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Simucube's 360Hz iRacing FFB is NOT WHAT YOU THOUGHT 

Boosted Media
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Lately all the iRacing talk has revolved around the new Tempest Weather System, but among the recent updates there was also a major update to the Force Feedback quality for Simucube 2 wheel bases, with the integration of a new API which allows a jump from the standard 60Hz Force Feedback to 360Hz (sort of).
So how does this actually work, and what real world impact does it have on the driving experience? That's what we're going to explore today, as well as clearing up some misconceptions.
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#simucube #simracing #iracing

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23 сен 2024

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Комментарии : 202   
@boostedmedia
@boostedmedia 6 месяцев назад
Beyond the scope of this video, but one important thing to note is that most Direct Drive wheel bases include some kind of interpolation filter to effectively increase the rate in which the feedback you receive to your hands is updated, but this isn't the same as receiving raw data at a higher sample rate.
6 месяцев назад
Good point, this is often done for efficiency purposes as interpolation data is less processor intensive than making unique data that you or your hardware might not be able to use. Ultimately companies like iRacing are making software and experiences for the masses and need to ensure that many various hardware and hardware combinations can use their software. Not an easy task to please everyone all the time. ;-)
@williamg2620
@williamg2620 6 месяцев назад
i think, it's more an heritage from an 15y old engine.@
@iracingaussie
@iracingaussie 6 месяцев назад
Ah ok, interesting. Very helpful info Will 👍🏼
@reviewforthetube6485
@reviewforthetube6485 5 месяцев назад
I'm not gonna lie I love love this update on my dd+ the ffb is so raw and so sharp yet clean.
@Rene_Bo
@Rene_Bo 6 месяцев назад
As a SC2Pro owner im impressed. Its only a little more detail, but it just elevates the experience. Shout out to a Morad guy who made a superb profile, Dion Fiallo. I can highly recommend his profile.
@danielgutzz
@danielgutzz 6 месяцев назад
I’ve been using Dan Suzuki settings for the last year, gonna give dion fiallo a try.
@mannyfresh7065
@mannyfresh7065 6 месяцев назад
I’m new to iracing. I tried googling setups but can’t seem to find anything. Where can one download settings for a car?
@sherifmorgan3302
@sherifmorgan3302 6 месяцев назад
@@mannyfresh7065It’s only on Simucube true drive software since these guys use Simucube bases
@danielgutzz
@danielgutzz 6 месяцев назад
set ups for a specific vehicle ? i use craigs setup shop, its $5 a month or if you have a twitch prime, you can use your sub and you get access to a bunch of set ups. They now also include rain set ups. Others use VRS set ups. Good luck , let me know if you need help finding it. @@mannyfresh7065
@geologik7500
@geologik7500 6 месяцев назад
@@mannyfresh7065 they are referring to Simucube profiles and how the wheelbase settings are tweaked. You can save/load/try other users settings without having to start from scratch on a sim-by-sim basis. If you are looking for free car setups, often times smaller series will have Discord channels where they are shared or you can check out something like Majors Garage for some free, slightly tuned setups.
6 месяцев назад
This is a great video that inherently touches on some of the issues simulation peripheral companies will ultimately have to address in the future. Rather than spec chasing and just simply looking for higher numbers being higher (or lower for latency) we have to look at the quality of the signal and the final integration. Simucube like other wheel makers can only do so much with the data provided. We are always at the mercy of the data, we cannot make something that isn't there. So ultimately this is a great update but the total experience relies on the quality of the physics data coming from the game first, proper transmission, and then a proper electro mechanical reproduction (which involves many sub systems but more importantly algorithms). Even if you don't feel this 'update' it is heading in the right direction and away from the era of "effect's based simulation", to true real-time simulation.
@jasons4745
@jasons4745 6 месяцев назад
I purchased one of the early SC2 Pro units and have been using it with IRFFB for many years, driving the Renault 3.5 V8 Formula B car I felt the seat of pants effect (oversteer) plus understeer (trail braking) very helpful, the latency did not seem to slow me down, a few top split RU-vid broadcast wins as well as much higher iRating drivers regularly getting smaller in my mirrors, In my opinion I don't think the latency was a huge problem if any, I tried the new 360hz since Dan Suzuki's video and with the same Pro Drive settings I was using with IRFFB it feels very close to what I have been using for years, great to see Simucube working with iRacing and getting this working, great job Will explaining the work behind the scenes in more detail and for Mika to provide the technical stuff, keep up the great work.
@moogleslam
@moogleslam 6 месяцев назад
You’re saying this can replace iRFFB? It gives the same feel? Thanks
@Drivewithbob
@Drivewithbob 6 месяцев назад
Best thing I did was sell the DD pro and pick up the simucube 2 pro. Loved the video, agree with you as you forget it's there! Love your work Will
@stalksey
@stalksey 6 месяцев назад
Thanks for the vid! It's nice to see advancements in this area but as a non-Simucube user I'm content with irFFB 👍
@mannyfresh7065
@mannyfresh7065 6 месяцев назад
What do you have? I have Asetek forte wheelbase and wheel. Would irFFB be good for me?
