Sorry to be off topic but does someone know of a tool to log back into an Instagram account? I stupidly forgot my login password. I would appreciate any help you can offer me!
@Clay Stefan I really appreciate your reply. I got to the site through google and Im trying it out atm. Seems to take quite some time so I will reply here later with my results.
I actually felt like i followed along much better when watching that visualization you made for the third phase. I don't know how time consuming they are to make but I would honestly really like if you made those more often
There is someone that did this for the whole fights : castle-nathria-gifs.vercel.app/ You can follow the videos here and check the placements on the animations!
i prefer both. the map view is nice to get a clear idea on strats but seeing the fight itself is very helpful to know what all the abilities look like coming at you.
@@dafreshest420 Visually the fight looks fast pace and may be fun to play. N'zoth looked cool to watch but god damn It got old fast. I don't know if my opinion is a good one to be honest lol
I think how you explained phase 3 with only icons was way better than an actual footage of the fight. It really helps to understand positioning for everyone not only your spec. If you coud do an explanation of the fights with this kind of editing it would be awesome!
@@sholtoz799 It is not, WW is a talent but Deat's Advance is baseline, you have both of them when you take WW. My comment was meant to be a joke, I main DK (thought it would be obvious)
Damn this fight looks complicated, itll be easier once we get used to it though, so that's nice, entire raid looks so fun, this fight seems to favor melees a little more, pretty nice
So some random vampire bad guy in the new expansion gets way more mechanics, stages, and animations than NZOTH?? You gotta wonder what blizzard does with their development time honestly
the graphics and fight is pretty cool... the only thing i am worried about is what is blizzards intentions when it comes to raiding going forward as fatboss says, it could be a case of picking and choosing specs, classes, cov's which are more useful.
@@richardjones8846 I'm on the PTR and looking through it, doesn't show it in either his journal or in the Appearance journal. is it like Xavius' shoulders where it doesn't show up there?
Hey fatboss.tv! Thanks for all the hard work and all you've done so far for the community. But, maybe I am blind or dumb or both, but I can not find the Google doc you mentioned, in the description. Can you help me out here please?
Question for mythic prog etc so let’s say I play dh can I jump off edge for the boss charging you and leaving a pull then jump back or will that not work
I like the direction they're going with these. The mechanics are a bit more technical, nit they're actually interesting and fun not boring and annoying.
Nice video, but I have to strongly disagree with the idea that heroic should be tuned for PUGs. Heroic is for guilds that don't go into mythic for whatever reason, good PUGs being able to do it as well is a bonus and not a goal imo.
Heroic is not really a hard difficulty. Its pretty close to what the raid should be. Normal is for people who want to try raiding and learn the game. LFR is for children to complain at each other for 3 hours while 5 people do all the work.
Difficulty is one thing, but the main difference when tuning something for random groups is coordination. Making heroics PUG friendly basically means removing everything that would require groups to plan ahead or communicate on voice during the encounter, and that would make fights really boring for guilds.
Honestly there are just too many raid difficulties in wow at this point which leads to all sorts of wonky gear progression and undermines the sense of progress and community that comes along with actually clearing the instance for the first time with a guild, plus it must be a nightmare for the encounter balance team. Ideally we should return to the WoTLK system with two difficulties: Normal and Herioc (with maybe some glory of the raider hard-mode achievements or additional herioc only bosses to supplement). Normal should accommodate flexible raid sizes and be tuned so that your average casual endgame guild can make meaningful progress completing it over several weeks/a month and semi-competent PuG groups should be able to start seriously moving through it after a month or so of its release (you could maybe even add an LFR option set on normal difficulty at this point). Heroic should be balanced around a fixed raid size (20 is fine imo) and be a serious challenge for dedicated raiders the way mythic is now. The current problems raiding is having stemmed from Cata where the 'normal' raid difficulty was slightly overtuned and so raiding was inaccessible for players that couldn't join a fairly dedicated raiding guild for one reason or another (unlike in Wrath where if you were on a decent server you would have no problem seeing most of the raiding content in 10 man or PuG groups a little while after release). But instead of fixing this problem through tuning normal they added the moronic LFR mode which seriously undercut the feeling of server/guild community and progression that is what made raiding so fun in the first place. I'm all for people getting to see the endgame story, but you should, ya know, have to play the game and form real connections with people the way things were intended, not simply queue up with a bunch of randoms and afk through with youtube on your second screen.
@IHS Actually you got it wrong you filthy casual, Mythic is embarrassingly easy I wish Blizzard would add another difficulty that would actually require the players to use their brain cells for something other than breathing. /s
Don't want to sound like a hater, just why does it need to be easier just so people can pug it on heroic? Why do raids are only allowed to be difficult on mythic?
