Тёмный

Smash Ultimate - How to Survive Longer (DI & LSI) 

Beefy Smash Doods
Подписаться 334 тыс.
Просмотров 660 тыс.
50% 1

In Super Smash Bros. Ultimate, when getting hit, you can influence your launch angle and launch speed with the right control stick movement. Here is how it works!
LIVE STREAM: / beefysmashdoods
(Some of you might have heard the term "Vectoring" a lot over the past years. Turns out Vectoring was never a thing to begin with, so you best just forget about it completely.)
Thanks to Ruben for helping us out a lot! Follow him: / ruben_dal
Ending song: Unleash My Halo by Sum Wave
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Our Merch: goo.gl/uo1kfG
Support us on Patreon: / beefysmashdoods
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FOLLOW US:
Twitter: / beefysmashdoods
Facebook: / beefysmashdoods
Discord: / discord

Игры

Опубликовано:

 

14 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1 тыс.   
@BeefySmashDoods
@BeefySmashDoods 5 лет назад
Got any questions? Ask us live on www.twitch.tv/beefysmashdoods/
@nogard0497
@nogard0497 5 лет назад
I will!
@luckymanx2978
@luckymanx2978 5 лет назад
Make a video explaining the Buffer System
@HisMajesty.
@HisMajesty. 5 лет назад
Beefy Smash Doods can you guys talk about the control scheme like is it better to use low speed or high speed for stick flicks
@Apesuvl
@Apesuvl 5 лет назад
Is sdi still a thing?
@HigherEdGaming
@HigherEdGaming 5 лет назад
What is that intro music!?
@FatAlbert1020
@FatAlbert1020 5 лет назад
Sakurai: Smash is a party game *programs super complex and mathematical ways to avoid dying, so if mastered you can become a god at said party game*
@IAm-zo1bo
@IAm-zo1bo 5 лет назад
I know people will argue with that lmao
@grey8478
@grey8478 5 лет назад
it's literally just pushing in the direction you want to go, it's more a superstition that actually works than a complex tech
@MintyPolaroid
@MintyPolaroid 5 лет назад
@@grey8478 You're kidding, right?
@grey8478
@grey8478 5 лет назад
@@MintyPolaroid no
@MintyPolaroid
@MintyPolaroid 5 лет назад
@@grey8478 its not a superstition, its programmed into the game. And with it is basic math: change angle = longer distance to travel.
@NoshuHyena
@NoshuHyena 5 лет назад
I've been holding up for horizontal knockback for almost 20 years. This is gonna be hard to get used to.
@IGamingStation
@IGamingStation 5 лет назад
Why would you hold up? Just curious, not judging or being rude.
@Tselel
@Tselel 5 лет назад
@@IGamingStation That's how it works on every previous title but 4. A lot of people made the adjustment then, but if you're coming into this game from any other version of Smash that muscle memory needs to be rebuilt starting now.
@moesifasdasd4151
@moesifasdasd4151 5 лет назад
@@Tselel i started by only playing 4 and have always been di'ng upwards on horizontal because i was always told to go towards the corner. This video was mind blowing to me
@timoijas5316
@timoijas5316 5 лет назад
The Melee DI... I just recently started playing melee and always DI wrong in it because of smash 4...
@Nara-bz9iq
@Nara-bz9iq 5 лет назад
​@@moesifasdasd4151 Same for me, the person who teach me Smash always said that I should always go to the Corner
@xxblackkzoruaxx5971
@xxblackkzoruaxx5971 5 лет назад
I've successfully DIed a few times. *Wait a minute*
@DelayedLaunch
@DelayedLaunch 5 лет назад
xXBlackKZoruaXx RIP
@andresluna5511
@andresluna5511 5 лет назад
Me too. Thats why i am watching this video lol hahaha
@donovanmahan2901
@donovanmahan2901 5 лет назад
And that's why i use an apostrophe
@mattl33thaxorz
@mattl33thaxorz 5 лет назад
65 to 115 degrees, got it. I'll grab my protractor next time i'm launched up to see how i need to DI!
@ryancarriere9547
@ryancarriere9547 5 лет назад
Did it work
@Brian-yk5fr
@Brian-yk5fr 4 года назад
did it work?!?!
@linguine4500
@linguine4500 3 года назад
Did it work, the world needs to know
@TrazBurger
@TrazBurger 3 года назад
DID IT WORK
@KieraQ0323
@KieraQ0323 2 года назад
did it work @Matt Hale
@Muigio44
@Muigio44 5 лет назад
I knew I’ve been using the wrong DI for horizontal attacks.
@marlonoswald551
@marlonoswald551 5 лет назад
What did you press?