@Scientist-exe
@Scientist-exe 6 месяцев назад
I heard irFFB causes latency. Not recommended for DD.
@steezyisgaming
@steezyisgaming 6 месяцев назад
I believe Sebring has all of the textures and can confirm with the 360hz you feel everything. I did the update from Sunday to yesterday and the road felt completely different.
@HolyOrangeJuice
@HolyOrangeJuice 6 месяцев назад
Ferarri GT3 on Sebring felt great with the update but I did not like how GT4 feel
@HeadOfNixon
@HeadOfNixon 6 месяцев назад
if you drive over the curbing you can feel each individual bump
@HDRGamingHub
@HDRGamingHub 6 месяцев назад
I updated true drive and tried the 360hz in Iracing. For me it is a game changer. Everything feels much better (road surface , understeer , oversteer etc ) I love it !
@StuartThompsonSTU
@StuartThompsonSTU 6 месяцев назад
Thanks for breaking this down, Will. It sounds then as though this could be good for muscle memory learning, in terms of gaining information that could otherwise have been missed, especially in spiky situations where interpolation might lose resolution. I'll have to spend time with it at tracks I know well to see if I can feel a difference. It would be interesting if it adds information about unexpected loss in some situations.
@boostedmedia
@boostedmedia 6 месяцев назад
That’s certainly a possibility but I’d argue that would more be the case where detail now exists where before it was absent rather than existing details being more pronounced.
@martinzhang5533
@martinzhang5533 6 месяцев назад
I did not know iracing was only at 60 hz FFB. Now that explains why sometimes it just does not feel as smooth as assetto corsa. I hope they would just bump the native support to something like 120hz. IMO it would be enough without having to deal with the 16ms added delay.
@fly4hire00
@fly4hire00 6 месяцев назад
Try it on the Indy IR-18 I tried the new 360 HZ using the Dan Suski profile. It worked well in F1 Cars but when I switched to the IR-18 I got a notchy bumpy feeling when turning the wheel. Really noticible when in the pit box just turning the wheel while not moving or just at slow speeds. I also noticed that the bumps at autoclub were to violant and would rotate the wheel 20-30 degrees back and forth down the straight. I tried my old setting with the low latency at 20% and the slew rate maxed out and the wheel had an dangerously high extreme vibration that started to tear my rig apart to the point I had to shut it off. After some trouble shooting I found that the Vibration went away with the low latency below 8%. But that notchyness did not go away. I’m also seeing a lot of profiles with the slew rates reduced to as low as 1nm/sec to eliminate the notchyness. The SC2 can do 9nm/sec. Tuning it down to 1 is just making it behave like a cheap entry level wheel.
@youngyingyang
@youngyingyang 6 месяцев назад
iRacing needs to get act together and take the huge challenge of joining the modern world and upgrade their FFB refresh rate to 360 or higher like AC, ACC or AMS2 so we can get finally feel detailed information stored in the laser scanned track.
@Lenduya
@Lenduya 6 месяцев назад
Can't wait for the Simagic HPR review. Mostly because iRacing started supporting them, albeit it was buggy so they pulled it out for now but will work on it.
@GregoryShtevensh
@GregoryShtevensh 6 месяцев назад
If I do end up upgrading from the CSL DD to the CS DD, I will 100% be using your affiliate links!
@boostedmedia
@boostedmedia 6 месяцев назад
Thanks for the support :)
@Daz555Daz
@Daz555Daz 6 месяцев назад
iRFFB had the directjoy (vjoy?) option as well which had lower latency than native iRFFB if I remember rightly.
@DK-pt9dy
@DK-pt9dy 6 месяцев назад
Old man senses! Love it! Thanks for representing!
@barryhills7830
@barryhills7830 6 месяцев назад
Will, i had trouble originally getting the 360Hz FFB to work. I was using iRacing Manager to start TrueDrive, Simhub & Crewchief etc. The reason it wasn’t working was that TrueDrive needs to be running before iRacing is started and using iRacing Manager that wasn’t the case. However, having got it working i was a little disappointed to find it feels a little rubbery even with the Reconstruction Filter set at 1. Each to their own though and I’m more than happy with the 60Hz force feedback.
@Picks_Productions
@Picks_Productions 6 месяцев назад
I wouldn’t say that feeling a rumble strip through the wheel is a small effect. Should have already been implemented, especially for a pay as you play sim.
@octane55
@octane55 6 месяцев назад
Watching this makes me wonder if I should maybe move to an SC wheel base. Been running a VRS base for almost 4 years now.
