Alteration is the easiest skill to level up, but I just wish I could pick up and throw people with a high level telekenisis spell. Imagine just running around shooting your enemies out of the map.....
Daniel Oswalt The Vampiric grip spell from vampire lord allows you to do something similar. There are also mods to make this spell usable out of vampire lord form.
Telekinesis is so awesome in games. My favorite thing to do with telekinesis was in Bioshock; using peoples body like yo-yo's, since getting hit with a body was an instant kill.
Not happy that he didn't mention that perks/stones retain their higher bonus even if you get cured of Vampirism. As long as you don't reset the perk you get to keep the the NecroMage bonus.
Necromage is extremely powerful if, and only if, you decide to become a vampire. Otherwise it does very little. Extra Effect in the enchanting tree doubles your enchanting slots. That's insane no matter what you're going for. Assassin's Blade in the sneak tree takes daggers to 15x damage on a backstab. That's insane for anyone who uses sneak. Quiet Casting means you can shout your lungs out and nobody will hear it. The tactical options are immense. But, to me, the biggest and most powerful perk in the game has got to be Merchant in the speech tree, enabling the player to get rid of all their junk at any given trader regardless of type.
Yes. However, the bonus for getting snakeblood while being a necromage vampire will still remain if/when you "cure" your vampire state (and thereby loose the vampire's immunity to poison). So it still makes sense to do that perk combo if you are planning to not stay a vampire for the rest of the game (for example, you may want to be "cured" so that you can again trade with the Dawnguard merchants, who will just refuse to work with you if/when you are a vampire).
Maron X you can be a vampire and be any class. Like on every single play through I do I either become a vampire or a werewolf just so I don’t have to deal with contracting diseases
@@NocturnalOG and? I am saying that if you are a vampire or vampire lord you dont need to worry that much about poisins, because vampires would have reached the poison resistance cap of 85%
There are two reasons why I love the Elderscrolls, a lore so extensive it might as well be a parrelel universe. As well as games so glitched its an amazingly fun exploit race to becoming god.
Grand Master use Fortify Resto Potions beforehand and your atronach stone will be closer to 100% and will (this is confirmed) give you unlimited uptime on channeled spells.
For the vampire khajit don’t forget to add the ring of the “beast” i think, it’s the counterpart to the ring of erudite. Because of a glitch the ring of the beast adds unarmed damage to your vampire lord form and your khajit form. So u will do 20% more damage + plus necromage = 25% more unarmed damage
Depending on what version of the game you are playing, you can also use the circle of protection or guardian circle spells from restoration with the atronach perk and stone for infinite magicka. Just cast the circle and stand in it for crazy magicka regen.
Imagine using the fast dual wield dps build, but wearing an amulet of Talos, using the Dragon Aspect shout, and then spamming the Elemental Fury shout. Absolute mayhem? Check. Possibly game breaking? Check in both ways!
Hi there! Just wanted to fill you in on what happened. So timezone differences made scheduling really difficult, but we ended up finally filming it all ahead of time. Unfortunately, a whole bunch of files ended up corrupted, including our audio, and sadly there were no backups as we did not realize it was corrupted until much later, when the time to edit came along. Either way we had a fun time, Zaric was amazing, and we hope you enjoyed what we were able to create so far :D
Awesome. I just love to play vampire ilusionist assassin, wich is insanelly OP, and that information just improved more the experience. There is all Fud is talking about: All enchantments placed on clothing/armor increase by 25% in magnitude. Dead Thrall: Increase the maximum level deceased vampire targets can be raised past 50. The Ritual Stone: Increase the maximum level deceased targets can be raised past 75. Atronach: Increase spell absorption chance from 30% to 37.5%. Snakeblood: Increase poison resistance from 50% to 62.5% Dual Flurry: Increase overall speed by 25%. Extra Pockets: Increase carry weight a further 25%. Fists of Steel: 25% more damage per armor rate. Magic Resistance: Increase magic resistance by 25%. Power Shot: Increase stagger by 25% Steady Hand: Time moves 25% slower. Quick Shot: Increase overall speed by 25%. Recovery: Increase magicka regeneration by 25%. Wind Walker: Increase stamina regeneration by 25%. The Atronach Stone: Increase spell absorption from 50% to 62.5% Shielding spells (e.g. without Alteration perks, Ebonyflesh provides 125 armor instead of 100, and lasts for 90 seconds instead of 60). This effect is multiplicative when combined with the Mage Armor perk (e.g. the 125 armor from Ebonyflesh would become 250 at the first level of the Mage Armor perk); the extended duration also stacks with Alteration perk Stability (additional 50% duration for a total of 120 seconds). Affects Dragonhide duration stacking with Stability, but armor provided unaffected. Muffle: Increase duration by 50%. Invisibility: Increase duration by 50%. The Steed Stone: Increase carry weight by +25, though the description still says +100. The Lord Stone: Increase armor resistance from 50-62, and increase magic resistance from 25% to 31.25%. Dragonskin: Increase absorption to 62% and duration to 90 seconds.