@Muigio44
@Muigio44 5 лет назад
Marlon Oswald I was doing the method of trying to angle my direction towards the corner of the blastzone rather than just holding the opposite direction.
@marlonoswald551
@marlonoswald551 5 лет назад
@@Muigio44 That's how it worked in melee. I guess you played melee before, huh?
@ryanchoi7108
@ryanchoi7108 5 лет назад
Its ok bro i was doing the exact same thing
@YamiZee
@YamiZee 5 лет назад
@@Bash70 vectoring was a hoax
@Wa-igi
@Wa-igi 5 лет назад
That's cool and all but did you know that Pikachu libre is a girl
@april620
@april620 5 лет назад
Wahkandan Waluigi this is news to me
@JefferyDavisJr.
@JefferyDavisJr. 5 лет назад
"prepare yourself!" "prepare yourself"
@LoveNote_
@LoveNote_ 5 лет назад
Transgender
@theSato
@theSato 5 лет назад
Of course Libre is a girl, we've known that since Pokken. The heart shape on a Pikachu's tail indicates it's a female. Also, if you to a shorthop and pause, there's a very obvious camel toe/vagina that was modeled for some reason: cdn.discordapp.com/attachments/296493351275069440/522272020713439232/JPEG_20181211_234120.jpg
@7KingRathalos7
@7KingRathalos7 5 лет назад
Verry Interesstig! But did you know they did surgery on a grape?
@orangejuiceearrape
@orangejuiceearrape 5 лет назад
when i first saw 1:08 i thought fox petted pikachu on the head
@gabli6757
@gabli6757 5 лет назад
WHOLESOME
@emmanuelakalusi3690
@emmanuelakalusi3690 2 года назад
And then kicked him into orbit
@timzy4395
@timzy4395 5 лет назад
This is why I love watching BSD, everything I need to learn in one place
@Marcusjnmc
@Marcusjnmc 5 лет назад
I'd also give some of Leffen's videos a look, he's sharing some info on the game as he learns it.
@MannFace51
@MannFace51 4 года назад
But can you file your taxes? 🤔 🤔 🤔
@Chaparrito
@Chaparrito 5 лет назад
WHY DO PEOPLE DISLIKE THIS VIDEO?!
@anleocaiii
@anleocaiii 5 лет назад
Chapadios
@TigerKwan
@TigerKwan 5 лет назад
Tryhards who already know the tech/skills
@josuelevisilvag.4552
@josuelevisilvag.4552 5 лет назад
Epaaa whats el chaparro doing here???
@justaprinny9940
@justaprinny9940 5 лет назад
Admiro tu trabajo
@florinmusician
@florinmusician 5 лет назад
By accident
@TheJetHammer
@TheJetHammer 5 лет назад
As a long time Smash player, I often find these types of videos to be confusing and hard to understand. Not the case with this video. Points where vocalized very clearly, use of the in-game tools available to help demonstrate how launch movement works was done beautifully. Using on screen inputs of the GameCube Controller to help illustrate points is super helpful to new players trying to learn the GC controller. Thank you very much for this insightful video. Definitely looking forward to seeing more of this high quality work!
@victroooo
@victroooo 5 лет назад
Wait do I do if I get sent perfectly into the corner Do I just pray at that point
@sazakrom106
@sazakrom106 4 года назад
A bit late but DI straight downwards
@mannb1023
@mannb1023 4 года назад
@@sazakrom106 you can't di down, that's lsi
@fernandobanda5734
@fernandobanda5734 4 года назад
If you're going directly to the corner, then yes, but that's improbable. You're going to die for touching either the top of the side blastzone, so adjust accordingly. But, yes, strong 45° diagonal knockback leaves you with few options.
@polishtheqalb
@polishtheqalb 3 года назад
In that case, you’d put the stick at the most bottom left it can go
@Jeatkid
@Jeatkid 5 лет назад
Actually, LSI sounds really good for characters with bad recovery.
@michaelgillespie8097
@michaelgillespie8097 5 лет назад
High level play I guess. I would've never thought of that.
@PalPlays
@PalPlays 4 года назад
@DaniLovesArt12 Dim Watch the video you are commenting on.
@mn73211
@mn73211 5 лет назад
Thank you so much for this video! I remember watching Smash 4s videos on DI and getting confused. This makes perfect sense, and I REALLY appreciate the recap at the end of the video!
@mrbopper96
@mrbopper96 5 лет назад
Thank you for going so in-depth with this! The launch speed formulas followed by their explanations made this video SUPER informative.