@reviewforthetube6485
@reviewforthetube6485 3 месяца назад
Only youtuber on the planet that doesnt put simagic feel being identicla to simucube. Def down to settings brotha. Race beyond matters, laurence and many more all say the ultimate feels idnetical to the simucube pro. All had the bases side by side. Actually race beyond mattwes ende dup changinf his daily rig to simagic over his simucube pro2. Its not just about curb detials or road tectuee. Irs about feeling the limit of grip. The way the wheel snaps with corrections. Also if yoy turn down settings just to avoid a littoe noise or effects of course its going to reduce detail but you could turn that slider up to 20 and get way way to much detail. Wheelspeed at 100, details at 100% and you get insane details shale rig type of details every bump and road texture and curb feel you could ask for. More then my dd+. This is why people have to look at many reviews then weifh them out because everyone likes different settings and its slways based on that. Every single base at the high end has the details eachother have. Thats just facts. All about settings. Also simagics ffb delivery is the smoothest i felt but yes it lokes letting yoy feel the rpms at high speeds. But it also tells you when abs kicks in and when tc kicks in but nobodu ever talks about that but the base gives you those queues and its the only base ive felt do that. Just loke the wheels flash when abs kicks in or when you lock up or when tc kicks in. All amazing features other brands just do not do. Can always tell when someone has a grudge against a brand or doesnt when hes the only one standing out in the crowd saying the complete opposite everyone else does. Im sry most of us at this higher end have tried the bases and every single person ive talked to about simagic have all stated it reminds them of the simucube pro2. They are almost identicla with how they feel, move and ffb implementation to the point even granit aka simucube mentioned them being the reason they need to step up there game! So thats straight from the horses mouth. I've yet to see you turn the detail setting up or the interpelation filter up or turn the smoothness filter down. I wsnt to feel raw textures and details and simagic is the best at it. Also wheelspeed helps with the delivery alot and speed. Snap is a detail of ffb. Feeling the edge of grip is details, feeling the suspension move and load up and unload is details. Not just bumps. Simagic is the best ive ever fwlt with suspension feeling the loading and unloading and the limit of grip. The snap also it makes you a better deiver due to the abilities to correct your movements. When turning in its like a real car where the forced bounce back instead of just getting stuff snd then vibrating which most actually dislike aka fanatec does that lol. Just saying go to all different reviewers and you get different things said. Its subjective and nothing is factual from any one of you because its preference. Laurence didnt like the way asetek feels in acc. Random callsigns didnt like asetek more then fanatec or vice versa. See? All opinions but one thing everyone ive seen agree on is simagic feels like simucube.
@brentonedwards
@brentonedwards 6 месяцев назад
So it's iRFFB without the effects turned on. Thanks.
@Daz555Daz
@Daz555Daz 6 месяцев назад
Any plans from iRacing on actually increasing their ffb update rate?
@QuintonDolan
@QuintonDolan 6 месяцев назад
The delay is 16.7ms because that is the time between 60hz updates. The software needs to delay wheel updates by a single cycle in order to generate the intermediate update records. This is basically the FFB equivalent of FSR/DLSS frame generation for GPU output.
@boostedmedia
@boostedmedia 6 месяцев назад
Kind of. Except this is doing the opposite. It’s using real data rather than interpolated.
@SlyNine
@SlyNine 6 месяцев назад
​@@boostedmedia it's also likely less than 16ms as all that is done on the cpu. It can send that data when the GPU gets the render data. If the GPU takes 10ms to render you only get a 6ms delay. You are always working with old data. Just the nature of video games.
@chuckystang
@chuckystang 6 месяцев назад
I am surprised you didn't test in the rain because I am hearing really good things regarding added feeling and details in the rain which IMO were lacking
@boostedmedia
@boostedmedia 6 месяцев назад
Will definitely be done as part of the bigger review refresh videos
@YayDanMan
@YayDanMan 6 месяцев назад
Trust me to be dissatisfied with a CSL DD and watch on as cool new updates roll out here with Simucube first! 😅 (In my defence, when FFB strength suddenly dips mid-corner, it's an exercise in crash avoidance at some spots)
@NTSH443
@NTSH443 6 месяцев назад
I really like the changes, there is definitely more detail. So far tried mx5, vee and ff1600 at summit, oulton and Sebring.
@tapidlittle13
@tapidlittle13 6 месяцев назад
I can feel a little more detail, but was hoping to get FFB closer to LMU, but that's not the case yet!
@Civic.
@Civic. 6 месяцев назад
This 60hz rate is one of my biggest critiques of iRacing over the years. At 300km/hr with a ffb rate of 60hz you travel 1.3m between updates, at 200km/hr that's still 88cm between updates. Think about that and what it really means for different drivers running the sim on different PC's.
@Musti317
@Musti317 6 месяцев назад
Thanks for this review! I am curious about how this compares to the 360hz mode that iRacing implemented for the Logitech G Pro DD a little while back. I think a fair test would be to turn off TrueForce too. I’ve been running the Logi DD wheel purely for this reason, and putting up with the lack of wheel options. Would love to hear from you regarding this, thanks as always.
@bigredracingteam9642
@bigredracingteam9642 6 месяцев назад
It works exactly the same way, i.e. a 360Hz signal played back every 1/60 s.
