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Slasher Horror Game Where Nailhead Has Already Nailed You - Nailhead / Do They Know 

ManlyBadassHero
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Video has two horror games, Nailhead & Do They Know. Both part of Madvent 3 and in the first game we meet the nailhead and discover the aftermath of the outcome.
Game Info: hauntedps1.itc...
"Nailed it."
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#nailhead #dotheyknow

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27 авг 2024

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Комментарии : 496   
@ManlyBadassHero
@ManlyBadassHero Год назад
Welcome to the Let's Hammer Out A Comment Club, how Let's Hammer Out A Comment are ya?
@neekEy12
@neekEy12 Год назад
HAMMERTIME
@JoanLamrack
@JoanLamrack Год назад
Hammer time!
@kun1741
@kun1741 Год назад
I am a nail
@Voidalot
@Voidalot Год назад
*I'll nail you then Manly Kun ~*
@walterbrink5391
@walterbrink5391 Год назад
Day 255 of asking Manly to play A Cold Love Story through RU-vid comments.
@neirenoir
@neirenoir Год назад
The second game is about nuclear graveyards. The horror aspect comes from the fact that we did not think well enough about the warning signs they have: we assume the people of the far future will know any of our languages (graveyards usually include a plate in several languages just in case one of those sticks around in the post-apocalyptic future, but Holly didn't know how to read them), and that they will understand what a yellow triangle with a hand or a skull mean (which is reasonable, but in this game, everyone has mutated into shapes). Holly acknowledged the place looked hostile, as they are designed to look scary to prevent people from wandering in, but chances are it will also make them intriguing and exciting for future generations, and that soon you would have tomb raiders or archeologists trying to break into the vault to get the shiny stones that make you feel funny when you hold them. Doesn't help that the messages recommended by the Sandia National Laboratories are cryptic enough that they would look like mumbo jumbo from zany ancestors trying to protect a sacred place. Essentially a real life version of the Pharaoh's Curse.
@gio...3767
@gio...3767 Год назад
Damn never thought about that, spooky.
@liger04
@liger04 Год назад
Also: They are hanging their lanterns on barbed wire and their soup was being prepared next to a broken glove box. It's no coincidence that they don't find the nuclear graveyard odd- they used parts of it to make their home! Mahala is suffering from radiation sickness, which has common symptoms of fatigue and fever. Despite only taking in tiny amounts by never entering the graveyard, he has still been around it so much that he has become sick. He either understands that this is some kind of poisoning or doesn't care about being sick-- he's not the only person that's "sick" but doesn't mind coughing next to everyone. The dolls may have been effigies of corpses intended to scare future humans away, but because humans are no longer recognizable in the game the message is lost. Hollis remarks about how heavy the gliders are despite them being empty-- they aren't heavier. Falling into the plant dosed him with a massive amount of settled radioactive dust and he is now heavily contaminated. Every breath of air would damage his lungs (or whatever lung-like things he has) rapidly sapping his strength. Not sure what the doll at the end is, I have a hunch that Hollis is mistaking human remains in a glove box for another doll and we're seeing through his mind's eye (again, the human form is foreign to him so it's just "a doll" in there). If it is remains, then why are they in a nuclear graveyard? If not, why is a doll / effigy sealed in a glove box? The doll could be a hallucination, too.
@LynnAgain83
@LynnAgain83 Год назад
Interesting! 🤔 Very clever and well thought out of you! I've not thought of that before. Ty :)
@SecuR0M
@SecuR0M Год назад
Just teach kids radiation is evil ghosts and they'll stay away. Going by the survival of ancient legal theories Taoism, and Shinto beliefs, this should be a robust and nigh-impervious measure. Core-chan can be the personifica--wait no that would just attract them. Make it ugly.
@brick7560
@brick7560 Год назад
Oh, so radiation is probably the "thing" in the woods the other wood gatherer was warning you about. He didn't what, but he knew something wasn't right. Explains why he was sick as well
@Jules-916
@Jules-916 Год назад
I love how efficient the first game is. Instead of waiting through a long opening cutscene with character introductions, we get all we need to know with "(friend)Jack" and "(friend)Rebecca."
@Yeetus7897
@Yeetus7897 Год назад
Real
@leilaws
@leilaws Год назад
Real
@aeonarcana
@aeonarcana Год назад
Real
@SecuR0M
@SecuR0M Год назад
Real
@Kindal0ner
@Kindal0ner Год назад
Real
@lucifroz
@lucifroz Год назад
The second game went from charming to almost beautifully haunting. Going from expecting a beast in the woods to facing the reality of a post-nuclear-apocalypse future. The silence of the facility and the sense of isolation helped to give the ending the kind of impact that I morbidly appreciate. It was sad, but all around an enjoyable, short experience.
@mosqit4324
@mosqit4324 Год назад
i absolutely love this comment. while saying some stuff about the game it doesn't give that much spoilers about it. thanks.