@bigdsweet
@bigdsweet 5 лет назад
I'm learning smash after being a tekken player for awhile. There is definitely more to smash than I expected but people told me it was like learning rocket science. After doing some research it really isn't that complicated just different. I could say the technical terms about tekken (chickening , kbd, button buffer, fuzzy guard, otg, just frames, and ws/wr to name a few). It all comes down to knowing and understanding the lingo. Once the vocab is out of the way you can start putting the words together in a coherent way to actually start learning then BOOM! You graduate from beginner that just mashes to intermediate player that plays with purpose. I love fighting game.
@bondr991
@bondr991 5 лет назад
Those people saying it was like rocket science were most likely talking about melee. It's a much more complex game than any other smash but Ultimate is taking steps back in the right direction after being catered to a casual audience for years.
@streetough
@streetough 4 года назад
@@bondr991 Almost like the series was supposed to be directed at casuals from the beginning.....
@JayAreAitch
@JayAreAitch 4 года назад
Bond R >the right direction Needless complexity in a fun party game is the "right direction"?
@Dragoonking17
@Dragoonking17 5 лет назад
I have two questions: 1. Is there stil SDI in the game like in Brawl? 2. I never heard of the term LSI. Is that a new thing in ultimate or was it in previous games too?
@MultipleWaysTutorials
@MultipleWaysTutorials 5 лет назад
Sdi is in all smash games (idk about 64)
@conormcgrath7257
@conormcgrath7257 5 лет назад
LSI was present in smash 4 also
@stupidkirbyfan6615
@stupidkirbyfan6615 5 лет назад
@@MultipleWaysTutorials lol SDI is the only DI in 64
@djsercy5879
@djsercy5879 5 лет назад
SDI works in this game, but it seems like the best way to SDI rapid jabs this time is to move up and towards the opponent. I could be wrong, but that's my experience so far
@Ddiaboloer
@Ddiaboloer 5 лет назад
The original term for it was 'vectoring". I suppose LSI sounds better though
@julianestebanperezsotelo298
@julianestebanperezsotelo298 5 лет назад
Thank you, very informative and is the only technique I can use in battle so far, we'll get there!
@torunkusu
@torunkusu 5 лет назад
Excellent video, ive been searching high and low for some general smash strat/tutorial videos. Plenty of character specific ones, but I’m honestly in more need of these. Subbed!
@beardlessdragon
@beardlessdragon 5 лет назад
Your videos are always so informative and you stay so on top of all the info people should know, especially so early in this game's life. Thank you!
@finnlucas8065
@finnlucas8065 5 лет назад
A summary of the right inputs for every direction at the end whould have been helpful. Good Video though!
@jasonh6312
@jasonh6312 5 лет назад
Yeah that's what I was waiting for too
@SomethingDangerous1
@SomethingDangerous1 5 лет назад
Jesus not even the comments have it. This guy wasted 8mins of my time explaining background info i dont need for something he never simply explained
@natnew32
@natnew32 5 лет назад
Launched up/right: right + slightly down Launched up/left: left & slightly down Strictly left: right Strictly right: left The difference between up/right and strictly right is which blast zone you're about to hit.
@100SlickSilver101
@100SlickSilver101 5 лет назад
I finally know whether or not to hold toward the stage. Melee and smash 4 DI are different and i didnt know which one Ultimate was like. So its more like smash 4 where holding toward center stage to slow your momentum
@mariooo88
@mariooo88 Год назад
Been using DI since N64 without knowing all the why's. It just made sense and realized it helped me survive better. However, I only used it for the horizontal launches. Thank you for explaining that we can actually do something about the vertical ones.
@youtubeisawebsite7484
@youtubeisawebsite7484 2 года назад
VERY clear breakdown of a frankly convoluted game mechanic.
@yikes6758
@yikes6758 5 лет назад
okay but what about holding down and towards the stage at a diagonal angle when launched horizontally?
@TheArnal503
@TheArnal503 5 лет назад
I had no idea LSI existed before watching this and I'm glad it does.
@theunknownjoe9846
@theunknownjoe9846 5 лет назад
This channel is my go-to for new techs or tricks for being a better smash player - thanks for all the hard work you and your associates do for these videos. Love what you guys do.
@K41_GER
@K41_GER 5 лет назад
Good tutorial! I only knew about DI and SDI but LSI was an unknown factor for me. Was actually easy to understand! Keep it up like this guys ^^ And stay beefy!
@WorldofChap
@WorldofChap 5 лет назад
I'm absolutely loving Smash Ultimate
@808pascal2
@808pascal2 5 лет назад
Yes.
