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Simulating Large Crowds In Niagara | Unreal Engine 

Unreal Engine
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6 сен 2024

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Комментарии : 268   
@ceredev
@ceredev 3 года назад
One of the best presentations seen from Unreal Engine tbh
@Legionsama
@Legionsama 3 года назад
A download would be great because I know how creative the community can be! Download please :) Epic as usual is ahead of the game
@AdriandeLima
@AdriandeLima 3 года назад
Nice to see some methods of debugging and optimizing demonstrated!
@geodraws
@geodraws 2 года назад
An in-engine vertex animation tool would be awesome! For users like me that doesn't use other 3D content creation tools this could be really handy.
@Terszel
@Terszel 3 года назад
"The player wont even notice" Cyberpunk: 👁👄👁
@thegiantguy
@thegiantguy 3 года назад
Great walkthrough, highlight was "1 bird and make sure the bird doesn't die"
@LudvikKoutnyArt
@LudvikKoutnyArt 3 года назад
What an amazing presentation. Full of useful, specific, advanced information :) We need more of these!
@MCJams
@MCJams 3 года назад
it was an amazing presentation if you are a programmer and you are advanced. I want to do this so bad but this was of little use. im not a programmer. Im a film maker. and there are no tutorials on this for people like me.Really sucks!
@ADreamPainter
@ADreamPainter 3 года назад
@@MCJams I am a film maker and a programmer. Whenever I want to learn something I dive in and learn it, even if it may seem challenging. I've done a lot of things that at one point I didn't believe I would be able to do, just because I pushed myself to learn them. I say just go for it! You never know how far you can go unless you try.
@swinny_
@swinny_ 2 года назад
@@MCJams Its called learning. try it
@bd_dev
@bd_dev Год назад
This gotta be the most fascinating presentation ever.
@samuelb.9314
@samuelb.9314 4 месяца назад
Yeah but still not enough documentation or explanations to reproduce it... and its 3 years old...
@SaberActual
@SaberActual 3 года назад
I don’t understand half the terms he is using but it sounds very interesting.
@JuGGerNauTT32
@JuGGerNauTT32 3 года назад
If there was ever a good time to make a new Lord of the Rings RTS... ;)
@The_Last_White_Man
@The_Last_White_Man 3 года назад
Or Total War. 😍😍😍 😀
@MrMaltavius
@MrMaltavius 3 года назад
Or an actual good game of Starship Troopers
@JuGGerNauTT32
@JuGGerNauTT32 3 года назад
@Dindu Τhat is true, but there are ways to implement AI in particle systems. Maybe for specific units like spiders lets say, that have less complex movement/battle set. I agree though 1,000,000 units is definitely overkill, that will be your whole game :D haha! But I think with a good development team, you can pull off maybe 100.000 units on screen... Especially with UE5 and Nanite technology. TWWH2 already does 50k : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iuQwWfmrjbE.html Personally I prefer the BFME style of gameplay, it's more flexible. Especially for something like Lord of the Rings where you have to follow heroes around and there aren't so many big battles, excluding Helm's Deep and Pelennor Fields.
@JuGGerNauTT32
@JuGGerNauTT32 3 года назад
​@Dindu Oh I see, didn't realize it was a different game mode :D.. Well I'm not sure if it's something to do with the game's source code or bad optimization, but historically you needed a lot of RAM to run this game with many units. About the other thing you asked, I just meant that those are the biggest battles in LOTR, where you would see the most player & enemy units at the same time... :D
@JonathanReichel
@JonathanReichel 3 года назад
Yep, this had me flashing back to War of the Ring then BTS of the LotR movies with Weta Workshop showing their MASSIVE tech!
@aeroastroarts
@aeroastroarts 2 года назад
Great tutorial had to rewatch a few times. Should be remastered for UE5 and added to the launcher sample section for people to follow along!
@richardg8376
@richardg8376 3 года назад
Is your sample project available to download anywhere? Would be really awesome to pull it apart and play around with it
@urbantwilight
@urbantwilight 3 года назад
^ This
@michaelblackmer8183
@michaelblackmer8183 3 года назад
agree - I want to see how you built it.
@Hooverdreng
@Hooverdreng 3 года назад
yeah, that would be great!