I haven't been pugging much since Legion where fights have become not pug friendly... this has made me not raid on alts, which has meant I play a LOT LESS then I used to. Alts are pointless to me since I don't raid on them, so I usually just login on Fri/Sat to raid with a group and don't bother logging in much the rest of the week.
I think this difficulty is fine on a final boss but the kind of difficulty he is talking about is not is potentially not a pug friendly kind of complexity and its not good if the fail rate for heroic pugs is too high. I think they really want Heroic to be reasonable for pugs to clear and mythic to be the "need a dedicated group" to clear (at least a few bosses in since Pugs can generally clear the 1st few mythic bosses).
It's not so much difficult, as it is a hassle. If it were tuned so that every time you reach this boss on heroic you have to set up a spreadsheet/note/raidwarning macro to assign every single player to their own set of soaks that would be incredibly annoying. Oh 5 people just left, let me refill and then assign the replacements to those same soaks, oh but that was a dk so we need to add another to a group... which should probably be a more tanky group as they have more people than the other groups so lets reshuffle everyone around to make room. It's not a hard mechanic, but it'd be an annoying one if it were tightly tuned
13:15 Actually, that's EXACTLY what Blizzard intends. They've openly said multiple times that they want some fights to feel better for some covenants. So "forcing" a Venthyr choice on this fight is by design. They've lost their fucking minds, and have this idiotic mentality that they know best, and everyone else is wrong.
They haven't done that for several expansions. Since about MoP they have preferred to have more content at launch focusing on quests and resource build up. Also having a raid available immediately at launch kinda creates a toxic environment for competition and also the economy in game
Where does it say that? Sire Denathrius is the last boss from Castle Nathria raid, there are 10 boss in total. last boss won't be available untill February 2-3
I wish the game would transition to much easier/fiewer mechanics but you would not know what they are. Totally random. I mean, if you wipe, you are technically dead so you would not know what happened
@@sneaksies8931 It would require an entirely different skillset. Adaptability and recognition of what is happening versus learning a fight they should have no business knowing (since they died the last time they were in the dungeon). It would make comparing raider performance impossible, and world first titles would become irrelevant, but it would be fun.
@@hibiscus779 well if they died last time in the dungeon, according to your views, they shouldnt be able to do it again right? if you die your character should be permanently deleted. why not go all in. i agree it would be really fun to not know the fight but it would not go well for people that do this stuff for a living or are very competitive about it
@@sneaksies8931 I wouldn't want it for all dungeons - but a couple like that would be fun. And yeah, permadeath should be a thing for some optional content, should be able to opt in on it (maybe for some exceptional mounts or some such).
Don't you love a game where the strategy for a boss is out even before the Pre patch to the expansion is out? Completely nullifying the mystery of the game for instant gratification. Blegh.
Going into a boss fight blind is begging for the game to bend you over, and there can still be a sense of mystery as you try to figure out how to get your group to make it to the end. This isn’t vanilla where 25 people are genuinely struggling to handle 3 mechanics in a single fight. Also, raid testing is a thing. It kind of has to be, because internal play testing and feedback can only go so far, even when it’s a company as large as Blizzard.
How sad is it that BfA gear is still being used for an endgame raid of another xpac? It speaks volume of the ilv scaling and how garbage the preset gear is if it's being replaced by gear from a prior expansion.
At the time of testing there was no gear that you could buy. Since the wipe only happened recently, a lot of characters were not up to snuff. Some had to play without covenants etc. Gear barely matters with the scaling Blizz uses
How is it that you didn't stop for half a second to consider that many of the characters weren't even max level yet and simply were upscaled for testing purposes, in fact the whole testing was kinda busted since many players didn't even have covenant abilities. There is nothing here that even suggests, that what you are saying will be the case once Shadowlands is out.
You've won the award of the dumbest complaint ever It's freacking beta, they don't have soulbinds and legendaries, characters were recently wiped, there are even no exact loot tables yet And didn't things likeThunderfury appear in Black temple? How about that? I hope you are trolling or you're just dumb
You are aware they scaled characters up to max level so people can test right? These are characters copied onto the beta server that went straight into the raid.
Why are they bringing back same same mechanichs over and over... Where are new mechanics? I'm tired of doing the same shit again. Soaking, stacking spreading I don't want to see anymore. They should make completly new mechanics for each boss fight. Not bring back mechanics all the time and mix then in random orders and call it a "new boss". Good i don't play this trash game anymore
You only mention those mechanics because those are some of the very few that can be used in essentially any fight, while you ignore the number of unique mechanics that each boss has.