@Luigikid
@Luigikid 5 лет назад
Hey Doods! I need mroe Tech Videos please :D
@cowboyoctopus2738
@cowboyoctopus2738 2 года назад
@Terry Bogard you sound like the guy name Terry Bogard on RU-vid with Terry Bogard Anime themed fan art as the pfp
@pikachu7170
@pikachu7170 3 месяца назад
Yo luigi kid cool sonic . Exe vids
@doggem4792
@doggem4792 4 года назад
amazing tutorial on how to DI and why it works. definitely the most simple vid there is. i improved my recovery a lot after watching this. thank you so much.
@CaptinHayabusa
@CaptinHayabusa 5 лет назад
Excellent video guys. This is so helpful! I'm not new to playing smash but these details will make all the difference, thank you!
@micahpierce9197
@micahpierce9197 5 лет назад
Thank you so much Sakurai for the amazing training stage with measurements and blast zone lines!
@Hunk_Streams
@Hunk_Streams 5 лет назад
i already know how to die, but now i know how to di
@sonikku997
@sonikku997 5 лет назад
thank you so much I've been waiting ages for this info
@darkfluoresce1915
@darkfluoresce1915 5 лет назад
Incredible explanation. Literally couldn't have been explained better, thank you!
@GreenFire729
@GreenFire729 5 лет назад
5:52 what about holding down and left in that scenario? Wouldn’t that decrease both your launch speed and help with DI?
@ShmoozeEvolution
@ShmoozeEvolution 3 года назад
You wouldn’t get full use of DI.
@sammylucas6395
@sammylucas6395 5 лет назад
No wonder I've been dying so early. I've been trying to DI perpendicular like Melee and PM. Edit: Can you still wiggle the stick to get out of the falling animation in this game?
@scarybootv1624
@scarybootv1624 5 лет назад
It was removed in smash4 so my guess is that it's not present in Ultimate.
@jeremywankerdonger9292
@jeremywankerdonger9292 4 года назад
Clarification for is no it doesn't work. You want to use momentum change type move
@dad4436
@dad4436 4 года назад
Melee di always fucks me up in this game and viceversa
@dylanwicorek4873
@dylanwicorek4873 5 лет назад
I've been trying to find answers to this and this has been the most clear video I've seen. Thanks
@ChaddingAroundYT
@ChaddingAroundYT 5 лет назад
I Remember STUDYING your smash 4 DI video, and I appreciate that you're updating the tech
@lilitheve638
@lilitheve638 5 лет назад
thank you, professor science.
@arandomyoshimain9269
@arandomyoshimain9269 5 лет назад
Can you do a B reverse to cancel your momentum, too? Yohis neutral B for example
@shannax7834
@shannax7834 5 лет назад
Good question
@mohamedaminekhadhraoui6417
@mohamedaminekhadhraoui6417 5 лет назад
Blauer Pikmin really makes you think. Try it with yoshi and tell us.
@kaiwin3795
@kaiwin3795 5 лет назад
Blauer Pikmin From what I’ve tried I get A LOT less momentum from B reversing then I did previously
@lpkzc
@lpkzc 5 лет назад
I think it's still a thing. I tried it with lucario and it works
@snitchbug
@snitchbug 5 лет назад
ive seen canceling momentum and reversing it
@soccerdude9784
@soccerdude9784 5 лет назад
Perfect video. Thank for all the details because I never really understood DI until now.
@Gristobar
@Gristobar 5 лет назад
glad to see you guys making these again. keep up the good work
@yalebass
@yalebass 5 лет назад
Lsi as a concept is inaccurate. Holding up or down changes your y-component but leaves your x-component unchanged. So horizontally it won’t change when you die. The reason why “launch speed increases” is because since the y-component increases, there is more distance to travel, but ultimate’s “balloon knockback” mechanic makes it so that your character needs to reach the end of the launch at a certain time. Basically, more v=d/t, the more distance the higher velocity. Introducing LSI is useless, because influencing it does not help your survivability. You should have just mentioned that holding up or down changes the y-component instead of confusing people. Nevertheless I love your content, I appreciate what you guys are doing, and please correct me if I’m wrong.
@Dmahmoud17
@Dmahmoud17 5 лет назад
so he kind of explained it wrong but his application is still correct... if your launched upwards at an angle you should still DI side + slightly down. to go towards the corners + reduce your y component. right? in that case it doesnt affect your survivability horizontally but it still does vertically...
@marzipancutter8144
@marzipancutter8144 5 лет назад
@@Dmahmoud17 Yes, but he also said you should refrain from using LSI for horizontal Knockback, when in reality it doesn't matter, and even may improve your position if you have a poor recovery. That said BSD are still sort of right because if you hold up and towards the stage you don't get the maximum possible input towards the stage because of the Stick geometry. The problems with the explanations were largely because they stopped themselves from elaborating on it to keep the video light, which is good for people who just want to play the game rather than do math I guess.