You don't even need Necromage to do it though. Again, if stacking was not intended, you could not stack. Stacking was intended. Being a god in these games is what Todd Howard always wants.
NorthernDragon Indeed. But I think that the difference between Skyrim and past Elder Scrolls games is that it took a lot longer to basically become a God. If you're dedicated, it really doesn't take all that long in Skyrim to get to a point where nothing is a threat to you.
True, but that's Todd Howard for you. Every new game has to be streamlined more and more. Honestly I'm surprised he doesn't just start the game out with your character having innate god mode on. He doesn't want challenge, he wants ultra power fantasy.
Just a quick addition for the unarmed build: unenchant the Gloves Of The Pugilist and get the Extra Effect perk for Enchanting. You can now have even more unarmed damage by putting the Pugilist effect on your gauntlets as well!
A fair warning, stay away from magic absorption if you're going to use any kind of conjuration, because those count as spells targeted at you and therefore will be absorbed.
This is why I run a resist magic build and not a spell absorption build. I need my twin summons playing on Legendary or else I get turned into paste to quickly.
Please do a Skyrim lore video on what each afterlife is like, depending on who you worship. I will post this on every video uploaded after this one until it is done, or personally refused by FudgeMuppet.
If u mix 100% spell absorption and no cool down for shouts. U can summon durnehvir, which won’t actually summon him but it will refill a lot of magicka
I greatly enjoyed this video because it highlights something I loved about skyrim- the synergy between perks and all the hidden effects of perk combos. I hope that the next ES game expands on this, even if it leads to "op" builds.
Dual flurry works with bound weapons if you haven't taken the soul stealer and banish perks. Weapon class is what affects swing speed though so bound dagger swings as fast as any dagger. Weapon weight only affects stamina used in power attacks.
It's unfortunate that the unofficial patch removes all the awesomness from necromage perk even if you're a vampire. With the unofficial patch the perk works the same for vampires than it does with normal mortals. I also don't want to uninstall the unofficial patch because it fixes so much other stuff.
15:41 You couldn't be more wrong there. Simply being a Khajiit, your fists do the same base damage as a Dragonbone Sword, and it really shows early game when you're doing so much damage. Add on top of that the fortify unarmed enchantment, even without the fortify restoration glitch, and Daedric Gauntlets, and you'll be doing insane damage.
I would say: 3. Necromage 2. Extra Effect. 1. Twin Souls. Currently I'm doing a run on legendary without using smthing, alchemy and enchanting perks and I have to use deadric artifacts as much as possible (helm, ring, armor and either 1h weapon + shield or 2h weapon. I can say that I still feel overpowered just because I have Twin Souls. Most of these deadric artifacts aren't good either.
You might've said like, at the very beginning that this doesn't work if you don't want to become a vampire, but hey, you still said it near the beginning so good enough lmao
the best part is that your weakness to fire is irrelevant with 100% spell absorption since you'll just absorb the fire anyway. Only problem would be fire enchanted weapons though
Doesn't spell absorption also absorb the magic enchantment of a weapon strike as well? You take the normal damage, reduced by armor as normal but then the elemental damage is absorbed?
omg thats amazing, i was using a dagger in my left sword in my right any time i dual wielded but not because of the left hand datermins speed thing but because thats how you properly hold dual wield weapons irl
Before watching this, my guess for best perk was Extra Effect because you can double the enchantments on your wears and weapons, thus making you so much stronger.
best perk - Merchant in Speech tree. with that you can go to a merchant trainer, buy training and sell them some expensive potions (ie Blue Mnt. Flower + Hanging moss + lavender) and get that money back.