@Musti317
@Musti317 6 месяцев назад
@@bigredracingteam9642I understand that, however, would be curious to see how that makes the Logitech DD Pro fair up against some of the other wheels, maybe @boostedmedia can comment? :)
@strangerdanger1012
@strangerdanger1012 6 месяцев назад
Thanks Will! Please do more direct cross comparisons between the bases. You've said they've all gotten to point where they are very good but it would still help a lot to dive into the minute details that do set some bases apart from the others, especially now that there are so many options in the midrange field (where such direct comparisons are practically non existent). Would love to see direct comparisons between Simagic Alpha Mini, Fanatec CS DD, Moza R12, Asetek La Prima, G-Pro and then between the Simagic Alpha, CS DD+, Simucube Sport, Asetek Forte, Moza R16 etc. I don't think anyone else has such broad access to this hardware that you have so this would be a great resource for a lot of people.
@boostedmedia
@boostedmedia 6 месяцев назад
We published a video 15 mins ago that does exactly this. ;)
@strangerdanger1012
@strangerdanger1012 6 месяцев назад
lol what a quinkydink. Thanks!
@mrb552
@mrb552 6 месяцев назад
With the update and my existing Truedrive configuration I'm feeling "grainyness" and not in a good way. Never felt that running at 60hz. Does anyone have suggestions to eliminate the grainyness other than raising the reconstruction filter above 1?
@toddymustang
@toddymustang 6 месяцев назад
Hey Will. Great video. I also had trouble getting this to work. So followed you instructions with ini file. This worked and I got high data rate enabled in true drive, until I dragged my old ini file back in then then the high data rate wouldn't work. Any ideas or suggestions?
@NicolaosSoldal
@NicolaosSoldal 6 месяцев назад
Yeah I am really not that excited about the fact they just added in an interpolation layer instead of doing the FFB properly. I understand the SimuCube team worked on this them selves so it's better than nothing. Sounds interesting that the wheelbase telemetry might be opened up in the future. I am currently forking irFFB and working along side rob to see if I can solve some of the issues with it but I much prefer the wheel slip stuff from irFFB. Latency I find minimal anyway, and if you compare it to screen draw timings (not just screen latency) it's still less. But again its preference because Brains are funny.
@SlyNine
@SlyNine 6 месяцев назад
It's not interpolation. It's sending a bunch of samples in one frame. The wheel then plays them out sequentially.
@myweirdtaste8090
@myweirdtaste8090 6 месяцев назад
Good helpful info and video, as always.
@NeogreenPeaches
@NeogreenPeaches 6 месяцев назад
I was wondering why my ffb felt more detailed recently. I especially noticed it on kerbs and just assumed that i somehow ended up using a different profile by accident or something
@TwoDogsFighting
@TwoDogsFighting Месяц назад
I wonder if asetek will offer a similar update.
@macubasu
@macubasu 6 месяцев назад
So it does the same thing as the iRFFB app? Simply put, upscale from 60 to 360 Hz. I have been using this for a couple of years now with a Thrustmaster TS PC base, and now with the CSL DD 8. I won't drive in iRacing without iRFFB running.
@Real28
@Real28 6 месяцев назад
Sebring has the 3d kerbs too. That would have been an even better circuit to test with all of the character in the track
@boostedmedia
@boostedmedia 6 месяцев назад
Yep I plan to use that for our full reviews.
@keithmckerill5150
@keithmckerill5150 6 месяцев назад
Great video thanks! I’m not liking the update at all - the ‘noise’ or vibration coming from the wheel on straights feels horrible to me. Feel like I’m missing something as the general view seems very positive. It’s worse at certain tracks - Imola and Road America were very noticeable.
@boostedmedia
@boostedmedia 6 месяцев назад
Are you running the reconstruction filter at 0 or 1? The experience is going to vary from track to track depending on how much detail is there to begin with, as explained in the video.
@keithmckerill5150
@keithmckerill5150 6 месяцев назад
Hey Will. Thanks for responding. I’m using it at 1 with one of Daniel Morad’s profiles. Maybe I’ve just been unlucky with the tracks I’ve used.
@Peter-bi7sx
@Peter-bi7sx 6 месяцев назад
Maybe Im just old but I felt a huge difference, it was like the condom broke finally. Dont feel/see any latency, saw tooth kerbs feel pretty good.l, tyre contact patch feels better and I have saved the car multiple times now, where before I definitely would have crashed/spun. I can also brake and slide the car sideways underneath other cars now! Interesting that it is not true 360hz !
@Taz368
@Taz368 6 месяцев назад
Regarding the difference in detail you felt between the SC2U and the Asetek Invicta. Did you try reducing the direct input filters on the Simucube software? I have found that the ones that are active can affect quite a bit the feel. Of course now when using the 360Hz API these filters are no longer utilized.
@boostedmedia
@boostedmedia 6 месяцев назад
Yes. When comparing I spend hours adjusting various settings. What I'm generally focussing on is objective raw motor characteristics rather than filters, I then add the filters in later to determine what gives me the best feeling (subjectively).
@mtakala82
@mtakala82 6 месяцев назад
I will also point out that iRacing does not use any DirectInput effects anyway (except DI_CONSTANTFORCE for the torque signal) so no amount of Directinput effect tuning in True Drive has any effect.