@marzipancutter8144
@marzipancutter8144 5 лет назад
So it turns out that you *do* fly farther horizontally with holding up, and less far with holding down if you don't press anything and let yourself fall to the ground. However, because of a mixture of balloon Knockback and Hitstun being on a fixed timer, you will be able to jump out of KB at precisely the same X coordinate regardless of whether you pressed up or down. This explains why the example with Shulk in Training mode looked so weird, because they didn't buffer jump.
@benjaminshields9421
@benjaminshields9421 5 лет назад
Ooooh LSI
@SeraphSeraphim
@SeraphSeraphim 5 лет назад
THIS is why I subbed. Glad that the new game is gonna bring more mechanic analysis back to the channel.
@jqmichael13
@jqmichael13 5 лет назад
Finally! I've been lookin for a good video like this for days. Thank you!
@ADrew26
@ADrew26 5 лет назад
what if you are already holding right while getting hit, is this just as effective as hitting right just as the move connects?
@TheElectrifiedBrony
@TheElectrifiedBrony 5 лет назад
ADrew as long as a direction is held during the end of hitstun the initial DI will apply
@BeefySmashDoods
@BeefySmashDoods 5 лет назад
Yes, holding is just as effective!
@Anteo4ever
@Anteo4ever 5 лет назад
It is easier that way, if you see the oponent is going to connect with a move then its easier to hold the di before the move hits.
@SufferDYT
@SufferDYT 5 лет назад
In fact, if ultimate is the same as melee in this regard, which im sure it is, you can't actually DI after knockback has started. You need to DI during the hitlag from the move, or before you get hit in the first place. As soon as knockback starts the game checks your stick position and uses that to determine your entire trajectory up until the point that stun ends. I don't have ultimate to test whether or not any change in trajectory is applied during knockback, but you can test this by looking at the trajectory lines in training mode and seeing if they change after you get hit.
@UMosNyu
@UMosNyu 5 лет назад
When I get launched horizontally why not hold to the left and down at the same time? How does LSI work when I get launched downward? Does DI down increases the speed I hit the ground or lower it?
@Frilleon
@Frilleon 5 лет назад
Yeah this stuff wasn’t addressed
@pizzawonderer5024
@pizzawonderer5024 3 года назад
If you actually watched the video then you would know that LSI doesn't work when you're being launched straight down.
@caraoro
@caraoro 5 лет назад
Damn, one of the best videos I've seen about that. You explained very well a fucking complicated thing. Really precise and documented. GG !
@MrPomegranX
@MrPomegranX 5 лет назад
Glad you came in with this updated video. Learning from Beefy as usual.
@LoveNote_
@LoveNote_ 5 лет назад
So you hold to the opposite direction when launched horizontally and left or right when launched upwards?
@ShinyKelp
@ShinyKelp 5 лет назад
Pretty much.
@SufferDYT
@SufferDYT 5 лет назад
Not always, the "best" direction to di will change depending on the move. On a weak knockback move that sends horizontally, Di'ing in will give them follow ups. So you want to Di out moves that would otherwise cause you to be combo'd, and Di in moves that would otherwise kill you. Sometimes It's better to DI out strong moves at low percents just to be in a more advantageous position. It all depends on context, experiment.
@ShinyKelp
@ShinyKelp 5 лет назад
@@SufferDYT We're talking about moves that can kill you, not moves that can combo.
@SomethingDangerous1
@SomethingDangerous1 5 лет назад
ThiroSmash i dont understand why everyone on here including the actual video cant just simply say the answer we all came here for without twenty extra info and rules n stipulations
@Dadzie498
@Dadzie498 5 лет назад
5:57 but can i use DI and LSI at the same time if i push the stick down and forward? (south west) I would be slowing down my launch speed while still DI-ing in
@disasterpepper
@disasterpepper 5 лет назад
also wondering this, lol
@amadeus7286
@amadeus7286 5 лет назад
Dadzie Brewer pressing down makes your launch angle smaller in that scenario, hence decreasing the travel distance to the blastzone.
@J4Y1450
@J4Y1450 5 лет назад
Pressing down at all will change your angle, making you die sooner. Although it slows down your launch speed, I don't know if that will compensate for the worse angle. Maybe there is a balance that can be struck. I think they're making the point that DI affects launch distance more than LSI (maybe?). That may not be true, but thats what I took away from the video.
@Dadzie498
@Dadzie498 5 лет назад
@@amadeus7286 yes but it also slows your launch speed. And i dont mean pressing straight down. Im talking about an angle between left and down
@TheMansterTruck
@TheMansterTruck 5 лет назад
@@Dadzie498 It still dis you into a more horizonal angle which more than offsets the benefits you get from LSI. All LSI really does is make the normally optimal DI methods less optimal, because they'd require you to hold up.
