that's when you say A) "i'm not charging by the hour i'm charging how valuable the shot it to you , are you saying this isn't a valuable shot?" B) "well I was charging for the shot but your right we should bill this one by the hour no matter how long it takes" C) "I'm ending our relationship I only work with clients that value my time experience."
@@kylejennings819 why not? any client saying something like that is coming from a completely disingenuous position trying to diminish an artists value as a negotiation tactic even if they aren't aware of they're trying to sell you ego back to so they can get a deal.
welcome 2 the life of a vfx artist nobody will know them most of them wont even meet the director of the movie but they do almost everything of the movie
This is for such a short visual. Imagine the amount of pain staking work that goes into a moving animation on top of a cgi background say in a marvel film for instance. Now watch the credits as the actresses, actors, directors, composers and other contributers get a nice line for their names and titles whilst the concept artists, animators, vfx artists, digital artists, cgi artists and creature artists fly by in a jumbled mess. You know they practically made that film in a small studio off location with crunch times forcing them to work 80 hour weeks and they probably couldn't even find their own names in the credits.
Yup, welcome to our business :) You're in it for the love for film really, and only if you fancy being in a high level environment. I'm compositing for commercials. It's a lot more stressful and the end product is dismissable, but it pays better and you can get away with some dirty tricks that would never hold up in the film vfx biz.
Jeff Goldblum You flirting with the idea of getting a footing in the industry? Start with the book "The Art and Science of Digital Compositing" by Ron Brinkmann, it's kinda like the bible. Get yourself a free copy of Nuke Non-Commercial, and try to recreate the math given in the book. What I'd like to point out specifically is that it's quite possible to learn a few techniques these days with tutorials and stuff, and you might actually be able to sell yourself at some point (if you don't want to pursue it as a hobby, that is). But you will falter sooner or later if you only use online resources, trust me. What I did to up my game is to make VFX heavy music videos for friends. I had the freedom to do what I want and try out new techniques without a strict deadline. I remember trying to figure out a resolution to specific problems for days on end until it finally clicked. Months and years down the road, you will be glad to remember all your dirty tricks. They'll sum up. Another thing is how you view this kind of work. If you view it as a sophisticated, math-heavy subject, you might get turned off by the idea. I look at it as a puzzle game. Really... just organizing your script efficiently is like putting a well oiled command and conquer base together, and if your script is well set up you will be able to tackle any demand and challenge. But it's a tough game nonetheless, taking years to master.
Here's a really, really handy and helpful video that explains what it takes on an organizational level and what is expected of you if you want to start off: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--Em0Wvm8O-I.html
Sandro's pro VFX workflow is amazing to me. The bits and pieces he takes from everywhere, like photos and 3d renders, only to make it super consistent in the end - I'm in awe. Everything about this short film looks like it'll be phenomenal. Can't wait to see it this evolve and be accomplished.
This 6min.20sec of my life, made me feel like i was watching such a nice cool person explaining about vfx his projected himself in a very pleasant manner, hats off sir.
You can see his soul escaping his body during those last smiles lol massive respect for him :D I am trying to learn nuke from zero and is really complicated specially trying to find good tutorials or what i should focus on learning first:'(
My god Colin, you are a genius. I am from Bangladesh and I saw this video 2 years ago. Now that I have watched your short and know your story, I basically want to be you! (as I want to be a filmmaker cum VFX artist in the future). Thank you for inspiring us.
Hello, I'm watching from San Bernardino CA and i am Exited to view all of your videos! Hopefully I can learn from you fellas. And you guys just earned a New subscriber just in the first 10 seconds of this video!
nice. VFX artist has to be able to SEE that is missing for the illusion to be complete.. and then solve it... this post is a really good showing the hard work and talent that goes in to dissecting and solving a scene.. really cool.. thanks..
Most people don't think about how light is reflecting around them, how it picks up color, or the spots on glass etc. But your brains sees it and feels it missing when it isn't there. So much detail.
When I saw this movie Vfx it is a great job and nicely I hope to be able to make so more videos to show or share with other people to make a jop, and I hope the best in your future life
I was there like an year ago and trust me, just get blender, make a box, put lights on and render it. You journey will begin. (altough im learning maya now, blender is still great)
So this dude did the whole shot himself ? I thought there would be around 2-3 people working. One for the modelling, one for texturing and one for lighting.
Good grief, so much work! All the way down to getting interior reflections on the window glass. Nearly a months worth of work for a few seconds on footage. Please tell me you were working on other shots during that time? Or was all that time spent on this one shot?
After seeing the node tree I’d like to ask if it’s better to get a 16:9 monitor for blender than a 21:9 ? ( at same dot size) Nodes seem to go for height, but video related stuff goes for width. Thanks if someone could elaborate on the different workspaces from a personal perspective.