@Taz368
@Taz368 6 месяцев назад
@@mtakala82 Are you certain about this? In True Drive, the symbol next to the DI damping showed that it was active (not anymore with the 360Hz API) and I could definitely feel a difference when changing the value.
@mtakala82
@mtakala82 6 месяцев назад
​@@Taz368iRacing creates damping effect but sets the effect's damper coefficient to 0 so it will output zero. Of course you can add damping from the iRacing in-game menu but it is always better to use the driver based high fidelity damping instead of that.
@Taz368
@Taz368 6 месяцев назад
​@@mtakala82Just realized who I am talking to. I will take your word for it.
@rendrag72
@rendrag72 6 месяцев назад
Why can’t iracing update the 60hz to something more modern, surely they have enough resources and money to do so.
@Max__apex
@Max__apex 6 месяцев назад
Iracing new to launch a new game ground up …… They have a lot of money. I mean lots and lots of money
@martinzhang5533
@martinzhang5533 6 месяцев назад
Yeah, judging by how the FFB feels now, I would say 120hz or 180 hz would definitely be enough. I don't like the idea of having to deal with the 16ms extra delay if I want smoother ffb
@meawayfromhome
@meawayfromhome 6 месяцев назад
Hi Will nice video. Do you think the feeling will any different using the SC2Pro?
@wesleyedwards1051
@wesleyedwards1051 6 месяцев назад
40 is the new 20 Will
@kyo-f7s
@kyo-f7s 6 месяцев назад
I'm confused here. The six data points sent are the current one and the previous five. The previous data has already been sent in terms of time. Shouldn't we immediately use the current data upon receipt? This is to minimize latency, isn't it?
@boostedmedia
@boostedmedia 6 месяцев назад
The data packet also includes timing information, so with each packet, the preceding 5 and the current state are relayed though the motor. Hence the slight added latency.
@SlyNine
@SlyNine 6 месяцев назад
You would decrease latency and fidelity. Iracing only updates at 60hz. If you only use the most updated data you'll only receive 60 data points a second. But also remember the delay is only true for the first 1 360th of a second. By the time that 16 ms cycle is over the 360hz has already caught up.
@Mikemav3
@Mikemav3 6 месяцев назад
Will great video as always! I had to dump my app.ini and get the game to create a fresh one, since I must have been using a very old build before trying iRacing again recently. In any case was able to copy back in my FOV and other settings from the old .ini file within the new file to get it all working. Curious about your Okayama detail; do you know a few other tracks in iRacing that may have correctly/fully modeled curbs like that? Is there a list online somewhere anyone know of? As an infrequent user I'd love to try to get back into iRacing but would do better on a track in know very well like spa, daytona road, summit point, etc... In any case, thanks for the great content as always.
@MegaEgiz
@MegaEgiz 6 месяцев назад
Hey Will, why do you use too much damping, too much friction and too much inertia and static force reduction in your simucube profile? How do you perceive the details of the road if you use these exaggerated values of filters? I do not understand. In my opinion Simucube bases don't need to be filtered in that way.
@boostedmedia
@boostedmedia 6 месяцев назад
I still need to play around more with my personal profiles since the updates. I also tested with some of the other 360hz profiles mentioned earlier in the video to form my opinion.
@Patto47
@Patto47 5 месяцев назад
Just Curious, would you run the same profile in all cars. (ie) V8 Supercars?
@IvanJamilla
@IvanJamilla 6 месяцев назад
I got so stoked hearing you are going to review the DK2+ platform from sigma! I’ve been researching into Sigma Integrale (mostly for the dk6 to purchase myself) but I’m still excited to hear your thoughts nonetheless.
@RichAbe23
@RichAbe23 6 месяцев назад
I didn’t feel a big difference. Maybe a bit more smoother with a bit more detail.
@LadrimSlump
@LadrimSlump 6 месяцев назад
Smoother definitely
@Picks_Productions
@Picks_Productions 6 месяцев назад
Does Okayamas curbs project to simhub rumble effects better?
@Username_Invalid
@Username_Invalid 6 месяцев назад
As a Moza r9 user, I’m not sure why I’m here 😂
@adolfovazquez9207
@adolfovazquez9207 6 месяцев назад
Upgrade to the r21 bro you’ll love it
@ElSendagaming
@ElSendagaming 6 месяцев назад
Nearly 40 here too Will, I feel your pain mate haha
@MrJaz8088
@MrJaz8088 6 месяцев назад
"interpolation" i hate that word, first time i heard it was in digital camera's, "Software Post Processing" Now 16.7ms or 29ms delay is huge, avarage TV is 9ms, with Game Mode
@adr1uno638
@adr1uno638 6 месяцев назад
Can't they bring 360Hz to SC1 owner ? SC1 and SC2 have the same sensor if I'm not mistaking
@zazadj1
@zazadj1 6 месяцев назад
Hello, are there your profiles on paddock? Why do you only use 50% on the basis, what Max force value do you use in iracing in general with gt3.
@boostedmedia
@boostedmedia 6 месяцев назад
O my profiles aren’t on paddock. I run 50% for that particular car profile because 14NM is all the dynamic range I need. It’s a SC2 Ultimate.
