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Sissy's New, Updated Loadout, Perks, Ability & Skill Tree Build Tutorial Texas Chainsaw Massacre TCM 

Tarcany
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In this video I am explaining where to put your attribute points as Sissy, which perks you want to run depending on the situation or playstyle and the path to take on her skill tree.
0:00 Sissy
1:45 Attribute Points
5:15 Skill Tree
7:34 Base Loadout
15:08 Blood Loadout
18:00 Ability Skilltree

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23 июл 2024

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Комментарии : 10   
@tommychilln
@tommychilln Месяц назад
waiting on the nancy build video, pls and thanks :D
@Tarcany_
@Tarcany_ Месяц назад
The Nancy video will be released tomorrow at 3 pm CET. You have to be patient one more day :D I went in the order they were released or how they are shown in the character selection. So today was Johnny boy time :D
@Tarcany_
@Tarcany_ Месяц назад
Sorry, the Nancy video will be a bit delayed, it will be live in 1 hour.
@dodang_9147
@dodang_9147 Месяц назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-n7u3UyaxV08.html Sissy old build was Special blend+Serated+Feral. it was a build that allowed you to stack DoT's on survivors, killing them in 4 hits. Now this build is no longer possible because Feral and Serated are in the middle tree but Special blend is Top-left. Going for special blend now makes you lose so much for it. Just to use her actual poison attack. You know.. the main ability. Stam was never an issue because special blend restore stam and her damage was poison based. The actual poison hit of special blend has infinity duration but only applied for 1 hit.
@Tarcany_
@Tarcany_ Месяц назад
Before I start just some background info: I have to admit that I played Sissy in 3 different ways (but never tried that build) before they changed scout and the Skill Tree. I have over 1k hours playing family and I play every single family (Bubba + Hitch main tho). Whenever I play a family member without scout the game feels painful for me because everything you have to do as family required mobility. The only one I would recommend playing without scout is Nancy, because her base movement is very high and she has traps to close loops which ends up getting more hits in a chase. When I play Sissy or Johnny without scout I feel useless. Sissy has no lockdown besides her powder. Whenever I end up using her powder in chase the victims get so much distance or just go to another loop because the animation takes so long (I also said that they should change Sissy so that she throws her poison as fast as Virginia) Having the special blend poison hit forever is very nice and helps you to stick on the victim once you caught up. The problem here is that for every chase you have to use your power and on a lot of old maps (abandoned mill is different because there are way more tables) you have 1-3 total powder refills in the middle of the map which gives you an amount of 4-6 powder if you want to defend the most important parts of the map. But still if you hit them and then they take a gap or a well or a crawl space that poison effect was wasted because you won't catch up again. Before I comment on that video I will give you some numbers: with 44 savagery and serrated: against 23-46 toughness full hp you need 5 hits, lower 4 hits, higher 6 hits with 35 savagery and no serrated: against 29-46 toughness full hp you need 7 hits, lower 6 hits, higher 7 hits with 23 endurance you get 6 hits if you are max stamina, it takes 4 sec of standing still to start regen and with special blend and 0.5 sec for fired up. So in the end you need 2 hits less on average but you take 20 more seconds to catch up to a victim. So even with scout you won't have full stamina after running behind a victim to get the hits in but with fired up once you caught up you just wait 0,5 sec and then start hitting. Without you need to wait 4 sec and then ... yes the victims are far away again. If you play against victims who are new or don't know the map or can't manage the stamina or don't know how to loop, it does not matter what you are running. I had a game where I got 4k as Sissy running 50 blood harvesting, efficient herbalist and 10 savagery. Does that mean it is good ... no :D Now to what I have seen on that video: 1st kill victim dropped in front of his face 2nd kill danny was just trying to open the fuse, put fuse in and do the fuse while sissy used her poison and 3rd kill he played vs a lvl 0 leland who stood still and then crouched away instead of running 4th kill against a julie who was low hp after dropping and then having 2 infinite loops right where she was but she went over the breakable right into sissy's hands 5th kill against a connie who was sitting in a corner and not moving at all 6th kill against a ana that dropped the well right in front of her and stood still 7th kill connie looked weird in the beginning the way she was crouching but at least she ran afterwards and tried to get away 8th kill virginia sitting in a bush not moving at all 9th kill julie ran into her and then into a corner getting stuck 10th kill he started to run right behind ana and ana took the 2 corners in front of her the worst way possible losing so much distance and sissy took shortcut ending up in only being able to get 1 hit in before sissy was out of stamina and ana was low. I stopped watching after the 10th kill. And from what I have seen you would get 9 out of these 10 kills with every single killer and every single build there is. The only time that build actually had impact was the 7th kill vs Connie on Abandoned Mill. She was crouching in the beginning which was weird because no experience victim would do that but after Sissy found her she looked like she knew what she was doing. The drunk effect (special blend) made her drunk so she was not able to take that gap instantly and she bled out because of serrated. You can argue that the 10th was also a Sissy thing because she took the gap before she went there. But then if Ana just would cut the corners well instead of running the furthest possible way around the corner Sissy would not have caught up as well. If you had Scout there instead of that build Sissy would have been able to get that 1 hit (which was only needed) in even if Ana cut the corners correctly. He never showed the victim levels when the game loaded in and he only showed the kills and not the entire game which I don't like. Also every single game he ran straight to the basement which is straight up trolling if you ask me. If you play against 4 strong victims who communicate they will have a 3 or 4 man out after 30 sec when they see Sissy in the basement because now the side which Sissy is supposed to defend has no slowdown there and noone defending it as well. So this is just my honest opinion about everything I saw and after running some numbers. That does not mean that I am right. It is just my opinion after playing alot of builds and games. You could say that experience victims would die to that because they just run into Sissy thinking she has no damage and are surprised by the amound of damage she dealt (happened to me yesterday when I played against big swings Sissy)
