yes other than t bagging it make your opponents "tilted" and end up throwing the match because of unsafe options with their salt best mindgame imo dont forget to mixup with t bagging as it could have a greater effect on them,
Yeah. Do not EVER teabag. It doesn’t make your opponent more likely to be reckless. It makes your opponent hate you and stops them by having a good time, and isn’t that what Smash, and all video games, are all about?
@@spyciramen6856 after teabagging an inkling that was spamming bombs all game, they actually tried to approach with a dash attack rather than staying on the opposite side of the stage
You actually can jump out of the double shield if you press the jump and attack buttons. This can help you buffer a directional airiel without the risk of dodging.
I found with certain specific characters that ordinarily using the shorthop attack shortcut out of shield gets unintended results, such as Samus (becomes Zair for some reason), but doing it out of double-shield gets the correct input. Might be interesting.
this is definitely something worth knowing even if you dont use it all of the time, just for those really tense moments where your trying to think up a way to get the edge at high percent. or tilt the shield as a clutch way to save you from a killing blow.
Brandon Johnson cuz I use it to bait and a bit of Jank. I tried it in a match where I shield spin to confuse people. U gotta do it right so u don’t get grabbed
Yes more options means more skill gaps means more tactical and optimized gameplay. which is very fun to watch, the skill of top players just moving the control stick in just the right way at just the right time to get one extra advantage over their opponent creates tension in a match and that’s what we can all love about the game.
I was on the verge of replaying that only maybe top 10 player in the world can take advantage of shield SDI, than you said it, very nice video as always
I discovered a few weeks ago on my own that pit will spin his palutena bow whenever you shield tilt and I’m so glad that BFD are showing the public en masse now so I don’t have to frantically run around telling people by myself
I can definitely see shield-tilting being effective. Moving your shield closer to an incoming hitbox reduces shield-uptime, and will let you save more of it's health.
ProKobe Shield SDI is actually super important vs swords so you can nair more thing OoS that you normally never would. The shield b thing is also situationally good for buffering fair/bair OoS w/out rolling.
should be noted that if marth or lucina catch you holding shield too long or low on shield, and you don't tilt shield down or up, we will shield break you with neutral B as it's a new mechanic that we can change the direction of neutral B
Shield tilting is super useful. Shield SDI is probably also super useful against characters that rely on certain moves to be safe on block that might not be safe anymore. This is so cool imo
I was always so confused how I could beat people but they were amazing at shield shifting when if I barely moved my stick I would roll. Thanks for the guide!
I don't know about SDI in shield stun, but shield tilting looks like it will be extremely useful given how prevalent shield pokes are in this game. Parry SDI seems like a subtle optimization, but people will think it's hype because it's specifically about optimizing punishes.
This can help Pichu already be great. When people hit him on shield, it usually pushes him too far back for tilt or grab punishes, but this might change that a lot.
I think this will be very important going forward. From what it looked like IS SDI could force a crossup meaning that moves that have plus frames on block could be nullified by crossing up your opponent meaning you need to use completely different moves for the mixup. Also Shield tilting is gonna be hella useful due to how many moves shield poke now
Im pretty sure i saw a clip of this somewhere else but if youre shielding an attack and tilt the shield away from your opponent you can actually cause your hitbox to move slightly and for some attacks that enough to make Them not connect and therefore punishable.
I think this might actually be a pretty big deal. The nerfs to most grab ranges have made shield grabs unreliable against many moves, but being able to shift closer during block just might make it so you can punish safer moves if you react and SDI in time. Being able to shift away against cross-up dash attacks should also make it easier to punish those with an OoS option, for those who have one.
it's funny, i knew shield tilting was a thing in smash 4 but i never used it because my shield never got poked lmao now it actually matters in this game
I think shield sdi should be something that a player must get use to do without thinking, I believe any space advantage is great after blockstun and would help to punish big more consistently
I've missed countless of grabs out of shield by the shield stun. I still have to dial out that habit from S4. Although, the ShieldSDI brings it back in situational times!
i feel like this could help change whether or not an attack crosses up if you read/react to a move (like most dash attacks) that just barely crosses you up and makes it easier to punish because, at least for me, it's pretty difficult to do a grab out of shield if they're behind you of course tilts are easier to do the other way but grabs lead to better punishes
I've found a new tech I call instant-dash-jump. normally, you need to dash before jumping to get a dash jump, but with my very basic tech it is possible to jump before you dash. This tech is possible, though I'm not sure why it works exactly. I think you might determine your aerial momentum based on where the control stick is pointing on the first airborne frame in smash ultimate, and if it is pointing all the way right or left, you well get maximum momentum in that direction as soon as you leave the ground. this means you can do stuff like dash-jump OOS to punish opponents who spaced their attack well, and to instant RARs across the stage easily, and even do dash-short-hop aerials in any direction, including Nair and up-air. you do it even better with this new tech b/c you can input the attack direction in shield before jumping, so instead of needing to make the attack and momentum direction within 3 frames, you only need the momentum direction.
At first I thought that shield poking was a stupid mechanic because shield tilting is too difficult to do consistently. But with this new feature, it's at least manageable. I still think shield poking is a redundant mechanic. But at least players can work around it.
Shield Tilting will be extremely helpful, especially now that it can be done so easily. Using it to avoid shieldpokes (duh) but to also get shieldpoked instead of having your shield broken!
Great video! I do find myself getting shield poked more often than I did in smash 4, and have been trying to implement this into my game the past couple weeks. Not quite sure how much effect it has, but it can't hurt!