@Kyumifun
@Kyumifun Год назад
I almost had hope that this game will end with a happy ending where the kid safely comes back to the village
@ASaltyGhost
@ASaltyGhost Год назад
I think the toy planes with the seeds were the remnants of bombers dropping bombs. Over time, the image of bombs falling out of a plane became merely round objects falling out of a plane. And now, the current survivors use seeds to recreate the image, even though they don't understand where it came from.
@sophierybarczyk3915
@sophierybarczyk3915 Год назад
That’s probably why they do it over a fire pit to, because if you freeze frame an image of a plane dropping bombs, you see a plane, round objects falling out and an explosion beneath the “seeds” which is fire. They celebrate their history by looking at the books they don’t understand and doing their best to recreate it.
@starrymomo
@starrymomo Год назад
Oh, I once read about something like the second game. How in the future, maybe someone will find the plaques that read "This place is not a place of honor." but not understand it as us, who mostly know it means a nuclear graveyard, and just think the place is just another abandoned building. That's why Holly doesn't understand the symbols: people have mutated into them, apparently, and on top of that he has been living with those as something normal for his whole life. Also, when he sees the radioactive waste and says those look like the presents at home, I think it's because they have been giving nuclear waste to each other... that's probably why some of them are sick, and probably why they are all weird shapes and all. A very grim and sad game, and a very interesting take on horror games.
@Cainus44
@Cainus44 Год назад
Unrealistic. That far in the future nuclear halflife would have caused all the radioactivity to decay to virtually nothing.
@DeathnoteBB
@DeathnoteBB Год назад
Yeah it sounds like around 29:20 Holly calls the nuclear waste “lanterns”? I already forget but Papaw had said about putting lanterns in containers or something… I assume they think nuclear waste or plutonium rods are just lights, nothing dangerous.
@uncroppedsoop
@uncroppedsoop Год назад
@@DeathnoteBB well, they also expressed confusion at them giving off light after all this time, so I don't think it was that literal
@Roo_Bear
@Roo_Bear Год назад
Would it make sense if the dolls were just skeletons of people who died down there? They are fairly small though so they just might as well be dolls but I don't really know.
@willyeeton4390
@willyeeton4390 Год назад
@@Roo_Bear the "doll" at the end is inside something that looks like one of the sterile chambers used to house premature and vulnerable babies. The arm holes would have a glove or similar barrier for parents to have contact without risking the baby's health. :(
@Stage-Fryte
@Stage-Fryte Год назад
Main character modeler of "Do they Know" here, Thanks so much for playing our game! It means so much to me that you played a game I had a hand in. And reading the comments of people discussing the message of our is incredible.
@Kiloburn
@Kiloburn Год назад
So, was that the only ending? If so, what was up with the doll in the glove box?
@Stage-Fryte
@Stage-Fryte Год назад
@@Kiloburn This is the only ending due to time constraints. As for the glove box, this is funny, we put a lot of thought went into this game but we put that last bit as just a surreal moment near the end.
@Kiloburn
@Kiloburn Год назад
@@Stage-Fryte Thank you for the reply. Honestly, I'd love to see this as a longer game. You clearly put a lot of thought into it, and I appreciate that!
@Carasouls
@Carasouls Год назад
what did you write on the ground? :0 its hard to read it with manly moving around
@Stage-Fryte
@Stage-Fryte Год назад
@@Carasouls "We must not fail! All the worlds are watching!" "This place has no name" "This is The House Of." "Will someone lend an ear to our mournful dirge?"
@brick7560
@brick7560 Год назад
Oh man. The original wood gatherer was sick with radiation sickness. Radiation is probably what he was referring to in the woods off the path. He knew something was out there, but couldn't understand what
@theatricalhorseschlong
@theatricalhorseschlong Год назад
_”u okay?”_ Rebecca, literally: 💀
@fenrirsrage4609
@fenrirsrage4609 Год назад
I really like how NailHead smartly used the shortness of the game by focusing on the aftermath of the killing spree and trying to destroy the cursed object.
@That3th3
@That3th3 Год назад
The second game had a lot to think about, and there was some strange bits about it. obviously this is post apocalyptic, perhaps a nuclear winter came to be. The main bit of discussion is the nuclear site, the kid talked about a wide variety of things, like the Hazmat suit and the worker helmets. Also they mentioned how the barrels looked like the presents at home. Unlike popular opinion, the presents at home are not radioactive. The fact that they are in boxes is what made the kid think they were presents, much like how the kid thought the Hazmat suit looked like their coat (albeit not very cold protecting). We know that the presents aren't radioactive because radiation sickness is a thing in the village, specifically the previous gatherer. The gatherer, leaving the village every year, gets exposed to high amounts of radiation. The fact that he has been sick for over a year and it is actually getting worse is telltale signs of radiation poisoning, none of the other residents have it. The thing that puzzled me the most was the dolls, which we can assume were corpses. I was confused because the kid isn't giant sized like manly thought, the doors in the facility told me that much. The ending, however, told me everything. The ending showed a doll in a container that you can put your hands through and then it clicked for me. It looked eerily similar to an intensive care nursery's boxes, and the doll was very baby sized. The kid was picking up infant corpses thinking they were dolls. What also confuses me is why was there an intensive care box deep inside a radioactive facility.
