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Sins of a Solar Empire 2 Complete Beginners Guide 

Colonel Damneders
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11 сен 2024

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Комментарии : 95   
@SliderFury1
@SliderFury1 Месяц назад
Man, the utility of the UI here is spectacular! Edit: "the battle will essentially fight itself no matter what you do" That's not true at all, even moreso now with missles and such being interactable elements within the game world. I won plenty of battles in OG Sins against larger, more powerful enemy fleets by maneuvering my smaller ships out of firing range and looping them around a planet to hit the enemy fleet from the rear, where the squishy long range units tend to hang back. Focus firing with high-damage frigates and cruisers on enemy capital ships early on in an engagement also makes a huge difference, as does focus-targeting captial ships and starbases with your capital ship's abilities. I played a lot of Advent and a well-timed string of repulsor fields from my Iconus Guardians (as opposed to them just firing off randomly) won me some fights I absolutely would have otherwise lost. There's a huge amount of RTS in the combat here, but it's less about clicks per minute and more about maneuvering and timing.
@EmpReb
@EmpReb 29 дней назад
Yup. With Capital Victory. Finding a good route to the capital can make or break the fights.
@NF-pk5mo
@NF-pk5mo 27 дней назад
Exactly if you don't pick targets and move your ships during combat you won't maximize the potential combat power of your fleet. I was losing a fight earlier, realized I didn't do targeting, so I reloaded the save to right before the fight and did it again with prioritizing the highest DPS enemy ships first, we swept them away with under 10 ships
@SliderFury1
@SliderFury1 27 дней назад
​@@NF-pk5moexactly man, this game absolutely rewards you for microing battles. The challenge comes in when you have like 5 fleets all fighting in different systems at the same time and have to prioritize one or two to micro cause you can't do them all.
@StayCalm0
@StayCalm0 24 дня назад
Adevent main here and I can say too that the illuminator vessel is also positioned horribly by the AI and he doesn't mention this in his ships guide video. It's true it has a long range Canon on the front, but it also has cannons on both sides, meaning you want to place it dead center of the enemy formation to almost triple your dps from each one. The Advent have plenty of abilities to keep the squishy shops alive in the thick of things if you use the abilities properly
@NF-pk5mo
@NF-pk5mo 24 дня назад
@@StayCalm0 I would love to find a guide about all this. I've only scratched the surface by discovering those light ships with the shield projection abilities, I don't know about all the other stuff
@kylelantan9220
@kylelantan9220 Месяц назад
A little surprised you didn't mention another reason to pick colony capable capital ship early over another is their colonize ability comes with advantages the standard colony ships don't. It may not make a huge difference in the long run, but you can get free extractors, faster pop growth, and things like that out of them.
@gogeta667
@gogeta667 28 дней назад
In SINS 1 the Colony ships were almost always a first pick because of this. Their other abilities were usually also fairly good and so they made good capital ships outside of their colony niche, just making them hella good as a first pick no matter what.
@SliderFury1
@SliderFury1 27 дней назад
I still prefer getting the combat-focused cap ship first (Radiance Battleship for my Advent obsession) because then I have a high-level wrecking ball of a fleet flagship sooner. Get tons of XP from popping all the mini vanguards in most gravity wells. Second cap ship doesn't take long to get, that's always my colonizer. Then it usually takes quite a bit longer to get your third, mostly cause of the supply cap, and I usually make that the carrier. I even switch my battleship and my carrier sometimes when playing Advent, the Halcyon is ridiculous at high level, absolutely chews up low to mid-level (upgrade-wise) Starbases from out of their range.
@NF-pk5mo
@NF-pk5mo 27 дней назад
Just started my first game, been working on it off and on throughout yesterday and today. The emperor of RTS is back!!!
@SliderFury1
@SliderFury1 27 дней назад
It's phenomenal, I sat down and messed with the settings (there's a super huge hidden menu of them if you hit Cntrl+Shift+S while in-game) for like 2 hours, and then played skirmish for another 3 hours and it felt like 20 minutes lol I love this game!