@user-nc9gy6nv6z
@user-nc9gy6nv6z 5 лет назад
日本語にも対応していて、わかりやすくてとても良い動画ですね!
@stratoge
@stratoge 5 лет назад
Nicely done video. Even though I frequently play smash, this is a nice refresher on DI
@rapxbattle3582
@rapxbattle3582 5 лет назад
*I was doing all of this without even knowing*
@psykosav6459
@psykosav6459 4 года назад
RapIdiot lol same
@leoleo4469
@leoleo4469 5 лет назад
Thumbnail: How to DIE Title: How to live I'm getting mixed signals here.
@draco2351
@draco2351 5 лет назад
Great video. Reminds me of the clarity I had going through that through the Rivals of Aether tutorial.
@donutguy1281
@donutguy1281 5 лет назад
Incredibly helpful, thanks BSD
@user-ky3hm4gr8m
@user-ky3hm4gr8m 5 лет назад
なぜタイトルが日本語に...いつも動画見させていただいてます❗
@AlterLynx
@AlterLynx 5 лет назад
400 iq spike DI
@pattywhack1332
@pattywhack1332 5 лет назад
Thank you for the tips! This is really useful!
@pinkelpnt832
@pinkelpnt832 4 года назад
簡潔かつ丁寧でわかりやすかった! ベク変理解してたつもりだけど知らないこともあった… 素敵な動画をありがとう
@corvax8644
@corvax8644 5 лет назад
So has anyone figured out sdi yet? Because it doesn’t work barley at all conventionally
@808pascal2
@808pascal2 5 лет назад
It's about as effective as Smash 4
@corvax8644
@corvax8644 5 лет назад
Diamond D7 I’m never able to get out of multijabs in ultimate rho
@MacZephyrZ
@MacZephyrZ 5 лет назад
@@corvax8644 I think that most multijabs were just buffed across the board since a lot of them were inconsistent or unreliable in Smash 4.
@corvax8644
@corvax8644 5 лет назад
Zachmacf hmm, I guess that’s a good thing. Still kinda annoying not being able to sdi out tho
@SufferDYT
@SufferDYT 5 лет назад
@@corvax8644 Just think of them as being like a throw or something. You got hit, this is what this move does, accept your fate, watch the animation happen, and di out of their follow up.
@Simon-Sax
@Simon-Sax 5 лет назад
Okay...what is the beat used in this video?
@TheLild5050
@TheLild5050 5 лет назад
@@The_Traveller... I think he meant during the bulk of the video. Where they were explaining how DI works. I could be wrong though.
@liamcullen3035
@liamcullen3035 5 лет назад
Thanks Doods for the very clear and informative explanation!
@Sampi_
@Sampi_ 5 лет назад
Great video. Didn't know about DI. Thanks!
@Stiv64_
@Stiv64_ 5 лет назад
What is LSI exactly good for then? Seems like a pretty arbitrary mechanic to implement.
@parus8798
@parus8798 5 лет назад
I'm pretty sure it just makes it easier to DI optimally, you mainly have to just move control stick left or right and sometimes down, compared to normal DI, where you would have to do parallel to the launch direction, which makes sense when you think of how DI works, but is less intuitive. Sounds like a wonky rework to me and if Nintendo wanted new people to DI better they could have just added good tutorials like RoA. Might be missing a better reason, but this is my assumption.
@123christianac
@123christianac 5 лет назад
I think it depends on the situation. If you are just trying to survive a lethal hit, it isn't going to help. However, for non-lethal hits, it would allow you to control how far away you go away from your opponent and stage.
@Stiv64_
@Stiv64_ 5 лет назад
@@123christianac maybe it helps against ding dongs as well.
@Flexity
@Flexity 5 лет назад
Now its DI LOL
@somedudeyoudontreallyknow.7717
Amazing video and great editing!!!
@satouoosugi2
@satouoosugi2 5 лет назад
Excellent video! I found it perfectly simplified/detailed. Thank you!
@Jewelz4u_
@Jewelz4u_ 5 лет назад
Thank you I just got the game and im trash
@retriax
@retriax 5 лет назад
Don't worry, you'll get better! Just keep practicing as much as you can!
@simonlin2646
@simonlin2646 5 лет назад
Retriax Make sure the practice the right things to not develop bad habits
@boomko1253
@boomko1253 5 лет назад
@@simonlin2646 Im new to smash ultimate too (However I do have smash 4 experience), any bad habits I should make sure NOT to do?
