@@insertoyouroemail I think I'm going with a black Nord, with blonde zoomer mini-dreadlock hairstyle (shaved on the sides), whose backstory as a newly-inducted vampire whose skooma blood accidentally killed their master will drive the revenge arc in the hunt for their 14th boyfriend who refused to sit in the cuck chair
Poor Malacath, guy has one of the most indignant falls from grace . Gets crapped out by Boethia, the Nords call him "Mountain Fart", none of the other Daedric princes like him.
and he doesnt like them his scourge banishes even princes trickery downed him but he passed through and no less powerful even passing his new form to his followers superior to their former selves
its kinda cool if u think about it. the reclamations teach the dunmer that tamriel is a great trial, so boethia gave trinimac the greatest trials as a parting lesson@@AD-en5dq
@@Mary_Beth_Reimerthe story is correct, just symbolic. Malacath is the daedric prince of the spurned and ostracized so it makes sense that he'd get called dookie just for fun
@@augustsmith9553u got that vibe of someone aging into their 30s lost, empty, still trying the same things u did as a teen and not learning they dont work anymore
@@augustsmith9553 Why don’t you explain everything you meant with that sentence in graphic detail so we all REALLY understand where you’re coming from, huh? If it’s actually funny it shouldn’t be too hard.
I must make a note that you could describe them by their height and weight without mentioning race/species and determine they are an orc. Say in a note or book.
@@drawndown except you can't they might mistake an overly large redguard for an orc. Or any of the other races if you withhold actual indicators of species. Like the green skin colour. The tusks, etc. Like irl I wish you good luck describing someone of sub-saharan african descent without mentioning their complexion at all. People are surprisingly bad at understanding what is meant if you keep descriptions too vague.
@@FernBlackwood1995 Sure we do - if we talk about 6-nippled-orc adult content. There is no way Milk Mod Economy wouldn't support 6 nipples if they where in the base game - they got 4 right now after all...
@@thomasrosendahl2783 Bruh. Skyland AIO 2k is already 5.5 GiB. And that's just the baseline for visual modding. Only allowing users of your consoles to have 5 GiBs of mods is basically showing them the middle finger. The game is old and console makers are enforcing completely ridiculous restrictions. Of course you want to add a texture overhault to a ten years old game. Of course you also want some extra content with extra assets and also extra textures. Skyrim is the most modded singleplayer game on the planet. But only on PC you can actually mod it without someone else telling you what and how much you are allowed to add or change. You poor console users don't even get automatic load order management because you aren't even allowed to use a proper mod manager. You are literally second class players. Not because some stupid PC master race bro like me says so. But because you pay to play on hardware that isn't actually yours and you accept whatever the true owners of that hardware decide to allow or not allow you to do with it. Vote with your wallet instead of trying to rationalize why the stupid arbitrary restrictions are indeed justified. Because they aren't. You should be allowed to add as much and whatever content to your gaming experience as you want on the console you already paid for. And if enough of you enforce that by boycotting overly restrictive consoles, you maybe will one day actually be able to have the freedom of a PC with the convenience of a console. Thanks for attending my TED rant.
If the nords consider malacath a god who tests them in war, it could just be that overtime they began to associate that warring with death itself and combined the gods into one, or think of orkey and malacath as two aspects of the same god. Like death itself and death by battle. And if they hear other cultures around them refer to the orsimer as orcs, maybe that influenced them aswell.
My favorite race. My orc dragonborn uses the Way of The Voice to fight his rage (berseker rage)... His stronghold was burned by the Thalmor during their war against the Resguards and now he seeks vengance.
Wow such a great hot take, so brave. I can see why this appears to be the top comment for a video about a completely different franchise, absolutely majestic. Any more wisdom to hand down, oh wise one?
@@AshenDruid mate you sound like such a pissy little wannabe edgelord... And ye, also how tf is commenting that the studios most recent game is boring irrelevant, as its really clearly implied that its when compared to this level of lore
I always figured the dwarve orc conection was that they have the same mer ancestor. When trinimac was eaten and became malacath half of the mer who witnessed this stayed faithful and followed him in his transformation, while the other half lost their faith in gods and became the dwemer.
It's a fun theory but Nords definitely embellish, and the most likely explanation is just that Nords traditionally really hate Orcs and try to associate anything they dislike with Orcs (eg Ar'kay, god of Death, is Orkey, god of Orcs and Death, according to the Nords, who make no distinction between Arkay and Malacath since death is bad and Orcs are bad).
