty insane movement technical skill ceiling.
I love what halo used to be and competitive games, it's just not the most "technical" at all. Never in its history, there's always gonna be tech in halo, but more technical than all other fps? is just a GOOFY take, good bait tho
@@dEaDpReS_NGNL not gonna take the bait of you literal man children thinking halo is some technical masterpiece. your "technical maneuvers" are nothing compared to even something as simple as r6 siege, look at the movement tech in overwatch, look at apex legends, even valorant to an extent all have insane tech. Halo is fortnite no builds with objectives, you absolute goof balls. I applaud the mental gymnastics of trying to think that tho. Imagine the halo guy trying to sell halo. Just not the best time when the game is in total disrepair. This is nothing more than an AD but idk who they're actually marketing to cause the game is dying and no one's getting tricked anymore. Especially anyone expected to play this trash for money? They just expect broke kids and man children hard stuck on a bad fps to play it enough to keep the servers on
@@dEaDpReS_NGNL VQ3. Ignoring CPMA which is a whole different deal. VQ3 itself has a wider tactical pool for movement and *significantly* more technical skill involed. Id like to see this man even get 90% perfect strafe jumping up to 700ms. Id like to see him hit a circle jump at 75% of its max speed *once* in his entire lifetime.
@@Wylie288 I'm sorry Who?? Q3 might have where a lot of fps found its core relevance but there's a reason Shyway talks highly of Halo. See full video below to see what i mean: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5L6KyxrrGPw.html Note: Most pro halo players can't move like shottzy does -even at their peak.
Do you have videos about positioning? Not interested in rankeds, but I’ve been playing since ce and it’s always been a problem for me, it looks interesting to try and fix it
I love the content and I love halo but apex tap strafing is far more intensive. The snap slide is essentially the equivalent of combining tap strafes with wall bounces. You've gotta get into apex shyway the movement is nutty.
@@JoshingTV here is a video that can cover some of the most useful tricks, but I am sure there are more movement techniques beyond this that are either too hard to pull off in regular play or dont give you enough of a advantage for how hard it is ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-b_MqpasjDqs.html&ab_channel=ProGuidesApexLegends
R.I.P. to the curb-sliding (snap sliding) again. 343i is removing this technique from the game. I will miss it because i practiced much... You've silently changed this video's BOLD title "Proof that Halo is the most technical FPS" to "Shyway’s Curb Slide Masterclass". Yeah, I agree. XD
If we’re not specifically talking about arena shooters here, I’d say CS:GO is more technical than halo infinite. Good movement takes a lot of practice, the mechanics of shooting since you’re not accurate when moving and every weapon has a spray pattern. Understanding angles, when to peek and when not to peek. Learning strategies, utility lineups, all of this can take thousands of hours to master. It’s a lot more slow paced and methodical, but I think it trumps halo in raw technicality.
About this... just read snap slide is gonna be removed. I'm from the future! 😅 I can see how this might be controversial for some. Such Incredible editing for these videos, man!