@zazadj1
@zazadj1 6 месяцев назад
@@boostedmedia Ok I understand, could it also go for the pro that value or should it have it slightly higher?
@grimreaper8038
@grimreaper8038 6 месяцев назад
Will, can you elaborate more on how to fix it when it doesn't say 'highdata' in the true drive software? I have the latest software but i can't get it to work.
@boostedmedia
@boostedmedia 6 месяцев назад
Drag your app.ini file out of the documents/iracing file. Then launch into the game. IRacing will generate a new app.ini file and it should start working. Once it’s working you should be able to go back to the old file again if you wish.
@grimreaper8038
@grimreaper8038 6 месяцев назад
@@boostedmedia Great, thank you 🙏
@frankderks1150
@frankderks1150 6 месяцев назад
If you did some manual changes in your app.ini file it may be simpler to just type the line "loadSimucubeAPI=1" into the inifile.
@KirkwoodImaging
@KirkwoodImaging 6 месяцев назад
How does it compare to Logitech's implementation with their DD wheel?
@danielgreensides8463
@danielgreensides8463 6 месяцев назад
Iracing updates at 60hz? Isnt that really slow? I play ACC on my PS5 with a Thrustmaster T300 and it says my refresh rate is 400hz 😮 Is that correct? If so, then why the hell is Iracing so far behind? I've never tried Iracing but 60hz can't possibly feel anything like 400hz right? (I don't know much about the refesh rate stuff but it's very interesting)
@SlyNine
@SlyNine 6 месяцев назад
It is correct. Many wheels can operate at 1000hz polling rate. But few games do. BEAMNG can operate at 2k hz.
@barnabaseros8878
@barnabaseros8878 6 месяцев назад
Do u have any news from other brands about this support?
@smokeybandit1020
@smokeybandit1020 6 месяцев назад
I can confirm at least one other brand will be having this
@F.Piccolo
@F.Piccolo 6 месяцев назад
Old man at 40'ish Will??? Damn you, I'm 60, so I guess I'm ancient!!!
@OkiDingo
@OkiDingo 6 месяцев назад
Are you at the Melbourne GP!
@boostedmedia
@boostedmedia 6 месяцев назад
Not this year.
@OkiDingo
@OkiDingo 6 месяцев назад
@@boostedmedia dang!!!
@KinGzeDK
@KinGzeDK 6 месяцев назад
Kinda sad that Iracing is only 60hz when Simagic is 40khz
@laszloearlerc7155
@laszloearlerc7155 5 месяцев назад
Does anyone know if this will be coming to asetek
@hugohebert6272
@hugohebert6272 6 месяцев назад
Since the update i have some vibrations when on the tarmac at sebring that seems weird, is it only me ?
@frankderks1150
@frankderks1150 6 месяцев назад
I noticed that I can feel going over edges between new patches of tarmac and old tarmac areas and there is some definition in that effect. Is that what you feel?
@robinjobidon
@robinjobidon 6 месяцев назад
im already hyped for de dk2+ review! 😁
@TheLoamRanger
@TheLoamRanger 6 месяцев назад
Same here!
@robinjobidon
@robinjobidon 6 месяцев назад
@TheLoamRanger Have you seen dk6 review? can't see any. I'll take the dk2+ like it was the dk6 🤷‍♂️
@bozakn
@bozakn 6 месяцев назад
One sentence: Automobilista 1, 720hz physics, 500hz FFB rate.
@SlyNine
@SlyNine 6 месяцев назад
BeamNG 2000hz physics and ffb polling rate.
@markmurphy5639
@markmurphy5639 6 месяцев назад
where do you get the DNB from, im a dj and you play good music
@boostedmedia
@boostedmedia 6 месяцев назад
Epidemic Sound
@torque7025
@torque7025 6 месяцев назад
Thanks! :)
@Matt18880
@Matt18880 6 месяцев назад
Will Fantec follow suit with this technology?
@boostedmedia
@boostedmedia 6 месяцев назад
They have Fullforce. It’s just not working in any games yet.
@wesleyedwards1051
@wesleyedwards1051 6 месяцев назад
Will is full force for all fanatec wheels or just the latest ones. I have DD1
@Lilwayha
@Lilwayha 6 месяцев назад
​@@wesleyedwards1051I'm pretty sure it's only cs DD or newer
@iracingaussie
@iracingaussie 6 месяцев назад
Hi Will, does my fanatec DD2 have the bandwidth to get improved HZ in future iracing updates? Thank you and great video mate
@SlyNine
@SlyNine 6 месяцев назад
Your dd2 can take input at 1000hz. So yea.
@bigredracingteam9642
@bigredracingteam9642 6 месяцев назад
That's up to Fanatec and their SDK developers. I wouldn't hold my breath waiting for it, though.
@mikeg8447
@mikeg8447 6 месяцев назад
commenting to feed the algorithm
@Catch_The_Irishman
@Catch_The_Irishman 6 месяцев назад
Qubic System?
@xystericalnh3182
@xystericalnh3182 6 месяцев назад
is your wheelbase noisy on reconstruction filter 0? or 1?
