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Simulation Nodes Have Landed! 

Seanterelle
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.blend file located on this page: wiki.blender.o...
** the .blend file may be slightly out of date as of the posting of this video, but I've sent in the updated version seen in this video and it should be updated soon! **
Download Blender 3.6a: builder.blende...

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29 окт 2024

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Комментарии : 71   
@attimp4
@attimp4 Год назад
Huge brain.
@pepperandsage2295
@pepperandsage2295 Год назад
Omg your the RU-vidr guy
@officialstevenma
@officialstevenma Год назад
RU-vidR GUYY!!!! Love your videos so much mann, really top tier stuff
@joeyvfx_official
@joeyvfx_official Год назад
I can't wait to learn more about those incredible cloth & softbody style sims! You're doing fantastic work!
@AndyRedwood
@AndyRedwood Год назад
Fantastic work! I can't pretend to understand all of that, but it's motivating me to up my geo nodes game. Thanks!
@denysk.1178
@denysk.1178 Год назад
I think all of us here would like a bit more step by step (with more explanation) on how built it. It’s awesome
@muad_
@muad_ Год назад
Found your twitter about a week ago, then the new node was announced, and now I'm learning about the geometry nodes stuff I've been waiting for the most! Please keep it up, your teaching style is amazing and I can't wait to dive deeper.
@violentpixelation5486
@violentpixelation5486 Год назад
🙌❤️🔥💯 Explaining the nodes ROCKS
@UnderfundedScientist
@UnderfundedScientist Год назад
Seriously so excited about this series
@lukayz1363
@lukayz1363 Год назад
Can't wait for the next tutorials!
@tasmansea1620
@tasmansea1620 Год назад
wicked good video, nice speed run covering a LOT of ground. thank you
@marcvandenbroeckDaKawa
@marcvandenbroeckDaKawa Год назад
Amazing work man. Thx for explaining all of this.
@rjwh67220
@rjwh67220 Год назад
Damn, simulation nodes must require some truly hairy-assed calculations. Thanks for the post, I’m looking forward to the tutorials.
@JA3_J-A3
@JA3_J-A3 Год назад
Incredible channel! Thank you for sharing your knowledge!
@zossua7375
@zossua7375 Год назад
Looking forward to learning this. Going to wait for the full release though.
@akoras3222
@akoras3222 Год назад
Looking forward to all of it :) Great resources, thank you!
@mannychop
@mannychop Год назад
great!! ill look forward to the rest of the series!
@MrCanevar
@MrCanevar Год назад
Damn, you are creating vellum for blender :) at 0:26 !!!!
@luminoucid
@luminoucid Год назад
This is truley amazing, thank you for your walktrough! 🙂
@StrayCreations
@StrayCreations Год назад
Fantastic explanation, thank you!
@KillinSmallz
@KillinSmallz Год назад
outstanding work
@jacquese.pretorius8825
@jacquese.pretorius8825 Год назад
😮Rocket science 😅 hope GN Wil have more presets for all these wonderful new futures bundled similar to C4D
@DerekElliott
@DerekElliott Год назад
very very cool
@RomanJahns
@RomanJahns Год назад
Amazing Work! Can't wait for what to come. The tearing looks so good. I've been scanning all of your Sim-Videos for any Mention of the Delta-Time or Sub-Stepping the Sim. The Documentation on this is rather sporadic, and i can't seem to wrap my head around it. Do you have a quick tip on that for me? I'd really appreciate it!
@seanterelle
@seanterelle Год назад
You can simulate delta-time and sub-steps by creating a simulation step node group with a delta-time value input. The delta-time input should affect the scale of the velocity offset at the beginning of the step as well as the size of the updated velocity vector at the end of the step. Sub-stepping is simulated by chaining multiple of these simulation step node groups within the simulation loop :)
@somdudewillson
@somdudewillson Год назад
The simulation nodes aren't constrained to realtime, and work in fixed timesteps.
@aymanuwaida7760
@aymanuwaida7760 Год назад
I can’t wait for the next one 😮😮😮
@MicDoesThings
@MicDoesThings Год назад
That looks amazing!
@KevRyanCG
@KevRyanCG Год назад
As soon as you went into the node with the multiple collision update nodes I checked out. It's a bit too early days for me coming from Houdini but it's showing great promise! Maybe there'll be some sort of For-Loop with feedback node that will be able to take the place of multiple node groups in a row.
@seanterelle
@seanterelle Год назад
I would love loops like that as well, I’ve seen them mentioned in design docs and hope they become a reality!
@somdudewillson
@somdudewillson Год назад
@@seanterelle Repeat Zones aren't just in design docs, they literally already exist in the Blender 4.0.0 Beta.
@creamsoda8792
@creamsoda8792 Год назад
Such a great demo! Would you explain a little more on why clamping the velocity to the particle radius helps with stabilizing this simulation? I understand the rest of the node setup pretty well but just couldn't wrap my head around this part 😭😭
@seanterelle
@seanterelle Год назад
For sure! When the velocity is clamped to the particle radius it greatly reduces the possibility of particles moving "through" each other during the simulation. If there velocities are larger, say four times their radius, then particles on trajectories where they should collide may end up passing over the point at which they would intersect. Clamping the velocities is a quick way of making sure those collisions occur, so the simulation ends up being more stable, but less physically accurate.
@creamsoda8792
@creamsoda8792 Год назад
@@seanterelle thank you so much!
@ItsAkile
@ItsAkile Год назад
What, this is huge 🤩🤩
@a_art_man
@a_art_man Год назад
I've enjoyed this tutorial so much! Very well done! Thank you! Gonna to play with it and share some results with my tweaks... Hope it's okay for you if I tweeter some stuff referenced to your person .))