@Masher8559
@Masher8559 23 дня назад
@@SliderFury1 Can you pick yours and a.i colour?
@Colderslave
@Colderslave Месяц назад
Can't wait! 3 more days!!!
@iliasshogenov5929
@iliasshogenov5929 26 дней назад
I wish there was a more advanced guide from somebody who knows what’s up. Like how to recon and do fleet compositions properly. Or what items to put on your capitals, starbases. What civ orbitals to build? Mines or trade stations? Something like that
@garwynrosser8907
@garwynrosser8907 Месяц назад
I found the tech loyalist has a little wicked advantage with the orbital feature. If you're able to set up double star bases with construction bays you can dump a load of free to build units into your opponents flank. It's definitely a long play strategy though.
@edwardliu111
@edwardliu111 19 дней назад
How so? Like how does having two star bases that can build ships be meaningful?
@friendlyskiespodcast
@friendlyskiespodcast 27 дней назад
fantastic guide, just got sins 2 last night, we back boys.
@mingyuhuang8944
@mingyuhuang8944 19 дней назад
My favorite space RTS game is Sins of a solar empire rebellion. Everything about that game was so good, but this just makes that better!
@crazedmonk8u
@crazedmonk8u 25 дней назад
only thing i disagree with is letting them fight and then doing something else, that is taking away from the main difference between its competitors and that is having RTS elements where you can actually shape the outcome of the battle with micro managing troops. this is unlock its main competitors in the genre where its just a stats and numbers game since everything is ai controlled. you lose or win based on a spreadsheet. If you don't want to do all that then sure, but i wouldn't tell new players that, especially since combat is the main appeal of the game since its kingdom management is not as in depth as other games
@nepocrates
@nepocrates 16 дней назад
I apprciate what you have done here, however you are going and very fast pace. For example, you recommend using the fleet menu, I think I know what that is. Anyway you go one to click on planet and say if you request ship from here, where is here? The planet or the fleet menu. If you would have slowed it down just a bit it would have been very helpful to me. Just a bit of constructive advice I really do appreciate all the information in this video.
@JMartinCFC97
@JMartinCFC97 11 дней назад
Never played any of the sins of a solar games. Going to buy later today and try it out. Let’s hope I catch on quick.
@serder910630
@serder910630 14 дней назад
in sins1, siege corvettes were often only usefull to dive a planet. Otherwise, the ressources and fleet cap was better spent on fighting vessels and then use capital ships to bombard planets once the battle was won.
@Chrono294
@Chrono294 13 дней назад
Great video, well presented thumbs up and subbed thank you
@ChavaTheHutt
@ChavaTheHutt 19 дней назад
Thank you, My friend got it for me for my Bday and this clears up alot of questions I had
@moncici169
@moncici169 16 дней назад
A guide for such a complex game needs more than just 20 minutes in 1 episode.
@na95ku
@na95ku Месяц назад
Love sins of a solar empire, im just sad there is no campaign the story seems so interesting between the races
@zacharylong1954
@zacharylong1954 Месяц назад
I believe the story was in the tutorial of the first one
@johnromano5564
@johnromano5564 Месяц назад
Rumor is they are adding a campaign later on. Whether it’s paid dlc or free isn’t known
@Hurricayne92
@Hurricayne92 Месяц назад
@@johnromano5564 Well im 100% sure there will be DLC since we are missing a Capital Ship for each race from Sins 1, the ones added in I think Rebellion.
@amb3513
@amb3513 Месяц назад
​@@Hurricayne92they converted a lot of those abilities to ship items
@battlemode
@battlemode 28 дней назад
We're releasing some info on upcoming content when the game releases tomorrow
@curbscrape8343
@curbscrape8343 22 дня назад
I played Homeworld when it released decades ago and played a little of Ashes of the Singularity. Just started Deserts Of Karak. Is this comparable?