@MrEvan312
@MrEvan312 9 месяцев назад
It's not specifically an intensive care unit, but a similar device intended to work with radioactive or hazardous materials. While an intensive care unit is sealed against pathogens or foreign bodies getting in to prevent infection, this one is sealed and protected to keep hazardous materials inside but still able to be interacted with.
@jboy804
@jboy804 Год назад
2nd game was certainly far in the future, where the current occupants didn't know what those symbols meant which led to a poorly planned nuclear waste dump site. The character mentioned the presents which means the radioactivity is already in the village and likely has affected them all. Them being there with likely leaking containers (it was poorly sealed) means they are doomed and likely suffering already from radioactive poison (so could have been half hallucinations). There's a whole thing about what symbols to put on such dangerous sites for future humans, as they will remain dangerous far in the future.
@saltysalt7627
@saltysalt7627 Год назад
I just wonder what is the meaning of these dolls? And why one of them was inside of a box at the end?
@figo3554
@figo3554 Год назад
@le lagrange effect physics I think it's either that the box was one of the boxes you have gloves built in to protect the person handling what's inside. The other thing the box reninds me of or is an NICU box, but the dolls being baby skeletons seems a bit far fetched.
@brucewayne7020
@brucewayne7020 Год назад
the snow could’ve also been from a nuclear winter
@Cainus44
@Cainus44 Год назад
No, they'll remain dangerous for about a hundred years. Not exactly that far in the future.
@figo3554
@figo3554 Год назад
@@lelagrangeeffectphysics4120 yeah thanks, typo
@gnolex86
@gnolex86 Год назад
The second game has the best kind of "monster"; one that has no motivation and cannot be reasoned with. It's just sort of there, waiting patiently for someone to find it. And it's there due to mistakes of our ancestors. It's like a ghost haunting a place as a punishment for past crimes. This makes it so much more scary than traditional horror monsters.
@Cainus44
@Cainus44 Год назад
Nonsense. Radiation doesn't last that long.
@uncroppedsoop
@uncroppedsoop Год назад
@@Cainus44 it wildly varies and depends. The thing is that most people being afraid of nuclear waste means there's very little permission to put it in many places, ironically making it more of a threat than if they understood it's very controllable and easy to keep away from anywhere anyone will find it
@gnolex86
@gnolex86 Год назад
@@Cainus44 Current estimates are that high-level nuclear waste will need to be stored for tens to hundreds of thousands of years, with some extreme cases likely going above a million years.
@Cainus44
@Cainus44 Год назад
@@gnolex86 Blatant lie based on worst case nonsense and activists. Waste becomes fairly safe much more quickly than that. The fuel lasts much longer.
@FREECIVVIE
@FREECIVVIE Год назад
@@gnolex86 tell me you know nothing about nuclear watse disposal without saying it.
@firelinksshrine1695
@firelinksshrine1695 Год назад
I kinda wish the first one was it's own full game. It'd be cool to have an evil dead type puzzle game where you try to figure out how to destroy the cursed object. Maybe give it a don't escape feel by letting the player leave at any time to see the ending and give hints on how to reach the ending. Maybe to give it replay value give different locations as object scenarios.
@merle3184
@merle3184 Год назад
The symbols eventually loosing their meaning with the passage of time due to culture change and etc. is actually a topic constantly discussed by scientists. Vox did a pretty good video on it called "Why danger symbols can’t last forever", it's really interesting. (fr guys stop talking about Vox and politics I'm not in the mood for this)
@teejay9189
@teejay9189 Год назад
ew you watched vox
@merle3184
@merle3184 Год назад
@@teejay9189 well true, their channel is filled with democrat propaganda, but still, pretty nice vid.
@teejay9189
@teejay9189 Год назад
@@merle3184 yeh, ima watch it myself
@deathtrap1112
@deathtrap1112 5 месяцев назад
​@merle3184 Democrat propaganda. Seriously? Jfc dude.
@nightperson1012
@nightperson1012 3 месяца назад
​@merle3184 "Filled" seems like an understatement, as Vox is pure lefty cancer, but that does sound like an interesting article!
@tuscanlegate2303
@tuscanlegate2303 Год назад
That kid found a place that is not a place of honor. No highly esteemed deed is commemorated here. Nothing valued is here.