@defaultmate
@defaultmate 5 лет назад
@@boomko1253 Don't dodge all the time
@fsxbigeefy3438
@fsxbigeefy3438 5 лет назад
So this girl....I’m directional influenced about her. What should I do??
@tofutaste8819
@tofutaste8819 5 лет назад
FS x BIG EEFY Just SDI.
@Alaneeeeee
@Alaneeeeee 5 лет назад
SD
@battlepowered
@battlepowered 5 лет назад
FS x BIG EEFY maybe you can get lucky and she can influence your launch speed.
@aname4932
@aname4932 5 лет назад
This comment needs more attention
@strengthsleuth
@strengthsleuth 5 лет назад
Awesome break down thank you so much!
@Yunas_Jet
@Yunas_Jet 5 лет назад
As someone new to more advanced techniques in this game, oh man, this was an INCREDIBLY useful video. Thanks ever so much and keep up the awesome content!
@TehPieLuver
@TehPieLuver 5 лет назад
Sighhh why didnt they just stay with brawl/melee’s DI. It was intuitive and simple to understand back then
@angolin9352
@angolin9352 5 лет назад
Brawl had aerial momentum canceling (just do an aerial to stop all knockback) and Melee had crouch canceling.
@angolin9352
@angolin9352 5 лет назад
CCuppy Smash 4's (and by extension, Ultimate's) DI is a totally fucked system because it combined 2 totally different forms of DI. Early in Smash 4, DI was totally reworked from changing your launch angle (like in Melee/Brawl) to actually increasing/decreasing the distance launched by holding away from or in to the launch vector. This "vectoring" mechanic allowed people to live until very high percents and a lot of people complained, so it was patched out - For the Y axis. The X axis still used vectoring in Smash 4, but the Y axis used the old form of DI, and that seems to be what Ultimate is doing as well, except for some reason crouch canceling was re-added. For everything Smash has gotten right, every game (except maybe 64, I've played like 3 matches ever of 64) they come up with something new and unique to fuck up DI, a mechanic that should be one of the simplest and easiest to understand.
@TehPieLuver
@TehPieLuver 5 лет назад
@CCuppy no its not difficult, but its unnecessarily complex the old DI system was a single rule: the direction you push your stick influences your trajectory - simple and makes intuitive sense the new DI with two different systems that, when working together, makes the input you should be inputting less immediately obvious, was an unnecessary change imo
@TehPieLuver
@TehPieLuver 5 лет назад
@@angolin9352 neither of these things have anything to do with the DI system itself tho i agree both of those things were problematic (melee crouch cancelling is a biiit too strong), but the DI system used in both of those games are ultimately independent of them
@MrFruits_
@MrFruits_ 5 лет назад
Let's just be happy that the gameplay isn't as slow as Brawl's movement
@Li-si7nx
@Li-si7nx 5 лет назад
Is it just me or are the CPU’s harder?
@boomko1253
@boomko1253 5 лет назад
Smarter is a better word, set them lower than smash 4 (I used 6-7 cuz I suck but they were tough as hell in smash ultimate!)
@onedankpotato610
@onedankpotato610 5 лет назад
Right? They literally follow me perfectly when I'm in the air.
@badabingbing474
@badabingbing474 5 лет назад
They know how to tech also
@Spearra
@Spearra 5 лет назад
That JIggs bot is deadass Hungrybox with those rest followups. And they dash dance and have ass wave land from personal experience (level 9s at least). At least I can't get rusty from playing against bots if I have to legit sweat bullets to even have a chance at them. When I get the chance, I would like to bring my Amiibos over to Ultimate, but laziness, and also I'm probably not ready for that insanity yet! Those Amiibos are gonna be something else I bet!
@a_zula1
@a_zula1 5 лет назад
It was about time I watched a video on this, and this one was very informative. I've been doing it mostly right since I've been playing Melee, but now I can practice with purpose. Thanks.
@opprooflegends8131
@opprooflegends8131 4 года назад
This was so helpful... thank you for making this video
@SuperEljafru
@SuperEljafru 5 лет назад
My friends keep arguing with me about how to DI so hopefully this will get them to shut up lol
@darrellkiely91
@darrellkiely91 5 лет назад
Just let them be wrong and wreck them in-game. lol
@HeatOfWar
@HeatOfWar 5 лет назад
For glory players disliked this video
@danlynx1387
@danlynx1387 5 лет назад
Thanks for the tips you really are amazing guys
@SanteGlobal112
@SanteGlobal112 5 лет назад
My fking god this is by far the best video i have seen for DI in smash 4/ultimate
@yoyowatupimawsome
@yoyowatupimawsome 5 лет назад
Talk about the garbage online!