@dodang_9147
@dodang_9147 Месяц назад
@@Tarcany_ In old version of skill-tree. Scout+Special blend was a possible because Special blend was a random skill. It is no longer a random skill which really removes sissy's gameplay variety of perks. This is because Sissy on release used to have default poison claw perk that Nancy had in her tree and this was crucial because her 3rd passive makes poison deal damage. So even though she had 10 savagery, this wasn't so true because poison does like 15 damage. 15 damage TCM is a lot. It is like having effective 15 points of savagery. This is why people ran feral+Serated+special blend because Serated is like 10-12 points of savegery over 3 hits, Special blend was 15 points of savagery and feral granted +7. What you get is a character with over 70 points effective savagery. She was technically highest damage family member if you wanted her to be that. No longer possible. She wasn't trash at chase. It is just that her perk to be good at chase were VERY specific. This is in part because of her nerf on release that pretty much made her entirely dependent on special blend to use her ability as the default poison cloud is designed to lock-down areas. Unfortunately, this is the case. Wherever this perk shows up on the tree, it is unfortunately the tree path she kinda has to take. The 3rd path on skill tree is Blood Donor path. You want to run Blood Donor, Scout and Fire-up. Put everything into blood harvesting and Savagery. It is support sissy. The middle tree path enforces you to play like chase killer but without special blend, this is really pointless, so middle path is junk 3rd path is main path to play sissy. Sissy is not a lock-down character. she is 1vs1 character. What makes Sissy good or bad is your ability to get an early kill. The reason why early kills are so important for her is because the match starts as 4vs3. So if you chase someone as 4vs3, you are creating a 2vs3. When anyone on your family gets an early kill, the match becomes 3vs3. This means that if you find someone as Sissy, you get to make the match a 2vs2. You tell your team to just lock-down area and let sissy 1vs1 the victim. Her poison ensures that she can win any 1vs1 given enough time, you just need your other family members to not let other victim open the gate/fuse/Door. You have to play the game differently and treat the game as 1vsx game. 1vs1, 1vs1, 1vs1. In early game, Sissy is weakest member on the team but as soon as she get 1 kill, she becomes best member to have because she passively wins the game for existing. So most of your losses as Sissy are entirely based on how well your early game is played and how good your team is at playing "defence" while you as Sissy play offence. Basement is how sissy plays. You get an early kill, you play defensive with leatherface, hans, cook and then let sissy do her 1vs1 gameplay until she kills everyone while rest of the team plays defence.
@Tarcany_
@Tarcany_ Месяц назад
@@dodang_9147 Well 15 damage is alot I know. It is the amount of damage you deal with 22 savagery but with 50 savagery you only deal 24 damage so it scales differently. The first 22 savagey is 15 damage but the other 28 savagery is only 9 damage. The reason I think the poison hit is very strong is because you apply the drunk effect making it harder for the victims to run away or loop. And having a lot damage doesn't help you if you don't catch up to victims or get alot of hits in. That's why on my new Nancy build I removed some points in savagery to get endurance since she has no fired up anymore. Don't you think that she got better at chasing now since you can have scout AND wireframe. I think she got waaaay better now if you want to chase a victim, that's why I think she was one of the biggest winner in the update. Trust me if you think that Sissy is only there to 1v1 somebody (and I do think that no family member can actually 1v1 any victim if the victims knows how to loop) she got better now since wireframe, scout and fired up is the best build if you want to chase someone. If we could 1v1 I can show you that it doesn't matter what family member or perks you are running the victim will always loop you forever, especially if you say that leatherface has to defend stuff so there are bubba breakables left. Also you have 4 objectives to defend and 3 family member and if you are in the basement now that leaves 2 family members to defend 4 objectives which is not possible. So yeah having no scout or going into the basement when everybody is still alive is considered trolling for me.
@dodang_9147
@dodang_9147 Месяц назад
@@Tarcany_ Sissy is now F-tier. the worst family member in the game. Wireframe Sissy is trash. It is worse hitchhiker without traps. Sissy now has no damage, no good ability and worse blood harvesting. Sissy was niche character before because her base-kit was always terrible however scout elevated her slow m/s and special blend gave her sufficient damage to compensate her poor savegery stat. Now she has to choose one or other but suffers in poor chase game or poor damage game.
@Tarcany_
@Tarcany_ Месяц назад
@@dodang_9147 I think Sissy was always the worst family member. I do think she might be better than Nancy now but I am still not convinced. In my opinion if you want to play the game like it is supposed to be played that 1 family member defends car and 1 family member defends gen while leatherface rotates the middle map she is better now to do that job than before
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