@skankmcgank
@skankmcgank Год назад
I put one of those in a d&d game and they just ignored all of the warnings. They totally thought it was a place of honor full of valuable esteemed dead
@martincastillo6743
@martincastillo6743 Год назад
@@skankmcgank in my Starfinder campaign, my players faced a "Khefak Alpha" which has an aura of radiation, and they all caught radiation sickness. Boy, the campaign was very close to ending with everybody just dying of cancer or worse lol, I had to put a tribe of scavengers that traded their implants for a Remove Radiation spell lol.
@LunarShimmer
@LunarShimmer Год назад
Absolutely love the cheery, then morbid atmosphere of Do They Know. The title of the game alone, combined with the setting, is enough to make me uncomfortable. Goes from "What do they not know?", to "Wait, _do_ they know?", to "Oh. They _really_ don't know." (spoilers below) Very interesting take on a nuclear winter. I like that it's a literal one, where you're going around delivering gifts... one of the few things they remember from the 'old days', probably.
@Chaosrunepownage
@Chaosrunepownage Год назад
This place has no name. That line is chilling because that's taken directly from recommendations on how to make nuclear waste sites look hostile to future civilizations. The spikes are also a recommendation. Everything is trying to say "get out of here" but how can we know that thousands of years in the future that a human skull would have any meaning? We can write warnings in all the languages of the world and there's no guarantee that anyone could understand it. Even the hostile architecture could be mistaken as something to be explored.
@ctdaniels7049
@ctdaniels7049 Год назад
Just put that Nintendo bitter spray on it to keep the kids out.
@lockehart7716
@lockehart7716 Год назад
The finale is probably referring to what kind of visual design or signs we at this point of time trying to communicate the place where we bury or store nuclear waste since these icons need to be understood far into the future
@dreamcast.0
@dreamcast.0 Год назад
Long-term nuclear waste warning messages are something we have yet to perfect, there's no way of knowing how people 10,000+ years in the future will interpret messages we leave behind.
@posthumanistpotato
@posthumanistpotato Год назад
You're suppose to remove the first 2 inches of dirt from the surface after a bomb's fallout settles and essentally bury it in a lead lined cell or holding facility. What you do not do it mix it into the healthy soil. They made documentaries about this many many years ago about the morning after.
@ThornShadowWolf
@ThornShadowWolf Год назад
The scary part of the second game I think was the dramatic irony. The place the character fell into was a nuclear waste containment facility. The hostile architecture around it (spikes out of the ground) and the almost nonsensical words on the floor were reminiscent of the (in my opinion, very ineffective and hard to understand) verses we have written to try and make sure it's clear to future humans that the area is dangerous and not full of treasure or history. (This place is a message…and part of a system of messages…pay attention to it! Sending this message was important to us. We considered ourselves to be powerful culture. This place is not a place of honor…no highly esteemed deed is commemorated here…nothing valued is here. What is here was dangerous and repulsive to us. This message is a warning about danger. The danger is in a particular location…it increases towards a center…the center of danger is here…of a particular size and shape, and below us. The danger is still present, in your time, as it was in ours. The danger is to the body, and it can kill. The form of the danger is an emanation of energy. The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.) Even the skull, representing death and danger, and the nuclear radiation warning symbols were there. The character does not recognize any of these messages and symbols, and their exploration of what to us is clearly a very dangerous place is whereas they are only mildly curious and anxious to get home, is what horrifies me. Their language, culture, even bodies have changed so much that they don't recognize the warnings we left. (That's probably why the people had to leave the forest and the old world, to escape the radiation. I might even also say that they are in a nuclear winter.)
@Kelekona
@Kelekona Год назад
I think the point of the second game's title is exactly what you wonder - Do They Know? Do the adults back home know what they are doing by sending Hollis out there? I suspect that Hollis is actually human shaped at the very least given the intro tutorial diagrams, which unfortunately allows them to activate the nuclear area at the end (a place for two hands/arms to go in). As well, I think what was spray painted on the ground is similar to what is what Sandia National Laboratories has tried to communicate non-linguistically (like someone else has said in a different comment) This place is a message... and part of a system of messages... pay attention to it! Sending this message was important to us. We considered ourselves to be a powerful culture. This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here. What is here was dangerous and repulsive to us. This message is a warning about danger. The danger is in a particular location... it increases towards a center... the center of danger is here... of a particular size and shape, and below us. The danger is still present, in your time, as it was in ours. The danger is to the body, and it can kill. The form of the danger is an emanation of energy. The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
@raicole5080
@raicole5080 Год назад
you know it's a bad time when you're thinking "oh thank god the kid dies quickly from being crushed instead of The Alternative"
@NaturalFlirtGamer
@NaturalFlirtGamer Год назад
_"I'm not seeing any twigs... just darkness"_ When MBH realized he had gone too far into the weird woods and had no hope of turning back. That second game was definitely post-apocalyptic. That end "box" looked like a more 'normal' human body of a baby in a neonatal intensive care unit incubator. That really got me. I also wondered - why send a child there? It seems you're supposed to go back, because the old firewood gatherer told you to stay on the path, but that character was coughing, etc. Maybe the person selected to go gets changed by the nuclear waste? I'm not sure, but I liked it!