@XxSpeedy21xX
@XxSpeedy21xX Год назад
Great video this is so exciting! Can I ask how you got those simulation nodes with the velocity? Did you modify it yourself? Thanks!
@seanterelle
@seanterelle Год назад
You can add sockets like that in the ‘simulation state’ drop-down in the ‘node’ tab of the menu that comes up on the right-hand side of the geometry node editor when you press ‘n’ or click the little arrow tab on the top right of the editor area. You also need to have either the simulation input or output node selected.
@srb20012001
@srb20012001 Год назад
The analysis required to set up the node network is way too advanced for the non-technical user. Sort of what distinguished Houdini procedurals from general CGI. That fact, plus being versed in all of the node operator library, makes the tool impractical as a production solution, imo. Maybe developing LLM AI to parse user prompts in natural language, then converted to Blender-friendly Python, is the direction to go with this stuff.
@ashlee3dee
@ashlee3dee Год назад
yeah i agree. geometry nodes feels more limiting and confusing than anything. doing things like this is a piece of cake in almost any programming language, and its way easier to understand the code than it is to understand this node network.
@joeyvfx_official
@joeyvfx_official Год назад
I feel the total opposite way about this. I suppose everyone has their preferences, but geometry nodes feels very intuitive to me with its visual flow of blocks and wires compared to lines of code. With the way simulation nodes are heading now, doing a complex simulation could be as simple as obtaining a pre-made node group that accepts multiple inputs for simulation objects & colliders. This is something I've been dreaming of ever since geonodes came out. I feel like any confusion about it is basically just due to not understanding certain aspects of geometry nodes, of which I'm sure the overall literacy will improve going forward.
@joeyvfx_official
@joeyvfx_official Год назад
@@ashlee3dee Yeah I agree with that. There aren't really any intuitive indicators when there are conflicts with field outputs & non-field inputs for example. You'll just get a red connection & a little warning sign on the node, but no explanation as to why the connection doesn't work. Maybe over time the UI will get better about stuff like that
@OAM1
@OAM1 Год назад
Instant subscribe!🔥
@TOFUDMC
@TOFUDMC Год назад
this is sick
@sintesecc
@sintesecc 8 месяцев назад
Hey, thank you so much fo the tutorial! Could you or anyone in the comments provide some insight on how to approach this if the collider was not a sphere? Some other custom geometry like an extruded letter. Here we calculate the collider offset based on the radius, how can i calculate the offset based on the 'inside or outside' of the collider? thank you.
@jessestapleton7277
@jessestapleton7277 Год назад
love this! would you be open to contacting anyone for a collaboration type thing at all?
@genesis2303
@genesis2303 Год назад
When the next one? Dying out of curiosity how you build such airtight/impenetrable collider box while joining particles.
@ongakuyaro
@ongakuyaro Год назад
that looks sick
@BongbokCG
@BongbokCG Год назад
🔥🔥🔥🔥
@bean_mhm
@bean_mhm Год назад
This is cool!
@Lantalia
@Lantalia Год назад
Hmm, does this end up being full up verlet integration? Doesn't seem like it tweaks velocity quite correctly for elastic collision, so you end up more with a hybrid pressure simulation... *goes to upgrade blender*
@itayroseari-m3u
@itayroseari-m3u Год назад
Hey man, thank you for the tutorial. Are you doing freelance work? Thanks
@qubafootbag
@qubafootbag Год назад
this all was already possible with the molecular add-on wasn't it?
@davidmcsween
@davidmcsween Год назад
Ooh could you incorporate the z axis and use the point cloud to make interactive smoke?
@psychoticgiraffe
@psychoticgiraffe Год назад
Does this version 3.6a fix the compositor? I uninstalled 3.6 before because the simulation nodes build would not compositor at all without catastrophic crashes, hopefully they fixed that in this?
@eluvonai
@eluvonai Год назад
🌻🌻🌻
@jpozo2046
@jpozo2046 Год назад
Can you create something similar to boids from particle system with this simulation nodes?
@seanterelle
@seanterelle Год назад
Yes! Definitely possible
@MattBixler
@MattBixler Год назад
how're you finding the live performance of these simulations? do you think something like this is feasible for a user with a mid/low-end machine?
@RoN43wwq
@RoN43wwq Год назад
great
@h0ang
@h0ang Год назад
fucking legend
@gart2922
@gart2922 Год назад
Do you have plans to update the 2d fluid files with 3.6 version. Or maybe there will be no issue?
@ion_403
@ion_403 Год назад
My computer started to smoke everywhere, is that normal?
@crwde
@crwde Год назад
But it is still much more convenient and correct to do such simulations with a particle system, without unnecessarily exploding your brain in the process of inventing a bicycle with crutches :|
@richphinami3047
@richphinami3047 Год назад
Blender prove them wrong 😅 Houdini users
@traditur_
@traditur_ Год назад
*WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO YEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH BAAAAAAAAAAABBBBBBBBBBBBBBYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!*
@МихаилБадаев-э5ф
Hello. Will it work on Blender 3.4?
@thefaketomato
@thefaketomato Год назад
No. This uses simulation nodes, which is currently only available in the 3.6 alpha.
@МихаилБадаев-э5ф
@@thefaketomato many thanks. I'll wait for official release. However, thank you very much for the lesson.
@shreyasgamer12
@shreyasgamer12 Год назад
PC specs please...
@meherbaba-godinhumanform7926
💘💘❤❤💕💕
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