If I'm being honest, I would say I'm disappointed with CS2's modding capability. Modders have been trying out modding in CS2, and while they're still in progress, they have an overall idea of what can and cannot be modded.
-Custom maps are possible
-Model replacement works with CS2's skeletons
-Sound replacement is possible
-Weapon stats can be modified
-Reanimation is not possible
And as you know, the reason I started modding CSGO is so that I can replace the animation and the sounds. I also heard things that after an update, CS2 is doing sum checks before launching, haven't confirmed it myself but that essentially makes modding impossible.
So yeah, I'm still stuck in CSGO. and today I'm going to show you my second version of G3 reanimation, for CSGO.
Looking back at my last attempt at reanimating the G3, it didn't age well. It didn't feature the HK slap; the one part where it does feature locking back the bolt was at the drawing part, and that one looked disgusting.
So I decided to give it another try.
There are a total of 3 attempts to reanimate the G3. The first one is the disgusting one you see last time. The second one is me trying to make a HK slap reload, which is barely acceptable and could use an improvement. The third one is the one you see right now.
The first thing I did is to make the gun even bigger by like 10%. I know that it wouldn't make sense to have the weapon model bigger than its supposed proportion, but the fingers are short, the gloves are thick, the gun is positioned far away from the camera, so the gun looks smaller than it should be. So I scaled it big.
As you would notice, the drawing animation took the sound of HK21 from classic Black Ops 1. The sound of charging handle being racked left quite an impression, and I'd like to recreate that kind of energy for the drawing animation. It wasn't perfect though; the timing is very tight for the drawing.
I might also have spent the longest time looking for reference for the reload animation. Black Ops 1, Payday 2, Project Reality, Insurgency Sandstorm, Squad, Modern Warfare, etc. All of these games have their own way of slapping the handle, each have their own aesthetics I enjoy. After a long time (counted in years), I finally settled on how I would do the slap. It's the usual: looking at both the bolt in the ejection port and the charging handle returning to their position. This time the gun needs to be tilted more on the lift to see the handle being slapped (or slammed in this animation).
Once again, 4-point momentum doing nothing short of a miracle for the slapping action. It's got weight and power without over-exaggeration, although I might suspect it got underwhelming when watched on a small screen. In fact, I started to feel something's off: it almost feels Modern Warfare. Some of you might disagree that this animation is 100% MW aesthetic, but to think my animation has even a little resemblance to something I take pride of not being is kind of surreal.
Anyway, let me know what you think the reload reminds you of.
Remember when I said I aim to create something new every month? That didn't go so well.
Download, "studioG3V1.2":
drive.google.c...
----------
Credits :
-Weapon model by Valve
-Sound from Left 4 Dead 2 by Valve, Call of Duty Black Ops 1 by Treyarch
-Animation by [Me] #include[studio.h]
-Animation made using Blender 3D
-CSGO MIGI mod loader by Zool Smith
5 окт 2024