@tav0ntav0n86
@tav0ntav0n86 Год назад
The Nail head concept sort of reminds me of that one movie where this virus infects all living organisms and causes them to become zombielike, but with spikes protruding from almost every surface of the host's body.
@Uhlersoth77
@Uhlersoth77 Год назад
Splinter?
@TheRealNormanBates
@TheRealNormanBates Год назад
@@Uhlersoth77 I have to wonder how much better *Splinter* would have been without the avid farts and 16fps for the monster scenes.
@FallingStary
@FallingStary Год назад
@Monroville I'm sorry, what? lmao
@tav0ntav0n86
@tav0ntav0n86 Год назад
@@Uhlersoth77 I think so
@bobbiewa8876
@bobbiewa8876 Год назад
I remember the influenza episode from Cells at Work
@ivens_artblock9633
@ivens_artblock9633 Год назад
it's been like 2 days and Do They Know is fucking me up monumentally because they don't. they don't know and there all getting sick. it's inspired me so much but I've also lost sleep thinking about it
@ponycat_
@ponycat_ Год назад
does anyone think the “dolls” in the second game? kinda look like weird baby corpses? and the stuff with the radiation could be why their bones are visible? and the last one in that thing. kinda remined me of when they put infants in those things at the hospital
@fuchsiafire6932
@fuchsiafire6932 Год назад
I thought the same thing, like a petrified baby and the "glove box" being a sort of incubator
@hiddenmutant
@hiddenmutant Год назад
I think the dolls might have been symbols of "corpses" left to try and deter people, the same as the cryptic warning messages and signs ("stop" hand and skull). Unfortunately, Hollis just associates them with a child's doll, even though they're meant to symbolize death.
@mauritzshah6731
@mauritzshah6731 Год назад
in do they know, when the kid got to the place i thought he stumbled on some long forgotten evil or the town had some dark secret then i saw the words then i remembered the spikes
@eternallytree6603
@eternallytree6603 Год назад
what does the spikes mean?
@erubianwarlord8208
@erubianwarlord8208 Год назад
@@eternallytree6603 it means that that is an ancient nuclear waste site the spikes are part of an idea for how to ward off any new civilizations human or otherwise from the site long after the language of the men that built the site and all but the barest of their history is as dust
@Luigifan4ever11
@Luigifan4ever11 Год назад
Do They Know was an absolutely kick-ass game - the premise, the character designs, the execution... a very solid game that I'll be thinking about for a while.
@IlluminatiBG
@IlluminatiBG Год назад
For the second game, those dolls looks like human remains. All those stuff looks like some form of nuclear waste underground storage. The final box looks like those radioactive processing boxes with glove-holes. In any case, a strange game and while it could imply the misunderstanding of future species about the danger of long-living nuclear waste, there are still a lot of unexplained stuff (like the planes/drones or why those stuff are in chains, or why that ending?).
@derpadap7011
@derpadap7011 Год назад
A theory I read in the comments was that their tradition of making paper airplanes that drop seeds after it glides above a fire is in reference to their own history although twisted with time. Originally the paper planes represented bombers and the "seeds" were the bombs, the fire representing the nuclear apocalypse. Now the descendants, with little knowledge of the past are living through a nuclear winter and have no clue of the true meaning of their traditions. The only record of what happened is within the picture book at 15:08
@hoisamuro
@hoisamuro Год назад
Hey I did some of the ambient tracks and most of the UI for Do They Know, thanks for playing our game! c:
@tttgggccc
@tttgggccc Год назад
The ambience was really beautiful! Thanks for giving us that c:
@ShadeMeadows
@ShadeMeadows Год назад
IT'S AMAZIN'
@loganlogon3720
@loganlogon3720 Год назад
2:56 Nailhead: Hammers! My only weakness!😆 4:31 Nailhead: Axes! My only OTHER weakness! 5:15 Nailhead: Fire! My only OTHER OTHER weakness!
@crystallation4249
@crystallation4249 Год назад
Also Nailhead: ah no wait, *fire makes me stronger*
@Nyghtking
@Nyghtking Год назад
Reminds me of Composite Santa.
@loganlogon3720
@loganlogon3720 Год назад
@@Nyghtking 😄That's the one! 🎅⛄
@fenrirsrage4609
@fenrirsrage4609 Год назад
You forgot about FirePokers
@loganlogon3720
@loganlogon3720 Год назад
@@fenrirsrage4609 Doh!😆
@Randomuser6683
@Randomuser6683 Год назад
Aw the second games seems to be based on the "this is not a place of honor" thing, very cool and effective
@user-jl7cz2pe6d
@user-jl7cz2pe6d Год назад
Just from the thumbnail alone, I gotta say, they really NAILED that first game's atmosphere.