@TheJup1986
@TheJup1986 29 дней назад
Good explanation maybe for newbies and not so fluent english speakers a bit fast otherwise top. I would say the most of the other comments and what you should do else etc. apply for people behond beginners. For beginners also the fighting comments make totally sense. If you are more than a beginner micro gets more important. But I would always say first macro and then micro.
@hunteriv4869
@hunteriv4869 27 дней назад
"First macro and then micro." Great advice. This is actually true in most RTS games, including APM-heavy ones like StarCraft. Letting your macro fall just to micro harder is almost never a good idea.
@georgebethanis3188
@georgebethanis3188 22 дня назад
I have a combat question. You bring a fleet with capital ships and smaller vessels, and battle it out with another fleet similar in size. I thought focus fire on a capital ship would be a good idea, but whenever i did it, the AI would retreat the damaged ship, before i could destroy it. Then u have the option either to pursue the ship while taking fire by the rest of the enemy fleet, or just let the damaged ship go and find a new target. Whenever I battled it out like so, I ended up loosing all my lighter ships, while the enemy was almost full stack minus one or two retreating damaged capital ships, and end up retreating myself back to base. Perhaps the best strategy is to take out the lighter craft first and then the larger ships?
@ColonelDamneders
@ColonelDamneders 22 дня назад
I'm planning on making a more detailed fleet building & micromanagement guide but from my experience taking out the smaller ships first before ganging up on the capital ship is the way to go. If you think about it as total firepower, you're eliminating their power overtime, weakening the fleet rather than all your damage going into a ship that will never die and the rest of the fleet deals damage the whole time
@georgebethanis3188
@georgebethanis3188 21 день назад
@@ColonelDamneders Yes thats right. Tried it again yesterday. Made a fleet with capital ships and carriers, and supplemented it with a swarm of TEC corvetes. I explicitly threw the corvetes on the enemy's lighter ships and it worked, while dispersing fire with my capital ships. It worked alot better. Still working on it though.
@brianawilk285
@brianawilk285 14 дней назад
​@@georgebethanis3188IMO the strike craft are a waste of time and the carriers think they're heavily armored battleships.
@shrillcrayfish6168
@shrillcrayfish6168 Месяц назад
Will the one on the epic games store have the new faction on that day as well
@hampdog5716
@hampdog5716 Месяц назад
Yes
@_DaemonCleaner
@_DaemonCleaner 26 дней назад
Hello and thank you for the video. Is this a war and conquest game first and foremost?
@Dan-vo7vc
@Dan-vo7vc 26 дней назад
Definitely.
@Masher8559
@Masher8559 23 дня назад
Random question, are you able to pick yours and a.i colour or do you always have to fight orange in 1v1?
@brianawilk285
@brianawilk285 14 дней назад
They need to fix carrier units and their strike craft. The carriers want to fly into the big guns and the fighters just want to fly in circles. There's no stand off command for the carriers and you should be able to assign commands to each squadron. Its so frustrating it would almost be better if there was no strkecraft
@BolverkTheBold
@BolverkTheBold 26 дней назад
Can you explain a bit more on how the whole trade system works? I can't find anything online
@WarMonkeyOG
@WarMonkeyOG 26 дней назад
I really hope someone makes a Babylon 5 total conversion mod. I highly doubt it but I can only dream
@onlytanks8820
@onlytanks8820 20 дней назад
You can try Stellaris for that. There is no total conversion, but some nice shipsets and the option to build the races. I wait for Armada 4 mod and a new Star Wars mod for the new Sins.
@friendlyskiespodcast
@friendlyskiespodcast 27 дней назад
should we be auto-placing defensive structures right off the bat?
@BuildersFight
@BuildersFight 26 дней назад
lets say you bought a phase gate from the influence auctions how would you deploy it?
@Chuimhni
@Chuimhni 24 дня назад
I struggled with this as well! You actually win a _ship_ item that you need to equip, then you can deploy the phase gate from there!
