Ok let's write down some timestamps: 0:06 Filia 0:40 Beowulf 1:34 Peacock 2:20 Valentine 3:24 Double 4:19 Eliza 5:03 Ms. Fortune 5:47 Squigly 6:24 Parasoul 6:54 Cerebella 7:42 Robo Fortune 8:37 Painwheel 9:15 Big Band 10:29 Fukua Now let's hope for this comment to get pinned so everyone can go see their favourite character's blockbusters.
Peacock: One comically large cigar, please. Shopkeep: Anything else? Peacock: Make sure it’s already lit as soon as it leaves my pocket. Shopkeep: Alright, that $20.53 Peacock: Here. Keep the change.
It's the only fighting game besides Smash Bros that i play reasonably well, and it's all thanks to it's amazing tutorial, seriously, i just can't endure the learning curve that most fighting games have before it starts getting fun. I menaged to beat mortal kombat 9, mostly because of it's nice and slow difficulty curve in the story mode that made even a scrub like me kinda good. What i mean is, more fighting games should deal better with it's learning curve, like this amazing game did.
Typically skills you learn in one fighting game can be translated to other fighting games. It should be a bit easier for you to learn other fighting games compared to you in the past.
theres like 5 lmao big band's jotaro skin, eliza's dio skin, valentine's scalpel blockbuster, big band's tuba tuba tuba tuba, and peacock's steamroller edit: theres also cerebella's reflective move where she does jotaro's pose
No, I’m pretty sure this is similar to Ibuki’s CAII. I’m not completely sure though, so I might have to check. EDIT: Nope it was her CAIII. But she does have a move like valentines.
JAYMUN _13 (Hello we meet again) I believe to run forward, you first walk backwards for a second then go forwards and combine that with any kick. You can follow that up with the following options: L kick, M kick, or H kick, which all do different things, or grab which I think performs pummel horse. Hopefully this helps! I’m not too sure how accurate this is since I don’t play her, I just quickly searched it.
+The Progenitor It was added along with her taunt Snake Charmer. You need to use Snake Charmer, charge up Dragon's Breath and Serpent's Tail, and perform Snake Charmer again (but replacing Punches with Kicks, vice versa.) The command would be LK LK forward LP HK
Squigly has to preform 'Snake Charmer' (her taunt) [LP, LP, > LK, HP] before she can use 'Shun Goku Saltsu' [LK, LK, > LP, HK] Also the kanji that appears in the background during the move Literally translates to 'Salt'
*nitpick, other than that yeah this game is absolutely perfect except for the small cast, but the characters are also much more interesting than your average fighting game so
Zone is actually one of the artist in the game and his resume was the porn game lol. originally he made it to promote the game, as a fan during crowed funding, and creators took notice and said that his hired.
@@SetSeth-yl6ke The most powerful move in existence. Once the enemy is hit by a direct Salty no Hado, you not only defeat them for the match. But all of there future matches after they are overwhelmed by the salt and break their screen.
>Umbrella >A little girl >Not Annie >A *magical* little girl ISHYGDDT Also why have other indie characters? I don't get it. But following that notion, if it was ever an option, I would rather elect a more human character. An anthropomorphic animal would just look odd amongst the Skullgirls cast.
Is skullgirls hard to play? I never got into Tekken cus the controls seemed heavy and slow. I wanna be able to button mash and have a fighter throw punches like they're on crack
Have you played fighting games that need like Half Circle hard punch inputs? Streetfighter and JoJo's Bizzare Adventure: All Star Battle Royale being the best examples i can think of.
Practice and slowly learning how each attack transitions to others. It took me about 50 hours of total playtime to find a 4-bar touch of death combo with Big Band and Beowulf.
+HomerGunther she is the robot version of Ms. Fortune, created by Brain Drain, one of the labs scientists, lab 0 to be exact... the same lab that created Painwheel.
Ever since I saw this game a while back, I was so mesmerized by everything about it. I can honestly see myself playing this for hours and hours because I can look at these vids for hours and hours. It's just nice to know that there are still game developers out there that can make you feel like a kid again.
Condiment Refraction Just two. Well, I guess you COULD count Double, but since she's a shapeshifter, it's hard to define her Filia moves as her using hair.
3:05 I still love how this move was a raging demon reference on inputs. Wasn’t it when you end the match with it, they stay in there? Still crazy to see as a finisher today. *Edit: AND THEN I SAW SQUIGLY ACTUALLY DOING IT.* 6:12
Did you... A. Save your charges? (Press any other attack button during her quarter-circle forward moves to save a charge if you don't know) B. Taunt in the round? (Taunt input is at the bottom of the command list)
Bird I play on keyboard and I can pull it off. I think you have to be quick when peforming the Blockbuster, like with Akuma's Raging Demon in Street Fighter.
Like Nigel says: Charges, taunt, 5 bars. The input is the opposite input of her taunt. Like light kick instead of light punch. You still push forward though, not back
I discovered Skullgirls with this video randomly in early 2016. I'm a fan of Skullgirls ever since. And I'm so glad that it's finally starting to get more attention, thanks to his inclusion at EVO (at last).