@khizarggg9139
@khizarggg9139 2 года назад
Why not no download?
@jsmorin111
@jsmorin111 2 года назад
This project exists, why no download link?
@entonyruscetta7449
@entonyruscetta7449 9 месяцев назад
is there a more updated version of this tutorial? things have changed a bit and i cannot find the options that you indicate
@AHEVENZ
@AHEVENZ 2 года назад
and to solve this is very EAAASYYY... you only need to make super complex blueprints from scratch.
@lenxie4501
@lenxie4501 2 года назад
so this a "we did it , but you have to do it yourself" presentation.
@TimothyBell90
@TimothyBell90 5 месяцев назад
Yeah, I'm not sure why they don't give this out to learn from
@UrielHK
@UrielHK 5 месяцев назад
Cant believe this is free! Amazing!
@01oo011
@01oo011 3 года назад
This is what I’ve been looking for!
@vegitoblue2187
@vegitoblue2187 3 года назад
what the clone army and stormtroppers were not enough 🤣
@jasonyong4813
@jasonyong4813 Год назад
Hi! If anyone's getting blocked at recreating the play anim NFS and cant get the animation to loop properly, check that your MAP GET and MAP SET are actually particle attributes. ( And try creating it directly from the Particle Attributes panel instead of the way show in the video.. ) 🙂
@dayumitsskai
@dayumitsskai 5 месяцев назад
Hi, I am indeed blocked at this step. How do I find the "Not Equal", "Multiply", "Add" nodes etc.? The correct nodes don't show up when I search for them, otherwise they won't allow me to hook up to the "Animation State" InputMap node. I'm so confused and would love any advice on this. Thanks!
@PeteDimitrov
@PeteDimitrov 3 года назад
I think I now get how they managed to pull off the crazy amounts of rats spawned and moving around in A Plague Tale: Innocence. I am assuming its similar in some regards. Super cool video, thanks!
@da_cat
@da_cat 3 года назад
8:13 i noticed that in games a long time ago, the guy close to me was legit but the ones in the back where like ...t posing or something just floating around, like a 2d painted character lol. And if he got a bit closer i could see him snap into the 3d model :))
@artificercascadia7651
@artificercascadia7651 3 года назад
Wow, that was the best Unreal tutorial I've ever seen. Hats off, kid.
@NeverduskX
@NeverduskX 3 года назад
This is such a great tutorial video. I've rarely touched Niagara, but everything was very easy to follow.
@trardac
@trardac 3 года назад
That “future work” would be so nice to see.
@AmeenAltajer
@AmeenAltajer 3 года назад
Joseph is awesome, thanks for an awesome session!
@night.watcher
@night.watcher 3 года назад
thanks man!
@sosssego
@sosssego 3 года назад
@32:10 small correction 1 million times 32 bits = 32MegaBits, = 4 Mega Bytes.
@hocestbellumchannel
@hocestbellumchannel Год назад
Obviously, this is a presentation for advanced users, most of what was described here I had yet to learn how to do or what it meant. I'd have to individually check each suggestion or terminology.
@whtknght6957
@whtknght6957 Год назад
Is there an updated version of this video or another that talks more about something like this? or some examples we can mess with? This is amazing!
@DevGods
@DevGods 3 года назад
This lets me know I have so much more to learn about Unreal Engine! Wow
@joantonio6331
@joantonio6331 3 года назад
Am I the only one who realized that he is making a tutorial using a function that is not in the engine...? How about showing how he made that function... Or most people here are just watching g and not doing
@spoodtouch
@spoodtouch 3 года назад
Any chance of a sample project coming out? I would love to poke through it and it's incredibly frustrating to understand from the brief snippets shown in this video.
@fredunrealzone
@fredunrealzone 3 года назад
Wow this stuff would have been amazing on a previous project... it was on unreal 4.15. Seems so easy to get good result and good performance. Awesome tutorial.
@martinstrothers7289
@martinstrothers7289 3 года назад
Thank you for taking the time to create and share!!
@PauloSamurai
@PauloSamurai 3 года назад
This makes me think we all are just particles with limited AI in a huge simulated universe
@brucewayne2480
@brucewayne2480 3 года назад
who is playing with the engine ? a fortnite kid of the other universe ?
