As much as skyrim lacks substance, and has a lot of instances of bad writing. This video feels like a 30 minute long rant about shallow and arbitrary points. You can hear the Greybeards shout. that's not a writing or lore issue. It's a game design issue; and i could agree that Skyrims fast travel leaves a lot to be desired especially given that fact that without it travel is boring. The title of the video isnt "The problem with fast travel in skyrim" its "the problem with lore in Skyrim." Delphine went through a secret back area through Jorgen's tomb that leads from the starting area to the horn. You access this back tunnel to get out of the tomb. Shes also a capable Blade of the Empire that survived the Thalmor wiping out a majority of Blade agents. Shes as dangerous as she is annoying and bitchy. This isn't a well-constructed video. It doesn't cover the problems with the lore of Skyrim or its writting. Its a 30 minute long rant.
its a similar thing with Fallout 4, the best parts of it are things established in earlier games. The best description i heard for Skyrim and Fallout 4 is: Its an amusement park. You can do everything, no decision stops you from joining any factions or changes the world at large.
Skyrim is like an empty shell. A shining promise of something wonderful. But there is no pearl inside, the shell is made of plastic, and it shines because someone sprinkled it with a ton of marketing glitter. Btw - are you from Poland?
I wonder if some slight tweaks could improve the lore a little. I know that we couldn't get even superficially non-linear storytelling because they blew all their budget on making the game look pretty but ... the greybeards coulda been heard before Alduin appears in Helgen, have everyone wonder what it could mean or the Talmor trying to shut those superstitious Nords up. Then we could have the dragons only try to kill the player because Alduin recognizes what a threat you are. The first dragon that appears doesn't appear at a random tower but searches for you specifically, tracking your location and the same is then true for the other instances they find you. Giants killing dragons could fit into the lore too, since they're so hellbent on their own design that they ignore other threats lurking in Skyrim. And Alduin is shackled when you fight him in the Throat but he uses his immortality to fricking tear off a limb and scuttle away. In Sovengard, he tries to sneakily eat souls but he eventually loses patience and attacks you again in frustration. idk
Debatble, but many parts of video really true. Also thanks for the content, especially for the video about morrowind, I still consider him the best on the channel)
In 21 century Delphine would be so smart that her password would be password :D When me and my dad played Skyrim or Oblivion we usually stopped doing the main quest after we go to open world to lvl up then come back and bitch slap anyone in our path. And in Skyrim well we never went to Delphine the rest of the world was way too interesting and even when we came back like 2 years in game life everything stopped at 2min pass the 1st dragoon. What a storytelling experience :D
Ok. I can agree with probably 90% of the criticism here, I won't bother quibbling over the remaining 10%. Fine, good, we've had a laugh at Skyrim's (well-deserved) expense. Yeah, I remember being rather bemused by many of these things when playing Skyrim, especially the horn stolen miraculously from an untouched tomb. It is all pretty funny and silly. But... and you could see from the tone of the previous sentences that the "but" was coming, right? ;) You're dealing with one of the most successful RPGs in history, loved by millions of people. An RPG that drew millions into its world, fascinating them with its lore, getting them to engage deeply with the game and the TES fandom - thousands of people joining to contribute to the online wikis, thousands of others producing mods. Many of them being critical of the game and its limitations - but still loving it (full disclosure: I wrote my PhD about Skyrim's worldbuilding and fan engagement, so obviously I'm going to highlight the positives). Your response to all this seems to basically come down to "no, sorry, Skyrim is shit, and it makes people dumb." Sorry, no. As long as you were laying out the criticisms, I was mostly in agreement. Once you come to your conclusions - you could not possibly be more wrong, and frankly, more childish in your comments. I've enjoyed some of the analysis in your other videos, but this one is an utter disappointment - as if the whole video was basically one big clickbait, typical internet hyperbole. Ultimately, how pointless your video is! How little there is to be learned from it! You could have taken the time to consider the really interesting question. Questions like, what exactly does Skyrim do right, that it is so popular and attractive to so many people in spite of its painfully obvious flaws? Or, why is it that Skyrim, in spite of its supposedly inconsistent and shallow lore, attracted so many people to its world, and kept them there? Why is that thirteen years years on, this game is still played by thousands of people at any given time? In other words - what it is that we can actually learn from Skyrim? Oh, yeah, you say it's all because of the previous games in the series - what a shallow cop-out! You could just as well say that The Witcher games are only successful in drawing players into their world because they had Sapkowski's books to take lore from. Yeah - sure, you could make that point, and it would be true about as much as with Skyrim and the earlier TES games. But what's the value of such a dismissive argument? You have a lot of videos that are supposed to offer useful worldbuilding tips and such. If the only worldbuilding you were interested in was literary, you could certainly simply tear Skyrim to shreds and leave it at that, because truly, there is nothing to be learned from Skyrim for literary worldbuilding. But you do seem to be interested in games and game worldbuilding - in which case, tearing Skyrim to shreds without trying to understand its strengths and trying to learn from what it does right is... just a waste of time.
@@lordtea7688 Thank you for your deep and eloquent response. It is good to know this is a channel that takes discussion seriously. Still, I wish you all the best.