@BuildersFight
@BuildersFight 24 дня назад
@@Chuimhni ty
@helvis7336
@helvis7336 Месяц назад
i wanted pre order!!!!
@mikehawkisb1g
@mikehawkisb1g 28 дней назад
Well its out now!
@georgeorwell7725
@georgeorwell7725 26 дней назад
Hi, how does this game compare to Stellaris. I love Stellaris and playing it for many years new. But this looks also interesting. Anyone playing both and can tell the differences? Many thanks.
@MrGunster
@MrGunster 26 дней назад
is this a Multiplayer game or Single Player ?
@calebcarpenter9490
@calebcarpenter9490 25 дней назад
Both. You can play against Ai or pvp online
@Deathwing453
@Deathwing453 29 дней назад
I wonder how similar it's going to be to rebellion. Here's to hoping that the memory leak the 1st one had doesn't make it into 2.
@pissious7289
@pissious7289 29 дней назад
NOt similar at all. As a closed tester i can teell you the game is as far as it could get from the original. They are just using the name to make money.
@jax2903
@jax2903 28 дней назад
​@@pissious7289 huh? Aside from rotational planet orbits and some (honestly very cohesive and reasonable) changes to each faction, its basically the exact same game with better graphics, better stability, multi-core processing, and a less obscure dmg reduction system. What are you smoking lol?
@pissious7289
@pissious7289 28 дней назад
@@jax2903 Title says Complete beginners guide. For Who? Braindead people?
@Recon777x
@Recon777x 28 дней назад
6:52 Wait how exactly does the fleet menu queue new ships and where are they built from if you're not doing it from the planet's menu?
@ColonelDamneders
@ColonelDamneders 28 дней назад
So once you create a fleet, you can select the ship building menu when it's selected. The ships are then produced in the closes factories and will automatically regroup with the rest of your fleet.
@Recon777x
@Recon777x 28 дней назад
@@ColonelDamneders Wow that sounds great! Bought the game an hour ago. Going to be fun checking this out!
@pikkozoikum8523
@pikkozoikum8523 27 дней назад
@@Recon777x Haven't you played the tutorial? ;) I would recommend it ^^
@SliderFury1
@SliderFury1 27 дней назад
​@@ColonelDamnedersfriggin awesome mechanic, so much better than old school factory waypoints.
@MBOmnis
@MBOmnis Месяц назад
Is there any word on a price change (increase) when it leaves Early Access?
@EmpReb
@EmpReb 29 дней назад
I think it’s still 39.99 but 79.99 with the DLC they have planned and if you want the OST with a max version it’s 100 bucks but really 40 bucks is pretty nice.
@jax2903
@jax2903 28 дней назад
$40 in USD on release as a release discount to boost sales, then the standard full price will be $50. They also sell a deluxe version which contains a pass that gives you 4 free DLCs (1 "small", 1 "medium" and 2 "expansion sized" in their own words) for an additional $40 or $50 depending on when you purchase it.
@igotafastcar
@igotafastcar 21 день назад
Because your video for beginners could you talk and jumping with cursor more FASTER?
@milkandcereal111
@milkandcereal111 26 дней назад
How do you discover the markets?
@Anthony-jo7up
@Anthony-jo7up 26 дней назад
Minor factions. Either scout them or use influence to unlock. If the minor faction controlling a specific market is wiped out, that market is gone. So you could actually deliberately deny other empires metal for instance, if your metal economy is really strong.
@YeetThyBaby
@YeetThyBaby Месяц назад
The games not even out yet brother
@jax2903
@jax2903 28 дней назад
content creators have access to a "summer preview" version of the game that is essentially the full game without a couple final tweaks, patches, or art assets.
@ChainWorld1
@ChainWorld1 29 дней назад
i need 3 more € too buy it 😢
@michaelroy7754
@michaelroy7754 28 дней назад
I played the heck out of sins 1... this game feels sp difrent I can't figure out how to get more capital ships, the UI and texh tree is a nightmare.