@ak-gi3eu
@ak-gi3eu 3 года назад
wow nice thinking ,,like cosmos ,,,it will help you in concept art
@PauloSamurai
@PauloSamurai 3 года назад
@@brucewayne2480 We can't know. Just like the characters in unreal will never know
@experience_india
@experience_india 3 года назад
Just like Quixel, if Unreal can buy Character Creator 3 and make it free, it will be tremendously helpful!
@ummerfarooq5383
@ummerfarooq5383 3 года назад
Or you could pay people what they are owed
@nikwalz3429
@nikwalz3429 8 месяцев назад
Is it possible to download the project somewhere?
@alexandrm3073
@alexandrm3073 3 года назад
Best tutorial ever. But please, please, share the project!
@GameMasterGuruX
@GameMasterGuruX 11 месяцев назад
Thank you for sharing. Nice tut..
@Sh1sou
@Sh1sou 2 года назад
How are the differences between this Niagara solution for large crowds compared to the new MassEntity/MassAI Crowd? Number of Characters? Complexity of animations and AI logic?
@AKThem06
@AKThem06 3 года назад
This was epic I'll probably just use it for scattering insects
@guandongtao6760
@guandongtao6760 3 года назад
What a amazing Niagara can do so much ! thank you for this video. also Could you share this example project download for study?
@mr.sunshine4432
@mr.sunshine4432 Год назад
I love this and i can get quite allot to work. But he skims over the blueprint part of the niagara system. Some elements i can understand like the particle Object reference and blueprint interaction. But could someone explain f.e. how he shoots a bullet and when it hits the niagara system, the niagara system tracks the bullet location and makes that niagara particle interact towards the player or how when the blast location is sent to the particle system that those specific particles are removed and replaced by flying meshes/particles?
@savingthewow5792
@savingthewow5792 4 месяца назад
In the animation player module I can't figure out what argument/function is being used beneath the comment that says "Reset Time if State Changed"
@jakes8409
@jakes8409 3 года назад
this could make for an amazing star ship troopers game
@williamminnaar6311
@williamminnaar6311 10 месяцев назад
Hi there - How did you spawn a skeletal mesh with Niagara? PLEASE :)
@3am_vdb
@3am_vdb Год назад
I would so buy this project just for studying it!
@williamsli3745
@williamsli3745 3 года назад
Remember that time Weta set up out door tents for computers to increase render power to render massive battle scenes for Lord of the Ring?
@JonathanReichel
@JonathanReichel 3 года назад
Yep, this had me flashing back to War of the Ring then BTS of the LotR movies with Weta Workshop showing their MASSIVE tech!
@nodelayfordays8083
@nodelayfordays8083 3 года назад
Can we get the project or a small sample project for study?
@ummerfarooq5383
@ummerfarooq5383 3 года назад
He said sprites in a scene.
@ThePCxbox
@ThePCxbox 3 года назад
Me (a person who hasnt touched particles outside of simple bullets and flames) *sees this video*: Interesting...
@armondtanz
@armondtanz 3 года назад
in 10 or 20 years, it maybe a 'spawn crowd' button. This looks amazing but really super advanced. The use of billboards was a great idea,
@aparou647
@aparou647 3 года назад
me who's only had a pc for 6 months and only games
@nikwalz3429
@nikwalz3429 Год назад
Is there a way to do pathfinding with niagara? Alternative tell a particle to follow a path with vectors I pushed to them by blueprint? I want to tell the particle move to location on this path. It has to be a path because of collission. I know there is collsion handling in niagara but when the move into a corner they are stucked there and can´t find a way out.
@rareraven
@rareraven 3 года назад
Very nice. Showcase the end result at the end of the video for a clearer picture.
@May-Jor
@May-Jor 3 года назад
16:13 Wait... you can do arithmetic in input fields?!?
@mrpaz410
@mrpaz410 3 года назад
thats how numbers work in all computers, a calculation is treated as a number due to it returning a number
@night.watcher
@night.watcher 3 года назад
YES
@MAP233224
@MAP233224 3 года назад
@@mrpaz410 but not every program has this feature. Photoshop allows operations in some value fields but not all for example (which is stupid)
3 года назад
Great presentation! Thanks for the effort!