The Orsinium DLC and Kurog are some of the best things ESO has to offer, I loved this story a lot. Really fascinating to hear you talk about how holding onto Malacath is like holding onto vengeance, which holds the Orsimer back from truly progressing.
Honestly, the simplest explanation for the Orc/Dwarf connection is that Malacath joined forces with the Dwarves at some point since they were enemies of his enemies, the Dunmer.
In reference to The Blood Price I’d like to bring up the Germanic concept of “Weregild” (there’s like 9 different ways to spell it depending on language) literally “man price”, which was a way to measure the cost to a victim and/or their family for personal injury, murder, maiming, and things of that nature, which would be scaled off both the severity of the crime as well as the rank of those involved, and sometimes the price could be so high that it would extend past an individual and onto their family/clan. Edit: it’s also worth mentioning this is hardly unique to the Germanics, but it was very heavily embedded in their legal code, so for example in Wales they even had it vary by how wealthy the affected party was, so a unlanded freeman was worth less than a poor landed man, who was worth less than a rich landed man, etc. Women were also included, but their exact valuation varied by place and cultural, while slaves/thralls were considered property damage rather than weregild
I would be willing to believe that Dumalacath is like the Malacath version of a Shezzarine. Trinimac's defeat was more substantial than we usually assume, and Malacath is the name given to some sort of leftover essence that isn't quite a god, and manifests in a similar way to the leftovers of Lorkhan
I think according to the red mountain event it would be something like this Dumalacath- malacath Nerevar- azura Almalexia- boethiah Ysmir wulfarth- shor/lorkhan Vivec- molag bal Sotha sil- hermaeus mora Dagoth ur- mephala
@@joshrocha3758Rust is oxidization. To refer to something as "copper rust" indicates it's the copper version of rust, which is oxidization. Don't incorrectly correct people.
Theory: Orcs preexist the creation of Malacath. The Daedric Prince just co-opted the outcasts in order to have a loyal army. Evidence: *Topal the pilot saw Orcs an era before Trinimac became Malacath *Wood Orcs were in Valenwood before the Bosmer *Tales of Orcs facing the Atmorans predate the creation of Malacath
@basocheir According to _Before the Ages of Man,_ Orcs presence on Tamriel predate the Volthi exodus and according to the _Orcs of Skyrim,_ Orcs predate the Atmorans coming to Skyrim.
@@basocheir Orkey, Nordic God of the Orcs, is a god that was "worship[ed] during Aldmeri rule of Atmora." Also, if Orcs were in Skyrim before the Velothi exodus, then they predate both the transformation of Trinimac and the Atmoran migration.
Bjoulsae is pronounced "byool-say". The J is a Y sound, like in Icelandic. The whole "covered in the excrement of shame" thing sounds very much like Aldmeri poetic license to me. And you have to grant, between their arrogance and a general lack of taxonomic understanding, it would be in perfect character for the Aldmeri to describe the orcs thus, as a people degenerated by the shit of a daedra pwning a god who had fallen out of favor. It's an inconsistent narrative, like how the Norse mythologies weren't a single cohesive narrative but a collection of unrelated stories socketed into place to "explain" why the world was how it was. It's a made-up explanation. So I'm on board with the whole "orcs are native" thing, because that's more sound from a taconomic and anthropological standpoint. That's the science - the elven story is just fabrication.
Now that Elder Scrolls 6 was officially announced to be in production, I would love to see you guys return and redo the “Things we want in Elder Scrolls 6” serious. Especially after the release of games like Elden Ring, Baldurs Gate 3, and Dragons Dogma 2, which all show what could be possible in Elder Scrolls 6.
Let’s gooooo! I hadn’t expected a video from you guys today, but it’s always a pleasure whenever you post. Time to re-explore the history and secrets of the Orsimer, it seems. Malacath who was Trinimac, Orsimer who were Aldmer once. Thank you, as always!
