0:00 Cloud's sword hit the shield BEFORE you paused 0:05 Link kicked him in the hand, then he flinched because he got hit 0:12 You can only grab ledge 6 times, so hero was probably bullying minmin offstage for a while here. 0:18 Link's butt has a hitbox 0:20 Link's sword goes through the stage. This is intentional. He clocked Kazuya in the foot. 0:24 This is actually hilarious. Doc jumped, and then the frog thing caught him in the air and threw him down and he slid off and died. 0:28 Nothing weird happens here. When you get hit off of a roof, you go down. 0:33 You die slower if you die off the top of the screen instead of the sides or the bottom. This has happened in every smash bros game. 0:38 Snake kicked Ganon in the hand. 0:43 Zoom sends you up, bro held away from the stage 0:47 You can't grab ledge in the middle of an animation, and hitting shield makes you slide just a tiny bit. 0:54 Magic burst has a big hitbox and vfx at the end. 0:58 sourspots 1:04 You usually don't go through roofs in super smash bros, and there was one just outside the camera. You get sent further if your % is higher, and also if your character is lighter. 1:12 Captain Falcon held forward and went offstage
Not all of these explanations are entirely accurate. 1:04, for example, happens because of the custom stage. It has walls set up around the perimeter of the stage that are just thick enough that only a spike’s special property of bringing the bottom blast zone up slightly can kill. Up b animations aren’t entirely uninterruptible, but rather they have a window where you can grab ledge. The sliding was the stranger interaction. Finally, zoom is supposed to place hero over solid ground. It failed to do that, possibly because of either some slightly bugged parameters in the game’s code or because the stage sometimes has a longer floor, which maybe introduces some jank. Finally, judging by ultimate frame data, Link doesn’t kick in his getup attack. Rather, the sword hitbox just covers his entire body save for his foot, plus a sizable range in front of him.
the min min one could be because she hit the ledge grab limit since hero wasnt letting her come back, the full edgeguard wasnt recorded so she could have grabbed the ledge already before the clip started. And since she hit the ledge grab limit her up b didnt work anymore
0:28 had nothing to do with the reflect, it was the freeze slash after the kaboom in which the one who got frozen got launched at high speed after hitting the roof
Because the hero was supposed to go to like the very ledge of the platform, but the hero literally inputted on the right and didn't do anything to recover. That isn't something to patch.
They weren’t put on the ledge they were fully off stage. Best guess is that since this stage starts as a walk off, they didn’t account for zoom getting used while it isn’t in the walk off section
@@yuri-dx2vl slow down the video and you'll see that hero was over the ledge then went offstage. I can see it without slowing it down. Zoom is programmed to put hero over anywhere on stage.
For anyone wondering about the Bulborb: if you're on its head long enough, it will occasionally eat you. The other way it can eat you is if it opens its mouth where you can stand in it. Here, it will eat any players still standing in it mouth after a while. This has been a thing since Brawl.
Because it was doing it's idle where opens it's mouth. So my guess was Doc was to far back and would've died anyways sliding off (I don't think his whole body is solid in the back) so it snapped him to his mouth which is a ledge.@@yuri-dx2vl
This hitbox makes perfect sense. The counter isn’t countering the frame the video pauses on. The attack starts behind cloud and then swings forward. It counters the first active frame which comes out when cloud starts the swing from behind him.
Min-Min's recovery randomly deciding not to work is one of those one-in-a-million chance scenarios that would traumatize me so bad if it happened to me in bracket I'd swear off the character for life.
Some of these, like the hero just using Zoom into to the blast zone, the DK not dying out of Shoryuken just because he got Up B'd by luigi and the samus getting hit only once by Magic Burst offstage and dying just because he didn't press Up b early, they are examples of not the game being in need of patches.
Smash Ultimate roster and graphics were perfect for hiding the bad side of the game for most people, it's pretty glitchy, not Melee-level but it still is Z-axis shenanigans happen more often in Ultimate than in any other Smash game and it's very annoying how you miss a hit by literally an inch cause it's a 3D game
it’s not meant to be a competitive game, which is why i don’t understand people who defend this game and act like it takes “skill” when depending on the character, it doesn’t.
@@kory.j6561 see that's my thing. I went into this game loving it as a casual player. But unfortunately I came face to face with the same poison most casual players who grew up face: competitive players. Ruined the game for me honestly
Did you know, in smash brothers ultimate, the explosion effect plays around 1 frame before the charcter actually dies? Idk why i said this i just thought it was appliccable to the video
For those who don’t know none of these are bugs all of these can be explained with really nerdy unfun explanations but that would take away the comedy in some of the clips so uh ya I’ll just leave this comment here do what you will with the information Hitboxes hurtboxes ECB move priority
then again brawlhalla only has hitboxes on the tippers and they last 4 frames pick your poison: janky massive hitboxes with these hand-holding mishaps or real precise movements within a fast-paced environment that’ll most likely fuck you over
My favorite was in one Alpharad Deluxe video where they watched Sonic get up-smashed by Ganondorf and his sword was 2 feet away from Sonic in the kill screen ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TyelZsn61yc.htmlsi=FG8yWZBMwxt-lJUq&t=226
I think it’s moreso hilariously ironic that a game with such detail and polish still contains some jank. It’s definitely still well-balanced imo. But nothing can be perfect.
That reminds me of that time I reflected a Cloud's limit blade beam with Mewtwo by facing the other way around. It worked just fine for some reason why it visually looks like it absolutely shouldn't have.
I had a time when I was playing as Min Min, I broke a Ganondorf’s shield, held forward smash with megawatt and the damn ball went right through his body, not causing anything