The only area they need to add to the game would be "The Parch" A desert area Take from bits of Dreamquest of Unknown Kadath and a few other stories set in and around deserts Have higher chances for Oases and cosmic encounters
As mentioned elsewhere here, dwarves (plus elves, goblins & gnomes etc) are rooted mostly in Norse/N German (Saxon?) mythology. I believe hobbits (AKA halflings) are purely Tolkien, based on his preference for another humanlike race but unwilling to use the more diminutive fae (eg gnomes, pixies etc) from that mythos
Imagine using the bounty hunter twice. But the second use he sometimes hits his own teammates due to bloodlust and madness. He is a killer. His mask is also off and clothes torn. He is often uncontrollable and at the end of the region one of your characters mysteriously dissappear. 50 50 chance of him claiming a character. For balance of course. And if he is used a third time the user has a 20% chance of controlling the bounty hunter per turn and him claiming a character is guaranteed at the end of region. He also has a 25% damage increase.
Dwarves were pretty much primarily a Norse folklore before Tolkien, whereas elves and other creatures, aside from hobbits, had established associations in Europe. Tolkien made up Hobbits, and modernized elves into the knife eared humanoids, they were more monstrous in folklore since they usually did mischievous and heinous things to Humans.
Have you checked out the upgrades the crusader gets when enemies are burning? Radiance gives +30% damage to him when hitting burning targets. I had really good luck using him as a primary damage dealer on a squad that was scourge flagellant (tank and supplementary heals, crusader (smite, zealous, holy Lance, radiance, tenacity), jester, alchemist plague doctor. So long as targets have a burn on them, regardless of the amount, the crusader hits like a truck and stress heals.
I think the biggest problem with Backdraft is that even once it has been upgraded, it's still so much weaker than other options. I think if it did 100% damage upfront, and the upgrade did extra damage, then it would even be worth considering, because as it is right now it's literally just massively weaker Cause of Death
Would it be possible to use an extra action (eg jester's skill or a trinket) to allow for a block-then-move if the General's Dream is equipped, as that immobilize appears to only happen until that hero's turn is ended (I may well be wrong here)? Would it be useful (albeit obv situational)?