@@khaireye2244 Veiler can only be used on opponent turn which Durendal doesn't care, Imperm is a normal Trap so Durendal can trigger, Ghost Orge can only be used when opponent activate monster effect so by then it's too late as it doesn't negate Durendal's popping Time Stop.
It's kinda crazy how well this strat works with galaxy-eyes. Pivoting from the meme to a regular otk is great, torunament run when? BTW, maybe omni-dragon brotaur can search ten thousand dragon?
Honestly a pretty killer combo. Forcing your opponent to skip their turn on an empty board is basically a death sentence against Galaxy Eyes which love OTK'ing. And yeah, compared to most other jank builds, this seems relatively consistent and has the back-up plan of just playing Galaxy Eyes.
Your videos are awesome, I love these silly strats especially as it’s gotten me to play different types of decks outside of what I normally play. Love the content!
It's hard to keep track because I play a lot of different decks at a time, but this one was probably around 55-60% part way through platinum before I got enough footage for the video.
Oooooh what's this? Photon deck that has mostly in-theme while almost no generic cards in the build, has interesting and funny gimmick using card nobody using normally? I like that.
I have an idea for joke deck and it's (final countdown + zushin, the sleeping giant) Zushin is basically unaffected by card effects and cannot be destroyed by battle so if you manage to summon him + final countdown resolved you basically auto pass to victory But summoning zushin is hard because you need to protect a level 1 monster for 10 turns but you can actually cheat it out by having multiple copies of him in hand and keep re-drawing him with magical mallet and reload.
It is better to focus on 1 of those, final countdown is about stalling (Like Crooked cook comment above), while Zushin nowadays rely on shuffling multiple times (Reload, Magical mallet) to reactivate it's effect multiple times per turn
I first turn skip if my hand allows it. I play Vanquish Soul, And use Labrynth Arias. Turn zero metaverse into Summon breaker. Or snow devil 🤷♂️ Either way its hilarious
Is galaxy hard to play? I have many of the ur cards and there are the structure decks so trying to learn it with your deck would be fun but I am not a combo player so that is why I ask.
I don’t think it’s too hard. There are combos, but it’s no where near as crazy as real combo decks. A lot of the cards search each other (Orbital, Wizard, Soldier, Jumper, and the Galaxy Photon XYZ all search whatever you need), and the OTK is really simple: just summon Neo/Prime Photon with Afterglow and swing for game. I’m sure you could get it after a couple games. If you’re worried about it, just mess around in solo mode until your confident. You got this!
@@ser777XD its quite decent. Not that hard. 1. If you got 1st turn, your priority to summon No. 90 Photon lord at minimum. 2. If you got 2nd turn, try to summon C No. 62 Neo prime Photon Dragon and do otk if possible. 3. Learn the xyz rank 4 and rank 8 and other extension to reach your no. 1 and no. 2 goal. 4.remember, sometimes you got locked for only can summon Light ele only, xyz only or can summon xyz summon once. 5. try to remember keyword Photon or Galaxy, sone card can only activate if that card have Photon or Galaxy at their name.
@ser777XD I'd also suggest checking out a channel called light dragon They play a lot of galaxy eyes and gives tips on what he does throughout his games
Game 1 too risky. Why you need to wipe out Purely in attack position. If you get nibbed on Number 62 summon, it's over. The safest one would be straight into C62 and go battle.
so for that one dragon I got a way but I have not tested it for combos. Three-Eyed Ghost (idk if it is on master duel). send it from the field to grave add a dark lv 10 from deck. Your welcome :)