@boostedmedia
@boostedmedia 6 месяцев назад
I didn’t notice with my ear buds in.
@HDRGamingHub
@HDRGamingHub 6 месяцев назад
You will get more noise with recon at 0 .
@xystericalnh3182
@xystericalnh3182 6 месяцев назад
@@HDRGamingHub definitely, its something that no one talks about, but its there and its loud
@HDRGamingHub
@HDRGamingHub 6 месяцев назад
@@xystericalnh3182 But this is true for any dd wheelbase. If you are not using filters is going to be noisy.
@xystericalnh3182
@xystericalnh3182 6 месяцев назад
@@HDRGamingHub I dont remember fanatec DDs (podium) being this noisy tbh, i had it for 2 years. I still prefer the SC2 to be clear, but its annoying.
@wesleyedwards1051
@wesleyedwards1051 6 месяцев назад
I've been saying on every sim channel for years. I have had 360hz on iracing for years. irffb free program. It makes FFB way better on iracing. It's like no one wants to admit and I'm shut down. Makes sense now they wanted to own it and not promote it
@jackadams8299
@jackadams8299 6 месяцев назад
I think it’s safe to say it’s best to wait for the 1000hz with 0.5ms delay model to release. 16ms delay is beyond playable!
@boostedmedia
@boostedmedia 6 месяцев назад
Have toy actually tried? I can’t notice any lag personally and haven’t seen anyone else say it feels laggy.
@epaschenko
@epaschenko 6 месяцев назад
why only Simucube?
@VenturaCocktail
@VenturaCocktail 6 месяцев назад
Only Simucube has done the work to implement it.
@MrJulianSpecter
@MrJulianSpecter 6 месяцев назад
So wait, IRFFB's 29ms latency is unplayable for you but 16.7ms is unnoticeable? That's a 12.3ms difference, c'mon.
@boostedmedia
@boostedmedia 6 месяцев назад
It’s cumulative. Unplayable? No I never said that. I do notice the slight latency at around 30ms though. I just sense a slight feeling of disconnection with the car using irFFB.
@MrJulianSpecter
@MrJulianSpecter 6 месяцев назад
Fair enough, I'm a bit older than you, I don't feel the 29ms, so it all adds up I guess.
@Swindog00
@Swindog00 6 месяцев назад
​@@boostedmedia i felt the same with irffb. Same as when you fly an Fpv drone. Could be 20ms latency but you feel the delay and dont feel connected to the flight. Odd but shows how fast the brain operates.
@HDRGamingHub
@HDRGamingHub 6 месяцев назад
That is almost double the latency !
@eisa313
@eisa313 6 месяцев назад
Is this only for Iracing or does it impact AC and ACC. Im hoping its the latter
@boostedmedia
@boostedmedia 6 месяцев назад
Only iRacing. ACC already has 400Hz FFB
@RacingPCs
@RacingPCs 6 месяцев назад
iRacing has been almost frozen in development for years. They need to rewrite a lot of their code, still. True 400 or 1000Hz FFB would be nice. YOu running 4x4k monitors at 120Hz possibly are already around 50ms latency on the visuals (meaning it takes 50ms to show on screen the consequences of your inputs). Sim Racing at our level, with the games we play, latency is a reality.
@boostedmedia
@boostedmedia 6 месяцев назад
"Frozen in development" is a bit harsh considering the massive weather update that just dropped. The only real disadvantage I can see of doing FFB this way is the negligible (in my opinion) latency it creates. Either way its a step forward IMO. I hope other manufacturers can implement similar.
@RacingPCs
@RacingPCs 6 месяцев назад
@@boostedmediaWith frozen I'm talking about what has come in the last 10 years. Certainly and thankfully, in the last year or so they've picked up pace.
6 месяцев назад
@@RacingPCs Partial truth. It's really hard to put yourself in their shoes but we should assume that iRacing like any other company is working hard to capture a market share (your dollars) and is doing the best it can to provide value for value. So although from the front end it appears as they have been frozen, in the back they are pushing hard to give us better a better product. And many of the improvements they have made over the years do take a lot of time, like the UI for example. Their software is so interconnected and complex that its not as easy as just changing some html/css code, everything has a cost benefit. 🙂 A programmer can better understand the complexities of it all. It's quite complex. Lots of challenges and limited resources.
@RacingWithChuck27
@RacingWithChuck27 6 месяцев назад
I’m pretty harsh on iracing, been there since the last beta in 08. I’m sure they’ve been working on a new gaming engine longer than they were working on tempest. For me, it feels a little smoother, little more detail but in order to get the best out of it, I’ll need to go through each setting, adjust, test repeat, which is time consuming, then add in different cars 😯 Like Will says, not a game changer and could you say a little manipulation to make this happen, sure.
@tom.m
@tom.m 6 месяцев назад
Damage model, tire model, dynamic track, AI, rain, dirt updates, new cars and tracks, new UI (again?). That's just the stuff I can think of off the top of my head. I've got lots of criticisms, but saying they've been frozen seems harsh.