Even if we get a mainline game all about orcs, they would probably still be in the minority unlike Morrowind and Skyrim. Orcs are extremely underrated and since the next game takes place in Hammerfell by the looks of it, we may get some more orc adventures seeing as orcs and Redguards have history. Also Hammerfell got its name from the throwing of Volendrung, the artifact most closely connected with the orcs, so playing an orc in TES6 may be more interesting than previous games
@@Ith4qua Not sure what you are actually trying to say here. But there has always been a canonical race for each protagonist in the Elder Scrolls games. We just never know what the race was until a much later installment. I would assume that Skyrim's canonical Dovahkiin is going to be a Nord, The Hero of Kvatch was an Imperial, the Nerevarine is supposed to be an Outlander, etc.
Incredible video. Scott you should make a video on Nerevar similar to the one you did for Reman! Would be awesome to see more of his life especially his friendship blossom with Dumac!!
TY 🙏 I actually messaged Scott and asked him if he would consider writing Nerevar's story. He said he'd give it some thought but that was a couple of days after the Reman video so 🤷♂️
Thats an interesting cool theory. The idea that perhaps the Orsimer split becoming the orcs and the dwemer, those who kept to their original faith and beliefs (Orcs) and those who abandoned worship the gods as they were weak or not worth following, going on a pursuit to both return to their old form, return to spirits/pure magic, and pursuit of the one truth(Dwemer). This would explain why they look different as they bred to return to a more elven look and pursued magical skill vs the Orcs who bred for strength and based on combat. Its like comparing those who stick to their beliefs despite having them rocked(Orcs) and those who see it as an awakening that the truth they once knew is incomplete(Dwemer). Thus the Dwemer pursued knowledge of Aedra, Daedra, and especially Lorkhan.
What a wondrous lie it would be if boethiah tricked Trinimac's followers into worshipping a turd, turning their backs on the true Trinimac, leaving him lost and forgotten.
It's times like this that make me sad and maybe bitter. Bethesda -as a gaming studio- in the last decade or so has made me question whether or not they're really worthy of the lore of TES. There's an underlying narrative throughout the games of progressive change to the Nirn, and I'm starting to feel less confident in Bethesda's ability to keep up with the times.
I wish Bethesda would put you guys in a elders scrolls game as like historian let yall voice act your characters i have no doubt you guys could do something like that and give you like a library bc you guy are the back bone of there games rn I love you guys I love bethesda best of luck to yall and to all elder scrolls fans.
The Dumac section got me thinking. Dunmer hold that Nerevar slew Dumac, but the battle of Red Mountain was a three -way fight between Nord, Dwemer and Chimer. It would another level of tragedy if Nerevar took his wounds not from Dumac but from fighting alongside his old friend, putting their battle aside to fight the Nordic Chief together. Going even further with the myth echo, a wounded Nerevar could have struck down the Nord as he stood over the defeated Dumac.
If Elder Scrolls 6 takes place in Hammerfell or High-Rock, there needs to at least be a DLC story that takes in Orsinium that may involve the Orc worship of Malacath and Trinimac, like the Shivering Isles DLC.
Sheogorath in the Shivering Isles DLC definitely makes it sound like Malacath would have the worst daedric prince DLC. That's saying a lot- Based on what little we know, Peryite's realm is just Mehrunes Dagon but lamer, Namira's realm would inherently be unpleasant, with very few exceptions Meridia doesn't even allow mortals into the Colored Rooms (one of the reasons she's "good" since she doesn't steal you from your intended afterlife) but come on, they're called "the Colored Rooms," and Azura's Moonshadow is beautiful- So beautiful you go blind if you open your eyes there. Personally, I think Vaermina is probably next in line for having the most potentially-habitable and interesting realm (I would say Vaermina, Clavicus Vile or Hircine, but Clavicus Vile was featured to a small extent in Redguard and Hircine's realm was not explicitly and fully explored but does appear in Bloodmoon, so I think Vaermina will be first).
@@james739123 1: Unless you're a Bethesda insider I doubt you know what the story is going to be. With that said, the theories about the story that have floated around the community for the past several years do not include a strong focus on Orsinium, the orcs or Malacath. 2: Nothing I said was opinion-based. The reason I say I think Vaermina will be next is that she is the best next option given the lore and story of _the series as a whole,_ not given whatever you've convinced yourself the story of the next mainline title will be. In point of fact, as stated, every Prince that is even a viable option for an in-depth DLC like Shivering Isles or Dragonborn given their lore (which does not include Malacath) has already been featured prominently either as a major focus of a game (Clavicus Vile, Mehrunes Dagon, Molag Bal) or as the main focus of a major expansion (Hircine, Sheogorath, Hermaeus Mora). Vaermina is all that's left, as most of the realms fall into one of three categories: Nebulous and impossible to "land" on (like Mephala); Fundamentally inhospitable to living mortals, in such a way that for an expansion to take place there, lore would have to be retconned (like Azura); or already canonically redundant with or practically identical to realms that have already been prominently explored (like Boethiah). Malacath falls into the second and arguably the third categories.