@jax2903
@jax2903 28 дней назад
Capital ships come from exotics. Exotics come from derelicts and refineries. I just summarized how to do it for you in two steps. The UI and Tech Tree are mostly a taste difference - I think its fine, or at least, perfectly legible.
@3dkiller
@3dkiller 18 дней назад
A game with no campaign, man the developers gettin lazy as fck.
@Newt211
@Newt211 Месяц назад
Will they fix the graphic options for release? Right now there are zero options and I wonder if they did this for consoles.
@craftingcameron8636
@craftingcameron8636 21 день назад
no campaign or tutorial is dissapointing
@eternalmonsoon8103
@eternalmonsoon8103 28 дней назад
Twice the price to have the edition without ship types removed. No thanks.
@skypatrol250
@skypatrol250 23 дня назад
Yarr thar will be a way to have all that yee desires. All can be found upon the high seas ☠️
@nightgoat99
@nightgoat99 27 дней назад
bruh the AI art is brain rot. I saw a bent gavel, a bent drill, planets with moons so close they looked like tumors. Uncanny impossible object cringe. Hard pass.
@timtomnec
@timtomnec 24 дня назад
Miss use of the word "ultimate" get a dictionary
@EnlonWhite
@EnlonWhite Месяц назад
Titan game-play in Sins:Rebellion was bad, there was a mod to remove them and the little crafts that were designed to fight against them (they never worked against titans anyways). Once Titans were gone, the game of Rebellion was actually good again, it was just like Sins 1 but more stuff, Sins 1 was good, a few hiccups on balance but Sins 1 was good, Rebellion just needed NO TITANS. I hear Titans are back and in Sins 2......I am not excited about the game. I will wait til a mod appears to remove Titans, if they didnt get them Right in Rebellion, they are not likely to get it right in Sins 2. BIGGER is not better. I have Seen this 100 times on games with trying to go bigger and more focus all powerful units. It usually does not go well. Remove the Titans and we may actually have a game here that is worth something. ONCE titans are REMOVED. Can I make my opinion that it is any clearer? basically the next best thing to removing titans, is likely to just nerf them to be just slightly stronger then two max capital ships. Still removal is the easiest fix I have seen.
@MrNiveko7
@MrNiveko7 Месяц назад
I dunno, especially when going up against TEC, defenders always have an advantage when defending their space and especially in lategame, a protected system is close to impossible to take without significant effort and losses. I feel like you need a Titan class ship just for the pressure alone it provides. The fact planets can move now also gives the aggressor more option to attack. More mistakes can be made now. However, what I would like is Titans simply needing significantly more time warping into a system. A ship as strong as this should come with a warning. Vasari would be the exception there, as it would fit their theme if their titans could jump quickly while the others get like... a 10-15sec charge time and like a global warning for the defender when they jump into hostile systems. Tracking where the enemy titan is is half the battle.
@SliderFury1
@SliderFury1 Месяц назад
If you take Titans out, you have to take Starbases out too. They wreak havoc on capital ships but take way too long to kill without them. Titans are the hard counter to Starbases. And if your enemy has a Titan roaming around and you don't have at least one Starbase in each of your high value gravity wells, you messed up.
@amb3513
@amb3513 Месяц назад
​​@@SliderFury1warping in a starbase and a titan into a gravity well in Sins 2 is comedy gold as v exodus
@Nitryl44
@Nitryl44 29 дней назад
I don't know if i can find a word which describe how much i disagree with you. My friends and i love Sins 1 especially because of Titans, and we love playing with mods where we get Titans from different universes like Star Wars or Stargate. And we are so glad to see Titans coming back to Sins 2 as well.
@EmpReb
@EmpReb 29 дней назад
@@MrNiveko7 Vasari Exodus pretty much can back flank any faction so I don’t know if that will really stop that faction.
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