@jacoryarnett7347
@jacoryarnett7347 5 лет назад
Whats wrong with Online?
@yoyowatupimawsome
@yoyowatupimawsome 5 лет назад
Im paying an extra $20 for something worse than 4 years agi
@ultimaterecoil1136
@ultimaterecoil1136 5 лет назад
Saintly Halo you request a one vs one and you two other people that requested one vs one and one person that requested free for all get put in a free for all.
@3godzilla3
@3godzilla3 5 лет назад
Just make arenas. :P
@mushroomyploom
@mushroomyploom 5 лет назад
There's probably gonna be a patch soon... This has gotta be an accident.
@Vaith
@Vaith 5 лет назад
idk why i am watching this i feel like i should just quit the game because i suck and i will never ever get better no matter how hard i try because im a useless human being and too emotional for this stupid game
@MasterShouter
@MasterShouter 5 лет назад
... wait what.
@cambo2805
@cambo2805 5 лет назад
Keep at it
@eaa1338
@eaa1338 5 лет назад
kyvrna when i played sm4sh for the first time i felt the same way but then i said to myself that there is a smash bros legend that could do everything like combo’s, perfect shielding and stuff(idk why i thought that xD). then i began to practice with level 9 coputers i lost most of my matches against level 9 cpu( i only won because they went of stage and i spiked them)but i became better and better and eventually won almost all the matches. then i started to practice against two level 9 cpu and when i got the hang of it i survived longer and longer and eventually beat them then i played in for glory( some people sucked but i mostly got god tier players)i lost a bunch but then i learned how other people play smash and tried to counterattack them and then i saw that the training i did helped me so much that i could compete a bit with the god tier players that can two stock you. so what i’m saying is that you have to practice alot and never say that you’re never going to be good at smash(same thing in real life).🙂
@eaa1338
@eaa1338 5 лет назад
kyvrna and yeah you have to be patient in smash and strategies alot so you can maybe comeback from a tricky situation
@eaa1338
@eaa1338 5 лет назад
kyvrna that’s alot of word i wrote xD
@Chozomy
@Chozomy 5 лет назад
Thank you so much, I was getting to competitive Smash and this helped me so much.
@nh-wq6sw
@nh-wq6sw 5 лет назад
Ive been playing smash since the beginning and I'm so glad this one is so technical! This is legit
@BBSnape
@BBSnape 5 лет назад
Amazing video, great jobs guys
@helenailusion9091
@helenailusion9091 5 лет назад
I was SOOOOO looking for this
@moonwalklover901
@moonwalklover901 5 лет назад
Thanks for the video! I've always just held down and back toward center stage, it had never occured to me that I should aim for corners to survive longer!
@krubyte497
@krubyte497 5 лет назад
Thanks! Smash ultimate is the first smash game I’m playing and now I know a lot more on how to be good!
@honkykat5023
@honkykat5023 5 лет назад
The simple explanation really helped me understand the more complex stuff So thank you for that! Just gotta work on my reaction time lol
@jackpatterson7110
@jackpatterson7110 5 лет назад
Thank you, so useful!
@ephemeralexistence578
@ephemeralexistence578 5 лет назад
Finally! Thanks for this!! I've always heard people say DI and stuff but never new what it meant
@pteromarcoadibou8393
@pteromarcoadibou8393 5 лет назад
Stiil good work from the beefy smash doods !
@videogamesare1
@videogamesare1 5 лет назад
What a fantastic video. Thank you
@JosephHk743
@JosephHk743 5 лет назад
This was very helpful BSD! Thanks!
@fartmicrowave
@fartmicrowave 5 лет назад
This is such a well made video stay beefy
@joshuawilkins9378
@joshuawilkins9378 5 лет назад
Best DI video I've seen.
Далее
Smash Ultimate - Everything About Jab Locks
5:26
Просмотров 420 тыс.
Smash Ultimate - Everything About The NEW Airdodge
8:58
ELITE TERRY: King of Smash
10:18
Просмотров 1,4 млн
HOW TO SURVIVE DISADVANTAGE in Smash Ultimate
8:00
Просмотров 61 тыс.
Smash Ultimate - Roll Cancel Boost Grab
4:14
Просмотров 413 тыс.
Smash Ultimate - Shield Tilting and In-Shield SDI
5:01
Why EVERYONE Plays: Wolf | Super Smash Bros. Ultimate
14:59
5 Beginner/Mid-Level Habits - Smash Ultimate
5:43
Просмотров 1,7 млн
nobody is ever ready for peanut little mac
12:48
Просмотров 166 тыс.
These DI Tips will SAVE YOUR STOCKS
15:35
Просмотров 106 тыс.