Great Video! I really love the Orsimer and think they are (characteristically) under-appreciated. ESO has done a great job of improving their lore, architecture and aesthetic. I really hope the Mongolian designs are used in ES6 more than the Skyrim-like style. Maybe the more Asian aesthetic is found in Orsinium/Trinimac followers, whilst the more angular and rugged armours are what you find in the Malacath worshipping and traditional strongholds like in Skyrim
Yeah, I think the similarity between Orcish armor and Deadric armor was very purposeful in Skyrim; its really fitting for stronghold orcs who follow Malacath. I admit, though, I see a lot of similarity between ESO's orc armors and Skyrim's, and beyond the helmets and up-turned-toe boots, neither looks very Mongolian to me. Would be VERY cool if they leaned that direction more, though.
Orc stronghold culture always makes me laugh. If the Chief is the only one whos aiiowed to breed, how the hell aren't the orc extinct. Even the City orcs, are decended from children of the stronghold chiefs. So if only the chiefs csn breed and their aren't that many chiefs compared to the orc population. Then there all related and should have started suffering from in breeding by now.
I love the idea that there is a duality between the fall from grace of the orcs and the ascension of the dwarves. I feel like they are narratively connected
Orcs always used to scare me when I was a kid in the old Bethesda games, Skyrim was the first of their games where I didn't feel scared of orcs but I kind of liked them, they surely seem very mysterious and unhinged.
I'm surprised you were scared of the Shrek-like orcs of Oblivion. I always thought they were funny in that game. Daggerfall was interesting. The scariest enemies based on noises and visuals were orcs and skeletons (oh god the skeletons, there's a sound mod for Skyrim that makes the bear roars sound explosive and they're almost as startling, but Daggerfall skeletons are still worse), but both were pushovers. Meanwhile vampire ancients were actually brutally hard, but they just looked like random dudes.
I don't know how I feel about Bethesda associating a gross story with the origin of an entire race of theirs, in addition to making their traditional lifestyle be detrimental to them, without providing a clear way for their race to attain a happy afterlife that doesn't involve Malacath.
Pretty much the main reason why I am hoping that TES 6 Is going to be set in Hammerfell or High Rock and Hammerfell is cause I want to be able to visit Orsinium in a mainline game. I need more Orc lore in my life and I find the conflict between Malacath and Trinimac worship to be the most interesting part of the races lore and is worthy of a questline imo, so I would really like to see that lore be expanded on.
Orcs on Tamriel before Aldmer or Atmorans would be very interesting. I do think the Nedes may have always been on Tamriel as well, so this could add up. Thanks for another greta video! 👏
Hear me out... Orcs always do better when they worship Trinimac (Don't know how to spell it) rather than Malacath and the story of how Malacath was formed is a story of Boethiah; the Daedric Lord of plots and deception. Is it possible that Boethiah has been deceiving the Orcs and keeping Trinimac in a weakened state using a lie called Malacath?
Should have waited for the end of the video XD. Still, the theory that Malacath is a liar (or a lie) is maybe supported by the presence of Boethiah in the myth.