Best Perks?? The best perks are crafting perks specially enchanting and alchemy. Just enchant clothes that fortify alchemy and then craft a potion that fortifies enchanting and use it then craft clothes that fortify alchemy again with higher percentage then enchanting potion again and so on till you become the strongest in Skyrim. If only same could happen in real life,one could raise their IQ to 1 million.
Took me a few years till I realised this was possible. Then crafted some god armor and effectively made the game super boring. Everything became a one hit kill and nothing killed me except for falling off of the biggest cliffs.
spent all morning looking for a video about this perk. went to the movies, came back, and behold, as soon as i load youtube, the ideal masters have blessed me with there divine knowledge. cheers boys.
It should be noted if you are playing with the Unofficial Skyrim Patch, the "Necro Mage also improves effects on playable vampires" effect is removed, because, for some reason, they thought it was not intentional by the developers.
Actually... A female khajiit werewolf hybrid version of a barefisted character with maxed out barefist damage enchanted daedric gauntlets and right most one handed perks (dual wielding perks) would be the strongest character without mods/cheats. :) My character was Ri'va Adhari, a *Cannibal* khajiit tribe leader out for revenge against the men and mer for slaughtering her tribes people and specifically, her daughter... She'll only trade with khajiit, has no care for helping unless it profits her in some way and has no qualms with any daedra. I also had her become a mix blood hybrid (werewolf/vampire lord) because more power is always better. ×3
Could you make a playlist where you separate your lets plays from say the perks or lore? not saying i don't like your lets plays or streams, but I'd like an easier time watching your perks or lore without getting interrupted by a letsplay or build etc...
Good info but at 7:26 you mentioned after the fact: “you have to get Necromage BEFORE you get perks you want a 25% bonus applied to” and then glossed over how to reset perks…so I’m playing through my first time and I have a handful of perks I need to reset - but that “black book” you mentioned seems to require a whole ‘nother video
olo Zephyr... Bound bow has the same speed as auriel's bow and Zephyr w/o the enchant, but thanks to the enchant Zephyr is 30% faster than both... Also the enchant of Zephyr gets boosted by the necromage perk making the diference even bigger
Can I be a vampire and then get the necromage perk to get these benefits? Or do I have to get the necromage perk while human and then become a vampire??
WEll... +100 carryweight is way better... since it affects truely EVERYTHING. If I dont use spells, necromage is absolutly useless. "Avoid death" also very crucial for everyone who seeks a fight. "Magic resistance" is also great (30% magic resistance) "Shadow warrior" is probably the most broken perk against any non dragon (become invisible for a splitsecond when crouching in combat) Every other perk is specific to a certain playstyle and has requirements (use magic, use X armor/weapon) those 4 perks are useful for everyone at least to some degree. (from top to bottom overall effectiveness)
i LOVE discovering these build vids 5-10 years after the fact and after I've discovered I can't use the higher level spells to build levels in magic skill without dedicating the build to them alone :P
An Archer with light armor can be an unstoppable one hit kill machine by level 40ish. Archery - all perks. Smithing - All perks. Enchanting - around the left to dual effects. Destruction - Up to augmented fire, flames, frost. (for enhanced chaos damage from bow) Smith a powerful dragon bow that does over 500 damage per shot when wearing enchanted gear and on top of that enchant it with Chaos damage. Use sneak attacks often. No perks required just level it to 100. Smith ancient shrouded armor to over 700 rating and enchant ring and necklace with archery and magic resist.
He knows... he's role playing since as you stated it's just a game. That's how I am role playing No Vamps, no werewolves and reluctance on necromancy. I'm a reject Vigilant of Stendarr who became Arch-Mage but still have their principles.
