I have an interesting idea for a WA for this fight, There will be a tierlist for all raidmembers, and so no matter who you get linked to, the person higher on the tierlist will be the leader, and the lower one will be the simp, which will automaticly be yelled by ur character, So the leader does the mechics and the simp just follows, it makes deciding where to go twice as fast
@regular weed a DPS check with no mechanic outside of hateful strike ( which really just translated into a HPS check). this boss have more mechanic than even the most complex naxx boss , hence the irony.
Patchwerk-style fight = a stupid number of mechanics some of which (Chains *Cough*) are probably gonna be harder to execute for an average group than most of the final boss mechanics.
Its the closest thing to a modern Patchwerk-style fight and they acknowledged how it's more than that. WoW will never see a raid boss again that is simply tank and spank with no movement. This isn't 2008.
@@chrisjenkins963 Normal-heroic varimathas? Almost no moving at all, just running form one side to other from spawnining pools, when tanks are 99% stacionary
"Good luck convincing a Warlock to move" That REALLY hits home. ¿Will there be a LAD on expansion launch? Would love to hear your thoughts on beta overall.
i feel like this fight is bugged on live like ive gotten chained to range twice and just had to sit there doing nothing (idk if its the fight or the game considering enhance a ranged or not)
What are your thoughts on holy paladin so far are the useless or are they fine because it’s the only spec I like and only reason I’m playing SL so if they are poop so I still play or wait till 9.1?
Not a Pally player myself, but HPals usually do better as time goes on and they get more stats (ie they're very stat dependent). Dunno if that changes anything for you.
I love tight DPS checks, best fights in the game for me because in MY opinion, skill in WoW is not in overcoming mechanics, but rather actually optimizing how the DPS use CDs (while also dealing with mechanics) Which just IS the hardest part of raiding for the majority of players.
thats becuse most mechanics in wow are stupid and easy. if they actually involved movement like jumping over a laser climbing(ie jumping to a specific spot by jumping to diffrent pillars to get to the highest peak etc. most mechanics are stand here avoid this, soak this. one move away from group. those 4 are basicly the mechanics wow uses, they never invent new mechanics wich is really bad. and on the dps and healing checks yes you are right somewhat but getting high dps numbers or healer numbers its not hard. following movement and great mechanics is way harder than hitting x number of buttons in correct order especially with all addons and guides even a dummie can do that. You be fooling yourself if you think dealing high dps is hard or getting high amount of HPS. if you played yourself in any highend raiding world first guild ever competing for world first. They would all say the same doing mechanics is what great players fail at not doing the x dmg. or healing. so what ur saying is just wrong. coming from a player that did infact play in a world first chasing guild btw.
Oh yes, especially if you are an overpowered RDD. It is not about skill at all. The most skilled enh shaman won't ever overpds hunter in the current meta, unless he is a potato
Its not that immunities get rid of chains its that the damage from breaking the chains goes through the immunity like BoP according to their wowhead guide
when he enrages i bet it would absolutely smack because the tank will be taking double the auto attacks and then 20% increased in damage with double the rate of attacks. It would have to be a pretty beefy boi
They literally mentioned the tanks having to stack in ordet to not get hit twice, But instead spread the dmg to each tank. Don’t Think it’s solo tankable :D
A boss not having any adds in it is not a patchwerk fight. A patchwerk fight is a boss with only tank mechanics. This boss is a tight dps race. If everyone stays alive and manages their cooldowns during the 100% increased damage time, this boss should pose no problems. This boss challenges your timing and resource management. Shame you guys couldnt see that.
Fatboss "Not a huge patchwerk fight fan" Also Fatboss "I dont care if barrage is a 2k dps decrease it appeals to my class fantasy" No wonder you dont like patchwerk fights xD
Back in old days Classic raid leader be like Tank face the boss away from raid, DPs kill adds fast. Today Shadowlands raid leader be like You must learn algebra, physics and foreign language to kill this boss.
@@yaabuddyyy "paying attention" what bull. You mean studying beforehand as if it's a test or some shit. Common sense says if you're chained with someone, then you should break that link to be free. But if you do that in the raid, you'll take massive damage. "Paying attention" can only get you so far. If you don't study the mechanics beforehand like a massive nerd then you're just a liability to your raid group. Fact.
Maining a warrior it feels like almost every time I see a video about raid bosses in WoW there's always the comment "it's not melee friendly" lol come on blizz, stop testing fights on hunters or whatever lmao
Dude ikr, and going in to this week, hunters fucking stomp the meters. My main is a war and my main alt is a hunter. Without any effort and 10ilvls less I can destroy my warriors damage with minimal effort.
@@MrMrTravman I don't even have a legendary yet, I've just finished leveling a paladin BS to make it for me, I want to use the gold to buy the subscription instead lol (I'm broke AF). Still, I'm getting like 8-9k burst at ilvl 160 in some heroic dungeon mobs. About covenants I was thinking on going Bastion at first, but I suck at aiming the spear on the ground (I'm always holding the right click to control the camera, so I never know where the mouse pointer is lol). The Maldraxxus banner is awesome, but people thought it was an enemy effect and wouldn't stand on it lol also better for tanking in general imo Revendreth was the execute over 80% hp thing, but on the overworld often I'd press Mortal Strike and miss the first Condemn lmao, so it was basically useless for my gameplay style. Night Fae I saw Bajeera testing and getting a 10k crit with a fresh lv60. It's a press and forget, big burst, ability; so it suits me better lol also good to deal with casters in dungeons since we don't like magic damage.
ranged linked together "they do move in herds..." to be honest... the chain link is a joke to me.. 10 yards is a fucking huge range... it's not like 5-6 yards, it's 10 and that's a lot of wiggle room unless you're matched with a derp hunter
Yes, it is true what you say. Nonetheless, i think the main problem is not about space, but coordinating every move with your chain-partner while also paying attention to the other mechanics. Not to mention, it will easily cause fights between players, framing each other, but i guess thats the norm with some toxic players.