I personally have a theory where both accounts are true, coming from the same place where I try and blend the histories. In this version the Iron Orcs are not genetically related, at least not entirely, to the Orcs of Malekath & Trinimac faiths. Essentially as we know the term Orc may refer to a series of races or tribes of taller goblin-kin, who are native & similar in appearance to Orcs, and so I propose that Iron Orcs are a direct relative of those taller goblin-kin races. And then at some point Elves arrived from Somerset or some other migrating Elven race. Maybe the Malekath theory is true and that's how they transformed, or maybe they intermixed with some of these taller goblin-kin which they called Orcs & over time like with the Bretons, a majority, or maybe even just a minority making up the ruling elite, of Orc tribes became a hybrid of both goblin-kin & Elves. In the latter theory the other Elven races pushed a narrative of impurity, seeing goblins as lesser, and these half-Elven hybrids as filthy abominations, creating the Malekath-Trinimac lie & pushing it on the natives. Maybe it was forced, maybe the Elven hybrids embraced it either through shame or from continually losing wars before they developed the ability to record their own history in written text. Much like the Dwarves did to the Falmer, the Elves forcing the Orcs into a primitive state. Only smaller branches of tribes that either lived in disconnected areas or in an isolationist state due to past or ongoing conflicts like the Iron Orcs survived, maybe also having hybrid blood, but maybe being completely pure in their goblin genetics, still looking similar to the other Orcs. Alternatively in this theory the hybrid Orcs took on the majority religion of Goblins, which seems to be Malekath, and their old deity of Trinimac either merged or was added to their joint faith, however again the other Elves saw this as an abomination mixing Trinimac, a pure Elven God, into a filthy goblin pantheon, and as such they expelled the Orcs & Trinimac from Elven society and made up a story of a God being tricked by Daedra into becoming a corrupted lesser form, impure and disconnected from the pure Elven lineages. In this version all of the history ties together & makes sense, but the Malekath is Trinimac part is a lie or a form of cultural merging. However, if we want the Trinimac-Malekath parts to also be completely true, then going back to the second paragraph above, the Elves that arrived worshipped Trinimac, like the Snow Elves worshipped Auri-El above the other Gods. Their God was corrupted, and became Malekath, and Malekath in his domineering might-makes-right nature, pushes out the other Orc & Goblin faiths, his followers become corrupted with him, and take on a similar form to the native taller goblins, and also conquer & merge with a majority of Orc tribes, until the Orcs & tall Goblins are indistinguishable. Only a few disconnected & isolated tribes survive the purge of the new pissed off War-God & his mixed up warband of hybrid cult-like followers. The Orcs eventually splinter with the idea of Orsinium, a united war-race, being lost to history, resurfacing because of his devoted followers. Only Iron Orcs, and similar tribes remain anything close to their old pure form. This solves the issue of the Iron Orcs being there for centuries, without disproving the Malekath faith. It's just a case of three or more races mixing up, and history getting muddled once again by the interference of the Gods. All it requires is for us to assume that some tall goblins still exist under the same umbrella term of Orc, and the two races look similar if-not identical. And if we use Bethesda's original deformed theory this may be what originally distinguished them. Maybe Iron Orcs/Tall Goblins had normal features, but the other Elf descended Orcs had all the weird nipple deformities & shit. To me that makes sense as the missing puzzle piece that would've solved the issue and connected the final dots in the theory, just the minor appearance differential to give us that nudge, that was unfortunately retconned and removed like so many theories and lost pieces of content in the Elder Scrolls Universe.
19:22 it could make sense with malacath having some connection to the old dwemer. Especially with his keeping of volendrund (that spelling doesn’t seem right.) the hammer previously of dwarven origin and ownership.
I’m wonderin if y’all are planin anymore build Ik there’s nearly 2 hundo builds plus countless other build channels but none of the other channels do there vids like y’all do it’s very unique I thank the only closest channel that does Skyrim builds would be Master Neloth he’s got his pwn why that makes it seems like a dark elf is talking in his vids
Been saying this myself. Most Bethesda games are either huge hits that last years or a game that you play once and don’t come back too. Skyrim / fallout are the comeback games with plenty of background to cover .
I still dont get why the"Green Pact" has anything to do with Wood Elves not making/using metals. If anything, they should logically have a focus on metal for the sheer fact they cant use wood/plants/fibers for anything. They ironically someone make bows without using plant fibers. Why cant they mine ore and smelt? They could use magic for the fire or some alternative fuel thus not harming any trees or plants.
I really don't get why lore from ESO gets so much hate. On a surface level the game is kind of mid and some of the writing is corny as hell, but the themes and underlying narratives are way, way stronger than most of what was added in Oblivion or Skyrim.
The two natures of the true god. Malacath the god of outcasts, honoured for the history of keeping the Orcish people alive while in their exile as outcasts. Trinimac guiding the Orcish people out of their exile into the glory of their life in a new country of their own.
I think I posted this on the last one, but I love the poetic language/prose of TES lore. That, when combined with the utter weirdness of it all makes it my favorite series.
The ork buildings look a lot like the dwarf buildings in style. Noticed it a while back when telepoted from a dwarf tower to a ork fortress and noticed that the towers have the same style. Would be funny if the atheist dwarves would get a god that keeps them from technological advancement, so that they never would reach the same level of world-shaping tech again.