@calloban5171
@calloban5171 3 года назад
0:15 if only total war had this many
@Pitoshko
@Pitoshko 3 года назад
Thats impressive! And thanxs for detailed breakdown.
@URUC-Official
@URUC-Official 3 года назад
This is the most epic thing ive seen in Unreal...Now im off to quickly go make my own Total War game :p
@Omaruuto
@Omaruuto 3 года назад
Hello I am trying to follow what you did in the video and I am stuck at how to export the animation composite
@night.watcher
@night.watcher 3 года назад
There is a record button next to the play button of the composite
@odo432
@odo432 3 года назад
In regards to the LODs. In Unreal Engine 5, can you use nanite static meshes with niagara in order to make use of the auto LOD?
@MatichekYoutube
@MatichekYoutube 2 года назад
The comment i found on reddit: - "Nanite seems to be precomputed mesh reduction. Most mesh reduction algorithms repeatedly combine a few triangles at a time to generate a LOD. This takes a lot of compute effort to pick the next place to reduce detail. But suppose, instead of combining them, you kept track of which ones you'd combine and stored that with the mesh. Then, at display time, you remove unwanted detail using the precomputed info to tell you which triangles to combine. That, I think, is what Nanite is doing."
@knottt
@knottt 2 года назад
Would love to have the demo available to download, PLEASE!
@Omaruuto
@Omaruuto 3 года назад
Is this available for download?
@wladimirkarageorgevitch4439
Thank you so much for this.
@Vaegir808
@Vaegir808 3 года назад
this is what ive been clamoring for! Massive NPC battles that ain't RTS.
@SahilP2648
@SahilP2648 3 года назад
Totally accurate battle simulator
@Vaegir808
@Vaegir808 3 года назад
@@SahilP2648 saw it, but not much devs will use that engine.
@SahilP2648
@SahilP2648 3 года назад
@@Vaegir808 I Thought you wanted a game since you mentioned RTS. Maybe be more specific henceforth.
@Vaegir808
@Vaegir808 3 года назад
@@SahilP2648 if im being honest, i want a triple A game on the scale of elder scrolls/dragon dogma with more npcs on screen. Tired of playing rpgs with barely any NPCS to populate the world without the help of mods.
@SahilP2648
@SahilP2648 3 года назад
@@Vaegir808 go play AC Unity. Hundreds of NPCs to your heart's content.
@ChaojianZhang
@ChaojianZhang 3 года назад
24:04 Zoom in/out: Press 'Z/C/Shift' key.
@CaptainGameEngine
@CaptainGameEngine 3 года назад
Fantastic video and so well explained!
@perfectionist724
@perfectionist724 3 года назад
It seems like a better way to handle enemy ais. Instead of normal bps. With respect to increased performance
@ryangilbert5302
@ryangilbert5302 2 года назад
ANyone how he acheived the particle avoidance? Im talking about the demo with the Boy walking through the birds, and the birds moving away from him.
@OnigoroshiZero
@OnigoroshiZero 3 года назад
This is amazing.
@Mantikator
@Mantikator 3 года назад
Hey guys, anyone know why it might be that my Animation Budget Allocator always shows the graph at 0.0? even with 145 characters?
@dayumitsskai
@dayumitsskai 5 месяцев назад
Hi, I am blocked at this step at 12:30. How do I find the "Not Equal", "Multiply", "Add" nodes etc.? The correct nodes don't show up when I search for them, otherwise they won't allow me to hook up to the "Animation State" InputMap node. I'm so confused and would love any advice on this. Thanks!
@original9vp
@original9vp 9 месяцев назад
@UnrealEngine what would be super useful (I think!) how can we do this with the metahuman crowd system/meshes, possible?
@Joshuahendrix
@Joshuahendrix 3 года назад
This is awesome, hopefully one day I can become an evangelist
@ARMORHOUS3weplay
@ARMORHOUS3weplay 3 года назад
TY for this!!!!!!!!
@bnhncx3809
@bnhncx3809 3 года назад
Thank you, is there a sample project ?
@claudelalyre8053
@claudelalyre8053 3 года назад
You are a pixels wizard !
