00:00 Miraak consumes the quest dragon soul 00:48 Ysgramor's Soup Spoon 1:48 Save the Whiterun Guard from Odahviing 2:43 Heal Astrid instead of killing 3:06 Save the Flying Wizard 3:44 Badndit demadns gold from the werewolf 4:13 Kill Astrid and tell Windhelm Guards 4:57 Heal the first giant 5:10 Help the bandit solve the puzzle 6:15 Bandit meets a werewolf again 6:55 Quaranir the Psijic 7:18 Save Arvel the Swift 9:09 Save Roggvir 9:22 Read the Elder Scroll before the Quests
actually the one with astrid killing her in the shack was intended as a choice, notice how she says well done when you kill her, she was the intended target who had the contract on her head.
i have been playing FO4 quite a bit but i noticed something, in skyrim all NPC's have follower dialogue regardless what NPC you use, when forced with mods or via console they all have generic follower dialogue, but in FO4 they have none of that, they pretty much go silent as there was no dialogue recorded for that kind of thing in this game, so you can't even properly play with an NPC that you want because they just go mute and they also don't reuse their other dialogue. it's so weird that bethesda offered that in their skyrim game but just didn't offer that kind of thing in FO4 as if the player would ever want that, in skyrim i can make any NPC my follower and they either have the generic follower dialogue or they reuse their dialogue and say the same shit over and over lol. they just made skyrim better in that way i guess. it's kind of a inconsignificant detail but it matters because sometimes the player just wants to have some player choice in the way the game is played, like having kellogg as a follower or something.
I think it's really cool when it's reveled that the Dragonborn is actually the leader of the companions/ the Arch-mage/ the listener of Dark Brotherhood/ A Nightingale instead of a random level 7 nord in basic iron set carrying 74 cheese wheels
Also, break into Calixto's museum with the 'make a wax key' perk of lockpicking and you can open his chests and find his journals before the blood on the ice quest begins, and then do absolutely nothing about them.
Or just have him comment "oh, my spoon! Where did you find it?" When you do it on the table in front of him. Then he takes it, and a quest update appears: completed: return Ysgramor's soup spoon. "Return Ysgramor's soup spoon" should have been a whole unmarked quest.
@@m3371The game actually does that itself for this quest, because you need to be able to use dragonrend after calling the dragon, but call dragon has a very long cooldown.
But sometimes he does it pretty often. I wouldn't call it soft-breaking either, but he does definitly have a chance to take like 4 to 5 souls one after another making you feel like dragon fighting isn't really worth it. Also, depending on how far in you are, dragon fights might not be that common yet. It happened to me in my first playthrough, I fought deagon after dragon and he just stole every frickin' soul. I definitly thought the game was broken. Little did I know I had just bad luck, but that still sucked majorly.
Yep, happened to me too on my first playthrough. It was still very early in the game. I couldn't progress the story, because I had no dragon souls. I killed over 20 dragons and he took over 20 of them. I got one dragon soul out of 20, because I thought that time the game glitched and Miraak was supposed to get them all. So I had to kill that mf Miraak severely underleveled and defeat him Dark Souls style. I just thought, the game was very, very badly designed.
@@nickyliu8762 Yeah, this just sucks. I think that they intended people to meet him much later, but the nature if the game does allow you to meet him way too early, making the fame a living hell unless you play through his storyline. I mean, if you start it and get to the point at which you meet him, you will have to struggle mich more. Then, if you dont his cultist assail you as a random encounter and they aren't exactly weak. So you either have to deal with frequent battles or have to basicly go through the entire DLC to not have to suffer through endless dragon fights ending with Miraak taking your souls. So in a way, the game is badly designed. Yes, the chance of him stealing the soul might be low, but it still happens a lot and can soft-block you for a good part of the game. An the quest is called Dragonborn so new players will of course think its patt of the main quest, especially with how long it is! If you just get a full edition with all DLCs, you probably wont have the knowledge of all the DLCs and what they do. And for me the worst part is the horribly glitchy final fight afainst Miraak, where he can basicly just turn invincible, by staying in his ethereal for forever. It is tricky and annoying to get around this bug and it happens quite often. So initially you think thats how it is supposed to be and dont realize its bugged, making you run around the arena, until you see that it's bugged.
@@Baalslegion07, The bug occurs if you pretty much reduce his HP below the _hard coded_ amount he'll heal by with his dragon soul... so the game gets stuck in a loop of him "healing X hp" but can never reach the "full HP" which ends the animation. This happens when you're pretty powerful and can 100 to 0 his health bar in 30 seconds.
For that first one,I had that happen to me. I was doing that mission after completing the Dragonborn story fully, killed the dragon, expected to get the soul, only to have Miraak steal it, which in my case, broke the main quest for me. I was so confused and annoyed.
When I first saw miraak absorb a soul my mind was blown. That reason alone was enough for me to do the entire dlc quest line just to kill him. THAT WAS MINE!
it's the same deal with dawnguard, first vampire attack they killed the whiterun smith and I was like "NOOOOOO, MY LOOT SELLER!" then did the whole dlc just to kill them all with fireball spam
i love how skyrim is a very glitchy game and have alot of bugs but still fun untill one bug one has to ruin and u gotta start all over again even if u did quicksave
Maybe Ysgramor's "soup spoon" is actually a straw! Like, there could be a hole going through one end to the other? And he sips his soup like that. It just works, guys. It just works.