@CherryAnime203
@CherryAnime203 Год назад
Yup, Jonnys quickly became one of my favorite indie game developers. I love how effectively they can make simple concepts like a slide, gas station, and demonic box so unnerving with the right atmosphere.
@somebodysleftkneecap
@somebodysleftkneecap Год назад
Wow, from the thumbnail, I can tell this is gonna be a great slasher game. I think the devs really *nailed* it!
@themeekwarrior
@themeekwarrior Год назад
The second game makes me think of what they plan to do with buried radioactive waste in the future, how they plan to put warnings around where it is buried and try to keep out people in the far future. But would they know to stay away from a mysterious discovery such as this? Or would they wander inside like poor Hollis?
@JollySaintNick
@JollySaintNick Год назад
You come in handy when I need my horror game fix but don't have the time to go on the hunt for some new thrills.
@GentleMannOfHats
@GentleMannOfHats Год назад
That second game made me feel rather sad. Just the knowledge being lost to time.
@thacobell4700
@thacobell4700 Год назад
I love the idea of coming into the aftermath of a slasher movie and figuring out what happened.
@TheBenjiNebby
@TheBenjiNebby Год назад
Thank you for posting this at 2 in the morning. Makes the night shift much more bearable.
@misiach.7158
@misiach.7158 Год назад
Same that's a plus
@KhanShotFirst
@KhanShotFirst Год назад
The second game ended with kind of a mercy, if you think about it. Small levels of radiation only causes mutation and sickness, but an immediately lethal dose - like standing near anything radioactive enough to glow with your face exposed - is enough to make your flesh melt off your bones in a matter of days or even hours.
@kanetw_
@kanetw_ Год назад
That's a very dangerous misconception. Radioactivity is invisible. You can get a lethal dose from something that does not glow at all. You get glows from ionizing radiation under two conditions 1) Chernekov radiation, which occurs when a charged particle passes through a medium at a speed faster than light. You see it when you look at a nuclear reactor for example. 2) The air getting ionized into a (blue) plasma -- requires an extremely strong source of radiation, well above an immediately lethal dose Everything else is fluorescence or phosphorescence, or just plain heat. The neon green glow in media is basically just a meme.
@elvingearmasterirma7241
@elvingearmasterirma7241 Год назад
Hey peeps! If you see a piece of metal laying randomly there and it feels hot? Or it has melted the snow around it? DONT PICK IT UP DONT GO NEAR IT LEAVE AND ALERT YOUR COUNTRY'S RADIATION PEOPLE
@UndyingZombie
@UndyingZombie Год назад
"Do they know" seems kinda like a game that has more than one ending. Seems like it would anyway... The first one for sure had a Evil Dead feel to it like you said.. More so since the layout of the place is very much like the cabin from the movie.
@corpsehandslauren
@corpsehandslauren Год назад
Second game is definitely my favorite of the two! Even though it's a horror game, it's just so cozy and I love the artsy-fartsy character design!
@SentinelZed
@SentinelZed Год назад
The skybeam was likely a satellite intended to beam information about the radioactive hazard... it had just been so long that it had eventually broken down...
@Romanticoutlaw
@Romanticoutlaw Год назад
pov: squirrel stapler, but you are the squirrel god is coming
@HyperbolicArachnid
@HyperbolicArachnid Год назад
Rebecca's died because she forgot to turn the temperature down 0.01 degrees before stepping in the shower it seems
@otomeleifu
@otomeleifu Год назад
That second game is kinda sad by the end.
@joeybonzo1758
@joeybonzo1758 Год назад
Yoo I would love to see more of the Do They Know world
@MrGamerCaptain
@MrGamerCaptain Год назад
me when a nailhead has already nailed me (not in a sexy way)
@cielkirahoshi
@cielkirahoshi Год назад
I really enjoy these game collections, all the games are so different and diverse and creative. The first game was like a cool escape room. The second one gave me a comfy, yet nostalgic vibe. But I do enjoy how unnerving it got in the middle.
@galloviking4766
@galloviking4766 Год назад
30:40 Are all these red things warheads? Because that's what they remind me of. Considering the messages found on the ground earlier, if I had to guess, this is a nuclear graveyard.
@bobthespam
@bobthespam Год назад
in the second game, apart from the nuclear waste dump site. they had a tradition of making paper gliders and filling them up with seeds, so that when they fly, the seeds will drop. like an airplane carpet-bombing the land, maybe the culture used to tell stories of a war or about the past, like the Lao's book of memories, but time has since long passed, people moved on and the stories have been forgotten, what was passed down and still survive time was the paper glider tradition, its meaning lost to the children.
@SwedishSinologyNerd
@SwedishSinologyNerd Год назад
Manly really NAILING it with these playthroughs
@mugen9335
@mugen9335 Год назад
If there's anything I've learned about shapes is that square is the shape of evil!!