@brycedevans
@brycedevans 6 месяцев назад
Are you using irffb in addition to the new update?
@boostedmedia
@boostedmedia 6 месяцев назад
No
@mtakala82
@mtakala82 6 месяцев назад
The new mode overrides all other torque signals that wheel base receives, including the one that iRFFB would send.
@DawgPro
@DawgPro 2 месяца назад
Wait.... WoT? The game hasn't changed... it still running at 60hz. iRacing just added an algorithm that invents samples.
@MrBluboy59
@MrBluboy59 6 месяцев назад
I lost you 5min into the video haha
@mihpop9733
@mihpop9733 6 месяцев назад
So its just DLSS for force feed back
@boostedmedia
@boostedmedia 6 месяцев назад
No not at all. Quite the opposite. It’s adding more data. Not taking data away.
@mihpop9733
@mihpop9733 6 месяцев назад
@@boostedmedia exzctly, in the last gen of DLSS there are 1 or 2 generated frames that are added into the cycle. So instead of 30fps you get 60fps so the game feels a bit smoother visually but the response is the same
@boostedmedia
@boostedmedia 6 месяцев назад
This is replacing generated FFB (via an interpolation filter) with actual raw data. Its the opposite of DLSS in that sense.
@lilfurbal
@lilfurbal 6 месяцев назад
The simucube reconstruction filter is the DLSS for force feedback. So when using the 60hz mode that the game previously sent out, the recon filter strength will add it generated frames to smooth it out to 360+ hz. Now that we can get 360 true ffb points, we can lower or turn off the reconstruction filter as we don't need to generate fake ffb points to up it to 360, it's already there. So yeah, this is the opposite of DLSS, it's providing more true ffb 'frames' allowing greater potential to turn the ffb DLSS off entirely.
@iamthestog
@iamthestog 6 месяцев назад
60Hz physics is crazy low!
@itshammertimeF1
@itshammertimeF1 6 месяцев назад
iracing is at 60hz? 😂time to stop paying for that crap
@BMD8
@BMD8 6 месяцев назад
I can't believe iRacing is using people's constant funding to NOT UPDATE core physics models in the game after all this time 😂😂
@Woopass90
@Woopass90 6 месяцев назад
Will are you ok? You seem a little manic.
@boostedmedia
@boostedmedia 6 месяцев назад
Probably just tired and overcompensating. Was on the sim testing this and the Simagic bases for 15 hours at the point I recorded this.
@Woopass90
@Woopass90 6 месяцев назад
@@boostedmedia all good. I was just concerned that's all. Remember being kind to your mental health is no1. If that falls away all the subs in the world mean very little.
@TheMarbix
@TheMarbix 2 месяца назад
so this is not a feature, it's just some other money-grabbing technique
@AtomicAndi
@AtomicAndi 6 месяцев назад
Unpopular (but realistic) opinion: A human cannot discern 360Hz from 60Hz FFB I'd like to see a semi-scientific experiment to prove or disprove that!
@boostedmedia
@boostedmedia 6 месяцев назад
If that were the case, nobody would ever run any reconstruction/interpolation filters because nobody would feel any difference, yet the general concensus is that running with no filters at all results in robotic and grainy feeling FFB across most brands of DD bases. I can certainly feel a difference here between turning the new setting on and off with all other FFB settings being retained.
@10mmGR
@10mmGR 6 месяцев назад
Sound like the people that say humans can't see more than 60fps. Nonsense
@BKHD605
@BKHD605 6 месяцев назад
Considering 125hz to 1000hz is very noticable on a mouse, what would make a wheel any different?
@happyracing3359
@happyracing3359 6 месяцев назад
I got to try 1000hz FFB, and even there i noticed a giant different from anything els on the market. While it does get hard when you get around +400hz
@mikecroshaw9233
@mikecroshaw9233 6 месяцев назад
I can discern that the FFB in quite a few other sims is much better than iRacing.
@gdarazi
@gdarazi 6 месяцев назад
2nd :)
@chizdippler8496
@chizdippler8496 6 месяцев назад
Nobody cares. Grow up.
@gdarazi
@gdarazi 6 месяцев назад
@@chizdippler8496 well, your comment shows how Nobody cares :)
@Grashalmxy
@Grashalmxy 6 месяцев назад
bro has a 100k simrig and sits in there like he doesnt know how to sit perfect in a car. I dont understand why he buys a sim rig like that and dont even know how to sit in it.
@khawajadotd
@khawajadotd 6 месяцев назад
What's wrong with how he's sitting? I wonder if the wide angle lens is making it look wrong
@boostedmedia
@boostedmedia 6 месяцев назад
Bro comments when he has absolutely no idea what he’s talking about. It’s a wide angle lens and the camera is about 10cm from the wheel and 900mm from my face so it makes the wheel look huge and really high up.
@chinacasher2285
@chinacasher2285 6 месяцев назад
First))
@chizdippler8496
@chizdippler8496 6 месяцев назад
Are you an adult?
@Spyke1970able
@Spyke1970able 6 месяцев назад
​@@chizdippler8496 non credo.
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