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SIG MPX 9mm | CS:GO Mod Showcase 

#include〈studio.h〉
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I don't usually get request for specific weapons, but I did get one at Bilibili: a request for the SIG-Sauer MPX.
Looking up the characteristics of this weapon, the MPX sounds pretty cool so I decided to make one.
As the animation set is close to completion, several problems started to manifest.
First, this weapon had a grey texture, one of the side effects when converting from SurfaceGGX to VertexLitGeneric.
Second, as I continued working on the MPX, I realized that I don't enjoy too much of its look. Especially the barrel which is barely protruding out of the handguard.
Third, I wasn't getting the excitement I used to get when I'm finished with the animation, I felt that I missed something. As if I didn't make an animation unique enough to the MPX.
These are the problems I chose to disregard right until these problems became so mind-boggling I can't bear calling it finished at this state.
There is a reason why I don't wish to add separate reload animations or add attachments to the previous weapons I made: I wanted to stay consistent to the original weapons of CSGO, they don't have attachments (most of them don't) and they use only one reload animation. Also, I made my weapons so that they can be used in community servers where some extra constraints will be applied. But I don't think it matters as much now that I don't play official nor comm servers anymore.
With all of these combined, I hesitated at the uploading part, then I started looking up the weapon on RU-vid. I noticed that many have added attachments which changed the impression of the gun for the better. That's when I decided to break the rules and add attachments to this weapon mod: by adding suppressors and optics. It really looks better to me now.
Other than that, I also added a non-empty reloads just for an extra. You might not have heard that CSGO is capable of having two reload animation. A look up on Zool's discord (special thanks to all the modders who left notes and memos for people like me to read), and a quick test here and there and I managed to get it working, and surprisingly quickly.
The mod is still usable in comm servers, just that the empty reload won't be used. But now that I learned the how, I might consider having two reload animations for future mods.
The inspect animation also has the player check the magazine and the bolt, the MP9's inspect is just too long to just look around the gun not doing anything.
Finally, I tinted the weapon black.
I think I also "forgot" the way of 4-point momentum, I couldn't get the jolt I wanted for the entire animating process. Maybe some more practice would get things right.
And so comes the final results as you see in the video. Hope you like it as much as I do now.
Just like last time. Remember when I said I aim to create something new every month? That didn't go so well.
I can't guarantee being able to take up any more request, but I might give it a shot if it's interesting enough.
Download, "studioMPX":
drive.google.c...
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Credits :
-Weapon model by Insurgency Sandstorm ISMC Mod Team, New World
-Sound by Valve, New World
-Animation by [Me] #include[studio.h]
-Animation made using Blender 3D
-CSGO MIGI mod loader by Zool Smith

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5 окт 2024

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Комментарии : 5   
@erdf1778
@erdf1778 3 месяца назад
this is awesome! your style is pretty unique
@includestudio.h7775
@includestudio.h7775 3 месяца назад
Appreciated
@includestudio.h7775
@includestudio.h7775 3 месяца назад
Figured I could just place the weapon description within the mod, but I'll talk about the MPX here anyway: "The MPX is a submachine gun designed in 2013 by SIG Sauer. The weapon is designed with modularity as its primary feature. Many of the weapon's parts are interchangeable without requiring special tools, such as caliber between 9mm, .357 SIG and .40 S&W, barrel and handguard of different lengths or with integral suppressor, different stock designs, etc. - The MPX is one of the few SMGs to use closed bolt short-stroke gas piston operation, more commonly used among rifles. Having the bolt in closed position keeps dirt from entering the chamber and causing malfunction; and the short-stroke gas piston will also eject excessive gas and gunpowder residue out at the gas tube. This design, when used with pistol rounds, gives the MPX excellent reliability and recoil control to accompany its fast fire rate. - In addition to the above features, the MPX also adapts some of AR-15's design, such as the charging handle, bolt catch paddle, magazine release, fire selector, dust cover, and an M-LOK rail across the top and on the handguard; while also further developing it for ambidextrous use, most prominently the extra mag release and bolt catch buttons on other sides of the gun. - Regarded as a direct contender of the 60-year-old MP5, the SIG MPX signifies the evolution of modern weapon design. With use of lighter materials, better support for attachments and interchangeable parts, breach-loading action becomes more optimized and more efficient, weapons today have become lighter, more comfortable, more modular, and more controllable. The design of MPX would later be used for developing the weapon's carbine variant MCX."
@AlbanyKnight
@AlbanyKnight 3 месяца назад
Beautiful set, my friend. I could port the model from BF4/Hardline and use this set... But life's happening, I can't do much. As for you, keep up the great work!
@includestudio.h7775
@includestudio.h7775 3 месяца назад
I guess life finds its way of screwing with people all the time. But with that said, I'll be looking forward to when my animations gets ported to other weapons. Appreciated.
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