Fudgemuppet can you help me get back into skyrim.... I wana use mods but I want friendly mods and I just get really bored of doing the same story. Also I'm a pc player.
This depends on how many mods you want. Do you want it modded to hell or only some to change it up? Either way the definite basic mods you should get are: Alternate Start, Ordinator, Immersive Armours, Bruma Beyond Skyrim My game is heavily modded so I have others too that help with immersion. I also use smaller mods like various city overhauls (because I hate the cities in Skyrim), Imperious Races Of Skyrim, and AI overhauls
Quest mods, quest mods, and more quest mods. Some of the best are already mentioned, but I'd also recommend Project AHO, Clockwork, and The Forgotten City. All 3 deal with Dwarven lore and each will add a minimum of 5-15 hours.
My man, this video is a little dishonest. You know you're essentially fibbing to dabblers and newly inducted. To the old timers, you're giving us info we likely know by now. And that part is fine. But it's not a great perk for every build. It's an exploit given that you don't mind a few preliminary requirements that will heavily define the first part of my playthrough and the rest of it to follow.
As the unarmed build you can also disenchant the pugilists gloves to enchant your daedric gauntlets for additional unarmed damage. You can get the pugilists gloves from first getting to the rat way in riften, shortly after beginning the theifs guild quests. Some lowlife attacks you wearing the gloves.
Heres a trick, play as an orc for the beserkers rage racial ability, activate it, then, activate the dragon aspect shout and use a necromage vampire with a strong spell in the left hand and a dragonbone sword in the right.
Let's not forget that vampire + necromage = no conjure atronachs guess that fancy perk at the top of enchantment tree you know the one that allows you to put two enchantments on a single item just outshines it
Dps build: dual flurry, necromage, elemental damage perks, maxed out enchanting and smithing, stahlrim dagger in left hand and mace in right, follow fudgemuppet most powerful weapon vid, vampire. I would say elemental fury shout, but that won't effect enchanted items. Also enchanted armor, jewelry and such to increase one handed damage.
It should be noted that in the base game, drain vitality used by Ancient and Revered dragon are unaffected by spell absorption. Also, the issue with using a bound bow in an archery build is that it cannot be smithed or enchanted like a regular bow. Zephyr is also a faster bow (I think) than the bound bow and if you max out on smithing enchants/potions (without using restoration exploit ofc), the difference in base damage should be negligible.
With it, the dual flurry is fast, and with the Blood Thirst, a Creation Club content sword, on your left hand, the sword or dagger on your right hand will be extremely fast
If you want to make an overpowered character, I have three words to say about that. Fortify Restoration Loop. You'll also want to get a hold of some Fortify Alchemy gear and put some perk points into Alchemy. If you do it right, you'll manage to use the Fortify Restoration Loop to make incredibly OP gear. Your character will essentially become a deity incarnate; indestructible in combat, and be able to one-hit kill basically everything.
I never go above adept level restoration because once you get close wounds the only reason to use grand healing is if you have followers which you have heal other for that or for killing undead which heal other will also do
remember it increases your weakness such as the atronach -50% magicka regen, and your fire weakness. also the stat reduction in the sun is increased. also no conjuration with 100% spell absorb
Without resetting your skills via legendary mode and getting to reinvest your perks, the best most versatile build i ever used was a breton who naturally had the magic resistance. Smithing, enchanting, and alchemy all maxed, so you can hit the armor cap with whatever you want and focus on style, those i had invested a lot of perks, not sure the amount. Steed stone gave me no armor drawback and the biggest passive in carry capacity, which is the equivalent of a strong enchantment as opposed to the other stones which are mid tier enchantment level. Sneak is broken so i only invested 1 point for detection, and invested the next 4 up the left side and at 100 sneak youre still near undetectable. invest in the right side to get the damage boost from sneak. One handed 5 perks points in order to boost base damage. With the armor and enchantments I could walk around and stop sneaking and just use a dagger instead of a sword. Could switch up to any playstyle with small exception of full mage
Okay now we need a list "Top 5 Vampire Builds" to exploit the hell out of this video. :)... And then i get to the 3/4 mark in the video and feel like an Arsc.