Yes, you can finally raise pups with old or new friends online. Can you believe it? We would not have gotten here without the diligent playtesting by our private and public beta testers, so thanks to all of you!
When creating a multiplayer game in Slough Creek, you can choose Story mode (establish a territory and raise pups in multiplayer, just as in single-player) or Pack Life or Territory Quest, which are the same as in other maps. In Story mode, all gameplay is generally the same as in singleplayer, with some new multiplayer-only options:
* Two decision-making options: Host Decides (when choosing den and rendezvous site, and deciding when to move to a new den or rendezvous site) and Majority Rules (all players vote on homesites and when to move).
* Two time-speed options: Normal (same as single-player) and Accelerated (pups grow faster, resulting in game duration of roughly two hours, give or take).
There's a special new feature -- Pup Favorites -- just for Slough Creek Story mode. Each pup has a favorite adult wolf (initially the player who named them), whom they will socialize with more often, and follow when traveling to a new den or rendezvous site. Feed and socialize with this pup to maintain your status (but the more pups who consider you their favorite, the harder it will be to maintain that status.).
This update, v1.0.8, also features several other improvements:
* Carcass Markers: Carcasses often provide more food than you can eat in one sitting. When at a carcass, howl to mark its location on the compass and World Map until it has been consumed. (In multiplayer, this will also share the carcass's location with all current members of your pack.) Also, the carcass icon (in airborne scents and on map and compass) is now an X.
* Pup health and hunger: Late summer is a challenging time because prey are healthier and pups are growing faster, so pups are now a bit hungrier in May and June, and noticeably hungrier later in the summer. Pups also lose health when very hungry, raising the threat of death from malnutrition if players don't keep them well-fed -- this is also greater for the summer pups, who also have a somewhat larger appetite.
* Ten new multiplayer achievements, featuring more beautiful icons by Jessie Clarey (Loach on Discord and Steam).
So rally the pack! Those pups aren't going to raise themselves!
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The saga continues! Stay tuned for more news in upcoming devblogs. More maps and wolf customizations are also coming in 2022!
Once the game is completed on PC/Mac, we will turn our attention to other platforms.
We do not announce specific release dates. We will release them when they are ready.
16 дек 2021