@Square789_
@Square789_ Год назад
Ah come on, these people were probably jaywalkers or something anyways
@P-RiSe
@P-RiSe Год назад
I love the atmosphere of the second game- even if I don’t fully understand
@enderkatze6129
@enderkatze6129 Год назад
I Wonder what those Giant, hanging rocket-like shapes were. They didn't appear to be nuclear waste storage, Nor rockets, yet this massive Underground facility was dedicated to them. And by all appearances, they weren't secured very Well.
@stevianheartbound
@stevianheartbound Год назад
You nailed that first game! On the second game I liked the abstract village. Lots of soul.
@masterzoroark6664
@masterzoroark6664 Год назад
"This is not a place of honour" As someone in the comments bellow already explained- the Do They Know concerns the far future where non speak the language and symbols we use today, a future where finding the hazardous nuclear waste disposal site might not be understood as dangerous as non can understand the warning signs left there. One game is already set in similar situation- character entering a disposal site they shouldn't have, with if I recall correctly nearly word for word placks that are usually left near these sort of sites. The game was titled Mutated Reality btw, I know of it's demo so far.
@Armund_Wolffe
@Armund_Wolffe Год назад
i love (/s) that we make nuclear waste graveyards look as cool as possible. like, cryptic messages and symbols? weird, unnatural spikes and shit? if i were someone from the future with no understanding of radiation it would seem like a cool place to go adventuring, to find ancient treasure or something of historical significance. we have got to come up with something better than what ancient (to us) people did to guard their tombs and holy sites. it certainly didn't keep us out, why would it keep the people after us out???
@cheyenedjema9681
@cheyenedjema9681 Год назад
Just watched his gameplay of "Mother" horror game from 2 years ago, and now he uploaded a new one. Going to keep watching
@recu1
@recu1 Год назад
They absolutely nailed the presentation for these to be quite honest with you, really hammered it into my mind...
@shawnheatherly
@shawnheatherly Год назад
NailHead was fun, it's cool to see a horror game open where most would have ended. The attempts to end a curse work well for a shorter experience. Do They Know meanwhile was more of a slowburn, and the atmosphere carried it perfectly. I think our protagonist was meant to go there, that their civilization, not understanding what exactly the place is, are sending sacrifices.
@aspiringjoker2883
@aspiringjoker2883 Год назад
Which game that you've played, in a one-off video, has stuck with you the most? I personally go back to your playthroughs of Black, Blank Frame, and Radio Signal quite frequently, but Don't Open Your Eyes is my personal favorite of your videos.
@CordialGun
@CordialGun Год назад
thank you for such an insightful comment! it's been too long since I watched MBH's playthrough of Radio Signal (amazing voice acting, unreliable narration, and a unique setting), and I'll be sure to check out the other titles you mentioned :D
@MsOkayAwesome
@MsOkayAwesome Год назад
Those are all great choices
@aspiringjoker2883
@aspiringjoker2883 Год назад
@@MsOkayAwesome thank you! I play them to help me sleep, they're just very tranquil to me.
@aspiringjoker2883
@aspiringjoker2883 Год назад
@@CordialGun I hope you enjoy!
@NickMC512
@NickMC512 Год назад
Thank you for providing such consistent, quality content. You will never know how much this will mean to the masses…but it means a lot. I wish you the best. Please keep it up for as long as it is healthy for you. It may not mean all that much for you… but for old men like me, it means everything. I truly wish you the best in your endeavors. Thank you for what you have contributed.
@ProtoHugcatYT
@ProtoHugcatYT Год назад
21:56 Dammit manly now ya got me wanting to listen to Pip doing his twig song again xD
@bulldowozer5858
@bulldowozer5858 Год назад
Drones? A factory? he discovered Amazon Headquarters!!!
@KayVeeNZ
@KayVeeNZ Год назад
it seems RU-vid thinks that every horror game you've played recently is silent hill 😭
@flaviosistemas9819
@flaviosistemas9819 Год назад
This is a messaje to my daughter, she is a Fan of your Channel: "HIJA, PAPA TE AMA HOY Y SIEMPRE"
@flaviosistemas9819
@flaviosistemas9819 Год назад
sorry... nevermind delete the message.... the back story is too sad, and cruel to explain it to everybody
@gayfrenchsheep
@gayfrenchsheep Год назад
So basically, those were mummified infants, not dolls. I don't think they knew the protag would fall through the snow right there, especially since the old sick gatherer warned him against that happening. But I do think they realized they were sending him out to die. I mean, the old gatherer was dying of radiation poisoning. Presumably the one before him did as well. Like, they must have noticed the pattern by now. I don't get the ending, though. You reach into a glove box with a baby inside, your arms get stuck, and then some machinery crushes you? All I can think is maybe this place is a huge deathtrap, and it's all a coincidence. Or maybe those machine arms were supposed to do something, but they're broken and fall on top of you when they start moving? I dunno, that's just not satisfying. It just feels too purposeful. I feel like I'm missing something.