@3ddevelopment979
@3ddevelopment979 Год назад
Great, but can you make the tutorial for Unreal 5?
@Avatrass
@Avatrass 3 года назад
Extremely useful, thank you!
@AgentSmith911
@AgentSmith911 3 года назад
The true challenge lies in allowing a large amount of (human) players on a single map. Such as Fortnite, PUBG or other large maps with a hundred or more players. Is a BR game able to allow 200, 500, 1000 or 10 000 players on one map? This might be possible in the near future.
@HiDSHOT
@HiDSHOT 3 года назад
Lineage 2? on the siege? happened more than 1 thousand at the castle)
@AgentSmith911
@AgentSmith911 3 года назад
@@HiDSHOT without any lag?😆
@realforest
@realforest 3 года назад
This is possible with server side object container streaming, something Star Citizen (if it ever fully releases) is doing, and fundamentally many of the popular MMO's have been doing this for many years to an extent. Technically you can have 10,000 players on a huge map that is spread throughout multiple servers and only connect the player the nearest couple of servers around the player, then use a texture and object streaming system for client side data like how any open world game works.
@loctite417
@loctite417 2 года назад
Could this project please be released as demo?
@wheeewuuu7381
@wheeewuuu7381 3 года назад
Simply impressive!
@devcw9348
@devcw9348 Месяц назад
cool, where can I find this sample source code?
@ventaidepc
@ventaidepc 2 года назад
Thank you very good tutorial and details, well i has one question if you can reply. How many maximum megaoctet, the model mesh for actor niagara, render mesh particles? Because , i need information for to manage my project. Thank you again, i hope you give your reply
@TorQueMoD
@TorQueMoD 2 года назад
Bird Flock, not fleet :P This is a really cool video though, thanks for sharing!
@olliveraira6122
@olliveraira6122 3 года назад
omg yes :D As I have been waiting for this day
@Struggles_yt
@Struggles_yt 4 месяца назад
this was 3 years ago, i got some catching up to do
@tom9380
@tom9380 3 года назад
Well this also work with procedural generated actors/blueprints? (procedural spiders for example)
@achilles-is-a-nerd
@achilles-is-a-nerd 2 года назад
tried it twice now with the example teacup and also with another mesh but seems like i cannot get the texture to animation process right :(. They always look weird and do not really animate
@kurumadrive
@kurumadrive 3 года назад
matrix path of neo..got them agent smiths covered!
@naimaware
@naimaware Год назад
How can you do to fix the distance color difference of the units where they look like a gray witheish area compared to lod ones?
@WoodysAR
@WoodysAR 3 года назад
why can't you leave a sample project link? Why?
@user-hm3io7sd9f
@user-hm3io7sd9f 2 года назад
Can i ask vertex animation how to export ani-composit and how to make in 3D Max? I can find document about animatinn import to 3D Max and how to vertexing
@BasementMinions
@BasementMinions 3 года назад
So incredible!
@koko-nl5tp
@koko-nl5tp Год назад
Amazing Amazing Amazing.
@jenkem4464
@jenkem4464 3 года назад
That's great, keep it up!
@douglasnordwall3482
@douglasnordwall3482 Год назад
Im getting horrible ghosting (due to TAA) when using this with Niagra/Instanced Meshes. Works great with static meshes though. Anyone got an idea on how to solve it?
@cg.man_aka_kevin
@cg.man_aka_kevin 2 года назад
Amazing!!!!!!!!!!!
@armanx2
@armanx2 3 года назад
This is crazy good :)
@fhccardoso9487
@fhccardoso9487 3 года назад
THIS IS AWESOME!
@Gamess0000
@Gamess0000 3 года назад
awesome! where can i give a closer look to all those bird examples? :)
@cedrix57
@cedrix57 3 года назад
Thanks, very good ivdeo
@vetomcie2319
@vetomcie2319 3 года назад
Pls someone help me, how does he turn an animation composite into an animation sequence to export it in fbx as one animation with all the animations in it ?
@studionost5285
@studionost5285 3 года назад
I just come into comment to see how. I really don't know :)
@night.watcher
@night.watcher 3 года назад
there is a record button at the bottom next to the play animation button. That will create an animation that you can export
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