Orsimer get a lot of hate by other races and i feel like its mainly out of fear more than anything else after all the Orsimer are such powerful and Brutal warriors that multiple other races made their Gods of Death be Represented as Orsimer like the Nordic God Orkey and anytime Orcs tried to band together and make a empire or city of thier own aka Orsinuim it would get attacked and sacked by multiple other races and factions of Skyrim to prevent the orcs from gaining power or unity they have forced the orcs into four separate groups in four separate corners of Skyrim because having the Orcs Unified as one people is one of thier greatest fears ....I dare say Nords and Imperials Fear Orcs more than they do the Aldermi Dominion which says a lot about a race that is made out to be inferior and is Unanimously hated by everyone Man and Mer alike
Personally. I think that the orc dwarf connection comes from something less metaphysical. Namely an alliance. Both Dwemer and Orsimer were at odds with the rest of the mer. It would only be natural for the two to turn to each other for help and trade if they needed it.
Given that Volendrung fell in Hammerfell, and the traditional home of the Orcs is in the east of High Rock and Hammerfell, could the Rourkan Dwemer be the ancestors of the Orcs? Both are elvish, opposed to magic (generally), and both are great smiths. 🤔
I know you guys aren't the most fond of ESO, but with the maingame content being stagnant for many years, and topics redone and refreshed multiple times it might feel like there's little fresh videos to make, maybe you'd do a series that would focus on retelling the stories of ESO chapters? Maybe not necessarily all od the sidequests, although some of them have pretty neat lore behind, it could not be as entertaining, but to have them visited and told by you, with maybe some tie ins to other themes that the part was referencing, could be quite interesting! Also I feel like Eso Greymoor chapter is an homage to Morrowind, even though it seemingly has little to do with it. Wonder what would be your take on that 😅
If only Bethesda made games as good as their lore , they would be the greatest gaming studio on earth, instead we get mass produced dungeons Skyrim and Skyrim in space starfield. And sadly with what we know about TES 6 it will be starfield on land.
If Ebony is the blood of Lorkhan, could Orichalcum be the blood of Malacath after his transformation? And elves transformed into orcs when they made it into armor aka when they rubbed the “dirt” on themselves.
My headcannon is the dragonborn is an orc Reason; i would like to see the war between imperials and storm cloaks not be one sided (and dragonborn on either side would be) maybe it still continues and while that is going down the dragonborn gathers all the orc tribes in skyrim and start heading twords highrock to start building orsinium again
I'm a geologist and historic recreationist who does quite a bit of work in chemical analysis and metalworking from history. This is literally my meat and potatoes (the orichalcium) And it really does work quite nicely.
What if the imperials are the dragon in the scenario that are oppressing the nords ? Since there is always an oppressor next in line is stormcoalks and so on and so on like the caliper? Changes my thinking ....
I was debating on deciding a race to play for my first pure modded play through and now I know it’s time for Orcs, I usually play a Breton so this will be interesting
@@Mary_Beth_ReimerBretons are good middle balance race with a leaning to more magical ability. The same as Redguards are a good middle but lean more to one handed play. Both can handle magic and weapons well, just with a slight edge to one or the other play style. Nords/Orcs are much more weapon based with very little magic use. Dunmer are a good stealth and either magic or one handed. The best all rounder. In three (four including ESO), I’ve never used any of the beast races. They’ve just never appealed to me.
Please Make a Celebrimbor (Bright Lord) build please if you have the time, it’d be really cool if you could play off of him being a ringmaker (in past) to have him work to craft a new ring of power to amplify his dragonborn nature and increase his powers of domination in a character arc
I like your theory on orichalcum and its relation to the Orcs. Personally, I think that theory pairs well with the theory that the Orcs are the fallen Dwarves due to the fall of Trinimac. The metal associated with Orichalcum mythologically is similar to the dwarven metal that can be found in the Elder Scrolls series. It would also explain why the only way to forge the metal is by smelting already forged creations by the Dwemer, since all of the metal previously used has been changed to the modern version of orichalcum. This drastic change in phisicality and culture (Dwarf to Orc) would be nothing new, as we have seen the same thing happen to the Snow Elves. 26:26
I've been really interested in Arcwind Point lately-- do you have any videos that explore it? If not you should do an investigation and give us some theories! Thanks for all you do.