@PitLord777
@PitLord777 Год назад
The 'dolls' seem to be another form of a warning sign. Fake skeletons to tell people that there's only death here. The 'glove box' seem to be a displaced controller module (with a skeleton warning doll) and once the protagonist put their hands in, the spikes above were activated and the protagonist's frantic flailing trying to get out, they accidentally crushed themself.
@StormyxBoi
@StormyxBoi Год назад
That last game was a mind fuck
@ShadeMeadows
@ShadeMeadows Год назад
The Second game made me sad... I really need a full game out of that.
@akeelaleon6332
@akeelaleon6332 Год назад
It's 3 am in the morning, it's was worth being wake up by the monster under my bed to watch this.
@Tsukigato
@Tsukigato Год назад
"Do we grow? We're shapes!" I wasn't expecting leaving this video knowing Manly has exposed himself as a Shapist. smh
@SirPembertonS.Crevalius
@SirPembertonS.Crevalius Год назад
The box head entity feels like something out of SCP: Containment Breach.
@Eku.Zakku.Ri.0
@Eku.Zakku.Ri.0 Год назад
“The Nailhead has already nailed you” but Do They Know about it?
@hundext8508
@hundext8508 Год назад
I love you Manly. Thank you for making your videos they always put a smile on my face ❤ :)
@koquarian
@koquarian Год назад
As soon as Manly said that the 2nd game reminded him of Smiling Friends I thought "Oh, god. The monster is going to be Joshua Tomar, isn't it?" 😅
@ZombieBite1991
@ZombieBite1991 Год назад
What more fearsome of a menace could ever be faced than the raw power and the ruthless sociopathic cunning of Tomar?
@pxswho
@pxswho Год назад
Bro literally got nailed💀
@dungeonpastor
@dungeonpastor Год назад
Manly, I think you really *NAILED* this one.
@Joe-yu6ih
@Joe-yu6ih Год назад
When a manly vid comes out while you're watching a manly vid
@itchygnomeballs1272
@itchygnomeballs1272 Год назад
I comment u
@DrrZed
@DrrZed Месяц назад
"Nothing of value is here. No great deed is commemorated here. This is not a place of honor."
@konoikurozora5851
@konoikurozora5851 Год назад
What.... Nailhead was... eh, random. I don't care much. But the second one... I'm... so confused. I liked it a lot, it made me forget the first one entirely. But man it was weird and creepy. I want to know more about the lore and world.
@SithasUl
@SithasUl Год назад
watch the second game before reading more context for the second game: en.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages
@ryanwoon3534
@ryanwoon3534 Год назад
Thank you
@commandantcarpenter
@commandantcarpenter Год назад
we considered ourselves to be a powerful culture
@verysadcatc7897
@verysadcatc7897 Год назад
Looks like the Devs _Nailed It!_
@Enginor
@Enginor Год назад
Your videos always have a calm effect on me, manly never stop uploading, keep it always up!
@PINESMALL_NOTREAL
@PINESMALL_NOTREAL Год назад
Let’s be real here, MBH would be an amazing VA for a horror game protagonist
@blackdeadthedarkside
@blackdeadthedarkside Год назад
manly really nailed it with that first game
@ElRodriPR
@ElRodriPR Год назад
10:42 as Stitch once said, "Ohana means Family" LOL (Their names)
@Tickerchicken
@Tickerchicken Месяц назад
I was expecting the twist in nailhead to be that the player is nail head, the game is just gaslighting you about it being the dead guy, the nail head box being a murder ritual
@ArduinFurry
@ArduinFurry Год назад
Near the end of the 2nd game, when youre on the cat walks. i coudla sworn i could hear the audio from that video about the first ever audio recording, the guy singing claire de la lune in like the 1880s. er well, the end of the game in general.
@EmilyEquinox
@EmilyEquinox Год назад
YES I GOT THE NOTIFICATION THIS TIME LOVE YOUR VIDS MANLY
@yuiluy
@yuiluy Год назад
i want a full picking up wood song sung by manly
@LunarCatKan
@LunarCatKan 4 месяца назад
I just realised the second game has audio of the world’s oldest recording of the human voice! Well a recreation of it since it was a visual representation of sound that scientists recreated as actual sound. *Joe Scott did a really good video about the recording.* Adds a little bit of extra depression to it since the guy who made it is long dead and the people in the game would have absolutely no clue about his time period, that being the Victorian era or even anything about the discovery of nuclear things and it’s effects :(
@ASH_HYPES_ALONE
@ASH_HYPES_ALONE Год назад
The nailhead cabin looks almost like the one from the evil dead, the room layout is the same but is missing the details Edit:And funny enough the box couldn't burn away as easilly as the book
@FoxSkedaddle
@FoxSkedaddle Год назад
What a time to refresh my homepage
@GenoKnightXZ
@GenoKnightXZ Год назад
Man, Johnny 2x4 hasn't been the same since Plank went to college.
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