Because he is antagonist and from personality standpoint why would he follow someone inferior to him if even all dragons are inferior to him, even Alduin
They did, but they didnt thought about which hold guards would talk about this, in this video it was windhelm guard, why would stormcloak know where penitus oculatus outpost be?
So for saving roggvir, ive sinply had colision glitch which threw my raggdolling body onto the stage and it interupted the excecution and it said i saved him, gave me a bounty, and prevented me from becoming a thane of solitude. Is that not in vanilla skyrim?
Elder Scrolls can only be read properly at a specific time and place by a specific person, they are quite literally fixed to destiny. To someone that is not ever meant to read it, it blinds them (usually), but the Dragonborn just gets flashbanged since he still has to be able to read later
This is the same for when you use elderscrolls in Oblivion (Which I think you can only do at quest events, but concept still applies) The player shouldn't be able to safely read or use them at all, but the scroll recognizes the hero's path your on and will not hurt you permanently because you have a destiny to fulfill - one that is foretold by the elderscrolls themselves.
In previous games, it is just a fancy history/prophecy book. Todd just stupidly gave it the function to flashbang people when he made Skyrim to make it cool and make you feel special with the ability to read it
One of the books you can read in-game titled something like "The effects of Elder Scrolls" touches on that. It says that people go blind from reading them without special preparations, but if they do not understand what an Elder Scroll is or what it's used for, that effect is significantly reduced (they get flashed like dragonborn does). So, getting blinded is for the nerds.
@@SecretData001 Oblivion had the lore of people going blind but you never got to open one yourself, only watch NPC's open them at specific story moments. The game blocked you when you tried - probably partially because the special effects were harder to pull off then.
@@SecretData001 technically the ones you read are: fake, created by that bastard falmer vampire -- remember he brags that he invented a fake prophecy solely to get a Daughter of Coldharbour to him (so it's probably artifacts of Molag Bal that mimics an Elder Scroll, no wonder VIGILANT had Molag Bal create a fake Amulet of Kings to give to Marukh, then), and an Elder Scroll (Dragon) that was likely tampered with by Dwemer until they could read it with their machine, and "reading" it opens a spacetime rend for you to peek into, which is not something the scrolls should do, more something that Dwemer fuckery plus an unmended time-wound would account for.
i was like "how is killing astrid in the shack something they didnt think through" Then i saw the windhelm guard and it made sense how it doesnt make sense
I mean, they're city guards, not fighting the war itself, the Stormcloaks likely don't have the skill or manpower to go after the rest of the DB and it makes sense that city guards would hear things since they're constantly talking to travelers being let in, and if the Imperials are dealing with the DB it is resources and manpower the Stormcloacks *aren't* using in the civil war. And after it ends the windhelm guards would be saying it anyway.
if you complete the civil war quest as a stormcloak and do the dark brotherhood the pentius oculatus agents will still be there and at some point they say "this place is swarming with imperials"
@@MikeMozzaro why would the storm cloaks, who oppose the imperials, want you to report to them that you eliminated the dark brotherhood leader, is why.
Start was already amazing. The dragon died before it was fully resurrected. Imagine the last thing you saw was dying during the Dragon War, then the next moment you crawl out of a burrial mound, with some angry guy planting their axe in your face before you even propperly left the mound.
What is really funny actually is casting Frenzy on the Wounded Frostbite Spider while sneaking, so it only knows Arvil is there. He will pop out of the web, kill it, and then act like normal. This includes greeting you with 'You did it, you killed it!'.
Even better, he’s immortal until you cut the web! I encountered this interaction on Saturday, running my first illusion character ever and wanted to get some early levels
@@robiodopio Illusion is so much fun. Frenzy enemies, then calm the last survivor, steal the gold from his pocket and slit his throat. Or feed him to a summoned monster. Great fun! Yes, I realize I mentioned thief, assassin and conjuration skills. But how do you end that? Muffle, invisible and let the last guy live? Yeah, right.
@@danbauer3669 if you dont have muffle you can use an invisibility potion and sort of crouch hop away so they only hear you every ~5 feet. Got me out of a stealth pickle once or twice.
I’m impressed the Bleak Falls bandit actually survives and goes through the game instead of dying anyway or just freezing in place because they’re not programmed to go any further
I suppose, in a very simplified way of saying it, he inherits from a base NPC class, which provides the most basic NPC behaviour - and with some of his own things like "Too slow!", he just keeps doing what he knows, and nothing more. Plus the Pacify effect prevents triggering his hostile response for the Dragonborn's interactions.
I've done something kinda similar in some playthroughs. The random event with the Skall hunters facing the "mighty Netch".... I healed the Netch, and gave it a Courage buff. Needless to say.... The hunters lost miserably.
I save Roggvir every single playthrough. It is near impossible to do legitimately, since any disruption to the ceremony results in the guys on the platform immediately targeting Roggvir... BUT if you disrupt the ceremony and IMMEDIATELY Pacify everyone on-stage, and keep them pacified until they're well out of range, Roggvir goes to the corner of the stage to sharpen a knife forever and the other guys just go back to their normal routines.
If you run up on stage, they'll all target you and Roggvir can escape, but then he runs towards Castle Dour. I found him dead on the ramp leading to the smith while dozens of guards were running towards me.
Later on in my play through I brought him back alive with console commands inside the Winking skeever. I run into him every time I visit the place. It's a little awkward.
In my recent play through I used “The Voice of the Emperor” and it stopped the execution but after a minute the guards and townspeople started attacking me… 💀
@@emperorconstantinexipalaio4121I suppose you could role play like a character that didn’t really wanna be a werewolf, so is genuinely not aware of their power lmao.
There's a high chance Calixto's House of Curiosities is just a scam and none of the items are actually what he claim them to be. Also, to be fair, why would Ysgramor even remember his kitchen appliance?
In the midst of some End-Of-The-World Scenario, Ysgramor just stops everything he's doing and just goes "OH MY FUCKING GOD, DRAGONBORN THANK YOU FOR RETURNING THIS PRICELESS ARTIFACT"
Imagine if he took it, said something along the lines of "Take it, this old friend of mine has served me well" and then he gives you his Fork of Falmer-Killing. You can poke falmer to death 200% better, dealing a whopping 3 damage to them, and you can eat soup with it!
Yeah-like her body was too weak to handle the healing magic so it just gave out under the strain. There’s gotta be some limitations to healing magic after all, or else nobody would die lol
Alduin's in game design. YES, I know he's not at full power, but "Spiky and Black" is not enough to really set him apart from the dragons that get their souls eaten on the daily.
I always thought the player was the only one who could see miraa, whenever he jumped on the scene to steal dragon souls. Delphine saw the dragon's soul disappear, she only saw one person and came to the conclusion that the player must have eaten the soul.
Dragons attacking you in the sky with Meridia, it's wrong on so many levels. Dragon: "A demigod and a deity were having a little chat in the stratosphere, and I took that personally."
4:27. When you kill her and fail that quest (joining the Dark Brotherhood) you immediately start a different quest that spawns from it (destroy the Dark Brotherhood).
@@CosmicGoku529 That isn't a problem though, enemy or friend there if there is a group working to stop the Dark Brotherhood then you'd want it stopped. You don't want them to assassinate your leader and they are a neutral factions so the DB is a threat.
@@Buglin_Burger7878 yes but it's clearly just copypasted from other guards due to being in a guards faction list If they'd thought it through like you say they'd have different dialogue.
This video is brilliant. It might be entertaining to people who've never played Skyrim, if they had an exuberant friend to explain everything and laugh along. I always took the fork in the museum to be a kind of joke. Like, it used to be a joke that so and so was so great and so amazing he could eat soup with a fork. Then as people repeated that and made other people laugh, some people didn't get the joke and repeated it as though it were true. And then eventually it became common knowledge to be a true thing about the god, that he actually ate soup with a fork. So there's two levels of funny there. See what I mean? Two separate jokes.
Bueno, la restauración no es exactamente magia curativa de bajo nivel, digo, salvarte de estar al borde de la muerte es algo posible con restauración... supongo que es diferente entre curar a alguien y curarte a ti mismo.
No, but the wind helm guard thing is hilarious. You’re like, “I killed the leader of the dark brotherhood,” and he’s like, “that’s fantastic! Go make the imperials deal with it!!!” 😂😂😂
@@rainbowflicker2504 they're not real people. True morality does not exist in video game worlds. They are digital play things. There is no suffering, no fear, no death. It's all a digital illusion. Try to not be so sensitive.
"Nobody can eat soup with a fork." Ysgramor was weak, the Lost Vikings were eating Viking All-Beef Cola, "So thick, you have to drink it with a fork." back in the 90s on SNES (Rock'n'Roll Racing...early Blizzard...if anyone remembers that, you uhm...rock, i guess).
0:19 Delphine didn't ask if the Dragonborn was the Dragonborn, she just wondered if it was true some random guy was stealing the souls of other dragons. ... only to later find out it was one of the strongest mortals in the era.
If you go ever go back to the abandoned shack and check on the victims you didn't unalive, they'll still be there. Apparently the brotherhood reuses them for future initations as much as possible.
Skyrim fans when their "freedom to play" is actually just a linear game that give you false decisions that have no consequences. I used to love Skyrim, but now I see why so many people started saying this game is trash after hundreds of hours playing it.
Lmao... Was about to say that Bethesda did indeed think about killing Astrid early on... But then I realized, yeah... It's indeed strange that you would report it to any hold guard other than the affiliated. Although... Penitus Oculatus is in fact their own faction within the game said to act independantly from the Empire. So it does make a little sense how all the holds in Skyrim would be made aware of the fact that they're looking to disband the Dark Brotherhood, no matter who these holds support as high king/queen.
3:44 same thing happened to me but with the thalmor. i hate the Thalmor as much as the next guy but that agent had some balls to ask a werewolf what did he want from them?